Difference between revisions of "Blueprint"

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Tags: Mobile edit Mobile web edit
(→‎Blueprint types: Added coal detector)
Tags: Mobile edit Mobile web edit
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==Blueprint types==
 
==Blueprint types==
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{|class="wikitable" style="float:right;"
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|'''Name''' || Coal detector
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|-
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|'''Rarity''' || Common
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|-
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|'''Affected Facility''' || [[Coal mine]]
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|-
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|'''Development cost''' ||10,000x [[Coal]], 1,000,000X [[Steel]]
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|-
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|'''Tech boost''' || 12
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|-
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|'''Tech u boost''' || 16
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|-
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|'''Tech uu boost''' || 80
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|}
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[[Category:Blueprint]]
  
 
{|class="wikitable" style="float:right;"
 
{|class="wikitable" style="float:right;"

Revision as of 23:06, 13 September 2020

Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.

Commands

You can check what assets are required to develop a blueprint with the following command.

$$blueprint <blueprint name>

Example to view required assets for the oil mapping blueprint:

$$blueprint oil mapping

Blueprints can be developed with the following command.

$$develop <blueprint name>

Blueprint types

Name Coal detector
Rarity Common
Affected Facility Coal mine
Development cost 10,000x Coal, 1,000,000X Steel
Tech boost 12
Tech u boost 16
Tech uu boost 80
Name Oil mapping
Rarity Common
Affected Facility Oil well
Development cost 1,000x CPU, 10,000X Steel
Tech boost 14
Tech u boost 18
Tech uu boost 100