Research
Research allows corporations to discover blueprints by spending 1,000,000 energy and $1,000,000, with an additional expense of 500,000 energy+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.
The following information was unavailable after the Galactic Expedition update |
Multiple research projects can occur simultaneously as long as they are started in separate regions. Research facility is the only building that has a cap, at 8 buildings per region.
Rarity Table
Below are the tables for each research facility count.
Base Rarity
Rarity | Chance |
---|---|
Common | 55% |
Uncommon | 37% |
Rare | 7% |
Superior | 1% |
Multiple Research Facilities
With multiple research facilities, the chance of your outcome containing at least once of some rarity is
P(at least one of some rarity) = 1 - (1 - base chance for that rarity)^n
where n is the number of research facilities you have. For example, the chance of having at least one Superior in your outcome with eight research facilities is
1 - (1 - 0.01) ^ 8 = 0.0772553055720799 or 7.7%