Difference between revisions of "Blueprint"

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(→‎Blueprint types: Added log loader)
Tags: Mobile edit Mobile web edit
Tags: Mobile edit Mobile web edit
Line 38: Line 38:
 
|'''Rarity''' || Common
 
|'''Rarity''' || Common
 
|-
 
|-
|'''Affected Facility''' || [[Wood farm]]
+
|'''Affected Facility''' || [[Tree farm]]
 
|-
 
|-
 
|'''Development cost''' ||100,000x [[Rubber]], 1,000,000X [[Steel]]
 
|'''Development cost''' ||100,000x [[Rubber]], 1,000,000X [[Steel]]

Revision as of 23:17, 13 September 2020

Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.

Commands

You can check what assets are required to develop a blueprint with the following command.

$$blueprint <blueprint name>

Example to view required assets for the oil mapping blueprint:

$$blueprint oil mapping

Blueprints can be developed with the following command.

$$develop <blueprint name>

Blueprint types

Name Coal detector
Rarity Common
Affected Facility Coal mine
Development cost 10,000x Coal, 1,000,000X Steel
Tech boost 12
Tech u boost 16
Tech uu boost 80
Name Log loader
Rarity Common
Affected Facility Tree farm
Development cost 100,000x Rubber, 1,000,000X Steel
Tech boost 4 sec
Tech u boost 3 sec
Tech uu boost N/A
Name Oil mapping
Rarity Common
Affected Facility Oil well
Development cost 1,000x CPU, 10,000X Steel
Tech boost 14
Tech u boost 18
Tech uu boost 100