Difference between revisions of "Research"

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(checking if this works so I can continue filling the page with all 8 cases.)
(Mass overhaul of all the tables from the change log, into this tab. I might consider placing this in the research facility area too.)
Line 6: Line 6:
 
Below are the tables for each research facility count.
 
Below are the tables for each research facility count.
  
=== 1 Facility===
+
=== 1 Facility ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Rarity !! Chance
 
! Rarity !! Chance
 
|-
 
|-
|data-sort-value="0" | Common || 45%
+
|data-sort-value="0" | Common || 55%
 
|-
 
|-
 
|data-sort-value="1" | Uncommon || 35%
 
|data-sort-value="1" | Uncommon || 35%
 
|-
 
|-
|data-sort-value="2" | Rare || 19%
+
|data-sort-value="2" | Rare || 9%
 
|-
 
|-
 
|data-sort-value="3" | Superior || 1%
 
|data-sort-value="3" | Superior || 1%
 +
|}
 +
 +
=== 2 Facilities ===
 +
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 +
|-
 +
|data-sort-value="0" | Common || 50%
 +
|-
 +
|data-sort-value="1" | Uncommon || 40%
 +
|-
 +
|data-sort-value="2" | Rare || 9%
 +
|-
 +
|data-sort-value="3" | Superior || 1%
 +
|}
 +
 +
=== 3 Facilities ===
 +
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 +
|-
 +
|data-sort-value="0" | Common || 34%
 +
|-
 +
|data-sort-value="1" | Uncommon || 30%
 +
|-
 +
|data-sort-value="2" | Rare || 15%
 +
|-
 +
|data-sort-value="3" | Superior || 1%
 +
|}
 +
 +
=== 4 Facilities ===
 +
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 +
|-
 +
|data-sort-value="0" | Common || 23%
 +
|-
 +
|data-sort-value="1" | Uncommon || 60%
 +
|-
 +
|data-sort-value="2" | Rare || 15%
 +
|-
 +
|data-sort-value="3" | Superior || 2%
 +
|}
 +
 +
=== 5 Facilities ===
 +
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 +
|-
 +
|data-sort-value="0" | Common || 5%
 +
|-
 +
|data-sort-value="1" | Uncommon || 70%
 +
|-
 +
|data-sort-value="2" | Rare || 20%
 +
|-
 +
|data-sort-value="3" | Superior || 5%
 +
|}
 +
 +
=== 6 Facilities ===
 +
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 +
|-
 +
|data-sort-value="0" | Common || 0%
 +
|-
 +
|data-sort-value="1" | Uncommon || 62.5%
 +
|-
 +
|data-sort-value="2" | Rare || 30%
 +
|-
 +
|data-sort-value="3" | Superior || 7.5%
 +
|}
 +
 +
=== 7 Facilities ===
 +
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 +
|-
 +
|data-sort-value="0" | Common || 0%
 +
|-
 +
|data-sort-value="1" | Uncommon || 52.5%
 +
|-
 +
|data-sort-value="2" | Rare || 40%
 +
|-
 +
|data-sort-value="3" | Superior || 7.5%
 +
|}
 +
 +
=== 8 Facilities ===
 +
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 +
|-
 +
|data-sort-value="0" | Common || 0%
 +
|-
 +
|data-sort-value="1" | Uncommon || 40%
 +
|-
 +
|data-sort-value="2" | Rare || 50%
 +
|-
 +
|data-sort-value="3" | Superior || 10%
 
|}
 
|}
  
 
==Note==
 
==Note==
 
Note: The above table has been changed as of June 8(UTC), and is currently needing a replacement. (Rarity Calculations got changed)
 
Note: The above table has been changed as of June 8(UTC), and is currently needing a replacement. (Rarity Calculations got changed)

Revision as of 16:57, 6 July 2020

Research allows corporations to discover blueprints by spending 1,000,000 energy, which can then be instantly finished with 4x vote points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.

Multiple research projects can occur simultaneously as long as they are started in separate regions.

Rarity Table

Below are the tables for each research facility count.

1 Facility

Rarity Chance
Common 55%
Uncommon 35%
Rare 9%
Superior 1%

2 Facilities

Rarity Chance
Common 50%
Uncommon 40%
Rare 9%
Superior 1%

3 Facilities

Rarity Chance
Common 34%
Uncommon 30%
Rare 15%
Superior 1%

4 Facilities

Rarity Chance
Common 23%
Uncommon 60%
Rare 15%
Superior 2%

5 Facilities

Rarity Chance
Common 5%
Uncommon 70%
Rare 20%
Superior 5%

6 Facilities

Rarity Chance
Common 0%
Uncommon 62.5%
Rare 30%
Superior 7.5%

7 Facilities

Rarity Chance
Common 0%
Uncommon 52.5%
Rare 40%
Superior 7.5%

8 Facilities

Rarity Chance
Common 0%
Uncommon 40%
Rare 50%
Superior 10%

Note

Note: The above table has been changed as of June 8(UTC), and is currently needing a replacement. (Rarity Calculations got changed)