Difference between revisions of "Research"
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==Rarity Table== | ==Rarity Table== | ||
+ | Below are the tables for each research facility count. | ||
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+ | === 1 Facility === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 11:32, 17 January 2021
Research allows corporations to discover blueprints by spending 1,000,000 energy, which can then be instantly finished with 4x gratitude points. Corporations need to have a research facility built in the region to perform research. Blueprints can be developed into their respective technologies to be installed in a region.
technologies can also be upgraded. 3 of a tech can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots.
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.
Multiple research projects can occur simultaneously as long as they are started in separate regions. Research facility is the only building that has a cap, at 8 buildings specifically, per region.
Contents
Rarity Table
Below are the tables for each research facility count.
1 Facility
Rarity | Chance |
---|---|
Common | 55% |
Uncommon | 35% |
Rare | 9% |
Superior | 1% |
2 Facilities
Rarity | Chance |
---|---|
Common | 50% |
Uncommon | 40% |
Rare | 9% |
Superior | 1% |
3 Facilities
Rarity | Chance |
---|---|
Common | 34% |
Uncommon | 30% |
Rare | 15% |
Superior | 1% |
4 Facilities
Rarity | Chance |
---|---|
Common | 23% |
Uncommon | 60% |
Rare | 15% |
Superior | 2% |
5 Facilities
Rarity | Chance |
---|---|
Common | 6% |
Uncommon | 70% |
Rare | 20% |
Superior | 4% |
6 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 61% |
Rare | 30% |
Superior | 8% |
7 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 37% |
Rare | 50% |
Superior | 12% |
8 Facilities
Rarity | Chance |
---|---|
Common | 1% |
Uncommon | 23% |
Rare | 60% |
Superior | 16% |