Market

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Revision as of 04:38, 1 February 2021 by Lance0 (talk | contribs) (Updated to reflect 1.11. Examples are now updated and replaced with prices for materials instead. Will replace with wikitable later maybe)
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This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in $$price, and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market. Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.

NPC Market

The NPC Market is the original market for all your essential needs ever since Update 1.0.0. You can buy and sell there for the prices in the assets page.

Player Market

Usefulness

Ever since Update 1.5.0, the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need gold for CPU production but doesn't want to produce gold. You can instead buy gold from another player who is creating excess, say because they have one CPU factory and one gold mine which actually would produce more gold then is needed.

Selling prices

Here are some prices for assets (updated since v.1.11)

Non-retail items

Oil: $0.20 CPU: $410-$450 STEEL: $17-$20 GLASS: $65 RUBBER: $17 PLASTIC: $1.20-$2 Furniture: $1.5k-$3k GAS ENGINE: $10.3k-11k Research Chemical: $150-$200

Retail Items

Cars: $30k Cars+: $100k Drugs: $700-$750 Drugs+: $2k-$2.5k

laptop: Laptops: $3k
laptop: Laptops+: $11k

If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.