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This is a list of all the updates in reverse chronological order, newest updates at the top and oldest updates at the bottom.

Legend: +- added something new (new feature, nice) =- tweaked an implemented feature (nerfs, buffs, and reworks) -- removes a feature altogether(mostly being replaced by a new and better, sometimes improved, feature). (number)- refers to the revision number, so (10) means the 10th revision.

Note: From 1.3.6 onwards, there is a git hash (the 7 characters you see on most updates). Before 1.1.4, the posts do not have a version number, however, the version number is implied and can be deduced using only how 1.1.4-1.2 updates work and the text displayed, and how many messages it was split up.

Contents

Update 1.7Edit

Update 1.7.4Edit

(62) d9e22ebEdit

= Changed base price of cell phone $800 -> $1,000

= Changed base price of laptop $2,000 -> $2,200

= Changed base price of car $20,000 -> $23,000

= Changed base price of television $4,000 -> $4,500

+ Fixed rarities in $$res card

= Changed retail store production time from 10:00 to 60:00 to more accurately produce at the rate shown in $$retail

= Changed airport recipe

 Inputs
   Jet fuel 20x -> 10x
   Energy 20x -> 25x
 Outputs
   Capital $1,000 -> $1,000 (no change)

Update 1.7.3Edit

(61) 0192a92Edit

+ Added robotic automation uu

 Improves all facilities in a region by 6%

= Changed robotic automation u

 Production increase changed from 5% -> 4%

= Changed top end of research rarities

 1-4 research facilities: no change
 5 research facilities:
   Superior 5% -> 4%
   Common 5% -> 6%
 6 research facilities:
   Superior 7.5% -> 5%
   Uncommon 62.5% -> 64%
   Common 0% -> 1%
 7 research facilities:
   Uncommon 52.5% -> 51.5%
   Common 0% -> 1%
 8 research facilities:
   Superior 10% -> 8%
   Rare 50% -> 45%
   Uncommon 40% -> 46%
   Common 0% -> 1%

+ An HQ is now required to be able to build a retail store or customer support center

Update 1.7.2Edit

(60) 86240f9Edit

= Changed price algorithm to have more variance in the sign of deviation

= $$c cards now show colors based on supporter roles

Update 1.7.1Edit

0f43b76Edit

+ Fix quality reputation going over 5.00

(59) e5a1526Edit

= Tweaked quality reputation algorithm to be more forgiving

= Tweaked customer support reputation algorithm

= Updated $$retail to show demand per store per hour

+ Fixed bug with $$prefix allowing spaces in the prefix causing issues

Update 1.7.0Edit

ac97b47Edit

+ Fix demand algorithm to account for the set retail price

5d80439Edit

+ Update $$retail to clarify that amount displayed under "Selling" is the current demand for your product per store

+ Fix a database issue causing some commands to not work

(58) a1c9fce: RetailEdit

+ Added retail store facility which allows the population to buy consumer products directly from your corporation

+ Added HQ facility which allows your corporation to direct your retail stores

+ Added customer support center which allows your corporation to provide support to your retail customers

+ Added $$retail to show the current status of your retail stores

+ Added several commands to change add retail products, change the prices, etc.

+ Added retail reputation which will determine the demand of your products along with the population of your region

+ Fixed some performance issues in some areas

+ All products which can be sold in retail stores can now be traded on the player market

Update 1.6Edit

Update 1.6.0Edit

3d02813Edit

+ Fixed market price limit affecting the total cost instead of unit price

(57) 3fc870f:PopulationsEdit

+ Testing out populations per region before rolling out retail facilities

+ $$region now shows population and total land in the region

+ Added a price limit for assets at 1000x their base value

Update 1.5Edit

Update 1.5.12Edit

ce9b528Edit

+ Fixed clothing factory recipe to match wiki

  Now produces 10x clothing

+ Fixed cell phone price to match wiki

  $700 -> $800

+ Fixed LED price to match wiki

  $1 -> $2

82f8292Edit

+ Fixed a small bug with the procedural price generation algorithm

328ada3Edit

+ Fixed the base price of prescription drug to match wiki calculations

 $300 -> $500

(55) ed6a885Edit

+ Fixed market commands sometimes not working after confirming with a reaction

29096cbEdit

+ Added trade icons in $$price to show which items can be traded on the market + Crude oil, wood, gold, and bauxite can now be traded on the market and can no longer be bought with $$buy

Update 1.5.11Edit

(55) cc97ec6Edit

+ Silicon and coal are now tradeable on the market and no longer buyable with $$buy

Update 1.5.10Edit

3ce5f89Edit

+ Fixed a problem with Voter's Boon being calculated incorrectly

69feab3Edit

+ Fixed multiplier parsing for $$mbuy

eae043bEdit

+ Silver supporters on Patreon now also get Voter's Boon permanently without having to vote

1b6075bEdit

+ Fixed market commands so the price can be optional if there is already an offer

(54) 78be296: Prices and AmountsEdit

+ You can now use the following multipliers for amounts and prices in all commands

 k = x 1,000
 m = x 1,000,000
 b = x 1,000,000,000

+ You can now use 'all' or 'max' as quantities in $$marketsell

+ You can now use up to two decimal places in the price of market commands

+ $$sellall has been fixed for demolishing facilities

+ You can now use 'all' or 'max' as quantities when demolishing facilities

Update 1.5.9Edit

aa33955Edit

+ Minor update to fix some small bugs

84ad179Edit

+ Updated some behind the scenes stuff for better Discord API support

(53) 7a4c97bEdit

+ Jet fuel refining u now changes production time to 0:08 instead of 0:15

Update 1.5.8Edit

(52) f79fab2Edit

+ Market commands will also send a notification if the offer is completed instantly - this is to avoid confusion

+ Energy is now tradeable on the market

- Energy is no longer buyable with $$buy, but you can still sell it with $$sell

+ Fixed a few problems in the response text of some market commands

Update 1.5.7Edit

(51) 57ddbd9Edit

+ Add jet fuel refining u

 Also changes oil refinery production times to 0:15 from 0:30

Update 1.5.6Edit

(50) a503fdeEdit

+ Fixed $$export not exporting technologies

6823a55Edit

+ Fixed bug involving $$install

503bb82Edit

+ Add formatting to asset amounts in market commands

596519cEdit

+ Fixed bug with $$export not letting a lot of assets be exported

fd3245fEdit

+ Fixed bug with $$build saying you can't build more than 8 research facility when trying to build something other than a research facility

1ecd610Edit

+ Fix price bug introduced by the last update

a0191afEdit

+ Testing the waters of a player-driven economy with making jet fuel tradeable on the market

 Jet fuel is no longer buyable with $$buy, but (at least for now) you can still sell it with $$sell

+ Added better rarity information to $$research

Update 1.5.5Edit

1dd64afEdit

+ Improvements to the reliability of notifications related to voting

586676dEdit

+ Facility icons now show up as a thumbnail in $$examine

(49)32846ebEdit

+ Fixed blueprints showing up in $$price after the last update made them appear when they shouldn't

- Rockets are no longer buyable or sellable

(48) efa73b6Edit

+ Technologies can now be exported

+You must now have a net worth of at least $5,000.00 to use $$voteballot

+ You must now have Voter's Boon to use $$voteballot

+ Updated verbiage on commands requiring region office

Update 1.5.4Edit

(47)5e85045Edit

+ Added $$up as alias for $$upgrade

+ Added 'log center', 'log expansion', 'log expansion u' aliases for logistics center, logistics expansion, and logistics expansion u respectively

= Changed how blueprint rarities are calculated

 1 research facility
 Superior: 1%
 Rare: 9%
 Uncommon: 35%
 Common: 55%
 2 research facilities
 Superior: 1%
 Rare: 9%
 Uncommon: 40%
 Common: 50%
 3 research facilities
 Superior: 1%
 Rare: 15%
 Uncommon: 50%
 Common: 34%
 4 research facilities
 Superior: 2%
 Rare: 15%
 Uncommon: 60%
 Common: 23%
 5 research facilities
 Superior: 5%
 Rare: 20%
 Uncommon: 70%
 Common: 5%
 6 research facilities
 Superior: 7.5%
 Rare: 30%
 Uncommon: 62.5%
 Common: 0%
 7 research facilities
 Superior: 7.5%
 Rare: 40%
 Uncommon: 52.5%
 Common: 0%
 8+ research facilities
 Superior: 10%
 Rare: 50%
 Uncommon: 40%
 Common: 0%

= Research time range has been changed from 2-4 hours to 2-3 hours

Update 1.5.3Edit

4d43199Edit

+ Fixed slot numbers for $$offers

= Silicon mine production time has been changed 3:30 -> 3:20

= CPU factory production output has been changed 6x cpu -> 5x cpu

= Airport inputs has been changed

 Jet fuel 20x -> 20x (unchanged)
 Energy 10x -> 20x

7df50faEdit

+ Fix notifications sometimes being sent twice

(46)cbf82a7Edit

= Airports' production time formula has been reworked

 It now depends on how many other airports you have in the current region
 At 1 airport it will be 0:30
 At 30+ airports it will be 1:00

= Changed airport tram to no longer reduce the time below 0:30

= Changed tourism campaign to no longer reduce the time below 0:30

= Changed research grant's energy price modifier from -10% -> +10%

= Blueprints now sell for 40% of their value ($4,000,000.00) instead of 100% ($10,000,000.00)

+ Added logistics expansion u as upgrade for logistics expansion

Update 1.5.2Edit

= (45) 5c35faeEdit

+ Assets can now be locked and unlocked to prevent it from being sold in $$sellall

 This setting is unique per region.

+ Added $$lockasset to prevent an asset from being sold when performing $$sellall

+ Added $$unlockasset to allow an asset to be sold again with $$sellall

+ Added icon to show an asset is locked in $$a

Update 1.5.1Edit

(44) 0ab8999Edit

+ Robotic automation's effect now stacks correctly

+ Your corporation is no longer listed in the leaderboards and does not have a rank by default due to privacy policies Potentially being able to link your account to a corporation name on the leaderboards is considered a breach of privacy

+ Added $$lboptin to opt-in to being listed on the leaderboards

+ Added $$lboptout to opt-out of being listed on the leaderboards

+ Added a link to the voting page in the vote reminder notification

(43) fe0375cEdit

+ Show the value of asset stacks that can be sold in $$a

+ Added $$prices as alias to $$price

+ Added $$commands as alias to $$help

+ Updated formatting in $$help

- Removed $$claimvote from $$help

+ Update notifications to use a server's icon in the thumbnail

(42) 08a9f3b:: Votes + Market changesEdit

+ Votes are now checked automatically

- $$claimvote is no longer needed

+ Added vote as a notification group

+ When exporting, trucks are now timed independently in each region

+ Added export as a notification group

+ Added a fee of 1.5% to market transactions

+ You now need a logistics center to submit market offers

+ You can now see the next upgrade of technology in $$examine

Update 1.5.0Edit

0b0dac1Edit

+ $$motto now allows .,?! characters

+ Region codes for $$export should no longer be case sensitive

9035a57Edit

+ Made error messages for $$export more clear

+ Added tip to $$r to easily copy region code

57a6c3dEdit

+ Fix public logistics access not allowing players to export correctly

785fc52Edit

+ IdleCorp can now type messages with its keyboard

7b68728Edit

+ Bug fixes for $$export and $$c

1884f7dEdit

+ Backend stability updates

519b29cEdit

+ Fix a bug where $$c would ignore messages if the target user is not found

238b13aEdit

+ Add new commands to $$help

(41) cea23d0: MarketsEdit

+ Added global player market for technologies

+ Added $$offers to view your offers

+ Added $$buyoffers to view buy offers for an asset

+ Added $$selloffers to view sell offers for an asset

+ Added $$marketbuy to submit buy offers from the market

+ Added $$marketsell to submit sell offers from the market

+ Added $$canceloffer to cancel an existing offer

+ Added market as a configurable notification group

Update 1.4Edit

Update 1.4.7Edit

9b12763Edit

+ Fix a bug causing ballots to not be updated correctly

f124da4Edit

+ Fix a bug causing the wrong capital to be displayed when doing $$donateservice

+ Fix a bug causing confirmation emotes to sometimes be ignored

f6400f2Edit

+ Capital should no longer possibly be a corporation's primary product

55028e7Edit

+ Fix an issue causing notifications to sometimes be sent twice

(40) 803e2e5Edit

+ Added notifications

 Currently just used for research, but will have more uses down the road

+ Added $$notification to show and change current notification settings

Update 1.4.6Edit

8e43e3bEdit

+ Fix a bug causing ballots to not be updated correctly

(39)-9c27accEdit

+Fix a bug causing the wrong capital to be displayed when doing $$donateservice

(38)-e62cfe7Edit

+ Renamed 'utilization' -> 'efficiency' in $$f

+ Fixed an issue causing the net worth/hr to show $0 when buying inputs from the market rather than producing it with your facilities

 Same with efficiency

(37) 796b011Edit

+ Fixed an issue causing some times longer than 1 hour to be displayed incorrectly

(36) 33ecd31Edit

+ Fixed an issue involving crude oil derivatives and their utilization calculations

5d62540Edit

+ Added net profit/hr to $$f

+ Added 'utilization' percentage to $$f

 Utilization shows the percentage of actual output to the total potential output of a facility.
 A facility can have a utilization percentage lower than 100% if it's missing an input asset.

b5e5143Edit

+ Fixed a bug introduced in the last update

(35) 8816c01Edit

+ Added new rare technology and blueprint 'robotic automation'

 Changes all facilities you own in this region. Each facility now has 2.5% increased production.

+ Added new technology upgrade 'robotic automation u'

 Changes all facilities you own in this region. Each facility now has a 5% increased production.

+ Fixed Research facility rarity stacking not being calculated correctly

= Changed research rarities

 Superior: 2.5% = 2.5%
 Rare: 20% -> 10%
 Uncommon: 25% = 25%
 Common: 55% -> 65%

Update 1.4.5Edit

24f92acEdit

+ Server Booster role now has the same benefits as Bronze Supporter (You can boost our community server to become a Bronze Supporter!)

+ Added reminder messages when using $$a and $$f in a region where you have no assets or facilities

+ Added 'logistics centre' as an alias for logistics center

+ Added 'research centre' as an alias for research facility

93d68c0Edit

+ Improved accuracy of primary product on $$corp card

09642faEdit

+ Fixed $$corp card not showing up in certain cases

d987f09Edit

+ Add alias $$cv for $$claimvote

f09646fEdit

+ Happiness can now be examined with $$examine

+ Same with reincorporation token and gratitude point

051644eEdit

+ Fix issue with commands failing if the member is not in this server

(34) e7085eeEdit

+ Added ability to redeem reincorporation tokens for tech slots

 Up to 6 total tech slots

+Added more benefits for Patreon supporters

 Gold supporters
 + Permanent Voter's Boon
 + 4x multiplier on $$claimvote
 + Reincorporation token cap of 12 per reincorporation
 Silver supporters
 + 3x multiplier on $$claimvote
 + Reincorporation token cap of 10 per reincorporation
 Bronze supporters
 + 2x multiplier on $$claimvote
 + Reincorporation token cap of 9 per reincorporation

+ Added $$patreon which shows all benefits and your current tier

Update 1.4.4Edit

d9789f7Edit

+ Improvements to production calculations

625b8d5Edit

+ $$claimvote now also gives $1,000.00

+ Several commands have been updated to display your current capital after buying, selling, etc.

0a3a3e3Edit

+ Added refresh button to $$price

+ Fixed price of energy not changing

e8e6793Edit

+ $$corp cards are now colored based on your net worth

(33) 0987465Edit

+ Research can now be expedited to finish instantly by spending 4 gratitude points

= Gratitude points can now only be claimed once every 12 hours

Update 1.4.3Edit

3615a91Edit

+ Added $$changelog

2c4ab59Edit

+ $$sell can now accept 'all' as an amount

 $$sell coal all

+ $$export and $$buy can also accept 'all' as an amount

(32) 590f57dEdit

= Tree farms now produce 2x of wood instead of 1x

= The random price deviation algorithm has been adjusted

 Chance for 35% deviation 1.8% -> 0.8%
 Chance for 12% deviation 28% -> 9%
 Chance for 6% deviation 70% -> 90%

+ Fixed $$corp card not showing up for corporations with no facilities

Update 1.4.2Edit

(31) 75ed66cEdit

+ Added new superior tech airport tram

 Airport tram reduces the time each airport takes by 4s

+ Added airport tram u tech

 Airport tram u reduces the time each airport takes by 8s

+ Added primary product in $$corp card

Update 1.4.1Edit

6428a8bEdit

+ Fixed $$sellall, whoops!

d35487cEdit

+ Fixed small bug allowing $$leaderboard server in DM

(30) e8a619e: Balance changesEdit

=Airports' production time curve has been adjusted to be between 1:00 - 0:30 maxing out at airports in 30 unique regions

= Silicon mine output has been reduced 5x->4x silicon every 180s->210s

= Each research facility now increases a chance for superior blueprints by 0.75% from 2.5%

Update 1.4.0Edit

259f561Edit

+ $$leaderboard now recognizes the server parameter properly

+ Fixed character case sensitivity for some services and policies

Fixed issue outside of bot logic(no code)Edit

+ Fixed an issue preventing services from being donated to

7c86640Edit

+ Fix verbiage in $$policies timer

(29) c236d8a: Services & PoliciesEdit

+ Added services

 Services are region-wide buildings.
 Any corporation in the building can contribute to the building of a service.
 Services have special effects which you can see using the $$examine command.

+ Added policies

 Policies are effects that apply to the entire region.
 Policies can only be added or removed by the regional legislator (more on that below) once a day.
 Policies are funded by Funding points.
 Every region has 15 Funding points to start with, and certain policies can affect a region's funding.

+ Added regional legislator

 Every week, a ballot will run for the week.
 At the end of the ballot, the winner will be made the regional legislator.
 To join the ballot with $$joinballot will cost $10,000,000.00
 There is a limit of 10 members per ballot.
 Every corporation will be able to vote with $$voteballot once per ballot.
 You can vote for yourself, but if there is a tie, no one will be made the regional legislator.

+ Added $$policies to view the status of policies in the region.

+ Added policies and services to $$examine

+ Added policies and services to $$region card.

Update 1.3Edit

Update 1.3.14Edit

ea46e73Edit

+ Added a refresh button to $$a and $$f

795f6d9Edit

+ Also display facility icons in $$region

acd6f85Edit

+ Fixed an issue with exporting assets to the PM region

(28) dfa86a1Edit

+ Added icons for facilities

Update 1.3.13Edit

d1bb9bbEdit

+ Minor stability imporvements

+ Changed bot status to $$tutorial from $$help

09b7df8Edit

+ Fix a bug with $$sellall giving more money than it should

 Affected corporations are currently being rolled back

76022ccEdit

+ Minor stability updates.

(27) eae0f83Edit

= Completed goods that are not inputs for any facilities can no longer be bought.

+ Examining assets will now show aliases for that asset.

= Vote points have been renamed to gratitude points.

Update 1.3.12Edit

9bff6daEdit

+Fixed an issue with buying land when you have less than 10 across your entire corporation

c7f57f6Edit

+ Fix reactions not working in DMs

(26) 1464e8cEdit

+ $$sellall will now sell ALL assets in a region if you don't specify an asset.

Update 1.3.11Edit

(25) a689e0dEdit

+ Fixed $$install eating up technologies if the same technology was already installed.

Update 1.3.10Edit

a93b2ebEdit

+ Corporation founded date is now displayed in $$corporation

b1ddf83Edit

+ Stability updates

(24) 562605dEdit

= Changed $$demolish value from 25% -> 40%

+ Added consumption and production of facilities to $$examine

+ Updated airport's display in $$faclist to reflect the minimum and maximum production times possible

Update 1.3.9Edit

0da9f2dEdit

= Update airport facility recipe to be easier to maintain.

 1,000x jet fuel was too hard to achieve without buying jet fuel since each refinery only produces 1x of jet fuel.

5df8d4cEdit

+ Added $$botstats command for bot usage statistics

(23) 6aba41cEdit

+ Added airport

 Consumes jet fuel which can be produced by oil refineries with the jet fuel refining technology installed.
 Airport production rate increases with each other region you have an airport built-in (up to once per 20s).

Update 1.3.8Edit

a0435caEdit

+ Make the update work

(22) 3ede872Edit

+ $$buy and $$sell now also work for facilities

Update 1.3.7Edit

5892c0dEdit

+ Fix a bug with the $$buy command

(21) 5a8cfa3Edit

+ $$price will now tell you the price of facilities in addition to assets.

+ Fixed upgraded technologies not doing anything.

Update 1.3.6Edit

5156e79Edit

+ Added syntax warning for $$upgrade.

(20) d4dea27Edit

+ Added $$upgrade command to upgrade technologies by combining multiples of the same technology.

= Changed chances for rarities from research.

 Superior: 1% -> 2.5%
 Rare: 19% -> 17.5%
 Uncommon: 35% -> 35%
 Common: 45% -> 45%
 Each additional research facility you own in the same region will now improve chances for Superior by 2.5% and reduce the chance for Common by 2.5%

+ All research now takes between 2 and 4 hours instead of being determined by the rarity roll.

Update 1.3.5Edit

+ Changed $$export to display region code instead of server ID.

+ Fixed bug with $$sid and $$region showing the wrong region code.

Update 1.3.4Edit

+ Added a couple technologies and associated blueprints:

 Uncommon: bauxite detector
 Common: log loader, coal detector

- Removed the rarity icon from the research complete message.

+ Added rarity colors to the research complete message, blueprint command, and examine command

+ Blueprints can now be sold

Update 1.3.3Edit

+ Added several new assets and facilities:

 LED, lamp, bauxite, aluminum, cotton, polyester, clothing, research chemical, prescription drug, CCD, digital camera

+ Added regional modifiers for `bauxite mine`, prescription drug factory, and digital camera factory

Update 1.3.2Edit

+ Added installation fee of $500,000.00 to $$install

+ Added more aliases for research facility

Update 1.3.1Edit

= Reworked research outcome chances to make it more common to receive rarer blueprints.

= Updated values of blueprints to include value of energy spent.

= Updated values of technologies to include value of blueprint consumed.

+ Updated net worth to also include installed technologies.

+ Fixed $$liquidate not accounting for installed technologies.

Update 1.3.0 :ResearchEdit

+ Added research facility

 Allows you to perform research by typing $$research.

+ Added $$research command

 Allows you to begin research as well as check on research in progress.
 Research takes a random amount of time and yields a blueprint for technologies.

+ Added $$blueprint command

 Allows you to see what is required to develop the technology from a blueprint.

+ Added blueprint requirements to $$examine

+ Added $$develop command

 Allows you to develop an installable technology by consuming the blueprint and the required assets.

+Added $$install and $$uninstall commands

 Allows you to install and uninstall technologies.

+Added a display of currently installed technologies in $$corporation

Update 1.2Edit

Update 1.2.13Edit

+ Added $$examine command to examine assets (icons coming soon!)

+ Fully supported fix for $$export, $$name, and $$motto

Update 1.2.12Edit

+ Fixes a bug involving gas stations.

+ Temporary fix for $$export, $$name, and $$motto

Update 1.2.11Edit

+ Added $$prefix command to change the command prefix for your server.

Update 1.2.10Edit

+ Fix buy limit becoming negative when owning more than ~20 logistics centers

Update 1.2.9Edit

+ Added $$invite to quickly get a link to invite the bot to your servers.

+ Added $$land to see how much land you own.


Update 1.2.8Edit

+ Fixed an issue with capital produced by gas stations disappearing.

+ Display hourly buy limit left in $$bal

+ Added link to wiki for $$faclist

Update 1.2.7Edit

+ Added gold mine and television factory facilities.

 Both facilities will also have regional modifiers.

+ Variance of regional modifiers has been reduced slightly.

+ Updated idle production algorithm to prioritize facilities that produce more valuable outputs.

Update 1.2.6Edit

+ Regional production modifiers added for gasoline engine factory, car factory, laptop factory, coal plant.

Update 1.2.5Edit

+ Improvements to how facility production is calculated over region modifier changes.

Update 1.2.4Edit

+ Added independent modifiers for each mineral.

+ Added display for the production time in addition to the modifier in the current region in $$r

+ Added global leaderboards through $$lb


Update 1.2.3Edit

+ Added display for how much time is left before region production modifiers change and when market prices change.

Update 1.2.2Edit

+ Fixed production periods for certain facilities in $$faclist.

+ Added $$capital command to quickly check your current capital.

Update 1.2.1Edit

+ Added a quick $$tutorial

Update 1.2.0Edit

+ Each Discord server is now considered its own region.

+ Each region has four production modifiers that affect "gathering" facilities.

 Soil Health - modifies farming facilities (tree farm)
 Mineral Concentration - modifies facilities which mine minerals (coal mine, iron mine, silicon mine)
 Oil Concentration - modifies facilities which extract oil (oil well)
 Solar Irradiance - modifies facilities which use solar irradiance for power (solar power plant)

+ You can view your region's modifiers on its region card with $$r

+Server IDs are now region codes.

 $$serverid now has the aliases $$regioncode and $$rc
 $$export now requires you to use a region code instead of a server ID.

-Region Code has been removed from your corporation card.

+ Instead, Region Code has been added to the region card.

Update 1.1Edit

Update 1.1.7Edit

= Price of name change is now 2 vote points.

+ Added asset 'rocket'.

= The remaining hourly asset limit now only shows up if you have more capital than your current limit.

Update 1.1.6Edit

= Market prices now change every hour again.

+ There is now a buy limit for purchasing assets of $1m. Each logistics center you own in that server will increase your asset purchase limit by $1m.

+ Voter's Boon now also gives you an additional 10% on your hourly asset purchase limit.


Fixes: + Navigating between pages of assets, facilities, etc. should now be fixed for certain users.

Update 1.1.5Edit

+ You can now use reincorporation tokens on land discounts. Check $$usetoken to see how!

+ You can now include an amount with the $$usetoken command to use more than one token at a time.

= Using reincorporation tokens on land now gives you 4x land.

= Market prices now only change every 12 hours.

 This is to encourage more cross-server play. Being able to play the market on an hourly basis was more volatile than intended and didn't promote as much cross-server play.

Irrelevant stuff:

+ Minor improvements to $$buyall performance.

+ Commas in places where amounts of assets or facilities are displayed.


Update 1.1.4Edit

+ You can now $$buyall

+ Using $$price without any asset name will now show a list of the prices of all assets

= Market "volatility" has been adjusted:

 70% of the time: +- 6%
 28% of the time: +- 12%
 1.8% of the time: +- 35%
 0.2% of the time: +- 60%

+ + Car Factory has been added. Check $$faclist to see what it does!


Update 1.1.3Edit

+ Added $$serverid command for being able to quickly copy a server id on mobile for exports.

+ Added $$motto command to change a server's motto that will show up in your corporation profile.

+ Added a `vote score` that tracks total vote points regardless of how many points you use.


Update 1.1.2Edit

+ You can now perform reincorporation (the name I've given to the rebirth mechanic) and receive reincorporation tokens for every billion dollars of net worth up to 8x tokens. These tokens will be able to be consumed to give you free land at any point in the game.

+ Liquidation of your corporation's facilities, land, and assets on a given server is now possible.

Update 1.1.1Edit

+ You now only have one corporation across all servers.

 Each server is considered its own "region" which means facilities, land, and assets are still unique to each server.
 Capital, vote points, and your corporation name are now the same across all servers.

+ Exporting now has a fee of 3.5%.

 The fee is calculated based on the total asset value of the destination region.

Update 1.1.0Edit

+ You are now able to sell assets to other servers' economies by using the $$export command.

 As long as you have a logistics center built on both servers, you will be able to export to that server and take advantage of the market prices on that server.

+ There's now a chance that the price will fluctuate up to 90%. The table in the previous announcement will be updated to reflect this.

+ Gasoline Engine Factory has been added. Check $$faclist to see what it does!

Update 1.0Edit

Update 1.0.3Edit

+ Prices of assets will now fluctuate and be unique to each Discord server.

 These prices will change every hour.
 Here's a breakdown of the "range of fluctuation":
   60% of the time it will be +- 6% of the base price
   36% of the time it will be +- 12%
   3.8% of the time it will be +- 35%
   0.2% of the time it will be +- 90%

=Output of Solar Power Plant has been reduced again 100 -> 60

 Being able to produce large amounts of energy without sacrificing any other land slots has made Solar Power Plants incredibly overpowered.

= Output of Gas Station has been increased $12.50 -> $15.00

 The display for assets produced has also been modified in $$faclist to make it more clear how much the gas station would produce

Update 1.0.2Edit

= Energy output of Solar Power Plant reduced to 100 from 120

+ Added Rocket Fuel Factory

Update 1.0.1Edit

+ Facilities that were not performing their recipes should now behave as intended.