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123 bytes added ,  12:46, 26 November 2021
Update the guide with capitalized headers and add more details about this guide
:''This is a bot-generated guide that is copied from the [[IdleCorp Profit]] Bot''<br>This can be seen by using <code>+guide</code> command on the bot. All the page update operations are done by using Bot.
== Basic ==
=== logistics Logistics ===
:*hourly asset buy limit -- It is 1 million for the base, you can get more 10% by voting. Get more 2 million for each logistics center, more 4 million for each logistics expansion installed.
:*inbox -- The Global inbox just for capital it may used `$$give` or `$$msell` with capity to be given, otherwise, Regional index. The resourses will arrived to the region inbox the region you did the player market buy and sell.
=== land Land ===
:*limitation -- They cannot be sold and transported until you are liquidating or reincorporating, they are the only way to sell land.
:*collect -- You can buy lands from using `$$buy land`, the prices of land are exponential. You also can get them by using tokens.
=== retail Retail ===
:*customer support center -- 1 customer support center can affort 15 retail stores, also can get the most efficiency in them.
:*good thing -- It is more efficiency to use retail store instead of selling them to the NPC market.
=== region Region ===
:*regional modifiers -- Regional modifiers affect the production times (reset every week), asset prices (reset every hour), also the retail. They are difference in differet regions (servers).
:*happiness -- The region happiness affect the production time, and the retail ranking.
=== facility Facility ===
:*production time -- All facilities need time to do production, not in a static speed. They only consume and produce assets or money when the time has ended, you can see the time left and the production time by doing `$$facility`.
:*research -- The maximum amount of research facility you can build is 8, and start from 7th research facility, research consumes energy+. They produce the number of blueprints as same as the amount of research facilities.
=== research Research ===
:*efficiency -- Blueprints can be sold in NPC market for 4 million each, they cannot be sold in the player market until they are developed, you can sell them for higher price, like 50 million.
:*stackable -- Some technologies don't take multiple effect when they are stacked, you will needed to check if they are worth to stack the technologies to take higher, even multiple effect.
=== asset Asset ===
:*price -- The prices of the assets which can be checked by using `$$examine`, are unstable, meaning they are affected by the regional modifiers, you can sell them when they are expensive.
:*scrap -- Scrap is mostly gained through `$$scrap` (end product). Most end products yield different amounts. You can also scrap developed tech, if you wanted to do such things.
=== reincorporation Reincorporation ===
:*use -- Reincorporation will reset all you stuff without some permanent additions, and reincorporate in the server you used the command with at least 10 lands and some money, like the stuff is just started to play
:*someone's advice -- Playing on multiple servers is expensive for newer players... trucks and gas needed for exporting. My advice is to play on one server with fully funded regional bonuses. So growing is faster and it eliminates the need/costs for exporting.
=== market Market ===
:*access requirement -- Market access always requires a logistics center to be built.
:*market view -- In home page, it have asset and broken line chart, "bids" mean buy offers, "asks" mean sell offers. Then click into it or click on bottom assets list, will go to a page, same meaning and can see the price of the market offers.
=== technology Technology ===
:*use -- Each technology has its effect to affect the facilities and the reincorporation, also the galatic expedition.
:*stackability -- To determine a technology is stackable or not, depends on the effect of the technology it does. If the technology is affect the affected with fixed and specific number instead of increase or reduce with a number, it is not stackable.
=== corporation Corporation ===
:*liquidation -- Liquidation will demolish all the facilities, sell all lands the assets to the npc market in the server you used the command `$$liquidate`. If you had bought lands in the server, you can begin on that server, if not, buy lands in the new server.
:*voters boon -- Voters Boon is a boost in production gained from doing $$vote. The only loss here is if you don't $$vote you lose out on gratitude points which helps speed up research production. (If you're into that). Also the vote reward of $1k is tripled to $3k
=== galactic Galactic expedition ===
:*use -- Galactic Expedition can give you raw materials and relics.
== Advanced ==
=== facility Facility ===
:*efficiency -- You can make more high efficiency facilites to faster to the end-game facilities.
:*setconsumeplus -- It has a greater value than its non+ counterpart, if sold to the NPC market. Or you can tell your factories to only use materials+ for a higher chance of making a plus laptop for example.
=== asset Asset ===
:*asset+ -- The asset+ can be sold more expensive in NPC market, which means you can make more money for them.
=== market Market ===
:*use -- Some people use rare asset to exchange given capital. So you trade with normal price and then use rare asset to returns the rest of the change.
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