Difference between revisions of "Clothing"

From IdleCorp Wiki
Jump to navigation Jump to search
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
[[Category:Asset]]
 
[[Category:Asset]]
 
Clothing is an asset manufactured in the [[Clothing factory | Clothing factories ]] and is a product that can be sold for capital. Clothing (also known as clothes, apparel and attire) is items worn on the body. Clothing is typically made of fabrics or textiles. The wearing of clothing is mostly restricted to human beings and is a feature of all human societies. The amount and type of clothing worn depend on gender, body type, social, and geographic considerations. Clothing cannot be bought with the $$buy command.
 
Clothing is an asset manufactured in the [[Clothing factory | Clothing factories ]] and is a product that can be sold for capital. Clothing (also known as clothes, apparel and attire) is items worn on the body. Clothing is typically made of fabrics or textiles. The wearing of clothing is mostly restricted to human beings and is a feature of all human societies. The amount and type of clothing worn depend on gender, body type, social, and geographic considerations. Clothing cannot be bought with the $$buy command.
 +
Sustaining it requires use of 5/2 [[Cotton farm]] and 50/56 [[Polyester factory]].
 +
To fully sustain it you need 5/2 [[Cotton farm]], 50/56 [[Polyester factory]] and 22/5 [[Oil well]].
  
 
== Clothing Production ==
 
== Clothing Production ==
Line 20: Line 22:
  
 
|}
 
|}
 +
Clothing factory is best for scrap because of its fast production

Latest revision as of 16:52, 18 November 2021

Clothing is an asset manufactured in the Clothing factories and is a product that can be sold for capital. Clothing (also known as clothes, apparel and attire) is items worn on the body. Clothing is typically made of fabrics or textiles. The wearing of clothing is mostly restricted to human beings and is a feature of all human societies. The amount and type of clothing worn depend on gender, body type, social, and geographic considerations. Clothing cannot be bought with the $$buy command. Sustaining it requires use of 5/2 Cotton farm and 50/56 Polyester factory. To fully sustain it you need 5/2 Cotton farm, 50/56 Polyester factory and 22/5 Oil well.

Clothing Production[edit]

Name Cost Inputs Outputs Profit/Min Production
interval (MM:SS)
Clothing factory $160,000 10x cotton, 20x polyester 10x clothing $315.00 0:40

Facilities that use Clothing[edit]

Name Cost
research facility $11,000,000, 100,000 Steel, 100,000 research chemical, 600 Laptop

Clothing factory is best for scrap because of its fast production