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Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points or [[relic of knowledge]]. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region.  
+
Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region.  
  
 
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.
 
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.
  
 
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.
 
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.
 +
  
 
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.
 
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.
 
The assets you can get from researching:
 
*[[Blueprint]]s
 
*[[Rocket]]
 
*[[Galactic coordinate]]s
 
  
 
==Rarity Table==
 
==Rarity Table==
 
Below are the tables for each research facility count.
 
Below are the tables for each research facility count.
 
  
 
  
=== Base Rarity ===
+
=== 1 Facility ===
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|data-sort-value="0" | Common || 55%
 
|data-sort-value="0" | Common || 55%
 
|-
 
|-
|data-sort-value="1" | Uncommon || 37%
+
|data-sort-value="1" | Uncommon || 35%
 
|-
 
|-
|data-sort-value="2" | Rare || 7%
+
|data-sort-value="2" | Rare || 9%
 
|-
 
|-
 
|data-sort-value="3" | Superior || 1%
 
|data-sort-value="3" | Superior || 1%
 
|}
 
|}
 +
 +
=== 2 Facilities ===
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|+ Detailed chances (per research facility)
+
! Rarity !! Chance
! Asset/Technology || Type of asset !! Overall chance || Chance under the rarity || Rarity
 
 
|-
 
|-
|[[Oil mapping]] || Blueprint || 13.75% || 1/4 (25.00%) || Common
+
|data-sort-value="0" | Common || 50%
 
|-
 
|-
|[[Coal detector]] || Blueprint || 13.75% || 1/4 (25.00%) || Common
+
|data-sort-value="1" | Uncommon || 40%
 
|-
 
|-
|[[Log loader]] || Blueprint || 13.75% || 1/4 (25.00%) || Common
+
|data-sort-value="2" | Rare || 9%
 
|-
 
|-
|[[Galactic coordinates i]] || Asset ([[Galactic coordinate]]) || 13.75% || 1/4 (25.00%) || Common
+
|data-sort-value="3" | Superior || 1%
 +
|}
 +
 
 +
=== 3 Facilities ===
 +
 
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 
|-
 
|-
|[[Advanced woodworking]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
+
|data-sort-value="0" | Common || 34%
 
|-
 
|-
|[[Bauxite detector]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
+
|data-sort-value="1" | Uncommon || 30%
 
|-
 
|-
|[[Jet fuel refining]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
+
|data-sort-value="2" | Rare || 15%
 
|-
 
|-
|[[Gold detector]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
+
|data-sort-value="3" | Superior || 1%
 +
|}
 +
 
 +
=== 4 Facilities ===
 +
 
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 
|-
 
|-
|[[Vacuum distillation]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon
+
|data-sort-value="0" | Common || 23%
 
|-
 
|-
|[[Galactic coordinates ii]] || Asset ([[Galactic coordinate]]) || 5.29% || 1/7 (14.29%) || Uncommon
+
|data-sort-value="1" | Uncommon || 60%
 
|-
 
|-
|[[Galactic coordinates iii]] || Asset ([[Galactic coordinate]]) || 5.29% || 1/7 (14.29%) || Uncommon
+
|data-sort-value="2" | Rare || 15%
 
|-
 
|-
|[[Robotic automation]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
+
|data-sort-value="3" | Superior || 2%
 +
|}
 +
 
 +
=== 5 Facilities ===
 +
 
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 
|-
 
|-
|[[Factory specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
+
|data-sort-value="0" | Common || 6%
 
|-
 
|-
|[[Mining specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
+
|data-sort-value="1" | Uncommon || 70%
 
|-
 
|-
|[[Oil specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
+
|data-sort-value="2" | Rare || 20%
 
|-
 
|-
|[[Energy specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare
+
|data-sort-value="3" | Superior || 4%
 +
|}
 +
 
 +
=== 6 Facilities ===
 +
 
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 
|-
 
|-
|[[Rocket]] || Asset || 1.00% || 1/7 (14.29%) || Rare
+
|data-sort-value="0" | Common || 1%
 
|-
 
|-
|[[Galactic coordinates iv]] || Asset ([[Galactic coordinate]]) || 1.00% || 1/7 (14.29%) || Rare
+
|data-sort-value="1" | Uncommon || 61%
 
|-
 
|-
|[[Logistics expansion]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
+
|data-sort-value="2" | Rare || 30%
 
|-
 
|-
|[[Airport tram]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
+
|data-sort-value="3" | Superior || 8%
 +
|}
 +
 
 +
=== 7 Facilities ===
 +
 
 +
{| class="wikitable sortable"
 +
! Rarity !! Chance
 
|-
 
|-
|[[Quality control]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
+
|data-sort-value="0" | Common || 1%
 
|-
 
|-
|[[Reincorporation computer]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
+
|data-sort-value="1" | Uncommon || 37%
 
|-
 
|-
|[[Quantum stabilization]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior
+
|data-sort-value="2" | Rare || 50%
 
|-
 
|-
|[[Galactic coordinates v]] || Asset ([[Galactic coordinate]]) || 0.17% || 1/6 (16.67%) || Superior
+
|data-sort-value="3" | Superior || 12%
 
|}
 
|}
  
=== Multiple Research Facilities ===
+
=== 8 Facilities ===
With multiple research facilities, the chance of your outcome containing at least once of some rarity is
 
  
'''P(at least one of some rarity) = 1 - (1 - base chance for that rarity)^n'''
+
{| class="wikitable sortable"
 
+
! Rarity !! Chance
where n is the number of research facilities you have. For example, the chance of having at least one Superior in your outcome with eight research facilities is
+
|-
 
+
|data-sort-value="0" | Common || 1%
'''1 - (1 - 0.01) ^ 8 = 0.0772553055720799 or 7.7%'''
+
|-
 +
|data-sort-value="1" | Uncommon || 23%
 +
|-
 +
|data-sort-value="2" | Rare || 60%
 +
|-
 +
|data-sort-value="3" | Superior || 16%
 +
|}

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