[[:Category:Asset#Technology|technologies]] can also be upgraded.
3 of a tech can upgrade for double the power before unupgraded version. Losing the original power to save 2 slots help when you have other tech that can fit the other spots.
Upgraded 3 of the same tech becomes (tech name)ucan upgrade for increased power. Upgrading consumes 3 Losing some of the original power to save 2 slots helps when you have other tech to build that can fit the other spots. When the tech is already u. Some tech can be upgraded another level, creating a (tech name)uu. Use sometimes the examine command 3 techs are actually better off combined to view each techuu as they give more than 3x benefit. Note: Tech installed into a region Any non-stackable tech slot can not one wishes to keep should ALWAYS be upgraded, uninstall the tech to upgrademaximum capacity ASAP.
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade. Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is one of the 2 buildings (the only building other one being [[HQ]]) that has a cap, at 8 buildings specifically, per region.
==Rarity Table==