Blueprint
Revision as of 17:38, 14 September 2020 by Punisher (talk | contribs) (→Blueprint types: Big Shout Out to Lance, for building the table, and endlessly giving to the wiki!!!)
Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.
Commands
You can check what assets are required to develop a blueprint with the following command.
$$blueprint <blueprint name>
Example to view required assets for the oil mapping blueprint:
$$blueprint oil mapping
Blueprints can be developed with the following command.
$$develop <blueprint name>
Blueprint types
Name | Rarity | Affected Facility | Development cost | Installment boost | Tech u boost | Tech uu boost |
---|---|---|---|---|---|---|
Oil mapping | Common | Oil well | 1,000x CPU, 10,000x Steel | 14 | 18 | 100 |
Coal detector | Common | Coal mine | 10,000x Coal, 1,000,000x Steel | 12 | 16 | 80 |
Log loader | Common | Tree farm | 100,000x Rubber, 1,000,000x Steel | -1 Sec | -2 Sec | N/A |
Advanced woodworking | Uncommon | Furniture factory | 50,000x Steel, 50,000x Plastic | -40 Sec | -1:20 Sec | N/A |
Bauxite detector | Uncommon | Bauxite mine | 800,000x Aluminum, 1,000,000x Steel, 50,000 Bauxite | 50 | 60 | N/A |
Logistics expansion | Rare | Logistics center | 100,000x Gold, 10,000x CPU, 400,000x Steel, 1,000,000 Plastic | 2x | 2.5x | N/A |
Airport tram | Rare | Airport | 1,000,000x Aluminum, 1,000,000x Steel, 500,000 Rubber | -4 Sec | -8 Sec | N/A |
Jet fuel refining | Superior | Oil well | 100,000x Aluminum, 1,000,000x Steel, 100,000 Rubber | Jet Fuel | -22 Sec | N/A |
Gold detector | Superior | Gold mine | 50,000x Gold, 100,000x Steel | 6 | 8 | N/A |
Robotic automation | Superior | All Facilities | 1,000,000x Aluminum, 10,000x CPU, 1,000,000x Steel, 500,000 Rubber, 5,000,000x Plastic | 2.5% | 4% | 6% |
Blueprint name | Rarity | Affected Facility | Deveplopment cost | Install boost | Tech u boost | Tech uu boost |