Research

From IdleCorp Wiki
Revision as of 16:57, 6 July 2020 by Lance0 (talk | contribs) (Mass overhaul of all the tables from the change log, into this tab. I might consider placing this in the research facility area too.)
Jump to navigation Jump to search

Research allows corporations to discover blueprints by spending 1,000,000 energy, which can then be instantly finished with 4x vote points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.

Multiple research projects can occur simultaneously as long as they are started in separate regions.

Rarity Table

Below are the tables for each research facility count.

1 Facility

Rarity Chance
Common 55%
Uncommon 35%
Rare 9%
Superior 1%

2 Facilities

Rarity Chance
Common 50%
Uncommon 40%
Rare 9%
Superior 1%

3 Facilities

Rarity Chance
Common 34%
Uncommon 30%
Rare 15%
Superior 1%

4 Facilities

Rarity Chance
Common 23%
Uncommon 60%
Rare 15%
Superior 2%

5 Facilities

Rarity Chance
Common 5%
Uncommon 70%
Rare 20%
Superior 5%

6 Facilities

Rarity Chance
Common 0%
Uncommon 62.5%
Rare 30%
Superior 7.5%

7 Facilities

Rarity Chance
Common 0%
Uncommon 52.5%
Rare 40%
Superior 7.5%

8 Facilities

Rarity Chance
Common 0%
Uncommon 40%
Rare 50%
Superior 10%

Note

Note: The above table has been changed as of June 8(UTC), and is currently needing a replacement. (Rarity Calculations got changed)