Difference between revisions of "Blueprint"
Jump to navigation
Jump to search
(→Blueprint types: Added coal detector) Tags: Mobile edit Mobile web edit |
(→Blueprint types: Typo) Tags: Mobile edit Mobile web edit |
||
Line 38: | Line 38: | ||
|'''Rarity''' || Common | |'''Rarity''' || Common | ||
|- | |- | ||
− | |'''Affected Facility''' || Oil well | + | |'''Affected Facility''' || [[Oil well]] |
|- | |- | ||
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[Steel]] | |'''Development cost''' ||1,000x [[CPU]], 10,000X [[Steel]] |
Revision as of 23:07, 13 September 2020
Blueprints are acquired through research and can be developed into technologies. Blueprints are consumed when they are developed.
Commands
You can check what assets are required to develop a blueprint with the following command.
$$blueprint <blueprint name>
Example to view required assets for the oil mapping blueprint:
$$blueprint oil mapping
Blueprints can be developed with the following command.
$$develop <blueprint name>
Blueprint types
Name | Coal detector |
Rarity | Common |
Affected Facility | Coal mine |
Development cost | 10,000x Coal, 1,000,000X Steel |
Tech boost | 12 |
Tech u boost | 16 |
Tech uu boost | 80 |
Name | Oil mapping |
Rarity | Common |
Affected Facility | Oil well |
Development cost | 1,000x CPU, 10,000X Steel |
Tech boost | 14 |
Tech u boost | 18 |
Tech uu boost | 100 |