Difference between revisions of "Furniture factory"
(also E=mc^2 is a lie, it's actually E^2 = (mc)^2 + (pc)^2) |
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|'''Production interval''' || 4 minutes | |'''Production interval''' || 4 minutes | ||
+ | |- | ||
+ | |'''Aliases'''||furniture factory, furniturefactory,<br/> furniture fac, furni factory, furni fac | ||
|} | |} | ||
[[Category:Facility]] | [[Category:Facility]] | ||
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You need 5/36 of a [[Tree farm]] to sustain this. | You need 5/36 of a [[Tree farm]] to sustain this. | ||
− | This factory is considered by many players to be a key factory. You NEED this factory to progress to getting a logistics center, which is where you can generally get aided by other players for resources. Want to get a good retail set-up? You need others to give you the resources. Want to be an end-product wholesaler? You need | + | This factory is considered by many players to be a key factory. You NEED this factory to progress to getting a [[logistics center]], which is where you can generally get aided by other players for resources. Want to get a good retail set-up? You need others to give you the resources. Want to be an end-product wholesaler? You need [[CPU]]s and other penultimate tier resources. The fact that a [[logistics center]] is pretty much necessary makes furniture factories also necessary. |
Later on, when mass reincorporating without the free [[logistics center]] from the season pass, the speed one can get the 250 furniture requirement to build the [[logistics center]] can make or break your tokens attained in a certain timeframe by a large margin. | Later on, when mass reincorporating without the free [[logistics center]] from the season pass, the speed one can get the 250 furniture requirement to build the [[logistics center]] can make or break your tokens attained in a certain timeframe by a large margin. | ||
+ | |||
+ | == Related facilities == | ||
+ | '''As construction material''' | ||
+ | *[[Car factory]] | ||
+ | *[[Logistics center]] | ||
+ | *[[Retail store]] | ||
+ | *[[Customer support center]] | ||
+ | *[[HQ]] |
Revision as of 13:48, 21 March 2021
Cost | $450, 5,000x wood, 100x steel |
Inputs | 10x wood |
Outputs | 1x furniture |
Production interval | 4 minutes |
Aliases | furniture factory, furniturefactory, furniture fac, furni factory, furni fac |
The furniture factory is a facility that produces 1x furniture every 4 minutes.
You need 5/36 of a Tree farm to sustain this.
This factory is considered by many players to be a key factory. You NEED this factory to progress to getting a logistics center, which is where you can generally get aided by other players for resources. Want to get a good retail set-up? You need others to give you the resources. Want to be an end-product wholesaler? You need CPUs and other penultimate tier resources. The fact that a logistics center is pretty much necessary makes furniture factories also necessary.
Later on, when mass reincorporating without the free logistics center from the season pass, the speed one can get the 250 furniture requirement to build the logistics center can make or break your tokens attained in a certain timeframe by a large margin.
Related facilities
As construction material