Difference between revisions of "Research"
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(checking if this works so I can continue filling the page with all 8 cases.) |
(Mass overhaul of all the tables from the change log, into this tab. I might consider placing this in the research facility area too.) |
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Line 6: | Line 6: | ||
Below are the tables for each research facility count. | Below are the tables for each research facility count. | ||
− | === 1 Facility=== | + | === 1 Facility === |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Rarity !! Chance | ! Rarity !! Chance | ||
|- | |- | ||
− | |data-sort-value="0" | Common || | + | |data-sort-value="0" | Common || 55% |
|- | |- | ||
|data-sort-value="1" | Uncommon || 35% | |data-sort-value="1" | Uncommon || 35% | ||
|- | |- | ||
− | |data-sort-value="2" | Rare || | + | |data-sort-value="2" | Rare || 9% |
|- | |- | ||
|data-sort-value="3" | Superior || 1% | |data-sort-value="3" | Superior || 1% | ||
+ | |} | ||
+ | |||
+ | === 2 Facilities === | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Rarity !! Chance | ||
+ | |- | ||
+ | |data-sort-value="0" | Common || 50% | ||
+ | |- | ||
+ | |data-sort-value="1" | Uncommon || 40% | ||
+ | |- | ||
+ | |data-sort-value="2" | Rare || 9% | ||
+ | |- | ||
+ | |data-sort-value="3" | Superior || 1% | ||
+ | |} | ||
+ | |||
+ | === 3 Facilities === | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Rarity !! Chance | ||
+ | |- | ||
+ | |data-sort-value="0" | Common || 34% | ||
+ | |- | ||
+ | |data-sort-value="1" | Uncommon || 30% | ||
+ | |- | ||
+ | |data-sort-value="2" | Rare || 15% | ||
+ | |- | ||
+ | |data-sort-value="3" | Superior || 1% | ||
+ | |} | ||
+ | |||
+ | === 4 Facilities === | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Rarity !! Chance | ||
+ | |- | ||
+ | |data-sort-value="0" | Common || 23% | ||
+ | |- | ||
+ | |data-sort-value="1" | Uncommon || 60% | ||
+ | |- | ||
+ | |data-sort-value="2" | Rare || 15% | ||
+ | |- | ||
+ | |data-sort-value="3" | Superior || 2% | ||
+ | |} | ||
+ | |||
+ | === 5 Facilities === | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Rarity !! Chance | ||
+ | |- | ||
+ | |data-sort-value="0" | Common || 5% | ||
+ | |- | ||
+ | |data-sort-value="1" | Uncommon || 70% | ||
+ | |- | ||
+ | |data-sort-value="2" | Rare || 20% | ||
+ | |- | ||
+ | |data-sort-value="3" | Superior || 5% | ||
+ | |} | ||
+ | |||
+ | === 6 Facilities === | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Rarity !! Chance | ||
+ | |- | ||
+ | |data-sort-value="0" | Common || 0% | ||
+ | |- | ||
+ | |data-sort-value="1" | Uncommon || 62.5% | ||
+ | |- | ||
+ | |data-sort-value="2" | Rare || 30% | ||
+ | |- | ||
+ | |data-sort-value="3" | Superior || 7.5% | ||
+ | |} | ||
+ | |||
+ | === 7 Facilities === | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Rarity !! Chance | ||
+ | |- | ||
+ | |data-sort-value="0" | Common || 0% | ||
+ | |- | ||
+ | |data-sort-value="1" | Uncommon || 52.5% | ||
+ | |- | ||
+ | |data-sort-value="2" | Rare || 40% | ||
+ | |- | ||
+ | |data-sort-value="3" | Superior || 7.5% | ||
+ | |} | ||
+ | |||
+ | === 8 Facilities === | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Rarity !! Chance | ||
+ | |- | ||
+ | |data-sort-value="0" | Common || 0% | ||
+ | |- | ||
+ | |data-sort-value="1" | Uncommon || 40% | ||
+ | |- | ||
+ | |data-sort-value="2" | Rare || 50% | ||
+ | |- | ||
+ | |data-sort-value="3" | Superior || 10% | ||
|} | |} | ||
==Note== | ==Note== | ||
Note: The above table has been changed as of June 8(UTC), and is currently needing a replacement. (Rarity Calculations got changed) | Note: The above table has been changed as of June 8(UTC), and is currently needing a replacement. (Rarity Calculations got changed) |
Revision as of 16:57, 6 July 2020
Research allows corporations to discover blueprints by spending 1,000,000 energy, which can then be instantly finished with 4x vote points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.
Multiple research projects can occur simultaneously as long as they are started in separate regions.
Contents
Rarity Table
Below are the tables for each research facility count.
1 Facility
Rarity | Chance |
---|---|
Common | 55% |
Uncommon | 35% |
Rare | 9% |
Superior | 1% |
2 Facilities
Rarity | Chance |
---|---|
Common | 50% |
Uncommon | 40% |
Rare | 9% |
Superior | 1% |
3 Facilities
Rarity | Chance |
---|---|
Common | 34% |
Uncommon | 30% |
Rare | 15% |
Superior | 1% |
4 Facilities
Rarity | Chance |
---|---|
Common | 23% |
Uncommon | 60% |
Rare | 15% |
Superior | 2% |
5 Facilities
Rarity | Chance |
---|---|
Common | 5% |
Uncommon | 70% |
Rare | 20% |
Superior | 5% |
6 Facilities
Rarity | Chance |
---|---|
Common | 0% |
Uncommon | 62.5% |
Rare | 30% |
Superior | 7.5% |
7 Facilities
Rarity | Chance |
---|---|
Common | 0% |
Uncommon | 52.5% |
Rare | 40% |
Superior | 7.5% |
8 Facilities
Rarity | Chance |
---|---|
Common | 0% |
Uncommon | 40% |
Rare | 50% |
Superior | 10% |
Note
Note: The above table has been changed as of June 8(UTC), and is currently needing a replacement. (Rarity Calculations got changed)