Blueprint
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Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.
Commands
You can check what assets are required to develop a blueprint with the following command.
$$blueprint <blueprint name>
Example to view required assets for the oil mapping blueprint:
$$blueprint oil mapping
Blueprints can be developed with the following command.
$$develop <blueprint name>
Blueprint types
Name | Rarity | Affected Facility | Development cost | Installment boost | Tech u boost | Tech uu boost |
---|---|---|---|---|---|---|
Oil mapping | Common | Oil well | 1,000x CPU, 10,000x Steel | 14 | 18 | 100 |
Coal detector | Common | Coal mine | 10,000x Coal, 1,000,000x Steel | 12 | 16 | 80 |
Log loader | Common | Tree farm | 100,000x Rubber, 1,000,000x Steel | -1 Sec | -2 Sec | N/A |
Advanced woodworking | Uncommon | Furniture factory | 50,000x Steel, 50,000x Plastic | -40 Sec | -1:20 Sec | N/A |
Bauxite detector | Uncommon | Bauxite mine | 800,000x Aluminum, 1,000,000x Steel, 50,000 Bauxite | 50 | 60 | N/A |
Jet fuel refining | Rare | Oil well | 100,000x Aluminum, 1,000,000x Steel, 100,000 Rubber | Jet fuel | -22 Sec | N/A |
Gold detector | Rare | Gold mine | 50,000x Gold, 100,000x Steel | 6 | 8 | N/A |
Robotic automation | Rare | All Facilities | 1,000,000x Aluminum, 10,000x CPU, 1,000,000x Steel, 500,000 Rubber, 5,000,000x Plastic | 2.5% | 4% | 6% |
Logistics expansion | Superior | Logistics center | 100,000x Gold, 10,000x CPU, 400,000x Steel, 1,000,000 Plastic | 2x | 2.5x | N/A |
Airport tram | Superior | Airport | 1,000,000x Aluminum, 1,000,000x Steel, 500,000 Rubber | -4 Sec | -8 Sec | N/A |