Difference between revisions of "Research"

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(Added tech can not be upgraded while installed into tech slot.)
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Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]], which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. They can also be upgraded. 3 of a technology can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots.
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Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]], which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. They can also be upgraded, but while installed into a tech slot.  
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3 of a technology can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots.
  
 
Multiple research projects can occur simultaneously as long as they are started in separate regions. It is also the only building that has a cap, at 8 buildings specifically.
 
Multiple research projects can occur simultaneously as long as they are started in separate regions. It is also the only building that has a cap, at 8 buildings specifically.

Revision as of 18:18, 10 September 2020

Research allows corporations to discover blueprints by spending 1,000,000 energy, which can then be instantly finished with 4x gratitude points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region. They can also be upgraded, but while installed into a tech slot.

3 of a technology can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots.

Multiple research projects can occur simultaneously as long as they are started in separate regions. It is also the only building that has a cap, at 8 buildings specifically.

Rarity Table

Below are the tables for each research facility count.

1 Facility

Rarity Chance
Common 55%
Uncommon 35%
Rare 9%
Superior 1%

2 Facilities

Rarity Chance
Common 50%
Uncommon 40%
Rare 9%
Superior 1%

3 Facilities

Rarity Chance
Common 34%
Uncommon 30%
Rare 15%
Superior 1%

4 Facilities

Rarity Chance
Common 23%
Uncommon 60%
Rare 15%
Superior 2%

5 Facilities

Rarity Chance
Common 6%
Uncommon 70%
Rare 20%
Superior 4%

6 Facilities

Rarity Chance
Common 1%
Uncommon 64%
Rare 30%
Superior 5%

7 Facilities

Rarity Chance
Common 1%
Uncommon 51.5%
Rare 40%
Superior 7.5%

8 Facilities

Rarity Chance
Common 1%
Uncommon 46%
Rare 45%
Superior 8%