Difference between revisions of "Blueprint"
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(→Blueprint types: Added log loader) Tags: Mobile edit Mobile web edit |
(→Blueprint types: Typo) Tags: Mobile edit Mobile web edit |
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Line 38: | Line 38: | ||
|'''Rarity''' || Common | |'''Rarity''' || Common | ||
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− | |'''Affected Facility''' || [[ | + | |'''Affected Facility''' || [[Tree farm]] |
|- | |- | ||
|'''Development cost''' ||100,000x [[Rubber]], 1,000,000X [[Steel]] | |'''Development cost''' ||100,000x [[Rubber]], 1,000,000X [[Steel]] |
Revision as of 23:17, 13 September 2020
Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.
Commands
You can check what assets are required to develop a blueprint with the following command.
$$blueprint <blueprint name>
Example to view required assets for the oil mapping blueprint:
$$blueprint oil mapping
Blueprints can be developed with the following command.
$$develop <blueprint name>
Blueprint types
Name | Coal detector |
Rarity | Common |
Affected Facility | Coal mine |
Development cost | 10,000x Coal, 1,000,000X Steel |
Tech boost | 12 |
Tech u boost | 16 |
Tech uu boost | 80 |
Name | Log loader |
Rarity | Common |
Affected Facility | Tree farm |
Development cost | 100,000x Rubber, 1,000,000X Steel |
Tech boost | 4 sec |
Tech u boost | 3 sec |
Tech uu boost | N/A |
Name | Oil mapping |
Rarity | Common |
Affected Facility | Oil well |
Development cost | 1,000x CPU, 10,000X Steel |
Tech boost | 14 |
Tech u boost | 18 |
Tech uu boost | 100 |