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{|class="wikitable" style="float:right;"
 
{|class="wikitable" style="float:right;"
|'''Cost''' || $12,877,000, 100x [[clothing]], 100,000x [[steel]],
+
|'''Cost''' || $25,000,000
100,000x [[research chemical]], 600x [[laptop]]
 
 
|-
 
|-
|'''Inputs''' || 1,000,000 [[energy]], $1,000,000,
+
|'''Inputs''' || 1,000,000 Energy
500,000 [[energy]]+ per research facility past 6
 
 
|-
 
|-
 
|'''Outputs''' || 1 Blueprint
 
|'''Outputs''' || 1 Blueprint
 
|-
 
|-
|'''Production interval''' || 2-4 Hours
+
|'''Production interval''' || 2-3 Hours
 
|}
 
|}
 
The research facility allows corporations to perform [[research]]. The research facility must be built in the region in which research would be performed. Research is started and completed manually using the command <code>$$research</code> or <code>$$res</code>. Note that you can research multiple blueprints at once by building the research centers in different regions.
 
The research facility allows corporations to perform [[research]]. The research facility must be built in the region in which research would be performed. Research is started and completed manually using the command <code>$$research</code> or <code>$$res</code>. Note that you can research multiple blueprints at once by building the research centers in different regions.
 
[[Category:Facility]]
 
[[Category:Facility]]
 
Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region.
 
 
  
 
==Rarity Table==
 
==Rarity Table==
Below are the tables for each research facility count.
+
Below are the tables for the rarity of the blueprint received for each research facility count.
 
 
=== 1 Facility ===
 
  
 +
=== 1 Facility ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Rarity !! Chance
 
! Rarity !! Chance
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! Rarity !! Chance
 
! Rarity !! Chance
 
|-
 
|-
|data-sort-value="0" | Common || 6%
+
|data-sort-value="0" | Common || 5%
 
|-
 
|-
 
|data-sort-value="1" | Uncommon || 70%
 
|data-sort-value="1" | Uncommon || 70%
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|data-sort-value="2" | Rare || 20%
 
|data-sort-value="2" | Rare || 20%
 
|-
 
|-
|data-sort-value="3" | Superior || 4%
+
|data-sort-value="3" | Superior || 5%
 
|}
 
|}
  
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! Rarity !! Chance
 
! Rarity !! Chance
 
|-
 
|-
|data-sort-value="0" | Common || 1%
+
|data-sort-value="0" | Common || 0%
 
|-
 
|-
|data-sort-value="1" | Uncommon || 61%
+
|data-sort-value="1" | Uncommon || 62.5%
 
|-
 
|-
 
|data-sort-value="2" | Rare || 30%
 
|data-sort-value="2" | Rare || 30%
 
|-
 
|-
|data-sort-value="3" | Superior || 8%
+
|data-sort-value="3" | Superior || 7.5%
 
|}
 
|}
  
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! Rarity !! Chance
 
! Rarity !! Chance
 
|-
 
|-
|data-sort-value="0" | Common || 1%
+
|data-sort-value="0" | Common || 0%
 
|-
 
|-
|data-sort-value="1" | Uncommon || 37%
+
|data-sort-value="1" | Uncommon || 52.5%
 
|-
 
|-
|data-sort-value="2" | Rare || 50%
+
|data-sort-value="2" | Rare || 40%
 
|-
 
|-
|data-sort-value="3" | Superior || 12%
+
|data-sort-value="3" | Superior || 7.5%
 
|}
 
|}
  
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! Rarity !! Chance
 
! Rarity !! Chance
 
|-
 
|-
|data-sort-value="0" | Common || 1%
+
|data-sort-value="0" | Common || 0%
 
|-
 
|-
|data-sort-value="1" | Uncommon || 23%
+
|data-sort-value="1" | Uncommon || 40%
 
|-
 
|-
|data-sort-value="2" | Rare || 60%
+
|data-sort-value="2" | Rare || 50%
 
|-
 
|-
|data-sort-value="3" | Superior || 16%
+
|data-sort-value="3" | Superior || 10%
 
|}
 
|}
  

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