Difference between revisions of "Research"
(Added tech can not be upgraded while installed into tech slot.) Tags: Mobile edit Mobile web edit |
(Grammar changes) Tags: Mobile edit Mobile web edit |
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− | Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]], which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research. Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. They can also be upgraded, but while installed into a tech slot. | + | Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]], which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research. Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. They can also be upgraded, but not while installed into a tech slot. |
3 of a technology can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots. | 3 of a technology can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots. | ||
− | Multiple research projects can occur simultaneously as long as they are started in separate regions. | + | Multiple research projects can occur simultaneously as long as they are started in separate regions. Research facility is the only building that has a cap, at 8 buildings specifically, per region. |
==Rarity Table== | ==Rarity Table== |
Revision as of 02:27, 11 September 2020
Research allows corporations to discover blueprints by spending 1,000,000 energy, which can then be instantly finished with 4x gratitude points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region. They can also be upgraded, but not while installed into a tech slot.
3 of a technology can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots.
Multiple research projects can occur simultaneously as long as they are started in separate regions. Research facility is the only building that has a cap, at 8 buildings specifically, per region.
Contents
Rarity Table
Below are the tables for each research facility count.
1 Facility
Rarity | Chance |
---|---|
Common | 55% |
Uncommon | 35% |
Rare | 9% |
Superior | 1% |
2 Facilities
Rarity | Chance |
---|---|
Common | 50% |
Uncommon | 40% |
Rare | 9% |
Superior | 1% |
3 Facilities
Rarity | Chance |
---|---|
Common | 34% |
Uncommon | 30% |
Rare | 15% |
Superior | 1% |
4 Facilities
Rarity | Chance |
---|---|
Common | 23% |
Uncommon | 60% |
Rare | 15% |
Superior | 2% |
5 Facilities
Rarity | Chance |
---|---|
Common | 6% |
Uncommon | 70% |
Rare | 20% |
Superior | 4% |
6 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 64% |
Rare | 30% |
Superior | 5% |
7 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 51.5% |
Rare | 40% |
Superior | 7.5% |
8 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 46% |
Rare | 45% |
Superior | 8% |