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	<id>http://wiki.idlecorp.xyz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Punisher</id>
	<title>IdleCorp Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.idlecorp.xyz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Punisher"/>
	<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php/Special:Contributions/Punisher"/>
	<updated>2026-04-08T05:18:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Premium&amp;diff=1014</id>
		<title>Premium</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Premium&amp;diff=1014"/>
		<updated>2021-01-10T00:41:13Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Added more info...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IdleCorp Premium&lt;br /&gt;
&lt;br /&gt;
Premium is a way for you to directly contribute financially to the developer of this amazing and continuously growing bot. Your donation helps cover server costs and 1% of your payment is contributed to helping the environment!!! &lt;br /&gt;
&lt;br /&gt;
The in game bonuses you receive for each level are worth every cent. Many levels of commitment and contribution are available for choice, and you will not have to deal with monthly payments like other subscription based systems. All levels are available on a monthly, semi-annual, or yearly basis. &lt;br /&gt;
&lt;br /&gt;
== IdleCorp Platinum ==&lt;br /&gt;
&lt;br /&gt;
$5.99USD per month&lt;br /&gt;
Permanent Voter’s Boon&lt;br /&gt;
Custom names for retail products&lt;br /&gt;
Access to [[$$give]] command&lt;br /&gt;
Access to IdleCorp testverse&lt;br /&gt;
4x Multiplier on Vote rewards&lt;br /&gt;
Increased Reincorporation limit to 25 Tokens&lt;br /&gt;
Increased Market slots to 8&lt;br /&gt;
Daily Platinum pass challenge&lt;br /&gt;
Claim weekly reward of 3 Tokens&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Gold ==&lt;br /&gt;
&lt;br /&gt;
$3.99USD per month&lt;br /&gt;
Permanent Voter’s Boon&lt;br /&gt;
Custom names for retail products&lt;br /&gt;
Access to [[$$give]] command&lt;br /&gt;
Access to IdleCorp testverse&lt;br /&gt;
3x Multiplier on Vote rewards&lt;br /&gt;
Increased Reincorporation limit to 20 Tokens&lt;br /&gt;
Increased Market slots to 6&lt;br /&gt;
Daily Gold pass challenge&lt;br /&gt;
Claim weekly reward of 2 Tokens&lt;br /&gt;
&lt;br /&gt;
== IdleCorp+ ==&lt;br /&gt;
&lt;br /&gt;
$1.99USD per month&lt;br /&gt;
Permanent Voter’s Boon&lt;br /&gt;
Custom names for retail products&lt;br /&gt;
Access to [[$$give]] command&lt;br /&gt;
Access to IdleCorp testverse&lt;br /&gt;
2x Multiplier on Vote rewards&lt;br /&gt;
Increased Reincorporation limit to 15 Tokens&lt;br /&gt;
Increased Market slots to 4&lt;br /&gt;
Daily Plus pass challenge&lt;br /&gt;
Claim weekly reward of 1 Token&lt;br /&gt;
&lt;br /&gt;
This package can be received for being a Nitro subscriber and boosting the IdleCorp HQ server.&lt;br /&gt;
&lt;br /&gt;
== Note from the Developer ==&lt;br /&gt;
&lt;br /&gt;
“If you feel like I deserve a little bit of monetary support for my work on IdleCorp, you can subscribe to one of our premium memberships available at https://idlecorp.xyz/#/premium for extra in game benefits including Voter’s Boon without needing to vote!&lt;br /&gt;
No worries if you can’t, I’ll continue to support and develop IdleCorp for as long as I can!“&lt;br /&gt;
-Teemaw&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Premium&amp;diff=1013</id>
		<title>Premium</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Premium&amp;diff=1013"/>
		<updated>2021-01-09T23:37:55Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Started Premium page...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Under Construction ==&lt;br /&gt;
&lt;br /&gt;
Premium is a way for you to directly contribute financially to the developer of this amazing and continuously growing bot. Your payment helps cover server costs and 1% of your donation is put towards cleaning the environment!!! &lt;br /&gt;
&lt;br /&gt;
The bonuses you receive for each level are great...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you feel like I deserve a little bit of monetary support for my work on IdleCorp, you can subscribe to one of our premium memberships available at https://idlecorp.xyz/#/premium for extra in game benefits including Voter’s Boon without needing to vote!&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=1011</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=1011"/>
		<updated>2021-01-09T01:02:54Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Removed: Not FAQ: No clear answer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FAQ: =&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, how do I start? ===&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are &amp;lt;code&amp;gt;$$help&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$tutorial&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$faclist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$f&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$a&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$val&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;$$c&amp;lt;/code&amp;gt;. Newly added &amp;lt;code&amp;gt;$$wiki&amp;lt;/code&amp;gt; command is awesome!&lt;br /&gt;
&lt;br /&gt;
=== Q: I still have questions, what should I do? ===&lt;br /&gt;
&lt;br /&gt;
A: Go to &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#help&amp;lt;/b&amp;gt; in discord HQ and ping &amp;lt;b style=&amp;quot;color:green&amp;quot;&amp;gt;@helper&amp;lt;/b&amp;gt; with your question.&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, can I get advice on what facility I should focus on now? ===&lt;br /&gt;
&lt;br /&gt;
A: Your goal is to generate assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
There are multiple ways to get started:&lt;br /&gt;
Opt 1: As shown in the tutorial you can use [[Tree farm]](s) and move into [[Furniture factory]](ies) to produce [[Wood]] and furniture to sell the assets for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 2: Building [[oil well]]s and then Plastic factories to manufacture [[Plastic]] and sell it for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 3: Building [[Coal mine]]s and later replacing them silicon and [[Gold mine]]s to eventually start producing [[Laptop]]s.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is there a storage capacity in Idle-Corp? ===&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
=== Q. Can I give money to my friends? ===&lt;br /&gt;
&lt;br /&gt;
A. The bot does have a $$Give command to give any asset, but both of the players must have a Logistics center in the same region, and the person using the command must have one of the premium subscriptions.&lt;br /&gt;
&lt;br /&gt;
Without a premium subscription, the player market can be used if both players have a logistics center. This is done by selling (an) asset(s) to the player that's giving the money.&lt;br /&gt;
&lt;br /&gt;
Advanced Woodworking Technology is also commonly used as a &amp;quot;trading token&amp;quot; due to a lack of interest on market. This makes it easier to trade without accidently selling to/buying from the wrong person.&lt;br /&gt;
&lt;br /&gt;
=== Q. What is net worth? ===&lt;br /&gt;
&lt;br /&gt;
A. Your net worth is a total of everything your Corp owns. Land, factories, assets, developed tech, and money affect your net worth. Here is some info about the formula.&lt;br /&gt;
Land value at 40% buy price.&lt;br /&gt;
Factory value at 40% buy price.&lt;br /&gt;
Asset value at NPC market price.&lt;br /&gt;
Developed Tech at a value of all materials needed to develop it.&lt;br /&gt;
Money at current cash level.&lt;br /&gt;
&lt;br /&gt;
=== Q. What does a logistics center do? ===&lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is Jet fuel the same as rocket fuel? ===&lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
=== Q. What is a gratitude point, and what are they used for? ===&lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using &amp;lt;code&amp;gt;$$vote&amp;lt;/code&amp;gt;. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I sell land or move to another server? ===&lt;br /&gt;
&lt;br /&gt;
A. You have to &amp;lt;code&amp;gt;$$liquidate&amp;lt;/code&amp;gt; the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
=== Q: How do I buy assets? ===&lt;br /&gt;
&lt;br /&gt;
A:  Type &amp;lt;code&amp;gt;$$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$$soffers &amp;lt;asset&amp;gt;&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;$$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt;. Buy command is mainly for buying raw materials (glass, cpu, iron, silicon, etc). Soffers (sell offers) is mainly used for buying end products (laptops, cell phones, cars, etc).&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I cancel a player market offer? ===&lt;br /&gt;
&lt;br /&gt;
A. Use the command &amp;lt;code&amp;gt;$$offers&amp;lt;/code&amp;gt;. It will show your current offers and which slot number they are in 1, 2 or 3.&amp;lt;br&amp;gt;Then use &amp;lt;code&amp;gt;$$canceloffer &amp;lt;1, 2 or 3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Q. What is regional legislator, and how do I become one in my server? ===&lt;br /&gt;
&lt;br /&gt;
A. A regional legislator is an elected official, who has the ability to change policies in the region for a week. This has a few steps.&lt;br /&gt;
&lt;br /&gt;
First check &amp;lt;code&amp;gt;$$r&amp;lt;/code&amp;gt;, if a region office built (it costs 100m). Use &amp;lt;code&amp;gt;$$ds region office 100m&amp;lt;/code&amp;gt; to fully fund it.&lt;br /&gt;
&lt;br /&gt;
Now you can join the ballot. To join ballot use &amp;lt;code&amp;gt;$$joinballot&amp;lt;/code&amp;gt;. It costs 10m to join.&lt;br /&gt;
Vote for yourself using &amp;lt;code&amp;gt;$$voteballot &amp;lt;b style=&amp;quot;color:#677ebe&amp;quot;&amp;gt;@YourName&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you get an error while voting, you probably need voters boon. Use &amp;lt;code&amp;gt;$$vote&amp;lt;/code&amp;gt; and vote for the bot to get it. Then try and vote again. &lt;br /&gt;
&lt;br /&gt;
Now you need to wait for the election to end. Use &amp;lt;code&amp;gt;$$ballot&amp;lt;/code&amp;gt; to see when it ends. Once the ballot closes and you get elected, you can change the policies.&lt;br /&gt;
&lt;br /&gt;
Tip: A tie in votes will cause no one to win.&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=1010</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=1010"/>
		<updated>2021-01-09T00:57:52Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Q. Can I give money to my friends? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FAQ: =&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, how do I start? ===&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are &amp;lt;code&amp;gt;$$help&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$tutorial&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$faclist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$f&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$a&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$val&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;$$c&amp;lt;/code&amp;gt;. Newly added &amp;lt;code&amp;gt;$$wiki&amp;lt;/code&amp;gt; command is awesome!&lt;br /&gt;
&lt;br /&gt;
=== Q: I still have questions, what should I do? ===&lt;br /&gt;
&lt;br /&gt;
A: Go to &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#help&amp;lt;/b&amp;gt; in discord HQ and ping &amp;lt;b style=&amp;quot;color:green&amp;quot;&amp;gt;@helper&amp;lt;/b&amp;gt; with your question.&lt;br /&gt;
&lt;br /&gt;
=== Q: How to I go to IdleCorp Profit? ===&lt;br /&gt;
&amp;lt;!--{{GGSICP RS Link Box}}--&amp;gt;&lt;br /&gt;
A: Well, I won’t put the (&amp;lt;b&amp;gt;External&amp;lt;/b&amp;gt;) link (because I want to prevent I have block) but I will say some ways to go to the google site, you can go to &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt; and search about “idlecorpprofit”, you will found about the link, now haven’t the official link on anywhere but there has a second website in here, you can go to &amp;lt;b&amp;gt;[[IdleCorp Profit]]&amp;lt;/b&amp;gt;.&amp;lt;!--Also, you can go to there by the right side box.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, can I get advice on what facility I should focus on now? ===&lt;br /&gt;
&lt;br /&gt;
A: Your goal is to generate assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
There are multiple ways to get started:&lt;br /&gt;
Opt 1: As shown in the tutorial you can use [[Tree farm]](s) and move into [[Furniture factory]](ies) to produce [[Wood]] and furniture to sell the assets for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 2: Building [[oil well]]s and then Plastic factories to manufacture [[Plastic]] and sell it for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 3: Building [[Coal mine]]s and later replacing them silicon and [[Gold mine]]s to eventually start producing [[Laptop]]s.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is there a storage capacity in Idle-Corp? ===&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
=== Q. Can I give money to my friends? ===&lt;br /&gt;
&lt;br /&gt;
A. The bot does have a $$Give command to give any asset, but both of the players must have a Logistics center in the same region, and the person using the command must have one of the premium subscriptions.&lt;br /&gt;
&lt;br /&gt;
Without a premium subscription, the player market can be used if both players have a logistics center. This is done by selling (an) asset(s) to the player that's giving the money.&lt;br /&gt;
&lt;br /&gt;
Advanced Woodworking Technology is also commonly used as a &amp;quot;trading token&amp;quot; due to a lack of interest on market. This makes it easier to trade without accidently selling to/buying from the wrong person.&lt;br /&gt;
&lt;br /&gt;
=== Q. What is net worth? ===&lt;br /&gt;
&lt;br /&gt;
A. Your net worth is a total of everything your Corp owns. Land, factories, assets, developed tech, and money affect your net worth. Here is some info about the formula.&lt;br /&gt;
Land value at 40% buy price.&lt;br /&gt;
Factory value at 40% buy price.&lt;br /&gt;
Asset value at NPC market price.&lt;br /&gt;
Developed Tech at a value of all materials needed to develop it.&lt;br /&gt;
Money at current cash level.&lt;br /&gt;
&lt;br /&gt;
=== Q. What does a logistics center do? ===&lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is Jet fuel the same as rocket fuel? ===&lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
=== Q. What is a gratitude point, and what are they used for? ===&lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using &amp;lt;code&amp;gt;$$vote&amp;lt;/code&amp;gt;. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I sell land or move to another server? ===&lt;br /&gt;
&lt;br /&gt;
A. You have to &amp;lt;code&amp;gt;$$liquidate&amp;lt;/code&amp;gt; the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
=== Q: How do I buy assets? ===&lt;br /&gt;
&lt;br /&gt;
A:  Type &amp;lt;code&amp;gt;$$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$$soffers &amp;lt;asset&amp;gt;&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;$$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt;. Buy command is mainly for buying raw materials (glass, cpu, iron, silicon, etc). Soffers (sell offers) is mainly used for buying end products (laptops, cell phones, cars, etc).&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I cancel a player market offer? ===&lt;br /&gt;
&lt;br /&gt;
A. Use the command &amp;lt;code&amp;gt;$$offers&amp;lt;/code&amp;gt;. It will show your current offers and which slot number they are in 1, 2 or 3.&amp;lt;br&amp;gt;Then use &amp;lt;code&amp;gt;$$canceloffer &amp;lt;1, 2 or 3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Q. What is regional legislator, and how do I become one in my server? ===&lt;br /&gt;
&lt;br /&gt;
A. A regional legislator is an elected official, who has the ability to change policies in the region for a week. This has a few steps.&lt;br /&gt;
&lt;br /&gt;
First check &amp;lt;code&amp;gt;$$r&amp;lt;/code&amp;gt;, if a region office built (it costs 100m). Use &amp;lt;code&amp;gt;$$ds region office 100m&amp;lt;/code&amp;gt; to fully fund it.&lt;br /&gt;
&lt;br /&gt;
Now you can join the ballot. To join ballot use &amp;lt;code&amp;gt;$$joinballot&amp;lt;/code&amp;gt;. It costs 10m to join.&lt;br /&gt;
Vote for yourself using &amp;lt;code&amp;gt;$$voteballot &amp;lt;b style=&amp;quot;color:#677ebe&amp;quot;&amp;gt;@YourName&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you get an error while voting, you probably need voters boon. Use &amp;lt;code&amp;gt;$$vote&amp;lt;/code&amp;gt; and vote for the bot to get it. Then try and vote again. &lt;br /&gt;
&lt;br /&gt;
Now you need to wait for the election to end. Use &amp;lt;code&amp;gt;$$ballot&amp;lt;/code&amp;gt; to see when it ends. Once the ballot closes and you get elected, you can change the policies.&lt;br /&gt;
&lt;br /&gt;
Tip: A tie in votes will cause no one to win.&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Reincorporation&amp;diff=1009</id>
		<title>Reincorporation</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Reincorporation&amp;diff=1009"/>
		<updated>2021-01-08T23:20:46Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Adjusted 8 -&amp;gt; 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reincorporation is a rebirth mechanic which will reset all of your progress and reward you with reincorporation score and reincorporation tokens. When a corporation reincorporates, they will receive a reincorporation score for every billion dollars of net worth (calculated at the time of reincorporation) as well as a reincorporation token for every billion dollars of net worth up to 10x reincorporation tokens.&lt;br /&gt;
&lt;br /&gt;
However, premium members get a bonus to the number of reincorporation tokens they can get.&lt;br /&gt;
&lt;br /&gt;
IdleCorp+ can get 15x reincorporation tokens max.&lt;br /&gt;
IdleCorp Gold can get 20x reincorporation tokens max.&lt;br /&gt;
IdleCorp Platinum can get 25x reincorporation tokens max.&lt;br /&gt;
&lt;br /&gt;
For example, if a corporation with a net worth of $15 billion decides to reincorporate, they will receive 15x reincorporation score, but only 8x reincorporation tokens.&lt;br /&gt;
&lt;br /&gt;
If that same corporation instead chose to get IdleCorp+, they can get the full 15x reincorporation tokens! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a corporation with a net worth of $5 billion decides to reincorporate, they will receive 5x reincorporation score and reincorporation tokens.&lt;br /&gt;
&lt;br /&gt;
== Starting Land ==&lt;br /&gt;
When a corporation reincorporates, 10 free starting land will be granted in the region in which they issued the reincorporation command.&lt;br /&gt;
&lt;br /&gt;
== Token Rewards ==&lt;br /&gt;
=== Land ===&lt;br /&gt;
A corporation can choose to spend a reincorporation token to receive 4x [[land]] at any time by issuing the following command:&lt;br /&gt;
&amp;lt;code&amp;gt;$$usetoken land&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Land discount ===&lt;br /&gt;
A corporation can choose to spend a reincorporation token to receive a permanent (retained across reincorporations) discount on land costs. Each token spent will grant a discount of 2%. There is a total limit of 25 tokens for this reward for a maximum land discount of 50%. Corporations can redeem this reward by issuing the following command:&lt;br /&gt;
&amp;lt;code&amp;gt;$$usetoken land discount&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a corporation has multiple tokens that they wish to use at the same time, they can specify the number of tokens they wish to spend at the end of the command: &amp;lt;code&amp;gt;$$usetoken land discount 8&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Tech slots ===&lt;br /&gt;
A corporation can choose to spend 4x reincorporation tokens for a permanent tech slot by using the following command:&lt;br /&gt;
&amp;lt;code&amp;gt;$$usetoken tech slot&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=761</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=761"/>
		<updated>2020-11-24T23:52:10Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Q. Can I give money to my friends? */Added Net worth question and explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FAQ: =&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, how do I start? ===&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$help&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$tutorial&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$faclist&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$f&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$a&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$val&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$c&amp;lt;/span&amp;gt;. Newly added &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$wiki&amp;lt;/span&amp;gt; command is awesome!&lt;br /&gt;
&lt;br /&gt;
=== Q: I still have questions, what should I do? ===&lt;br /&gt;
&lt;br /&gt;
A: Go to &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#help&amp;lt;/b&amp;gt; in discord HQ and ping &amp;lt;b style=&amp;quot;color:green&amp;quot;&amp;gt;@helper&amp;lt;/b&amp;gt; with your question.&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, can I get advice on what facility I should focus on now? ===&lt;br /&gt;
&lt;br /&gt;
A: Your goal is to generate assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 1: As shown in the tutorial you can use wood farm(s), and move into furniture factory(ies) to produce wood and furniture to sell the assets for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 2: Or some players build oil wells, and then plastic factories. To produce oil and plastic assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is there a storage capacity in Idle-Corp? ===&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
=== Q. Can I give money to my friends? ===&lt;br /&gt;
&lt;br /&gt;
A. The bot does not have a command to gift money, but the player market can be used if both players have a logistics center.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q. What is net worth? ===&lt;br /&gt;
&lt;br /&gt;
A. Your net worth is a total of everything your Corp owns. Land, factories, assets, developed tech, and money affect your net worth. Here is some info about the formula.&lt;br /&gt;
Land value at 40% buy price.&lt;br /&gt;
Factory value at 40% buy price.&lt;br /&gt;
Asset value at NPC market price.&lt;br /&gt;
Developed Tech at a value of all materials needed to develop it.&lt;br /&gt;
Money at current cash level.&lt;br /&gt;
&lt;br /&gt;
=== Q. What does a logistics center do? ===&lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is Jet fuel the same as rocket fuel? ===&lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
=== Q. What is a gratitude point, and what are they used for? ===&lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$vote&amp;lt;/span&amp;gt;. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I sell land or move to another server? ===&lt;br /&gt;
&lt;br /&gt;
A. You have to &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$liquidate&amp;lt;/span&amp;gt; the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
=== Q: How do I buy assets? ===&lt;br /&gt;
&lt;br /&gt;
A: You need to get a logistics center (25M) then type &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$soffers &amp;lt;asset&amp;gt;&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;&amp;lt;/span&amp;gt;. Buy command is mainly for buying raw materials (glass, cpu, iron, silicon, etc). Soffers (sell offers) is mainly used for buying end products (laptops, cell phones, cars, etc).&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I cancel a player market offer? ===&lt;br /&gt;
&lt;br /&gt;
A. Use the command &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$offers&amp;lt;/span&amp;gt;. It will show your current offers and which slot number they are in 1, 2 or 3.&amp;lt;br&amp;gt;Then use &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$canceloffer &amp;lt;1, 2 or 3&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Q. What is regional legislator, and how do I become one in my server? ===&lt;br /&gt;
&lt;br /&gt;
A. A regional legislator is an elected official, who has the ability to change policies in the region for a week. This has a few steps.&lt;br /&gt;
&lt;br /&gt;
First check &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$r&amp;lt;/span&amp;gt;, if a region office is required to be built, it costs 100m. Use &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$ds region office 100m&amp;lt;/span&amp;gt; to fully fund it.&lt;br /&gt;
&lt;br /&gt;
Now you can join the ballot. To join ballot use &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$joinballot&amp;lt;/span&amp;gt;. Costs 10m to join.&lt;br /&gt;
Vote for yourself using &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$voteballot &amp;lt;b style=&amp;quot;color:#677ebe&amp;quot;&amp;gt;@YourName&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you get an error while voting, you probably need voters boon, use &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$vote&amp;lt;/span&amp;gt; and vote for the bot to get the boon. Then try and vote again. &lt;br /&gt;
&lt;br /&gt;
Then the ballot needs to close, use &amp;lt;span style=&amp;quot;background-color:#30313511;padding:3px;border-radius: 5px;&amp;quot;&amp;gt;$$ballot&amp;lt;/span&amp;gt; to see when the timer ends. Once ballot closes and you are elected, you can change the policies.&lt;br /&gt;
&lt;br /&gt;
Tip: A tie in votes will cause no one to win.&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=746</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=746"/>
		<updated>2020-11-12T23:10:42Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Q. How do I cancel a player market offer? */Added legislator question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FAQ:&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, how do I start? ===&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are $$help, $$tutorial, $$faclist, $$f, $$a, $$val, and $$c. Newly added $$wiki command is awesome!&lt;br /&gt;
&lt;br /&gt;
=== Q: I still have questions, what should I do? ===&lt;br /&gt;
&lt;br /&gt;
A: Go to #help in discord HQ and ping @helper with your question.&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, can I get advice on what facility I should focus on now? ===&lt;br /&gt;
&lt;br /&gt;
A: Your goal is to generate assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 1: As shown in the tutorial you can use wood farm(s), and move into furniture factory(ies) to produce wood and furniture to sell the assets for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 2: Or some players build oil wells, and then plastic factories. To produce oil and plastic assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is there a storage capacity in Idle-Corp? ===&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
=== Q. Can I give money to my friends? ===&lt;br /&gt;
&lt;br /&gt;
A. The bot does not have a command to gift money, but the player market can be used if both players have a logistics center.&lt;br /&gt;
&lt;br /&gt;
=== Q. What does a logistics center do? ===&lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is Jet fuel the same as rocket fuel? ===&lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
=== Q. What is a gratitude point, and what are they used for? ===&lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using $$vote. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I sell land or move to another server? ===&lt;br /&gt;
&lt;br /&gt;
A. You have to $$liquidate the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
=== Q: How do I buy assets? ===&lt;br /&gt;
&lt;br /&gt;
A: You need to get a logistics center (25M) then type $$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt; or $$soffers &amp;lt;asset&amp;gt; then $$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;. Buy command is mainly for buying raw materials (ex. Glass, cpu, iron, silicon) Soffers (sell offers) is mainly used for buying end products. (ex. Laptops, cell phones, cars)&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I cancel a player market offer? ===&lt;br /&gt;
&lt;br /&gt;
A. Use the command $$offers. It will show your current offers and which slot number they are in 1, 2, or 3. Then use $$canceloffer (1, 2,or 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q. What is regional legislator, and how do I become one in my server? ===&lt;br /&gt;
&lt;br /&gt;
A. A regional legislator is an elected official, who has the ability to change policies in the region for a week. This has a few steps.&lt;br /&gt;
&lt;br /&gt;
First check $$r, if a region office is required to be built, it costs 100m. Use $$ds region office 100m to fully fund it.&lt;br /&gt;
&lt;br /&gt;
Now you can join the ballot. To join ballot use $$joinballot. Costs 10m to join.&lt;br /&gt;
Vote for yourself using $$voteballot at your name.&lt;br /&gt;
&lt;br /&gt;
If you get an error while voting, you probably need voters boon, use $$vote and vote for the bot to get the boon. Then try and vote again. &lt;br /&gt;
&lt;br /&gt;
Then the ballot needs to close, use $$ballot to see when the timer ends. Once ballot closes and you are elected, you can change the policies.&lt;br /&gt;
&lt;br /&gt;
Tip: A tie in votes will cause no one to win.&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=739</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=739"/>
		<updated>2020-11-03T18:11:38Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FAQ:&lt;br /&gt;
&lt;br /&gt;
Q: I’m new, how do I start?&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are $$help, $$tutorial, $$faclist, $$f, $$a, $$val, and $$c. Newly added $$wiki command is awesome!&lt;br /&gt;
&lt;br /&gt;
Q: I still have questions, what should I do?&lt;br /&gt;
&lt;br /&gt;
A: Go to #help in discord HQ and ping @helper with your question.&lt;br /&gt;
&lt;br /&gt;
Q: I’m new, can I get advice on what facility I should focus on now?&lt;br /&gt;
&lt;br /&gt;
A: Your goal is to generate assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 1: As shown in the tutorial you can use wood farm(s), and move into furniture factory(ies) to produce wood and furniture to sell the assets for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 2: Or some players build oil wells, and then plastic factories. To produce oil and plastic assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
Q. Is storage capacity in Idle-Corp?&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
Q. Can I give money to my friends?&lt;br /&gt;
&lt;br /&gt;
A. The bot does not have a command to gift money, but the player market can be used if both players have a logistics center.&lt;br /&gt;
&lt;br /&gt;
Q. What does a logistics center do? &lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
Q. Is Jet fuel the same as rocket fuel? &lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
Q. What is a gratitude point, and what are they used for? &lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using $$vote. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
Q. How do I sell land or move to another server? &lt;br /&gt;
&lt;br /&gt;
A. You have to $$liquidate the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
Q: How do I buy assets? &lt;br /&gt;
&lt;br /&gt;
A: You need to get a logistics center (25M) then type $$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt; or $$soffers &amp;lt;asset&amp;gt; then $$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;. Buy command is mainly for buying raw materials (ex. Glass, cpu, iron, silicon) Soffers (sell offers) is mainly used for buying end products. (ex. Laptops, cell phones, cars)&lt;br /&gt;
&lt;br /&gt;
Q. How do I cancel a player market offer?&lt;br /&gt;
&lt;br /&gt;
A. Use the command $$offers. It will show your current offers and which slot number they are in 1, 2, or 3. Then use $$canceloffer (1, 2,or 3)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=737</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=737"/>
		<updated>2020-11-03T17:11:34Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FAQ:&lt;br /&gt;
&lt;br /&gt;
Q: I’m new, how do I start?&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are $$help, $$tutorial, $$faclist, $$a, $$val, and $$c. Newly added $$wiki command is awesome!&lt;br /&gt;
&lt;br /&gt;
Q: I still have questions, what should I do?&lt;br /&gt;
&lt;br /&gt;
A: Go to #help in discord HQ and ping @helper with your question.&lt;br /&gt;
&lt;br /&gt;
Q: I’m new, can I get advice on what facility I should focus on now?&lt;br /&gt;
&lt;br /&gt;
A: your goal is to generate assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 1: As shown in the tutorial you can use wood farm(s), and move into furniture factory(ies) to produce wood and furniture to sell the assets for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 2: Or some players build oil wells, and then plastic factories. To produce oil and plastic assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
Q. Is storage capacity in Idle-Corp?&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
Q. Can I give money to my friends?&lt;br /&gt;
&lt;br /&gt;
A. The bot does not have a command to gift money, but the player market can be used if both players have a logistics center.&lt;br /&gt;
&lt;br /&gt;
Q. What does a logistics center do? &lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
Q. Is Jet fuel the same as rocket fuel? &lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
Q. What is a gratitude point, and what are they used for? &lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using $$vote. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
Q. How do I sell land or move to another server? &lt;br /&gt;
&lt;br /&gt;
A. You have to $$liquidate the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
Q: How do I buy assets? &lt;br /&gt;
&lt;br /&gt;
A: You need to get a logistics center (25M) then type $$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt; or $$soffers &amp;lt;asset&amp;gt; then $$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;. Buy command is mainly for buying raw materials (ex. Glass, cpu, iron, silicon) Soffers (sell offers) is mainly used for buying end products. (ex. Laptops, cell phones, cars)&lt;br /&gt;
&lt;br /&gt;
Q. How do I cancel a player market offer?&lt;br /&gt;
&lt;br /&gt;
A. Use the command $$offers. It will show your current offers and which slot number they are in 1, 2, or 3. Then use $$canceloffer (1, 2,or 3)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=736</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=736"/>
		<updated>2020-11-03T17:09:36Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Edited and rearranged questions. Anyone else want to help add questions???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FAQ:&lt;br /&gt;
&lt;br /&gt;
Q: I’m new, how do I start?&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are $$help, $$tutorial, $$faclist, $$a, $$val, and $$c. Newly added $$wiki command is awesome!&lt;br /&gt;
&lt;br /&gt;
Q: I still have questions, what should I do?&lt;br /&gt;
&lt;br /&gt;
A: Go to #help in discord HQ and ping @helper with your question.&lt;br /&gt;
&lt;br /&gt;
Q: I’m new, can I get advice on what facility I should focus on now?&lt;br /&gt;
&lt;br /&gt;
A: your goal is to generate assets to sell for cash. &lt;br /&gt;
Opt 1: As shown in the tutorial you can use wood farm(s), and move into furniture factory(ies) to produce wood and furniture to sell the assets for cash. &lt;br /&gt;
Opt 2: Or some players build oil wells, and then plastic factories. To produce oil and plastic assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
Q. Is storage capacity in Idle-Corp?&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
Q. Can I give money to my friends?&lt;br /&gt;
&lt;br /&gt;
A. The bot does not have a command to gift money, but the player market can be used if both players have a logistics center.&lt;br /&gt;
&lt;br /&gt;
Q. What does a logistics center do? &lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
Q. Is Jet fuel the same as rocket fuel? &lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
Q. What is a gratitude point, and what are they used for? &lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using $$vote. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
Q. How do I sell land or move to another server? &lt;br /&gt;
&lt;br /&gt;
A. You have to $$liquidate the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
Q: How do I buy assets? &lt;br /&gt;
&lt;br /&gt;
A: You need to get a logistics center (25M) then type $$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt; or $$soffers &amp;lt;asset&amp;gt; then $$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;. Buy command is mainly for buying raw materials (ex. Glass, cpu, iron, silicon) Soffers (sell offers) is mainly used for buying end products. (ex. Laptops, cell phones, cars)&lt;br /&gt;
&lt;br /&gt;
Q. How do I cancel a player market offer?&lt;br /&gt;
&lt;br /&gt;
A. Use the command $$offers. It will show your current offers and which slot number they are in 1, 2, or 3. Then use $$canceloffer (1, 2,or 3)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=735</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=735"/>
		<updated>2020-11-03T15:09:35Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FAQ:&lt;br /&gt;
&lt;br /&gt;
Q. Is storage capacity in Idle-Corp?&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
Q. Can I give money to my friends?&lt;br /&gt;
&lt;br /&gt;
A. The bot does not have a command to gift money, but the player market can be used if both players have a logistics center.&lt;br /&gt;
&lt;br /&gt;
Q. What does a logistics center do? &lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
Q. Is Jet fuel the same as rocket fuel? &lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
Q. What is a gratitude point, and what are they used for? &lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using $$vote. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
Q. How do I sell land or move to another server? &lt;br /&gt;
&lt;br /&gt;
A. You have to $$liquidate the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
Q: I’m new, do you have any advice on what facility should I focus on now?&lt;br /&gt;
&lt;br /&gt;
A: So for your first facility, you will use wood farm as shown in the tutorial, then use iron mine, when you have gathered enough money, you can try to manufacture plastic by oil wells and plastic factories, when you have at least 50M, you can try to do laptops.&lt;br /&gt;
&lt;br /&gt;
Q: I have a question, what should I do?&lt;br /&gt;
&lt;br /&gt;
A: Go to #help in our discord and ping @helper then your question&lt;br /&gt;
&lt;br /&gt;
Q: How do I buy stuff for laptops? &lt;br /&gt;
&lt;br /&gt;
A: You need to get a logistics center (25M) then type $$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt; or $$soffers &amp;lt;asset&amp;gt; then $$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;. Buy command is mainly for buying raw materials (ex. Glass, cpu, iron, silicon) Soffers (sell offers) is mainly used for buying results (ex. Laptops, cell phones, cars)&lt;br /&gt;
&lt;br /&gt;
Q. How do I cancel a player market offer?&lt;br /&gt;
&lt;br /&gt;
A. Use the command $$offers. It will show your current offers and which slot number they are in 1, 2, or 3. Then use $$canceloffer (1, 2,or 3)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=734</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=734"/>
		<updated>2020-11-03T14:47:59Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Added common questions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FAQ:&lt;br /&gt;
&lt;br /&gt;
Q. Is storage capacity in Idle-Corp? &lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
Q. Can I give money to my friends? A. The bot does not have a command to gift money, but the player market can be used if both players have a logistics center.&lt;br /&gt;
Q. What does a logistics center do? A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
Q. Is Jet fuel the same as rocket fuel? &lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
Q. What is a gratitude point, and what are they used for? &lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using $$vote. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
Q. How do I sell land or move to another server? &lt;br /&gt;
A. You have to $$liquidate the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
Q: I’m new, do you have any advice on what facility should I focus on now?&lt;br /&gt;
&lt;br /&gt;
A: So for your first facility, you will use wood farm as shown in the tutorial, then use iron mine, when you have gathered enough money, you can try to manufacture plastic by oil wells and plastic factories, when you have at least 50M, you can try to do laptops.&lt;br /&gt;
&lt;br /&gt;
Q: I have a question, what should I do?&lt;br /&gt;
&lt;br /&gt;
A: Go to #help in our discord and ping @helper then your question&lt;br /&gt;
&lt;br /&gt;
Q: How do I buy stuff for laptops? &lt;br /&gt;
&lt;br /&gt;
A: You need to get a logistics center (25M) then type $$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt; or $$soffers &amp;lt;asset&amp;gt; then $$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;. Buy command is mainly for buying raw materials (ex. Glass, cpu, iron, silicon) Soffers (sell offers) is mainly used for buying results (ex. Laptops, cell phones, cars)&lt;br /&gt;
&lt;br /&gt;
Q. How do I cancel a player market offer? &lt;br /&gt;
A. Use the command $$offers. It will show your current offers and which slot number they are in 1, 2, or 3. Then use $$canceloffer (1, 2,or 3)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=723</id>
		<title>Land</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=723"/>
		<updated>2020-10-04T14:09:21Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Land formula */Added formula. Shout out to Player YoungestMark for the information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Land is a special kind of [[:Category:Asset|asset]] that determines how many [[:Category:Facility|facilities]] you can build. Each land you own will allow you to build one facility. The price of land goes up the more land you already have. You can buy land the same way you buy other assets, but land cannot be sold.&lt;br /&gt;
&lt;br /&gt;
Note: Land can be removed from a region, using $$liquidate, &lt;br /&gt;
will sell everything in the region. Land and Factories are sold for 40% what you paid. Assets are sold at current value of NPC market.&lt;br /&gt;
&lt;br /&gt;
== Starting Land ==&lt;br /&gt;
Corporations will start with 10 land in the first [[region]] that an IdleCorp command is issued in. When a corporation undergoes [[reincorporation]], the 10 free starting land will be given in the region that the reincorporation command was issued in.&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
&lt;br /&gt;
== Land formula ==&lt;br /&gt;
&lt;br /&gt;
Land price is approximately 600*[1.1^(current land total-10)]. The approximation gets worse and worse, but about a 50% error for 100 lands when a gap of 5 fills it isn't half-bad.&lt;br /&gt;
&lt;br /&gt;
We also know that if land&amp;lt;10, then land price= 0.&lt;br /&gt;
&lt;br /&gt;
Maximum Land Note: A Player submission with evidence has shown, he owned 335 lands. He believes the maximum amount of land 335-341, depending on land discounts. &lt;br /&gt;
&lt;br /&gt;
Player formula: The maximum possible displayable number in 64Bit systems (long) is −9.223.372.036.854.775.808&lt;br /&gt;
When that number is reached.&lt;br /&gt;
The maximum amount of money without having to deal with weird things is therefore about 92 sextillion.&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=722</id>
		<title>Land</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=722"/>
		<updated>2020-10-04T13:59:58Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Land formula */Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Land is a special kind of [[:Category:Asset|asset]] that determines how many [[:Category:Facility|facilities]] you can build. Each land you own will allow you to build one facility. The price of land goes up the more land you already have. You can buy land the same way you buy other assets, but land cannot be sold.&lt;br /&gt;
&lt;br /&gt;
Note: Land can be removed from a region, using $$liquidate, &lt;br /&gt;
will sell everything in the region. Land and Factories are sold for 40% what you paid. Assets are sold at current value of NPC market.&lt;br /&gt;
&lt;br /&gt;
== Starting Land ==&lt;br /&gt;
Corporations will start with 10 land in the first [[region]] that an IdleCorp command is issued in. When a corporation undergoes [[reincorporation]], the 10 free starting land will be given in the region that the reincorporation command was issued in.&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
&lt;br /&gt;
== Land formula ==&lt;br /&gt;
&lt;br /&gt;
Land price is approximately 600*[1.1^(current land total-10)]. The approximation gets worse and worse, but about a 50% error for 100 lands when a gap of 5 fills it isn't half-bad.&lt;br /&gt;
&lt;br /&gt;
We also know that if land&amp;lt;10, then land price= 0.&lt;br /&gt;
&lt;br /&gt;
Maximum Land Note: A Player submission with evidence has shown, he owned 335 lands. He believes the maximum amount of land 335-341, depending on land discounts. &lt;br /&gt;
Player formula:&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=721</id>
		<title>Land</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=721"/>
		<updated>2020-10-04T13:57:15Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Land formula */Added maximum land info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Land is a special kind of [[:Category:Asset|asset]] that determines how many [[:Category:Facility|facilities]] you can build. Each land you own will allow you to build one facility. The price of land goes up the more land you already have. You can buy land the same way you buy other assets, but land cannot be sold.&lt;br /&gt;
&lt;br /&gt;
Note: Land can be removed from a region, using $$liquidate, &lt;br /&gt;
will sell everything in the region. Land and Factories are sold for 40% what you paid. Assets are sold at current value of NPC market.&lt;br /&gt;
&lt;br /&gt;
== Starting Land ==&lt;br /&gt;
Corporations will start with 10 land in the first [[region]] that an IdleCorp command is issued in. When a corporation undergoes [[reincorporation]], the 10 free starting land will be given in the region that the reincorporation command was issued in.&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
&lt;br /&gt;
== Land formula ==&lt;br /&gt;
&lt;br /&gt;
Land price is approximately 600*[1.1^(current land total-10)]. The approximation gets worse and worse, but about a 50% error for 100 lands when a gap of 5 fills it isn't half-bad.&lt;br /&gt;
&lt;br /&gt;
We also know that if land&amp;lt;10, then land price= 0.&lt;br /&gt;
&lt;br /&gt;
Maximum Land Note: A Player submission with evidence has shown, he owned 337 lands. He believes the maximum amount of land 335-341, depending on land discounts. &lt;br /&gt;
Player formula:&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=717</id>
		<title>Land</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=717"/>
		<updated>2020-09-29T00:51:28Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Edited note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Land is a special kind of [[:Category:Asset|asset]] that determines how many [[:Category:Facility|facilities]] you can build. Each land you own will allow you to build one facility. The price of land goes up the more land you already have. You can buy land the same way you buy other assets, but land cannot be sold.&lt;br /&gt;
&lt;br /&gt;
Note: Land can be removed from a region, using $$liquidate, &lt;br /&gt;
will sell everything in the region. Land and Factories are sold for 40% what you paid. Assets are sold at current value of NPC market.&lt;br /&gt;
&lt;br /&gt;
== Starting Land ==&lt;br /&gt;
Corporations will start with 10 land in the first [[region]] that an IdleCorp command is issued in. When a corporation undergoes [[reincorporation]], the 10 free starting land will be given in the region that the reincorporation command was issued in.&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
&lt;br /&gt;
== Land formula ==&lt;br /&gt;
&lt;br /&gt;
Land price is approximately 600*[1.1^(current land total-10)]. The approximation gets worse and worse, but about a 50% error for 100 lands when a gap of 5 fills it isn't half-bad.&lt;br /&gt;
&lt;br /&gt;
We also know that if land&amp;lt;10, then land price= 0.&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=716</id>
		<title>Land</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Land&amp;diff=716"/>
		<updated>2020-09-29T00:42:08Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Added liquidate note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Land is a special kind of [[:Category:Asset|asset]] that determines how many [[:Category:Facility|facilities]] you can build. Each land you own will allow you to build one facility. The price of land goes up the more land you already have. You can buy land the same way you buy other assets, but land cannot be sold.&lt;br /&gt;
Note: Land can removed from a region, using $$liquidate, &lt;br /&gt;
will sell everything in the region.&lt;br /&gt;
&lt;br /&gt;
== Starting Land ==&lt;br /&gt;
Corporations will start with 10 land in the first [[region]] that an IdleCorp command is issued in. When a corporation undergoes [[reincorporation]], the 10 free starting land will be given in the region that the reincorporation command was issued in.&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
&lt;br /&gt;
== Land formula ==&lt;br /&gt;
&lt;br /&gt;
Land price is approximately 600*[1.1^(current land total-10)]. The approximation gets worse and worse, but about a 50% error for 100 lands when a gap of 5 fills it isn't half-bad.&lt;br /&gt;
&lt;br /&gt;
We also know that if land&amp;lt;10, then land price= 0.&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=715</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=715"/>
		<updated>2020-09-22T14:03:44Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Fixed command to look like others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in &amp;lt;code&amp;gt;$$price&amp;lt;/code&amp;gt;[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce [[gold]]. You can instead buy [[gold]] from another player who is creating excess, say because they have one [[CPU factory]] and one [[gold mine]] which actually would produce more [[gold]] then is needed.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
A good rule of thumb is to buy at about 1.4x for most products, 1.6x for VERY useful non-end products, and 1.2x for not-so-useful non-end products(except for &amp;lt;$1 assets which are mostly $3, because clearly selling for low makes it worthless to do so). End products sell at a very varied range which you just have to test out.&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 1.2x extra on both sides. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
===== Example 1 =====&lt;br /&gt;
For example, gold can be sold for $84, as it has few use cases in the current self-producing end game structure (only a CPU factory ever needs them in the optimal end game strategy as of [[Updates#1.7.2|Update 1.7.2]]. However, if only a few people are selling gold, it's not unreasonable to sell for $96.&lt;br /&gt;
&lt;br /&gt;
===== Example 2 =====&lt;br /&gt;
Imagine now you are a pure energy company. There is a currently relatively huge demand for research, maybe because somebody invited tens or maybe even hundreds of people. Energy is really useful and normally sells for about $16. In this case, however, $18 might be a good call, but energy is one of the less produced materials around, so it's not unreasonable to go to $20. You can probably move if you see the prices slowly shifting up, however, so if it gets to $19 it's probably worth going for the $20.&lt;br /&gt;
&lt;br /&gt;
Sometimes it goes to $30 even. Just use your OWN judgment using the prices in the sell and buy offers. The wiki is not a rock-solid &amp;quot;this is the only way to play&amp;quot; guide, but it teaches you what everything does so you can use your brain enough to be able to make a fine decision&lt;br /&gt;
&lt;br /&gt;
===== Example 3 =====&lt;br /&gt;
Let's say you build a bunch of [[Television factory | Television factories]], and now you have a bunch of tvs. You then see a $6000 buy offer. Clearly you should sell.&lt;br /&gt;
&lt;br /&gt;
On the flip side, what if you are the one consuming the [[television]]s as a retailer(a person with many [[Retail store]]s)? You have 3 options really.&lt;br /&gt;
&lt;br /&gt;
1. Outbid the player with a $6000.01 offer so you're first when people sell to you.&lt;br /&gt;
2. Go for something like $5,000 even if you have to wait.&lt;br /&gt;
3. Go for exactly $6000, this makes it so &amp;lt;code&amp;gt;$$msell tv all&amp;lt;/code&amp;gt; also hits you when a player mass-sells tv.&lt;br /&gt;
&lt;br /&gt;
The third option is hardly ever the correct play and is niche. That leaves the 1st option and the 2nd option. The 1st option is really only if your retail stores sell televisions for a WHOPPING 10k+ and you're running out of TVs fast, while the 2nd option is the better case, based on 1.2-1.4x(optimal buying price based on several factors). You don't wanna sell when it's only a marginal profit when you can instead sell every now and then for a larger profit, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alas, these are only baselines. The price changes all the time because of some indirect buffs when adding things into the game (you need more of a rss now) or an indirect nerf (the factory is now outclassed by a better one)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=714</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=714"/>
		<updated>2020-09-22T13:49:57Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Usefulness */Added brackets for links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in $$price[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce [[gold]]. You can instead buy [[gold]] from another player who is creating excess, say because they have one [[CPU factory]] and one [[gold mine]] which actually would produce more [[gold]] then is needed.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
A good rule of thumb is to buy at about 1.4x for most products, 1.6x for VERY useful non-end products, and 1.2x for not-so-useful non-end products(except for &amp;lt;$1 assets which are mostly $3, because clearly selling for low makes it worthless to do so). End products sell at a very varied range which you just have to test out.&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 1.2x extra on both sides. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
===== Example 1 =====&lt;br /&gt;
For example, gold can be sold for $84, as it has few use cases in the current self-producing end game structure (only a CPU factory ever needs them in the optimal end game strategy as of [[Updates#1.7.2|Update 1.7.2]]. However, if only a few people are selling gold, it's not unreasonable to sell for $96.&lt;br /&gt;
&lt;br /&gt;
===== Example 2 =====&lt;br /&gt;
Imagine now you are a pure energy company. There is a currently relatively huge demand for research, maybe because somebody invited tens or maybe even hundreds of people. Energy is really useful and normally sells for about $16. In this case, however, $18 might be a good call, but energy is one of the less produced materials around, so it's not unreasonable to go to $20. You can probably move if you see the prices slowly shifting up, however, so if it gets to $19 it's probably worth going for the $20.&lt;br /&gt;
&lt;br /&gt;
Sometimes it goes to $30 even. Just use your OWN judgment using the prices in the sell and buy offers. The wiki is not a rock-solid &amp;quot;this is the only way to play&amp;quot; guide, but it teaches you what everything does so you can use your brain enough to be able to make a fine decision&lt;br /&gt;
&lt;br /&gt;
===== Example 3 =====&lt;br /&gt;
Let's say you build a bunch of [[Television factory | Television factories]], and now you have a bunch of tvs. You then see a $6000 buy offer. Clearly you should sell.&lt;br /&gt;
&lt;br /&gt;
On the flip side, what if you are the one consuming the [[television]]s as a retailer(a person with many [[Retail store]]s)? You have 3 options really.&lt;br /&gt;
&lt;br /&gt;
1. Outbid the player with a $6000.01 offer so you're first when people sell to you.&lt;br /&gt;
2. Go for something like $5,000 even if you have to wait.&lt;br /&gt;
3. Go for exactly $6000, this makes it so &amp;lt;code&amp;gt;$$msell tv all&amp;lt;/code&amp;gt; also hits you when a player mass-sells tv.&lt;br /&gt;
&lt;br /&gt;
The third option is hardly ever the correct play and is niche. That leaves the 1st option and the 2nd option. The 1st option is really only if your retail stores sell televisions for a WHOPPING 10k+ and you're running out of TVs fast, while the 2nd option is the better case, based on 1.2-1.4x(optimal buying price based on several factors). You don't wanna sell when it's only a marginal profit when you can instead sell every now and then for a larger profit, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alas, these are only baselines. The price changes all the time because of some indirect buffs when adding things into the game (you need more of a rss now) or an indirect nerf (the factory is now outclassed by a better one)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=713</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=713"/>
		<updated>2020-09-22T13:47:35Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Usefulness */Edit words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in $$price[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce gold. You can instead buy gold from another player who is creating excess gold, say because they have one CPU factory and one gold mine which actually would produce more gold then is needed.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
A good rule of thumb is to buy at about 1.4x for most products, 1.6x for VERY useful non-end products, and 1.2x for not-so-useful non-end products(except for &amp;lt;$1 assets which are mostly $3, because clearly selling for low makes it worthless to do so). End products sell at a very varied range which you just have to test out.&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 1.2x extra on both sides. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
===== Example 1 =====&lt;br /&gt;
For example, gold can be sold for $84, as it has few use cases in the current self-producing end game structure (only a CPU factory ever needs them in the optimal end game strategy as of [[Updates#1.7.2|Update 1.7.2]]. However, if only a few people are selling gold, it's not unreasonable to sell for $96.&lt;br /&gt;
&lt;br /&gt;
===== Example 2 =====&lt;br /&gt;
Imagine now you are a pure energy company. There is a currently relatively huge demand for research, maybe because somebody invited tens or maybe even hundreds of people. Energy is really useful and normally sells for about $16. In this case, however, $18 might be a good call, but energy is one of the less produced materials around, so it's not unreasonable to go to $20. You can probably move if you see the prices slowly shifting up, however, so if it gets to $19 it's probably worth going for the $20.&lt;br /&gt;
&lt;br /&gt;
Sometimes it goes to $30 even. Just use your OWN judgment using the prices in the sell and buy offers. The wiki is not a rock-solid &amp;quot;this is the only way to play&amp;quot; guide, but it teaches you what everything does so you can use your brain enough to be able to make a fine decision&lt;br /&gt;
&lt;br /&gt;
===== Example 3 =====&lt;br /&gt;
Let's say you build a bunch of [[Television factory | Television factories]], and now you have a bunch of tvs. You then see a $6000 buy offer. Clearly you should sell.&lt;br /&gt;
&lt;br /&gt;
On the flip side, what if you are the one consuming the [[television]]s as a retailer(a person with many [[Retail store]]s)? You have 3 options really.&lt;br /&gt;
&lt;br /&gt;
1. Outbid the player with a $6000.01 offer so you're first when people sell to you.&lt;br /&gt;
2. Go for something like $5,000 even if you have to wait.&lt;br /&gt;
3. Go for exactly $6000, this makes it so &amp;lt;code&amp;gt;$$msell tv all&amp;lt;/code&amp;gt; also hits you when a player mass-sells tv.&lt;br /&gt;
&lt;br /&gt;
The third option is hardly ever the correct play and is niche. That leaves the 1st option and the 2nd option. The 1st option is really only if your retail stores sell televisions for a WHOPPING 10k+ and you're running out of TVs fast, while the 2nd option is the better case, based on 1.2-1.4x(optimal buying price based on several factors). You don't wanna sell when it's only a marginal profit when you can instead sell every now and then for a larger profit, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alas, these are only baselines. The price changes all the time because of some indirect buffs when adding things into the game (you need more of a rss now) or an indirect nerf (the factory is now outclassed by a better one)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=712</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=712"/>
		<updated>2020-09-22T13:44:51Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Usefulness */Edit word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in $$price[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the market is a way for us to trade between players and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce gold. He can instead buy gold from another player who is creating excess gold, say because he has one CPU factory only but one gold mine actually would produce too much.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
A good rule of thumb is to buy at about 1.4x for most products, 1.6x for VERY useful non-end products, and 1.2x for not-so-useful non-end products(except for &amp;lt;$1 assets which are mostly $3, because clearly selling for low makes it worthless to do so). End products sell at a very varied range which you just have to test out.&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 1.2x extra on both sides. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
===== Example 1 =====&lt;br /&gt;
For example, gold can be sold for $84, as it has few use cases in the current self-producing end game structure (only a CPU factory ever needs them in the optimal end game strategy as of [[Updates#1.7.2|Update 1.7.2]]. However, if only a few people are selling gold, it's not unreasonable to sell for $96.&lt;br /&gt;
&lt;br /&gt;
===== Example 2 =====&lt;br /&gt;
Imagine now you are a pure energy company. There is a currently relatively huge demand for research, maybe because somebody invited tens or maybe even hundreds of people. Energy is really useful and normally sells for about $16. In this case, however, $18 might be a good call, but energy is one of the less produced materials around, so it's not unreasonable to go to $20. You can probably move if you see the prices slowly shifting up, however, so if it gets to $19 it's probably worth going for the $20.&lt;br /&gt;
&lt;br /&gt;
Sometimes it goes to $30 even. Just use your OWN judgment using the prices in the sell and buy offers. The wiki is not a rock-solid &amp;quot;this is the only way to play&amp;quot; guide, but it teaches you what everything does so you can use your brain enough to be able to make a fine decision&lt;br /&gt;
&lt;br /&gt;
===== Example 3 =====&lt;br /&gt;
Let's say you build a bunch of [[Television factory | Television factories]], and now you have a bunch of tvs. You then see a $6000 buy offer. Clearly you should sell.&lt;br /&gt;
&lt;br /&gt;
On the flip side, what if you are the one consuming the [[television]]s as a retailer(a person with many [[Retail store]]s)? You have 3 options really.&lt;br /&gt;
&lt;br /&gt;
1. Outbid the player with a $6000.01 offer so you're first when people sell to you.&lt;br /&gt;
2. Go for something like $5,000 even if you have to wait.&lt;br /&gt;
3. Go for exactly $6000, this makes it so &amp;lt;code&amp;gt;$$msell tv all&amp;lt;/code&amp;gt; also hits you when a player mass-sells tv.&lt;br /&gt;
&lt;br /&gt;
The third option is hardly ever the correct play and is niche. That leaves the 1st option and the 2nd option. The 1st option is really only if your retail stores sell televisions for a WHOPPING 10k+ and you're running out of TVs fast, while the 2nd option is the better case, based on 1.2-1.4x(optimal buying price based on several factors). You don't wanna sell when it's only a marginal profit when you can instead sell every now and then for a larger profit, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alas, these are only baselines. The price changes all the time because of some indirect buffs when adding things into the game (you need more of a rss now) or an indirect nerf (the factory is now outclassed by a better one)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=711</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=711"/>
		<updated>2020-09-22T13:33:51Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Defined icons for assets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in $$price[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the market is a way for us to trade between players and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce gold. He can instead buy gold from another player who is creating excess gold, say because he has one CPU factory only but one gold mine actually would actually too much.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
A good rule of thumb is to buy at about 1.4x for most products, 1.6x for VERY useful non-end products, and 1.2x for not-so-useful non-end products(except for &amp;lt;$1 assets which are mostly $3, because clearly selling for low makes it worthless to do so). End products sell at a very varied range which you just have to test out.&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 1.2x extra on both sides. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
===== Example 1 =====&lt;br /&gt;
For example, gold can be sold for $84, as it has few use cases in the current self-producing end game structure (only a CPU factory ever needs them in the optimal end game strategy as of [[Updates#1.7.2|Update 1.7.2]]. However, if only a few people are selling gold, it's not unreasonable to sell for $96.&lt;br /&gt;
&lt;br /&gt;
===== Example 2 =====&lt;br /&gt;
Imagine now you are a pure energy company. There is a currently relatively huge demand for research, maybe because somebody invited tens or maybe even hundreds of people. Energy is really useful and normally sells for about $16. In this case, however, $18 might be a good call, but energy is one of the less produced materials around, so it's not unreasonable to go to $20. You can probably move if you see the prices slowly shifting up, however, so if it gets to $19 it's probably worth going for the $20.&lt;br /&gt;
&lt;br /&gt;
Sometimes it goes to $30 even. Just use your OWN judgment using the prices in the sell and buy offers. The wiki is not a rock-solid &amp;quot;this is the only way to play&amp;quot; guide, but it teaches you what everything does so you can use your brain enough to be able to make a fine decision&lt;br /&gt;
&lt;br /&gt;
===== Example 3 =====&lt;br /&gt;
Let's say you build a bunch of [[Television factory | Television factories]], and now you have a bunch of tvs. You then see a $6000 buy offer. Clearly you should sell.&lt;br /&gt;
&lt;br /&gt;
On the flip side, what if you are the one consuming the [[television]]s as a retailer(a person with many [[Retail store]]s)? You have 3 options really.&lt;br /&gt;
&lt;br /&gt;
1. Outbid the player with a $6000.01 offer so you're first when people sell to you.&lt;br /&gt;
2. Go for something like $5,000 even if you have to wait.&lt;br /&gt;
3. Go for exactly $6000, this makes it so &amp;lt;code&amp;gt;$$msell tv all&amp;lt;/code&amp;gt; also hits you when a player mass-sells tv.&lt;br /&gt;
&lt;br /&gt;
The third option is hardly ever the correct play and is niche. That leaves the 1st option and the 2nd option. The 1st option is really only if your retail stores sell televisions for a WHOPPING 10k+ and you're running out of TVs fast, while the 2nd option is the better case, based on 1.2-1.4x(optimal buying price based on several factors). You don't wanna sell when it's only a marginal profit when you can instead sell every now and then for a larger profit, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alas, these are only baselines. The price changes all the time because of some indirect buffs when adding things into the game (you need more of a rss now) or an indirect nerf (the factory is now outclassed by a better one)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=710</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=710"/>
		<updated>2020-09-21T17:07:06Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in $$price[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the market is a way for us to trade between players and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce gold. He can instead buy gold from another player who is creating excess gold, say because he has one CPU factory only but one gold mine actually would actually too much.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
A good rule of thumb is to buy at about 1.4x for most products, 1.6x for VERY useful non-end products, and 1.2x for not-so-useful non-end products(except for &amp;lt;$1 assets which are mostly $3, because clearly selling for low makes it worthless to do so). End products sell at a very varied range which you just have to test out.&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 1.2x extra on both sides. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
===== Example 1 =====&lt;br /&gt;
For example, gold can be sold for $84, as it has few use cases in the current self-producing end game structure (only a CPU factory ever needs them in the optimal end game strategy as of [[Updates#1.7.2|Update 1.7.2]]. However, if only a few people are selling gold, it's not unreasonable to sell for $96.&lt;br /&gt;
&lt;br /&gt;
===== Example 2 =====&lt;br /&gt;
Imagine now you are a pure energy company. There is a currently relatively huge demand for research, maybe because somebody invited tens or maybe even hundreds of people. Energy is really useful and normally sells for about $16. In this case, however, $18 might be a good call, but energy is one of the less produced materials around, so it's not unreasonable to go to $20. You can probably move if you see the prices slowly shifting up, however, so if it gets to $19 it's probably worth going for the $20.&lt;br /&gt;
&lt;br /&gt;
Sometimes it goes to $30 even. Just use your OWN judgment using the prices in the sell and buy offers. The wiki is not a rock-solid &amp;quot;this is the only way to play&amp;quot; guide, but it teaches you what everything does so you can use your brain enough to be able to make a fine decision&lt;br /&gt;
&lt;br /&gt;
===== Example 3 =====&lt;br /&gt;
Let's say you build a bunch of [[Television factory | Television factories]], and now you have a bunch of tvs. You then see a $6000 buy offer. Clearly you should sell.&lt;br /&gt;
&lt;br /&gt;
On the flip side, what if you are the one consuming the [[television]]s as a retailer(a person with many [[Retail store]]s)? You have 3 options really.&lt;br /&gt;
&lt;br /&gt;
1. Outbid the player with a $6000.01 offer so you're first when people sell to you.&lt;br /&gt;
2. Go for something like $5,000 even if you have to wait.&lt;br /&gt;
3. Go for exactly $6000, this makes it so &amp;lt;code&amp;gt;$$msell tv all&amp;lt;/code&amp;gt; also hits you when a player mass-sells tv.&lt;br /&gt;
&lt;br /&gt;
The third option is hardly ever the correct play and is niche. That leaves the 1st option and the 2nd option. The 1st option is really only if your retail stores sell televisions for a WHOPPING 10k+ and you're running out of TVs fast, while the 2nd option is the better case, based on 1.2-1.4x(optimal buying price based on several factors). You don't wanna sell when it's only a marginal profit when you can instead sell every now and then for a larger profit, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alas, these are only baselines. The price changes all the time because of some indirect buffs when adding things into the game (you need more of a rss now) or an indirect nerf (the factory is now outclassed by a better one)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=709</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=709"/>
		<updated>2020-09-21T17:06:46Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Add command, but it needs fixing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in $$price.[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the market is a way for us to trade between players and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce gold. He can instead buy gold from another player who is creating excess gold, say because he has one CPU factory only but one gold mine actually would actually too much.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
A good rule of thumb is to buy at about 1.4x for most products, 1.6x for VERY useful non-end products, and 1.2x for not-so-useful non-end products(except for &amp;lt;$1 assets which are mostly $3, because clearly selling for low makes it worthless to do so). End products sell at a very varied range which you just have to test out.&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 1.2x extra on both sides. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
===== Example 1 =====&lt;br /&gt;
For example, gold can be sold for $84, as it has few use cases in the current self-producing end game structure (only a CPU factory ever needs them in the optimal end game strategy as of [[Updates#1.7.2|Update 1.7.2]]. However, if only a few people are selling gold, it's not unreasonable to sell for $96.&lt;br /&gt;
&lt;br /&gt;
===== Example 2 =====&lt;br /&gt;
Imagine now you are a pure energy company. There is a currently relatively huge demand for research, maybe because somebody invited tens or maybe even hundreds of people. Energy is really useful and normally sells for about $16. In this case, however, $18 might be a good call, but energy is one of the less produced materials around, so it's not unreasonable to go to $20. You can probably move if you see the prices slowly shifting up, however, so if it gets to $19 it's probably worth going for the $20.&lt;br /&gt;
&lt;br /&gt;
Sometimes it goes to $30 even. Just use your OWN judgment using the prices in the sell and buy offers. The wiki is not a rock-solid &amp;quot;this is the only way to play&amp;quot; guide, but it teaches you what everything does so you can use your brain enough to be able to make a fine decision&lt;br /&gt;
&lt;br /&gt;
===== Example 3 =====&lt;br /&gt;
Let's say you build a bunch of [[Television factory | Television factories]], and now you have a bunch of tvs. You then see a $6000 buy offer. Clearly you should sell.&lt;br /&gt;
&lt;br /&gt;
On the flip side, what if you are the one consuming the [[television]]s as a retailer(a person with many [[Retail store]]s)? You have 3 options really.&lt;br /&gt;
&lt;br /&gt;
1. Outbid the player with a $6000.01 offer so you're first when people sell to you.&lt;br /&gt;
2. Go for something like $5,000 even if you have to wait.&lt;br /&gt;
3. Go for exactly $6000, this makes it so &amp;lt;code&amp;gt;$$msell tv all&amp;lt;/code&amp;gt; also hits you when a player mass-sells tv.&lt;br /&gt;
&lt;br /&gt;
The third option is hardly ever the correct play and is niche. That leaves the 1st option and the 2nd option. The 1st option is really only if your retail stores sell televisions for a WHOPPING 10k+ and you're running out of TVs fast, while the 2nd option is the better case, based on 1.2-1.4x(optimal buying price based on several factors). You don't wanna sell when it's only a marginal profit when you can instead sell every now and then for a larger profit, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alas, these are only baselines. The price changes all the time because of some indirect buffs when adding things into the game (you need more of a rss now) or an indirect nerf (the factory is now outclassed by a better one)&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Airport_tram&amp;diff=691</id>
		<title>Airport tram</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Airport_tram&amp;diff=691"/>
		<updated>2020-09-17T18:30:32Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Added Airport tram to asset page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
!Blueprint Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 1,000,000x [[Aluminum]], 1,000,000x [[steel]], 500,000x [[Rubber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Improves all [[Airport|Airports]] of a [[corporation]] in the [[region]] it is installed in to reduce the production time by -4 seconds. But never less then 0:30 seconds.&lt;br /&gt;
&lt;br /&gt;
The u version makes it reduce the production time by -8 seconds. But never less then 0:30 seconds. A uu version is not available at this time. &lt;br /&gt;
&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=690</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=690"/>
		<updated>2020-09-16T00:35:16Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || -40 Sec || -1:20 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Rare || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || [[Jet fuel]] || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Rare || [[Gold mine]] || 50,000x [[Gold]], 100,000x [[Steel]] || 6 || 8 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || Rare || All Facilities || 1,000,000x [[Aluminum]], 10,000x [[CPU]], 1,000,000x [[Steel]], 500,000 [[Rubber]], 5,000,000x [[Plastic]] || 2.5% || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Superior ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Superior || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=689</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=689"/>
		<updated>2020-09-16T00:26:29Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Corrected rarity errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || -40 Sec || -1:20 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Jet fuel refining]] || Rare || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || [[Jet Fuel]] || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Rare || [[Gold mine]] || 50,000x [[Gold]], 100,000x [[Steel]] || 6 || 8 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || Rare || All Facilities || 1,000,000x [[Aluminum]], 10,000x [[CPU]], 1,000,000x [[Steel]], 500,000 [[Rubber]], 5,000,000x [[Plastic]] || 2.5% || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Superior ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Superior || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Jet_fuel_refining&amp;diff=688</id>
		<title>Jet fuel refining</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Jet_fuel_refining&amp;diff=688"/>
		<updated>2020-09-14T22:25:48Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Finished JFR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
!Blueprint Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 100,000x [[Aluminum]], 1,000,000x [[steel]], 100,000x [[Rubber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Improves all [[Oil well|Oil wells]] of a [[corporation]] in the [[region]] it is installed in to produce 1x [[Jet fuel]] instead of 1x [[Gasoline]] every 30 seconds. This is the only way to produce [[Jet fuel]].&lt;br /&gt;
&lt;br /&gt;
The u version makes it produce 1x [[Jet fuel]] in 8 seconds instead of 30 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Jet_fuel_refining&amp;diff=687</id>
		<title>Jet fuel refining</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Jet_fuel_refining&amp;diff=687"/>
		<updated>2020-09-14T19:43:04Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Corrected info in JFR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
!Blueprint Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 100,000x [[Aluminum]], 1,000,000x [[steel]], 100,000x [[Rubber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Improves all [[Oil well|Oil wells]] of a [[corporation]] in the [[region]] it is installed in to produce [[Jet fuel]] instead of [[Gasoline]]. This is the only way to produce [[Jet fuel]].&lt;br /&gt;
&lt;br /&gt;
The u version makes it produce 16x [[Jet fuel]] in 8 seconds instead of 30 seconds. and the uu version produces 80x [[Jet fuel]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Jet_fuel_refining&amp;diff=686</id>
		<title>Jet fuel refining</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Jet_fuel_refining&amp;diff=686"/>
		<updated>2020-09-14T19:33:51Z</updated>

		<summary type="html">&lt;p&gt;Punisher: Started Jet fuel refining in asset page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
!Blueprint Requirements&lt;br /&gt;
|-&lt;br /&gt;
|1,000,000x [[steel]], 10,000x [[coal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Improves all [[Oil well|Oil wells]] of a [[corporation]] in the [[region]] it is installed in to produce [[Jet fuel]] instead of [[Gasoline]].&lt;br /&gt;
&lt;br /&gt;
The u version makes it produce 16x [[Jet fuel]], and the uu version produces 80x [[Jet fuel]]. It is 5x more powerful to have a uu version versus u version. This is the only way to produce [[Jet fuel]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=685</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=685"/>
		<updated>2020-09-14T17:38:50Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Big Shout Out to Lance, for building the table, and endlessly giving to the wiki!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || -40 Sec || -1:20 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Rare || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Superior || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || [[Jet Fuel]] || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Superior || [[Gold mine]] || 50,000x [[Gold]], 100,000x [[Steel]] || 6 || 8 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || Superior || All Facilities || 1,000,000x [[Aluminum]], 10,000x [[CPU]], 1,000,000x [[Steel]], 500,000 [[Rubber]], 5,000,000x [[Plastic]] || 2.5% || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=684</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=684"/>
		<updated>2020-09-14T17:32:17Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Typo in jet fuel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Rare || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Superior || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || [[Jet Fuel]] || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Superior || [[Gold mine]] || 50,000x [[Gold]], 100,000x [[Steel]] || 6 || 8 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || Superior || All Facilities || 1,000,000x [[Aluminum]], 10,000x [[CPU]], 1,000,000x [[Steel]], 500,000 [[Rubber]], 5,000,000x [[Plastic]] || 2.5% || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=683</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=683"/>
		<updated>2020-09-14T17:31:12Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added Robotic automation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Rare || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Superior || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || Jet Fuel || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Superior || [[Gold mine]] || 50,000x [[Gold]], 100,000x [[Steel]] || 6 || 8 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || Superior || All Facilities || 1,000,000x [[Aluminum]], 10,000x [[CPU]], 1,000,000x [[Steel]], 500,000 [[Rubber]], 5,000,000x [[Plastic]] || 2.5% || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=682</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=682"/>
		<updated>2020-09-14T15:44:07Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added Gold detector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Rare || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Superior || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || Jet Fuel || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Superior || [[Gold mine]] || 50,000x [[Gold]], 100,000x [[Steel]] || 6 || 8 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=681</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=681"/>
		<updated>2020-09-14T14:40:19Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Edited Log loader boost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Rare || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Superior || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || Jet Fuel || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=680</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=680"/>
		<updated>2020-09-14T14:38:10Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Edit rarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || 4 Sec || 3 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Rare || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Superior || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || Jet Fuel || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=679</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=679"/>
		<updated>2020-09-14T14:36:22Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added jet fuel refining&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || 4 Sec || 3 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Rare || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Rarity || [[Oil well]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || Jet Fuel || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Install boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=678</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=678"/>
		<updated>2020-09-14T14:01:50Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added Airport tram&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || 4 Sec || 3 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Rare || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=677</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=677"/>
		<updated>2020-09-14T13:41:45Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added logistics expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || 4 Sec || 3 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Rare ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=676</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=676"/>
		<updated>2020-09-14T13:23:50Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added bauxite detector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || 4 Sec || 3 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Tech || tech u || Tech uu&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=675</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=675"/>
		<updated>2020-09-14T13:14:28Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added advanced woodworking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || 4 Sec || 3 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || 3:20 Sec || 2:40 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueprint name]] || Rarity || Affected Facility || Deveplopment cost || Installment boost || Tech u boost || Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=671</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=671"/>
		<updated>2020-09-13T23:17:23Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Coal detector&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Coal mine]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||10,000x [[Coal]], 1,000,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 12&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 16&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 80&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Log loader&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Tree farm]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||100,000x [[Rubber]], 1,000,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 4 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 3 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Oil well]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 14&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=670</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=670"/>
		<updated>2020-09-13T23:16:48Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added log loader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Coal detector&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Coal mine]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||10,000x [[Coal]], 1,000,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 12&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 16&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 80&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Log loader&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Wood farm]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||100,000x [[Rubber]], 1,000,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 4 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 3 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Oil well]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 14&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=669</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=669"/>
		<updated>2020-09-13T23:07:13Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Coal detector&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Coal mine]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||10,000x [[Coal]], 1,000,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 12&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 16&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 80&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Oil well]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 14&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=668</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=668"/>
		<updated>2020-09-13T23:06:47Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Added coal detector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Coal detector&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || [[Coal mine]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||10,000x [[Coal]], 1,000,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 12&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 16&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 80&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || Oil well&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 14&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=667</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=667"/>
		<updated>2020-09-13T22:43:41Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || Oil well&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 14&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=666</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=666"/>
		<updated>2020-09-13T22:40:03Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Edit table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Rarity''' || Common&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || Oil well&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 14&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=665</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=665"/>
		<updated>2020-09-13T22:36:47Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || Oil well&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||1,000x [[CPU]], 10,000X [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 14&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=664</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=664"/>
		<updated>2020-09-13T22:35:04Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Edited table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Affected Facility''' || Oil well&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' ||1,000x [[Cpu]], 10,000X [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech boost''' || 14&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech u boost''' || 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Tech uu boost''' || 100&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=663</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=663"/>
		<updated>2020-09-13T22:20:55Z</updated>

		<summary type="html">&lt;p&gt;Punisher: /* Blueprint types */Edit table attempt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[:Category:Asset#Technology|technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Name''' || Oil mapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Development cost''' || 8x [[silicon]], 1x [[gold]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Upgrade u''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''Upgrade uu''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blueprint]]&lt;/div&gt;</summary>
		<author><name>Punisher</name></author>
		
	</entry>
</feed>