Difference between revisions of "Research"
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(Mass overhaul of all the tables from the change log, into this tab. I might consider placing this in the research facility area too.) |
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Revision as of 16:57, 6 July 2020
Research allows corporations to discover blueprints by spending 1,000,000 energy, which can then be instantly finished with 4x vote points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.
Multiple research projects can occur simultaneously as long as they are started in separate regions.
Contents
Rarity Table
Below are the tables for each research facility count.
1 Facility
Rarity | Chance |
---|---|
Common | 55% |
Uncommon | 35% |
Rare | 9% |
Superior | 1% |
2 Facilities
Rarity | Chance |
---|---|
Common | 50% |
Uncommon | 40% |
Rare | 9% |
Superior | 1% |
3 Facilities
Rarity | Chance |
---|---|
Common | 34% |
Uncommon | 30% |
Rare | 15% |
Superior | 1% |
4 Facilities
Rarity | Chance |
---|---|
Common | 23% |
Uncommon | 60% |
Rare | 15% |
Superior | 2% |
5 Facilities
Rarity | Chance |
---|---|
Common | 5% |
Uncommon | 70% |
Rare | 20% |
Superior | 5% |
6 Facilities
Rarity | Chance |
---|---|
Common | 0% |
Uncommon | 62.5% |
Rare | 30% |
Superior | 7.5% |
7 Facilities
Rarity | Chance |
---|---|
Common | 0% |
Uncommon | 52.5% |
Rare | 40% |
Superior | 7.5% |
8 Facilities
Rarity | Chance |
---|---|
Common | 0% |
Uncommon | 40% |
Rare | 50% |
Superior | 10% |