Difference between revisions of "Research"

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m (Forgot to remove the note from below, so there's that.)
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Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]], which can then be instantly finished with 4x vote points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region.
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Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]], which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. They can also be upgraded. 3 of a technology can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots.
  
 
Multiple research projects can occur simultaneously as long as they are started in separate regions.
 
Multiple research projects can occur simultaneously as long as they are started in separate regions.

Revision as of 06:31, 25 July 2020

Research allows corporations to discover blueprints by spending 1,000,000 energy, which can then be instantly finished with 4x gratitude points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region. They can also be upgraded. 3 of a technology can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots.

Multiple research projects can occur simultaneously as long as they are started in separate regions.

Rarity Table

Below are the tables for each research facility count.

1 Facility

Rarity Chance
Common 55%
Uncommon 35%
Rare 9%
Superior 1%

2 Facilities

Rarity Chance
Common 50%
Uncommon 40%
Rare 9%
Superior 1%

3 Facilities

Rarity Chance
Common 34%
Uncommon 30%
Rare 15%
Superior 1%

4 Facilities

Rarity Chance
Common 23%
Uncommon 60%
Rare 15%
Superior 2%

5 Facilities

Rarity Chance
Common 5%
Uncommon 70%
Rare 20%
Superior 5%

6 Facilities

Rarity Chance
Common 0%
Uncommon 62.5%
Rare 30%
Superior 7.5%

7 Facilities

Rarity Chance
Common 0%
Uncommon 52.5%
Rare 40%
Superior 7.5%

8 Facilities

Rarity Chance
Common 0%
Uncommon 40%
Rare 50%
Superior 10%