Blueprint
Revision as of 13:23, 14 September 2020 by Punisher (talk | contribs) (→Blueprint types: Added bauxite detector)
Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.
Commands
You can check what assets are required to develop a blueprint with the following command.
$$blueprint <blueprint name>
Example to view required assets for the oil mapping blueprint:
$$blueprint oil mapping
Blueprints can be developed with the following command.
$$develop <blueprint name>
Blueprint types
Name | Rarity | Affected Facility | Development cost | Installment boost | Tech u boost | Tech uu boost |
---|---|---|---|---|---|---|
Oil mapping | Common | Oil well | 1,000x CPU, 10,000x Steel | 14 | 18 | 100 |
Coal detector | Common | Coal mine | 10,000x Coal, 1,000,000x Steel | 12 | 16 | 80 |
Log loader | Common | Tree farm | 100,000x Rubber, 1,000,000x Steel | 4 Sec | 3 Sec | N/A |
Advanced woodworking | Uncommon | Furniture factory | 50,000x Steel, 50,000x Plastic | 3:20 Sec | 2:40 Sec | N/A |
Bauxite detector | Uncommon | Bauxite mine | 800,000x Aluminum, 1,000,000x Steel, 50,000 Bauxite | 50 | 60 | N/A |
Blueprint name | Rarity | Affected Facility | Deveplopment cost | Tech | tech u | Tech uu |
Blueprint name | Rarity | Affected Facility | Deveplopment cost | Installment boost | Tech u boost | Tech uu boost |
Blueprint name | Rarity | Affected Facility | Deveplopment cost | Installment boost | Tech u boost | Tech uu boost |
Blueprint name | Rarity | Affected Facility | Deveplopment cost | Installment boost | Tech u boost | Tech uu boost |