Blueprint
Revision as of 23:16, 13 September 2020 by Punisher (talk | contribs) (→Blueprint types: Added log loader)
Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.
Commands
You can check what assets are required to develop a blueprint with the following command.
$$blueprint <blueprint name>
Example to view required assets for the oil mapping blueprint:
$$blueprint oil mapping
Blueprints can be developed with the following command.
$$develop <blueprint name>
Blueprint types
Name | Coal detector |
Rarity | Common |
Affected Facility | Coal mine |
Development cost | 10,000x Coal, 1,000,000X Steel |
Tech boost | 12 |
Tech u boost | 16 |
Tech uu boost | 80 |
Name | Log loader |
Rarity | Common |
Affected Facility | Wood farm |
Development cost | 100,000x Rubber, 1,000,000X Steel |
Tech boost | 4 sec |
Tech u boost | 3 sec |
Tech uu boost | N/A |
Name | Oil mapping |
Rarity | Common |
Affected Facility | Oil well |
Development cost | 1,000x CPU, 10,000X Steel |
Tech boost | 14 |
Tech u boost | 18 |
Tech uu boost | 100 |