Difference between revisions of "Blueprint"
Jump to navigation
Jump to search
(→Blueprint types: Typo) Tags: Mobile edit Mobile web edit |
(→Blueprint types: Added coal detector) Tags: Mobile edit Mobile web edit |
||
Line 15: | Line 15: | ||
==Blueprint types== | ==Blueprint types== | ||
+ | |||
+ | {|class="wikitable" style="float:right;" | ||
+ | |'''Name''' || Coal detector | ||
+ | |- | ||
+ | |'''Rarity''' || Common | ||
+ | |- | ||
+ | |'''Affected Facility''' || [[Coal mine]] | ||
+ | |- | ||
+ | |'''Development cost''' ||10,000x [[Coal]], 1,000,000X [[Steel]] | ||
+ | |- | ||
+ | |'''Tech boost''' || 12 | ||
+ | |- | ||
+ | |'''Tech u boost''' || 16 | ||
+ | |- | ||
+ | |'''Tech uu boost''' || 80 | ||
+ | |} | ||
+ | [[Category:Blueprint]] | ||
{|class="wikitable" style="float:right;" | {|class="wikitable" style="float:right;" |
Revision as of 23:06, 13 September 2020
Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.
Commands
You can check what assets are required to develop a blueprint with the following command.
$$blueprint <blueprint name>
Example to view required assets for the oil mapping blueprint:
$$blueprint oil mapping
Blueprints can be developed with the following command.
$$develop <blueprint name>
Blueprint types
Name | Coal detector |
Rarity | Common |
Affected Facility | Coal mine |
Development cost | 10,000x Coal, 1,000,000X Steel |
Tech boost | 12 |
Tech u boost | 16 |
Tech uu boost | 80 |
Name | Oil mapping |
Rarity | Common |
Affected Facility | Oil well |
Development cost | 1,000x CPU, 10,000X Steel |
Tech boost | 14 |
Tech u boost | 18 |
Tech uu boost | 100 |