Difference between revisions of "Research"

From IdleCorp Wiki
Jump to navigation Jump to search
m (Reverted edits by Admin (talk) to last revision by 109.37.150.216)
Tag: Rollback
m (→‎Rarity Table: Add assets)
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region.  
+
Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points or [[relic of knowledge]]. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region.  
  
 
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.
 
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.
  
 
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.
 
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.
 
  
 
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.
 
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.
 +
 +
The assets you can get from researching:
 +
*[[Blueprint]]s
 +
*[[Rocket]]
 +
*[[Galactic coordinate]]s
  
 
==Rarity Table==
 
==Rarity Table==
 
Below are the tables for each research facility count.
 
Below are the tables for each research facility count.
 
  
 
  
=== 1 Facility ===
+
=== Base Rarity ===
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Rarity !! Chance
 
! Rarity !! Chance
 
|-
 
|-
|data-sort-value="0" | Common || 0%
+
|data-sort-value="0" | Common || 55%
 
|-
 
|-
|data-sort-value="1" | Uncommon || 0%
+
|data-sort-value="1" | Uncommon || 37%
 
|-
 
|-
|data-sort-value="2" | Rare || 0%
+
|data-sort-value="2" | Rare || 7%
 
|-
 
|-
|data-sort-value="3" | Superior || 100%
+
|data-sort-value="3" | Superior || 1%
 
|}
 
|}
 
=== 2 Facilities ===
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Rarity !! Chance
+
|+ Detailed chances (per research facility)
 +
! Asset/Technology || Type of asset !! Overall chance || Chance under the rarity || Rarity
 
|-
 
|-
|data-sort-value="0" | Common || 0%
+
|[[Oil mapping]] || Blueprint || 13.75% || 1/4 (25.00%) || Common
 
|-
 
|-
|data-sort-value="1" | Uncommon || 0%
+
|[[Coal detector]] || Blueprint || 13.75% || 1/4 (25.00%) || Common
 
|-
 
|-
|data-sort-value="2" | Rare || 0%
+
|[[Log loader]] || Blueprint || 13.75% || 1/4 (25.00%) || Common
 
|-
 
|-
|data-sort-value="3" | Superior || 100%
+
|[[Galactic coordinates i]] || Asset ([[Galactic coordinate]]) || 13.75% || 1/4 (25.00%) || Common
|}
 
 
 
=== 3 Facilities ===
 
 
 
{| class="wikitable sortable"
 
! Rarity !! Chance
 
 
|-
 
|-
|data-sort-value="0" | Common || 0%
+
|[[Advanced woodworking]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
 
|-
 
|-
|data-sort-value="1" | Uncommon || 0%
+
|[[Bauxite detector]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
 
|-
 
|-
|data-sort-value="2" | Rare || 0%
+
|[[Jet fuel refining]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
 
|-
 
|-
|data-sort-value="3" | Superior || 100%
+
|[[Gold detector]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
|}
 
 
 
=== 4 Facilities ===
 
 
 
{| class="wikitable sortable"
 
! Rarity !! Chance
 
 
|-
 
|-
|data-sort-value="0" | Common || 20%
+
|[[Vacuum distillation]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
 
|-
 
|-
|data-sort-value="1" | Uncommon || 20%
+
|[[Galactic coordinates ii]] || Asset ([[Galactic coordinate]]) || 5.29% || 1/7 (14.29%) || Uncommon
 
|-
 
|-
|data-sort-value="2" | Rare || 50%
+
|[[Galactic coordinates iii]] || Asset ([[Galactic coordinate]]) || 5.29% || 1/7 (14.29%) || Uncommon
 
|-
 
|-
|data-sort-value="3" | Superior || 10%
+
|[[Robotic automation]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
|}
 
 
 
=== 5 Facilities ===
 
 
 
{| class="wikitable sortable"
 
! Rarity !! Chance
 
 
|-
 
|-
|data-sort-value="0" | Common || 15%
+
|[[Factory specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
 
|-
 
|-
|data-sort-value="1" | Uncommon || 15%
+
|[[Mining specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
 
|-
 
|-
|data-sort-value="2" | Rare || 50%
+
|[[Oil specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
 
|-
 
|-
|data-sort-value="3" | Superior || 20%
+
|[[Energy specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
|}
 
 
 
=== 6 Facilities ===
 
 
 
{| class="wikitable sortable"
 
! Rarity !! Chance
 
 
|-
 
|-
|data-sort-value="0" | Common || 22%
+
|[[Rocket]] || Asset || 1.00% || 1/7 (14.29%) || Rare
 
|-
 
|-
|data-sort-value="1" | Uncommon || 40%
+
|[[Galactic coordinates iv]] || Asset ([[Galactic coordinate]]) || 1.00% || 1/7 (14.29%) || Rare
 
|-
 
|-
|data-sort-value="2" | Rare || 30%
+
|[[Logistics expansion]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
 
|-
 
|-
|data-sort-value="3" | Superior || 8%
+
|[[Airport tram]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
|}
 
 
 
=== 7 Facilities ===
 
 
 
{| class="wikitable sortable"
 
! Rarity !! Chance
 
 
|-
 
|-
|data-sort-value="0" | Common || 5%
+
|[[Quality control]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
 
|-
 
|-
|data-sort-value="1" | Uncommon || 25%
+
|[[Reincorporation computer]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
 
|-
 
|-
|data-sort-value="2" | Rare || 30%
+
|[[Quantum stabilization]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
 
|-
 
|-
|data-sort-value="3" | Superior || 40%
+
|[[Galactic coordinates v]] || Asset ([[Galactic coordinate]]) || 0.17% || 1/6 (16.67%) || Superior
 
|}
 
|}
  
=== 8 Facilities ===
+
=== Multiple Research Facilities ===
 +
With multiple research facilities, the chance of your outcome containing at least once of some rarity is
  
{| class="wikitable sortable"
+
'''P(at least one of some rarity) = 1 - (1 - base chance for that rarity)^n'''
! Rarity !! Chance
+
 
|-
+
where n is the number of research facilities you have. For example, the chance of having at least one Superior in your outcome with eight research facilities is
|data-sort-value="0" | Common || 2727273737%
+
 
I-
+
'''1 - (1 - 0.01) ^ 8 = 0.0772553055720799 or 7.7%'''
|data-sort-value="1" | Uncommon || 37373883%
 
|-
 
|data-sort-value="2" | Rare || 732947395739%
 
|-
 
|data-sort-value="3" | Superior || 737338283874383%
 
|}
 

Latest revision as of 14:11, 19 December 2021

Research allows corporations to discover blueprints by spending 1,000,000 energy and $1,000,000, with an additional expense of 500,000 energy+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points or relic of knowledge. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.

3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.

Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.

Multiple research projects can occur simultaneously as long as they are started in separate regions. Research facility is the only building that has a cap, at 8 buildings per region.

The assets you can get from researching:

Rarity Table[edit]

Below are the tables for each research facility count.

Base Rarity[edit]

Rarity Chance
Common 55%
Uncommon 37%
Rare 7%
Superior 1%
Detailed chances (per research facility)
Asset/Technology Type of asset Overall chance Chance under the rarity Rarity
Oil mapping Blueprint 13.75% 1/4 (25.00%) Common
Coal detector Blueprint 13.75% 1/4 (25.00%) Common
Log loader Blueprint 13.75% 1/4 (25.00%) Common
Galactic coordinates i Asset (Galactic coordinate) 13.75% 1/4 (25.00%) Common
Advanced woodworking Blueprint 5.29% 1/7 (14.29%) Uncommon
Bauxite detector Blueprint 5.29% 1/7 (14.29%) Uncommon
Jet fuel refining Blueprint 5.29% 1/7 (14.29%) Uncommon
Gold detector Blueprint 5.29% 1/7 (14.29%) Uncommon
Vacuum distillation Blueprint 5.29% 1/7 (14.29%) Uncommon
Galactic coordinates ii Asset (Galactic coordinate) 5.29% 1/7 (14.29%) Uncommon
Galactic coordinates iii Asset (Galactic coordinate) 5.29% 1/7 (14.29%) Uncommon
Robotic automation Blueprint 1.00% 1/7 (14.29%) Rare
Factory specialization Blueprint 1.00% 1/7 (14.29%) Rare
Mining specialization Blueprint 1.00% 1/7 (14.29%) Rare
Oil specialization Blueprint 1.00% 1/7 (14.29%) Rare
Energy specialization Blueprint 1.00% 1/7 (14.29%) Rare
Rocket Asset 1.00% 1/7 (14.29%) Rare
Galactic coordinates iv Asset (Galactic coordinate) 1.00% 1/7 (14.29%) Rare
Logistics expansion Blueprint 0.17% 1/6 (16.67%) Superior
Airport tram Blueprint 0.17% 1/6 (16.67%) Superior
Quality control Blueprint 0.17% 1/6 (16.67%) Superior
Reincorporation computer Blueprint 0.17% 1/6 (16.67%) Superior
Quantum stabilization Blueprint 0.17% 1/6 (16.67%) Superior
Galactic coordinates v Asset (Galactic coordinate) 0.17% 1/6 (16.67%) Superior

Multiple Research Facilities[edit]

With multiple research facilities, the chance of your outcome containing at least once of some rarity is

P(at least one of some rarity) = 1 - (1 - base chance for that rarity)^n

where n is the number of research facilities you have. For example, the chance of having at least one Superior in your outcome with eight research facilities is

1 - (1 - 0.01) ^ 8 = 0.0772553055720799 or 7.7%