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	<id>http://wiki.idlecorp.xyz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lol</id>
	<title>IdleCorp Wiki - User contributions [en]</title>
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	<updated>2026-04-08T03:38:28Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://wiki.idlecorp.xyz/index.php?title=Updates_log&amp;diff=1257</id>
		<title>Updates log</title>
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		<updated>2021-04-19T11:31:36Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Update 1.11.8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the updates in reverse chronological order, the newest updates at the top and oldest updates at the bottom. This is so that the newest update is the 1st thing the player sees, which is generally the most important information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: &lt;br /&gt;
'''+''' : Added something new (new feature, nice. Can also be a bug fix of all shapes and sizes.).&lt;br /&gt;
&lt;br /&gt;
'''=''' : Tweaked an implemented feature (nerfs, buffs, and reworks).&lt;br /&gt;
&lt;br /&gt;
'''-''' : Removes a feature altogether (Mostly being replaced by a new and better, sometimes improved, feature. Sometimes just completely removed however due to issues with the feature, like causing too many bugs that caused too much harm.)&lt;br /&gt;
&lt;br /&gt;
'''(number)''' : refers to the revision number, so (10) means the 10th revision. &lt;br /&gt;
&lt;br /&gt;
Note: From 1.3.6 onwards, there is a git hash (the 7 characters you see on most updates). Before 1.1.4, the posts do not have a version number, however, the version number is implied and can be deduced using only how 1.1.4-1.2 updates work and the text displayed, and how many messages it was split up.&lt;br /&gt;
&lt;br /&gt;
== Update 1.11 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.8 ===&lt;br /&gt;
&lt;br /&gt;
==== 16226d0 ====&lt;br /&gt;
'''+''' Add message to market notifications showing that assets gained from the market will arrive in `$$logistics`.&lt;br /&gt;
&lt;br /&gt;
==== 13f95e2 ====&lt;br /&gt;
'''+''' Fix $0.00 being added into logistics inbox&lt;br /&gt;
&lt;br /&gt;
==== b284ff3 ====&lt;br /&gt;
'''+''' Fix $$donateservice saying the wrong amount of capital after donating&lt;br /&gt;
&lt;br /&gt;
'''+''' Add icon for `bicycle`&lt;br /&gt;
&lt;br /&gt;
'''=''' Bicycle's production recipe has been updated&lt;br /&gt;
  Steel 12x -&amp;gt; 0x&lt;br /&gt;
  Aluminum 0x -&amp;gt; 24x&lt;br /&gt;
  Rubber 8x = 8x&lt;br /&gt;
&lt;br /&gt;
'''+''' Add `csc` as an alias for `customer support center`&lt;br /&gt;
&lt;br /&gt;
'''+''' Market commands now use logistics inbox&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 3f22b14 ====&lt;br /&gt;
'''+''' Fix an issue with $$f not showing facilities for some users&lt;br /&gt;
&lt;br /&gt;
'''+''' Update the $$offers command to be more clear about premium tiers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.6 ===&lt;br /&gt;
&lt;br /&gt;
==== fbabf87 ====&lt;br /&gt;
'''+''' Fix subscription payments sometimes not granting the benefits automatically&lt;br /&gt;
&lt;br /&gt;
==== 82da94b ====&lt;br /&gt;
'''+''' Fix $$sa not demolishing the correct amount if used to demolish facilities&lt;br /&gt;
&lt;br /&gt;
==== 7f3b743 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== 37bbf4f ====&lt;br /&gt;
'''+''' Allow offers in locked slots to be cancelled after a premium subscription is over&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix research notifications being sent for a research project from before reincorporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 6296f35 ====&lt;br /&gt;
'''+''' Fix $$build saying not enough capital when you have *exactly* enough&lt;br /&gt;
&lt;br /&gt;
==== 4c28747 ====&lt;br /&gt;
'''+''' Show latency from Discord gateway in $$ping&lt;br /&gt;
&lt;br /&gt;
==== ee0bb43 ====&lt;br /&gt;
'''+''' Added `arrival`, `arrived`, `exports`, `export` as aliases for arrivals when using $$claim&lt;br /&gt;
&lt;br /&gt;
'''-''' Rocket fuel can no longer be sold and will no longer show up in $$price&lt;br /&gt;
&lt;br /&gt;
'''=''' The old $$help has been moved to $$commands&lt;br /&gt;
&lt;br /&gt;
'''=''' $$help has been replaced with a new $$tutorial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 68aa96a ====&lt;br /&gt;
'''+''' Added `petrol` as an alias for gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `petrol engine` as an alias for gasoline engine&lt;br /&gt;
&lt;br /&gt;
'''-''' $$research no longer asks if you want to finish instantly if you don't have enough gratitude points to do so&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.3 ===&lt;br /&gt;
&lt;br /&gt;
==== edace27 ====&lt;br /&gt;
'''+''' You can now $$sellall with filters like with $$a and $$price&lt;br /&gt;
&lt;br /&gt;
==== 7bf5fd6 ====&lt;br /&gt;
'''+''' Fix $$retailname sometimes not working correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$export sometimes not exporting the correct number of trucks&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$develop not formatting the number of owned assets correctly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 259d510 ====&lt;br /&gt;
'''+''' Fix $$logistics showing the wrong destination region code for exports&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `robo auto` as an alias for robotic automation and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `adv ww` as an alias for advanced woodworking and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.1 ===&lt;br /&gt;
&lt;br /&gt;
==== f2dfd46 ====&lt;br /&gt;
'''+''' Exporting blueprints now uses a lot less gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$reincorporate not giving the correct starting land and facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a typo with the truck factory description&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3e8178f: Logistics ====&lt;br /&gt;
'''+''' Added new product `truck`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new regional modifiers for `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now export up to three times from a given region&lt;br /&gt;
  Each export using `truck` takes 30 minutes&lt;br /&gt;
  Each export using `truck+` takes 15 minutes&lt;br /&gt;
&lt;br /&gt;
'''+''' Exports now use trucks and gasoline scaling off of the total value of the assets being exported&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$logistics command to view logistics information in your region&lt;br /&gt;
&lt;br /&gt;
'''+''' $$give now sends items into your regional inbox to prevent any more save bugs&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$claim to claim items which have arrived from exports, and items in your regional inbox&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies to aid in gasoline production&lt;br /&gt;
  vacuum distillation&lt;br /&gt;
  vacuum distillation u&lt;br /&gt;
&lt;br /&gt;
== Update 1.10 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.3 ===&lt;br /&gt;
&lt;br /&gt;
==== a2347f6 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== c2e44d0 ====&lt;br /&gt;
'''+''' Fix auto-buy in $$dev buying assets that are normally not buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
==== 6eaba6b ====&lt;br /&gt;
'''+''' Fix $$give that broke in 6c63497&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 6c63497 ====&lt;br /&gt;
'''+''' Added new technology&lt;br /&gt;
  Reincorporation computer: If you have at least 4x technologies installed in this region, reduces your reincorporation cooldown in this region to 2 hours.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$give sometimes not giving to the target corporation even after taking from the user corporation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.2 ===&lt;br /&gt;
&lt;br /&gt;
==== de4d247 ====&lt;br /&gt;
'''+''' Voting now also rewards a base Pass XP of 200.&lt;br /&gt;
&lt;br /&gt;
'''+''' Standard and Plus challenges now give&lt;br /&gt;
  50 -&amp;gt; 100 Pass XP&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$v as alias for $$vote&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$sa as alias for $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a 24 hour cooldown to $$rebirth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 08d60e3 ====&lt;br /&gt;
'''+''' Fix IdleCorp+ market slots&lt;br /&gt;
&lt;br /&gt;
==== 7b701ad ====&lt;br /&gt;
'''+''' Fix using 'all' and 'max' as amounts for market commands&lt;br /&gt;
&lt;br /&gt;
==== cbc928a ====&lt;br /&gt;
'''+''' Fix number overflow in $$mbuy and $$msell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$dev sometimes not showing missing assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Something heavy ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 6d040ae ====&lt;br /&gt;
'''+''' Fix some challenges not showing the required asset&lt;br /&gt;
&lt;br /&gt;
==== 109720b ====&lt;br /&gt;
'''+''' Fix weekly bonus display&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix sort order for seasonal leaderboards&lt;br /&gt;
&lt;br /&gt;
==== 7796f52 ====&lt;br /&gt;
'''+''' Fix reincorporate not rewarding Pass XP&lt;br /&gt;
&lt;br /&gt;
==== 734c328: Season 1 ====&lt;br /&gt;
'''+''' Each corporation now has a Season Pass accessible with $$pass&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Passes accumulate XP from reincorporation and daily challenges throughout the course of the season and will not be reset by reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Each Season Pass level will unlock a new bonus&lt;br /&gt;
&lt;br /&gt;
'''+''' Daily challenges and progress can be checked with $$daily&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Pass XP and Level are now shown on $$c&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now weekly rewards that can be unlocked from the Season Pass claimable with $$weekly&lt;br /&gt;
&lt;br /&gt;
'''+''' The leaderboard command has been updated to show seasonal rankings with $$lb server season or $$lb global season&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now asset filters for $$a and $$price:&lt;br /&gt;
  is:plus, not:plus - (+) assets&lt;br /&gt;
  is:trade, not:trade - trade-able assets&lt;br /&gt;
  is:tech, not:tech - technologies&lt;br /&gt;
  is:blueprint, not:blueprint - blueprints&lt;br /&gt;
  is:locked, not:locked - locked assets in your region&lt;br /&gt;
  is:product, not:product - retail products&lt;br /&gt;
&lt;br /&gt;
  These filters can also be combined by separating with commas without spaces like is:product,not:plus&lt;br /&gt;
&lt;br /&gt;
'''+''' The region code for the HQ region is now HQ&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev now shows the correct amount of capital being used for auto-buy&lt;br /&gt;
&lt;br /&gt;
== Update 1.9 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.10 ===&lt;br /&gt;
&lt;br /&gt;
==== d5db2f8 ====&lt;br /&gt;
'''+''' Fix production time being displayed incorrectly in $$facilities for premium members&lt;br /&gt;
&lt;br /&gt;
==== 9cdc011 ====&lt;br /&gt;
'''+''' Fix Server Boosters missing some benefits from IdleCorp+&lt;br /&gt;
&lt;br /&gt;
'''+''' Adjust construction materials for Air traffic control to match HQ&lt;br /&gt;
  airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
  airport tram 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
==== f86b6a0 ====&lt;br /&gt;
'''+''' You can now use 12x tokens on a wildcard blueprint&lt;br /&gt;
&lt;br /&gt;
'''+''' Wildcard blueprints have been added which can be developed into any technology&lt;br /&gt;
&lt;br /&gt;
'''+''' The construction materials for HQ has been adjusted&lt;br /&gt;
  logistics expansion blueprint 1 -&amp;gt; 0&lt;br /&gt;
  logistics expansion 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use $$price on facilities while specifying an amount&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$examine on a blueprint now shows the rarity in text in addition to the color stripe on the side of the embed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aab0da3 ====&lt;br /&gt;
'''+''' Fix $$give allowing land to be given&lt;br /&gt;
&lt;br /&gt;
==== 00a6e2f ====&lt;br /&gt;
'''+''' Fix $$give not working for some platforms&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix Platinum not being displayed even though it was active&lt;br /&gt;
&lt;br /&gt;
==== (80) b37109b: Membership ====&lt;br /&gt;
'''+''' You can now sign in to MarketView&lt;br /&gt;
&lt;br /&gt;
'''+''' MarketView now shows the 50 most recent offers made&lt;br /&gt;
&lt;br /&gt;
'''+''' Premium membership subscriptions are now available on MarketView&lt;br /&gt;
  New membership benefits can be found on MarketView&lt;br /&gt;
  You can now save 50% on an annual subscription&lt;br /&gt;
&lt;br /&gt;
'''-''' Patreon subscriptions are now considered legacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Existing patrons have been given new membership plans&lt;br /&gt;
  If you are a patron and would like to migrate to the new system, DM me and I can migrate the remainder of your Patreon subscription to our new system for free.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a premium only $$give command to give assets directly to another corporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (79) 47e66c0 ====&lt;br /&gt;
'''+''' You can now include the amount of blueprints to develop with $$dev&lt;br /&gt;
&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Gold detector blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
  Jet fuel refining blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
&lt;br /&gt;
'''+''' Research results should be more evenly distributed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (78) 00f9419 ====&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Oil specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
  Factory specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 392c11f ====&lt;br /&gt;
'''+''' Fix airports not being able to be built&lt;br /&gt;
&lt;br /&gt;
==== (77) faf5b4a ====&lt;br /&gt;
'''=''' Research facility chances have been adjusted&lt;br /&gt;
  5x Research facilities and less&lt;br /&gt;
    No change&lt;br /&gt;
  6x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 64% -&amp;gt; 61%&lt;br /&gt;
    Rare 30% -&amp;gt; 30%&lt;br /&gt;
    Superior 5% -&amp;gt; 8%&lt;br /&gt;
  7x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 51.5% -&amp;gt; 37%&lt;br /&gt;
    Rare 40% -&amp;gt; 50%&lt;br /&gt;
    Superior 7.5% -&amp;gt; 12%&lt;br /&gt;
  8x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 46% -&amp;gt; 23%&lt;br /&gt;
    Rare 45% -&amp;gt; 60%&lt;br /&gt;
    Superior 8% -&amp;gt; 16%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research energy+ costs have been adjusted&lt;br /&gt;
  50k per facility past 6x -&amp;gt; 500k per facility past 6x&lt;br /&gt;
&lt;br /&gt;
'''+''' $$lockasset and $$unlockasset can now be used to lock ALL assets in the region with `$$lockasset all`&lt;br /&gt;
&lt;br /&gt;
'''+''' `$$sell all` now also works the same as $$sellall&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.5 ===&lt;br /&gt;
&lt;br /&gt;
====(76) 731b807 ====&lt;br /&gt;
'''+''' UI for $$dev has been updated to show missing materials just like $$build&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev will also allow you to auto-buy the missing materials&lt;br /&gt;
&lt;br /&gt;
'''+''' Added some art for blueprints and technologies&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 7b8e8a3 ====&lt;br /&gt;
'''+''' Added art for most assets&lt;br /&gt;
&lt;br /&gt;
==== 605e76b ====&lt;br /&gt;
'''+''' Fix air traffic control not appearing in $$faclist&lt;br /&gt;
&lt;br /&gt;
==== (75) 0d3170e ====&lt;br /&gt;
'''=''' Airport tram can now reduce airport production time to as low as 0:20&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility&lt;br /&gt;
  Air traffic control&lt;br /&gt;
&lt;br /&gt;
'''+''' Airport now requires air traffic control to be built&lt;br /&gt;
&lt;br /&gt;
'''=''' Facility build requirements have been adjusted&lt;br /&gt;
  Airport&lt;br /&gt;
    airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
    furniture 5,000 -&amp;gt; 2,000&lt;br /&gt;
  Prescription drug factory&lt;br /&gt;
    rubber 1,000,000 -&amp;gt; 100,000&lt;br /&gt;
    aluminum 1,000,000 -&amp;gt; 250,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Technologies have been adjusted&lt;br /&gt;
  Mining specialization&lt;br /&gt;
    now raises the level of mines by 4&lt;br /&gt;
&lt;br /&gt;
'''+''' Added quality control u upgrade&lt;br /&gt;
  Raises the level of all facilities by 4&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (74) 34cdd60 ====&lt;br /&gt;
'''+''' $$build now has the option for you to auto-buy the assets required to build if you have enough hourly asset limit remaining and if the missing materials can normally be bought with $$buy&lt;br /&gt;
&lt;br /&gt;
'''=''' Research now only costs 50k energy+ per facility if you have more than 6 research facilities.&lt;br /&gt;
&lt;br /&gt;
'''=''' Some construction material requirements were adjusted&lt;br /&gt;
  car factory&lt;br /&gt;
    furniture 4,000 -&amp;gt; 2,000&lt;br /&gt;
  logistics center&lt;br /&gt;
    furniture 1,000 -&amp;gt; 250&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.2 ===&lt;br /&gt;
&lt;br /&gt;
==== bb3e786 ====&lt;br /&gt;
'''+''' Fixed $$f not working for some corporations&lt;br /&gt;
&lt;br /&gt;
==== 51f9803 ====&lt;br /&gt;
'''+''' Add existing amounts of materials to $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix facilities not producing &amp;quot;+&amp;quot; assets if they weren't set with $$scp&lt;br /&gt;
&lt;br /&gt;
==== (73) 051d84c ====&lt;br /&gt;
'''+''' Facilities now have a base 0.5% chance per level to produce a &amp;quot;+&amp;quot; variance asset regardless of whether it is set to consume &amp;quot;+&amp;quot; assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities which are set to consume &amp;quot;+&amp;quot; assets now have their &amp;quot;+&amp;quot; production chance doubled&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology and blueprint&lt;br /&gt;
  Energy specialization&lt;br /&gt;
&lt;br /&gt;
'''+''' Streamlined responses for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed advanced woodworking uu and log loader uu&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (72) 62d481e ====&lt;br /&gt;
'''+''' Added new UI to show missing materials for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated construction materials for:&lt;br /&gt;
  Airport&lt;br /&gt;
    furniture 50,000 -&amp;gt; 5,000&lt;br /&gt;
  Research facility&lt;br /&gt;
    laptop 1,000 -&amp;gt; 600&lt;br /&gt;
    clothing 0 -&amp;gt; 100&lt;br /&gt;
  Car factory&lt;br /&gt;
    furniture 50,000 -&amp;gt; 4,000&lt;br /&gt;
  Headquarters&lt;br /&gt;
    furniture 200,000 -&amp;gt; 10,000&lt;br /&gt;
  Logistics center&lt;br /&gt;
    aluminum 1,500,000 -&amp;gt; 250,000&lt;br /&gt;
    car 100 -&amp;gt; 0&lt;br /&gt;
    furniture 0 -&amp;gt; 1000&lt;br /&gt;
  Retail store&lt;br /&gt;
    furniture 100,000 -&amp;gt; 5,000&lt;br /&gt;
    clothing 0 -&amp;gt; 500&lt;br /&gt;
  All capital costs have been adjusted to keep the total value the same&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (71) cad2a95: Assets+ ====&lt;br /&gt;
'''+''' All assets now have a &amp;quot;+&amp;quot; variant&lt;br /&gt;
  This will be indicated in their asset name (eg. &amp;quot;laptop+&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''+''' All facilities will now have a chance of producing a &amp;quot;+&amp;quot; variant asset if all of its inputs are the &amp;quot;+&amp;quot; variant&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scp and $$ucp to set or unset a facility from consuming &amp;quot;+&amp;quot; variant assets&lt;br /&gt;
&lt;br /&gt;
'''+''' A facility's chance of producing a &amp;quot;+&amp;quot; variant will scale off of its level&lt;br /&gt;
  +0.5% per level&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now gain XP for each production cycle in the region it's built&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now require certain assets in addition to capital to build&lt;br /&gt;
  The total value of capital and assets at base value is equal to the build cost from before&lt;br /&gt;
  $$price and $$examine has been updated to show the new material cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Each product and each technology now has a scrap value associated with it&lt;br /&gt;
  $$examine has been updated to show this value if the asset being examined can be scrapped&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scrap to scrap products and technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$addxp to feed scrap into facilities to add XP to them at a rate of 1 XP per scrap&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies&lt;br /&gt;
  Quality control&lt;br /&gt;
  Factory specialization&lt;br /&gt;
  Mining specialization&lt;br /&gt;
  Oil specialization&lt;br /&gt;
  Advanced woodworking uu&lt;br /&gt;
  Log loader uu&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new service&lt;br /&gt;
  Fiber infrastructure&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has a capital cost of $1m in addition to the existing energy cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has an energy+ cost of 50k for each research facility past the first in addition to other existing costs&lt;br /&gt;
  The energy+ cost of research with just 1 facility is 0&lt;br /&gt;
  The energy+ cost of research with 8 facilities is 350k&lt;br /&gt;
&lt;br /&gt;
'''+''' $$buyall has been fixed for large sums&lt;br /&gt;
&lt;br /&gt;
'''+''' A bug involving asset calculations has been fixed&lt;br /&gt;
&lt;br /&gt;
== Update 1.8 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (70) 4ca1030 ====&lt;br /&gt;
'''+''' Fixed certain unintended behaviors that allowed certain corporations to gain capital much faster than normal&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 36d03c3 ====&lt;br /&gt;
'''+''' $$boffers and $$soffers now have links to MarketView&lt;br /&gt;
&lt;br /&gt;
==== (69) d807980 ====&lt;br /&gt;
'''+''' Behind the scenes changes to allow for a market monitoring website&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 1bb5a58 ====&lt;br /&gt;
'''+''' Reduced delay for Patreon roles across all shards&lt;br /&gt;
&lt;br /&gt;
==== 701901e ====&lt;br /&gt;
'''+''' Fixed graphical issues for some devices&lt;br /&gt;
&lt;br /&gt;
==== 13c2790 ====&lt;br /&gt;
'''+''' Fixed ballot timer&lt;br /&gt;
&lt;br /&gt;
==== (68) 7fa4bc2 ====&lt;br /&gt;
'''=''' Land price has been changed back to their original price.&lt;br /&gt;
&lt;br /&gt;
'''=''' The cap for land discounts is now 40 tokens or 80%.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price command to only relevant prices.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added plural aliases for some assets.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 372f067 ====&lt;br /&gt;
'''+''' Fixed Patreon vote rewards.&lt;br /&gt;
&lt;br /&gt;
==== 4c98f51 ====&lt;br /&gt;
'''+''' Fixed Patreon supporter roles for some servers.&lt;br /&gt;
&lt;br /&gt;
==== (67) ce93e1d ====&lt;br /&gt;
'''=''' Logistics centers now raise your hourly asset purchase limit by $2m instead of $1m.&lt;br /&gt;
&lt;br /&gt;
'''=''' Logistics expansion and logistics expansion u now set your logistics centers' limits to $4m and $5m respectively.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$wiki command to link to wiki.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$ping command to quickly check if the bot is responding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Patreon supporter roles not getting their rewards.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (66) b788cf1 ====&lt;br /&gt;
'''+''' Added gold detector uu upgrade&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (65) 3ca8af5 ====&lt;br /&gt;
'''+''' All assets are now tradeable on the live market.&lt;br /&gt;
&lt;br /&gt;
'''+''' All assets are now buyable from $$buy at 2x the base value.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now have a 0.5% chance of a 50% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Regions are guaranteed to have at least one modifier with &amp;gt;25% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now change every two days instead of one week.&lt;br /&gt;
&lt;br /&gt;
== Update 1.7 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.6 ===&lt;br /&gt;
&lt;br /&gt;
==== f3c0ea7 ====&lt;br /&gt;
'''+''' Production now prioritizes the most upgraded technology if multiple of the same kind are installed.&lt;br /&gt;
&lt;br /&gt;
==== dcacbb9 ====&lt;br /&gt;
'''+''' Fixed an issue preventing $$motto and $$name from working for some corporations.&lt;br /&gt;
&lt;br /&gt;
==== b23818f ====&lt;br /&gt;
'''+''' Fixed $$canceloffer canceling the offer anyway even if you press X&lt;br /&gt;
&lt;br /&gt;
==== 6669c1d ====&lt;br /&gt;
'''+''' Fixed coal detector uu description to match its actual effect&lt;br /&gt;
&lt;br /&gt;
==== (64) aa15d4e ====&lt;br /&gt;
'''=''' Changed coal detector uu to produce 80x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added oil mapping uu for 100x oil per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (63) 1b71872 ====&lt;br /&gt;
'''+''' Fixed typo in $$retailproductname&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector to 12x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector u to 16x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added coal detector uu for 24x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d93b1ca ====&lt;br /&gt;
'''+''' Land price in a corporation's net worth now considers existing land discounts from redeemed RI tokens&lt;br /&gt;
&lt;br /&gt;
==== (62) d9e22eb ====&lt;br /&gt;
'''=''' Changed base price of cell phone $800 -&amp;gt; $1,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of laptop $2,000 -&amp;gt; $2,200&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of car $20,000 -&amp;gt; $23,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of television $4,000 -&amp;gt; $4,500&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed rarities in $$res card&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed retail store production time from 10:00 to 60:00 to more accurately produce at the rate shown in $$retail&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport recipe&lt;br /&gt;
  Inputs&lt;br /&gt;
    Jet fuel 20x -&amp;gt; 10x&lt;br /&gt;
    Energy 20x -&amp;gt; 25x&lt;br /&gt;
  Outputs&lt;br /&gt;
    Capital $1,000 -&amp;gt; $1,000 (no change)&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (61) 0192a92 ====&lt;br /&gt;
'''+''' Added robotic automation uu&lt;br /&gt;
  Improves all facilities in a region by 6%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed robotic automation u&lt;br /&gt;
  Production increase changed from 5% -&amp;gt; 4%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed top end of research rarities&lt;br /&gt;
  1-4 research facilities: no change&lt;br /&gt;
  5 research facilities:&lt;br /&gt;
    Superior 5% -&amp;gt; 4%&lt;br /&gt;
    Common 5% -&amp;gt; 6%&lt;br /&gt;
  6 research facilities:&lt;br /&gt;
    Superior 7.5% -&amp;gt; 5%&lt;br /&gt;
    Uncommon 62.5% -&amp;gt; 64%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  7 research facilities:&lt;br /&gt;
    Uncommon 52.5% -&amp;gt; 51.5%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  8 research facilities:&lt;br /&gt;
    Superior 10% -&amp;gt; 8%&lt;br /&gt;
    Rare 50% -&amp;gt; 45%&lt;br /&gt;
    Uncommon 40% -&amp;gt; 46%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
&lt;br /&gt;
'''+''' An HQ is now required to be able to build a retail store or customer support center&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (60) 86240f9 ====&lt;br /&gt;
'''=''' Changed price algorithm to have more variance in the sign of deviation&lt;br /&gt;
&lt;br /&gt;
'''=''' $$c cards now show colors based on supporter roles&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 0f43b76 ====&lt;br /&gt;
'''+''' Fix quality reputation going over 5.00&lt;br /&gt;
&lt;br /&gt;
==== (59) e5a1526 ====&lt;br /&gt;
'''=''' Tweaked quality reputation algorithm to be more forgiving&lt;br /&gt;
&lt;br /&gt;
'''=''' Tweaked customer support reputation algorithm&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated $$retail to show demand per store per hour&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$prefix allowing spaces in the prefix causing issues&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== ac97b47 ====&lt;br /&gt;
'''+''' Fix demand algorithm to account for the set retail price&lt;br /&gt;
&lt;br /&gt;
==== 5d80439 ====&lt;br /&gt;
'''+''' Update $$retail to clarify that amount displayed under &amp;quot;Selling&amp;quot; is the current demand for your product per store&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a database issue causing some commands to not work&lt;br /&gt;
&lt;br /&gt;
==== (58) a1c9fce: Retail ====&lt;br /&gt;
'''+''' Added retail store facility which allows the population to buy consumer products directly from your corporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added HQ facility which allows your corporation to direct your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added customer support center which allows your corporation to provide support to your retail customers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$retail to show the current status of your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added several commands to change add retail products, change the prices, etc.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added retail reputation which will determine the demand of your products along with the population of your region&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed some performance issues in some areas&lt;br /&gt;
&lt;br /&gt;
'''+''' All products which can be sold in retail stores can now be traded on the player market&lt;br /&gt;
&lt;br /&gt;
== Update 1.6 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3d02813 ====&lt;br /&gt;
'''+''' Fixed market price limit affecting the total cost instead of unit price&lt;br /&gt;
&lt;br /&gt;
==== (57) 3fc870f:Populations ====&lt;br /&gt;
'''+''' Testing out populations per region before rolling out retail facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' $$region now shows population and total land in the region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a price limit for assets at 1000x their base value&lt;br /&gt;
&lt;br /&gt;
== Update 1.5 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.12 ===&lt;br /&gt;
&lt;br /&gt;
==== ce9b528 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed clothing factory recipe to match wiki&lt;br /&gt;
   Now produces 10x clothing&lt;br /&gt;
'''+''' Fixed cell phone price to match wiki&lt;br /&gt;
   $700 -&amp;gt; $800&lt;br /&gt;
'''+''' Fixed LED price to match wiki&lt;br /&gt;
   $1 -&amp;gt; $2&lt;br /&gt;
&lt;br /&gt;
==== 82f8292 ====&lt;br /&gt;
'''+''' Fixed a small bug with the procedural price generation algorithm&lt;br /&gt;
&lt;br /&gt;
==== 328ada3 ====&lt;br /&gt;
'''+''' Fixed the base price of prescription drug to match wiki calculations&lt;br /&gt;
  $300 -&amp;gt; $500&lt;br /&gt;
&lt;br /&gt;
==== (55) ed6a885 ====&lt;br /&gt;
'''+''' Fixed market commands sometimes not working after confirming with a reaction&lt;br /&gt;
&lt;br /&gt;
==== 29096cb ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added trade icons in $$price to show which items can be traded on the market&lt;br /&gt;
'''+''' Crude oil, wood, gold, and bauxite can now be traded on the market and can no longer be bought with $$buy&lt;br /&gt;
=== Update 1.5.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (55) cc97ec6 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Silicon and coal are now tradeable on the market and no longer buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.10 ===&lt;br /&gt;
&lt;br /&gt;
==== 3ce5f89 ====&lt;br /&gt;
'''+''' Fixed a problem with Voter's Boon being calculated incorrectly&lt;br /&gt;
&lt;br /&gt;
==== 69feab3 ====&lt;br /&gt;
'''+''' Fixed multiplier parsing for $$mbuy&lt;br /&gt;
&lt;br /&gt;
==== eae043b ====&lt;br /&gt;
'''+''' Silver supporters on Patreon now also get Voter's Boon permanently without having to vote&lt;br /&gt;
&lt;br /&gt;
==== 1b6075b ====&lt;br /&gt;
'''+''' Fixed market commands so the price can be optional if there is already an offer&lt;br /&gt;
&lt;br /&gt;
==== (54) 78be296: Prices and Amounts ====&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use the following multipliers for amounts and prices in all commands&lt;br /&gt;
  k = x 1,000&lt;br /&gt;
  m = x 1,000,000&lt;br /&gt;
  b = x 1,000,000,000&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities in $$marketsell&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use up to two decimal places in the price of market commands&lt;br /&gt;
&lt;br /&gt;
'''+''' $$sellall has been fixed for demolishing facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities when demolishing facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aa33955 ====&lt;br /&gt;
'''+''' Minor update to fix some small bugs&lt;br /&gt;
&lt;br /&gt;
==== 84ad179 ====&lt;br /&gt;
'''+''' Updated some behind the scenes stuff for better Discord API support&lt;br /&gt;
&lt;br /&gt;
==== (53) 7a4c97b ====&lt;br /&gt;
'''+''' Jet fuel refining u now changes production time to 0:08 instead of 0:15&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (52) f79fab2 ====&lt;br /&gt;
'''+''' Market commands will also send a notification if the offer is completed instantly - this is to avoid confusion&lt;br /&gt;
&lt;br /&gt;
'''+''' Energy is now tradeable on the market&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy is no longer buyable with $$buy, but you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed a few problems in the response text of some market commands&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (51) 57ddbd9 ====&lt;br /&gt;
'''+''' Add jet fuel refining u&lt;br /&gt;
  Also changes oil refinery production times to 0:15 from 0:30&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.6 ===&lt;br /&gt;
&lt;br /&gt;
==== (50) a503fde ====&lt;br /&gt;
'''+''' Fixed $$export not exporting technologies&lt;br /&gt;
&lt;br /&gt;
==== 6823a55 ====&lt;br /&gt;
'''+''' Fixed bug involving $$install&lt;br /&gt;
&lt;br /&gt;
==== 503bb82 ====&lt;br /&gt;
'''+''' Add formatting to asset amounts in market commands&lt;br /&gt;
&lt;br /&gt;
==== 596519c ====&lt;br /&gt;
'''+''' Fixed bug with $$export not letting a lot of assets be exported&lt;br /&gt;
&lt;br /&gt;
==== fd3245f ====&lt;br /&gt;
'''+''' Fixed bug with $$build saying you can't build more than 8 research facility when trying to build something other than a research facility&lt;br /&gt;
&lt;br /&gt;
==== 1ecd610 ====&lt;br /&gt;
'''+''' Fix price bug introduced by the last update&lt;br /&gt;
&lt;br /&gt;
==== a0191af ====&lt;br /&gt;
'''+''' Testing the waters of a player-driven economy with making jet fuel tradeable on the market&lt;br /&gt;
  Jet fuel is no longer buyable with $$buy, but (at least for now) you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Added better rarity information to $$research&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 1dd64af ====&lt;br /&gt;
'''+''' Improvements to the reliability of notifications related to voting&lt;br /&gt;
&lt;br /&gt;
==== 586676d ====&lt;br /&gt;
'''+''' Facility icons now show up as a thumbnail in $$examine&lt;br /&gt;
&lt;br /&gt;
==== (49)32846eb ====&lt;br /&gt;
'''+''' Fixed blueprints showing up in $$price after the last update made them appear when they shouldn't&lt;br /&gt;
&lt;br /&gt;
'''-''' Rockets are no longer buyable or sellable&lt;br /&gt;
&lt;br /&gt;
==== (48) efa73b6 ====&lt;br /&gt;
'''+''' Technologies can now be exported&lt;br /&gt;
&lt;br /&gt;
'''+'''You must now have a net worth of at least $5,000.00 to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' You must now have Voter's Boon to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated verbiage on commands requiring region office&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.4 ===&lt;br /&gt;
&lt;br /&gt;
==== (47)5e85045====&lt;br /&gt;
'''+''' Added $$up as alias for $$upgrade&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'log center', 'log expansion', 'log expansion u' aliases for logistics center, logistics expansion, and logistics expansion u respectively&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed how blueprint rarities are calculated&lt;br /&gt;
  1 research facility&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 35%&lt;br /&gt;
  Common: 55%&lt;br /&gt;
  2 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 50%&lt;br /&gt;
  3 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 50%&lt;br /&gt;
  Common: 34%&lt;br /&gt;
  4 research facilities&lt;br /&gt;
  Superior: 2%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 60%&lt;br /&gt;
  Common: 23%&lt;br /&gt;
  5 research facilities&lt;br /&gt;
  Superior: 5%&lt;br /&gt;
  Rare: 20%&lt;br /&gt;
  Uncommon: 70%&lt;br /&gt;
  Common: 5%&lt;br /&gt;
  6 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 30%&lt;br /&gt;
  Uncommon: 62.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  7 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 40%&lt;br /&gt;
  Uncommon: 52.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  8+ research facilities&lt;br /&gt;
  Superior: 10%&lt;br /&gt;
  Rare: 50%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research time range has been changed from 2-4 hours to 2-3 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.3===&lt;br /&gt;
&lt;br /&gt;
==== 4d43199 ==== &lt;br /&gt;
'''+''' Fixed slot numbers for $$offers&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine production time has been changed 3:30 -&amp;gt; 3:20&lt;br /&gt;
&lt;br /&gt;
'''=''' CPU factory production output has been changed 6x cpu -&amp;gt; 5x cpu&lt;br /&gt;
&lt;br /&gt;
'''=''' Airport inputs has been changed&lt;br /&gt;
  Jet fuel 20x -&amp;gt; 20x (unchanged)&lt;br /&gt;
  Energy 10x -&amp;gt; 20x&lt;br /&gt;
&lt;br /&gt;
==== 7df50fa ====&lt;br /&gt;
'''+''' Fix notifications sometimes being sent twice&lt;br /&gt;
&lt;br /&gt;
==== (46)cbf82a7 ====&lt;br /&gt;
'''=''' Airports' production time formula has been reworked&lt;br /&gt;
  It now depends on how many other airports you have in the current region&lt;br /&gt;
  At 1 airport it will be 0:30&lt;br /&gt;
  At 30+ airports it will be 1:00&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport tram to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed tourism campaign to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research grant's energy price modifier from -10% -&amp;gt; +10%&lt;br /&gt;
&lt;br /&gt;
'''=''' Blueprints now sell for 40% of their value ($4,000,000.00) instead of 100% ($10,000,000.00)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added logistics expansion u as upgrade for logistics expansion&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (45) 5c35fae ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Assets can now be locked and unlocked to prevent it from being sold in $$sellall&lt;br /&gt;
  This setting is unique per region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lockasset to prevent an asset from being sold when performing $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$unlockasset to allow an asset to be sold again with $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added icon to show an asset is locked in $$a&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (44) 0ab8999 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Robotic automation's effect now stacks correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Your corporation is no longer listed in the leaderboards and does not have a rank by default due to privacy policies&lt;br /&gt;
Potentially being able to link your account to a corporation name on the leaderboards is considered a breach of privacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptin to opt-in to being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptout to opt-out of being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a link to the voting page in the vote reminder notification&lt;br /&gt;
&lt;br /&gt;
==== (43) fe0375c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Show the value of asset stacks that can be sold in $$a&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$prices as alias to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$commands as alias to $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated formatting in $$help&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed $$claimvote from $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Update notifications to use a server's icon in the thumbnail&lt;br /&gt;
&lt;br /&gt;
==== (42) 08a9f3b:: Votes + Market changes ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Votes are now checked automatically&lt;br /&gt;
&lt;br /&gt;
'''-''' $$claimvote is no longer needed&lt;br /&gt;
&lt;br /&gt;
'''+''' Added vote as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' When exporting, trucks are now timed independently in each region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added export as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a fee of 1.5% to market transactions&lt;br /&gt;
&lt;br /&gt;
'''+''' You now need a logistics center to submit market offers&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now see the next upgrade of technology in $$examine&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 0b0dac1 ====&lt;br /&gt;
'''+''' $$motto now allows .,?! characters&lt;br /&gt;
&lt;br /&gt;
'''+''' Region codes for $$export should no longer be case sensitive&lt;br /&gt;
&lt;br /&gt;
==== 9035a57 ====&lt;br /&gt;
'''+''' Made error messages for $$export more clear&lt;br /&gt;
&lt;br /&gt;
'''+''' Added tip to $$r to easily copy region code&lt;br /&gt;
&lt;br /&gt;
==== 57a6c3d ====&lt;br /&gt;
'''+''' Fix public logistics access not allowing players to export correctly&lt;br /&gt;
&lt;br /&gt;
==== 785fc52 ====&lt;br /&gt;
'''+''' IdleCorp can now type messages with its keyboard&lt;br /&gt;
&lt;br /&gt;
==== 7b68728 ====&lt;br /&gt;
'''+''' Bug fixes for $$export and $$c&lt;br /&gt;
&lt;br /&gt;
==== 1884f7d ====&lt;br /&gt;
'''+''' Backend stability updates&lt;br /&gt;
&lt;br /&gt;
==== 519b29c ====&lt;br /&gt;
'''+''' Fix a bug where $$c would ignore messages if the target user is not found&lt;br /&gt;
&lt;br /&gt;
==== 238b13a ====&lt;br /&gt;
'''+''' Add new commands to $$help&lt;br /&gt;
&lt;br /&gt;
==== (41) cea23d0: Markets ====&lt;br /&gt;
'''+''' Added global player market for technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$offers to view your offers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$buyoffers to view buy offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$selloffers to view sell offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketbuy to submit buy offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketsell to submit sell offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$canceloffer to cancel an existing offer&lt;br /&gt;
&lt;br /&gt;
'''+''' Added market as a configurable notification group&lt;br /&gt;
&lt;br /&gt;
== Update 1.4==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 9b12763 ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== f124da4 ====&lt;br /&gt;
'''+''' Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a bug causing confirmation emotes to sometimes be ignored&lt;br /&gt;
&lt;br /&gt;
==== f6400f2 ====&lt;br /&gt;
'''+''' Capital should no longer possibly be a corporation's primary product&lt;br /&gt;
&lt;br /&gt;
==== 55028e7 ====&lt;br /&gt;
'''+''' Fix an issue causing notifications to sometimes be sent twice&lt;br /&gt;
&lt;br /&gt;
==== (40) 803e2e5 ====&lt;br /&gt;
'''+''' Added notifications&lt;br /&gt;
  Currently just used for research, but will have more uses down the road&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$notification to show and change current notification settings&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 8e43e3b ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== (39)-9c27acc  ====&lt;br /&gt;
'''+'''Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
==== (38)-e62cfe7 ====&lt;br /&gt;
'''+''' Renamed 'utilization' -&amp;gt; 'efficiency' in $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed an issue causing the net worth/hr to show $0 when buying inputs from the market rather than producing it with your facilities&lt;br /&gt;
  Same with efficiency&lt;br /&gt;
&lt;br /&gt;
==== (37) 796b011 ====&lt;br /&gt;
'''+''' Fixed an issue causing some times longer than 1 hour to be displayed incorrectly&lt;br /&gt;
&lt;br /&gt;
==== (36) 33ecd31 ====&lt;br /&gt;
'''+''' Fixed an issue involving crude oil derivatives and their utilization calculations&lt;br /&gt;
&lt;br /&gt;
==== 5d62540 ====&lt;br /&gt;
'''+''' Added net profit/hr to $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'utilization' percentage to $$f&lt;br /&gt;
  Utilization shows the percentage of actual output to the total potential output of a facility.&lt;br /&gt;
  A facility can have a utilization percentage lower than 100% if it's missing an input asset.&lt;br /&gt;
&lt;br /&gt;
==== b5e5143 ====&lt;br /&gt;
'''+''' Fixed a bug introduced in the last update&lt;br /&gt;
&lt;br /&gt;
==== (35) 8816c01 ====&lt;br /&gt;
'''+''' Added new rare technology and blueprint 'robotic automation'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has 2.5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology upgrade 'robotic automation u'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has a 5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Research facility rarity stacking not being calculated correctly&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research rarities&lt;br /&gt;
  Superior: 2.5% = 2.5%&lt;br /&gt;
  Rare: 20% -&amp;gt; 10%&lt;br /&gt;
  Uncommon: 25% = 25%&lt;br /&gt;
  Common: 55% -&amp;gt; 65%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 24f92ac ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Server Booster role now has the same benefits as Bronze Supporter (You can boost our community server to become a Bronze Supporter!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added reminder messages when using $$a and $$f in a region where you have no assets or facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'logistics centre' as an alias for logistics center&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'research centre' as an alias for research facility&lt;br /&gt;
&lt;br /&gt;
==== 93d68c0 ====&lt;br /&gt;
'''+''' Improved accuracy of primary product on $$corp card&lt;br /&gt;
&lt;br /&gt;
==== 09642fa ====&lt;br /&gt;
'''+''' Fixed $$corp card not showing up in certain cases&lt;br /&gt;
&lt;br /&gt;
==== d987f09 ====&lt;br /&gt;
'''+''' Add alias $$cv for $$claimvote&lt;br /&gt;
&lt;br /&gt;
==== f09646f ====&lt;br /&gt;
'''+''' Happiness can now be examined with $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Same with reincorporation token and gratitude point&lt;br /&gt;
&lt;br /&gt;
==== 051644e ====&lt;br /&gt;
'''+''' Fix issue with commands failing if the member is not in this server&lt;br /&gt;
&lt;br /&gt;
====(34) e7085ee ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added ability to redeem reincorporation tokens for tech slots&lt;br /&gt;
  Up to 6 total tech slots&lt;br /&gt;
&lt;br /&gt;
'''+'''Added more benefits for Patreon supporters&lt;br /&gt;
&lt;br /&gt;
  Gold supporters&lt;br /&gt;
  + Permanent Voter's Boon&lt;br /&gt;
  + 4x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 12 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Silver supporters&lt;br /&gt;
  + 3x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 10 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Bronze supporters&lt;br /&gt;
  + 2x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 9 per reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$patreon which shows all benefits and your current tier&lt;br /&gt;
&lt;br /&gt;
===Update 1.4.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d9789f7 ====&lt;br /&gt;
'''+''' Improvements to production calculations&lt;br /&gt;
&lt;br /&gt;
==== 625b8d5 ====&lt;br /&gt;
'''+''' $$claimvote now also gives $1,000.00&lt;br /&gt;
&lt;br /&gt;
'''+''' Several commands have been updated to display your current capital after buying, selling, etc.&lt;br /&gt;
&lt;br /&gt;
==== 0a3a3e3 ====&lt;br /&gt;
'''+''' Added refresh button to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price of energy not changing&lt;br /&gt;
&lt;br /&gt;
==== e8e6793 ====&lt;br /&gt;
'''+''' $$corp cards are now colored based on your net worth&lt;br /&gt;
&lt;br /&gt;
====(33) 0987465 ====&lt;br /&gt;
'''+''' Research can now be expedited to finish instantly by spending 4 gratitude points&lt;br /&gt;
&lt;br /&gt;
'''=''' Gratitude points can now only be claimed once every 12 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 3615a91 ====&lt;br /&gt;
'''+''' Added $$changelog&lt;br /&gt;
&lt;br /&gt;
==== 2c4ab59 ====&lt;br /&gt;
'''+''' $$sell can now accept 'all' as an amount&lt;br /&gt;
  $$sell coal all&lt;br /&gt;
&lt;br /&gt;
'''+''' $$export and $$buy can also accept 'all' as an amount&lt;br /&gt;
&lt;br /&gt;
==== (32) 590f57d ====&lt;br /&gt;
'''=''' Tree farms now produce 2x of wood instead of 1x&lt;br /&gt;
&lt;br /&gt;
'''=''' The random price deviation algorithm has been adjusted&lt;br /&gt;
  Chance for 35% deviation 1.8% -&amp;gt; 0.8%&lt;br /&gt;
  Chance for 12% deviation 28% -&amp;gt; 9%&lt;br /&gt;
  Chance for 6% deviation 70% -&amp;gt; 90%&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$corp card not showing up for corporations with no facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (31) 75ed66c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new superior tech airport tram&lt;br /&gt;
  Airport tram reduces the time each airport takes by 4s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added airport tram u tech&lt;br /&gt;
  Airport tram u reduces the time each airport takes by 8s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added primary product in $$corp card&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 6428a8b ====&lt;br /&gt;
'''+''' Fixed $$sellall, whoops!&lt;br /&gt;
&lt;br /&gt;
==== d35487c ====&lt;br /&gt;
'''+''' Fixed small bug allowing $$leaderboard server in DM&lt;br /&gt;
&lt;br /&gt;
==== (30) e8a619e: Balance changes ====&lt;br /&gt;
'''='''Airports' production time curve has been adjusted to be between 1:00 - 0:30 maxing out at airports in 30 unique regions&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine output has been reduced 5x-&amp;gt;4x silicon every 180s-&amp;gt;210s&lt;br /&gt;
&lt;br /&gt;
'''=''' Each research facility now increases a chance for superior blueprints by 0.75% from 2.5%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 259f561 ====&lt;br /&gt;
'''+''' $$leaderboard now recognizes the server parameter properly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed character case sensitivity for some services and policies&lt;br /&gt;
&lt;br /&gt;
==== Fixed issue outside of bot logic(no code) ==== &lt;br /&gt;
'''+''' Fixed an issue preventing services from being donated to&lt;br /&gt;
&lt;br /&gt;
==== 7c86640 ====&lt;br /&gt;
'''+''' Fix verbiage in $$policies timer&lt;br /&gt;
&lt;br /&gt;
==== (29) c236d8a: Services &amp;amp; Policies ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added services&lt;br /&gt;
  Services are region-wide buildings.&lt;br /&gt;
  Any corporation in the building can contribute to the building of a service.&lt;br /&gt;
  Services have special effects which you can see using the $$examine command.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies&lt;br /&gt;
  Policies are effects that apply to the entire region.&lt;br /&gt;
  Policies can only be added or removed by the regional legislator (more on that below) once a day.&lt;br /&gt;
  Policies are funded by Funding points.&lt;br /&gt;
  Every region has 15 Funding points to start with, and certain policies can affect a region's funding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional legislator&lt;br /&gt;
  Every week, a ballot will run for the week.&lt;br /&gt;
  At the end of the ballot, the winner will be made the regional legislator.&lt;br /&gt;
  To join the ballot with $$joinballot will cost $10,000,000.00&lt;br /&gt;
  There is a limit of 10 members per ballot.&lt;br /&gt;
  Every corporation will be able to vote with $$voteballot once per ballot.&lt;br /&gt;
  You can vote for yourself, but if there is a tie, no one will be made the regional legislator.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$policies to view the status of policies in the region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.3 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.14 ===&lt;br /&gt;
&lt;br /&gt;
==== ea46e73 ====&lt;br /&gt;
'''+''' Added a refresh button to $$a and $$f&lt;br /&gt;
&lt;br /&gt;
==== 795f6d9 ====&lt;br /&gt;
'''+''' Also display facility icons in $$region&lt;br /&gt;
&lt;br /&gt;
==== acd6f85 ====&lt;br /&gt;
'''+''' Fixed an issue with exporting assets to the PM region&lt;br /&gt;
&lt;br /&gt;
==== (28) dfa86a1 ====&lt;br /&gt;
'''+''' Added icons for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.13 ===&lt;br /&gt;
&lt;br /&gt;
==== d1bb9bb ====&lt;br /&gt;
'''+''' Minor stability imporvements&lt;br /&gt;
&lt;br /&gt;
'''+''' Changed bot status to $$tutorial from $$help&lt;br /&gt;
&lt;br /&gt;
==== 09b7df8 ====&lt;br /&gt;
'''+''' Fix a bug with $$sellall giving more money than it should&lt;br /&gt;
  Affected corporations are currently being rolled back&lt;br /&gt;
&lt;br /&gt;
==== 76022cc ====&lt;br /&gt;
'''+''' Minor stability updates.&lt;br /&gt;
&lt;br /&gt;
==== (27) eae0f83 ====&lt;br /&gt;
'''=''' Completed goods that are not inputs for any facilities can no longer be bought.&lt;br /&gt;
&lt;br /&gt;
'''+''' Examining assets will now show aliases for that asset.&lt;br /&gt;
&lt;br /&gt;
'''=''' Vote points have been renamed to gratitude points.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.12 ===&lt;br /&gt;
&lt;br /&gt;
==== 9bff6da ====&lt;br /&gt;
'''+'''Fixed an issue with buying land when you have less than 10 across your entire corporation&lt;br /&gt;
&lt;br /&gt;
==== c7f57f6 ====&lt;br /&gt;
'''+''' Fix reactions not working in DMs&lt;br /&gt;
&lt;br /&gt;
==== (26) 1464e8c ====&lt;br /&gt;
'''+''' $$sellall will now sell ALL assets in a region if you don't specify an asset.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (25) a689e0d ====&lt;br /&gt;
'''+'''  Fixed $$install eating up technologies if the same technology was already installed.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.10 ===&lt;br /&gt;
&lt;br /&gt;
==== a93b2eb ====&lt;br /&gt;
'''+''' Corporation founded date is now displayed in $$corporation&lt;br /&gt;
&lt;br /&gt;
==== b1ddf83 ====&lt;br /&gt;
'''+''' Stability updates&lt;br /&gt;
&lt;br /&gt;
==== (24) 562605d ====&lt;br /&gt;
'''=''' Changed $$demolish value from 25% -&amp;gt; 40%&lt;br /&gt;
&lt;br /&gt;
'''+''' Added consumption and production of facilities to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated airport's display in $$faclist to reflect the minimum and maximum production times possible&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.9 ===&lt;br /&gt;
&lt;br /&gt;
==== 0da9f2d ====&lt;br /&gt;
'''=''' Update airport facility recipe to be easier to maintain. &lt;br /&gt;
  1,000x jet fuel was too hard to achieve without buying jet fuel since each refinery only produces 1x of jet fuel.&lt;br /&gt;
&lt;br /&gt;
==== 5df8d4c ====&lt;br /&gt;
'''+''' Added $$botstats command for bot usage statistics&lt;br /&gt;
&lt;br /&gt;
==== (23) 6aba41c ====&lt;br /&gt;
'''+''' Added airport&lt;br /&gt;
  Consumes jet fuel which can be produced by oil refineries with the jet fuel refining technology installed.&lt;br /&gt;
  Airport production rate increases with each other region you have an airport built-in (up to once per 20s).&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.8 ===&lt;br /&gt;
&lt;br /&gt;
==== a0435ca ==== &lt;br /&gt;
'''+''' Make the update work&lt;br /&gt;
&lt;br /&gt;
==== (22) 3ede872 ==== &lt;br /&gt;
'''+''' $$buy and $$sell now also work for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 5892c0d ==== &lt;br /&gt;
'''+''' Fix a bug with the $$buy command&lt;br /&gt;
&lt;br /&gt;
==== (21) 5a8cfa3 ==== &lt;br /&gt;
'''+''' $$price will now tell you the price of facilities in addition to assets.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed upgraded technologies not doing anything.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 5156e79 ====&lt;br /&gt;
'''+''' Added syntax warning for $$upgrade.&lt;br /&gt;
&lt;br /&gt;
==== (20) d4dea27 ====&lt;br /&gt;
'''+''' Added $$upgrade command to upgrade technologies by combining multiples of the same technology.&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed chances for rarities from research.&lt;br /&gt;
  Superior: 1% -&amp;gt; 2.5%&lt;br /&gt;
  Rare: 19% -&amp;gt; 17.5%&lt;br /&gt;
  Uncommon: 35% -&amp;gt; 35%&lt;br /&gt;
  Common: 45% -&amp;gt; 45%&lt;br /&gt;
  Each additional research facility you own in the same region will now improve chances for Superior by 2.5% and reduce the chance for Common by 2.5%&lt;br /&gt;
&lt;br /&gt;
'''+''' All research now takes between 2 and 4 hours instead of being determined by the rarity roll.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.5 ===&lt;br /&gt;
'''+''' Changed $$export to display region code instead of server ID.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$sid and $$region showing the wrong region code.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.4 ===&lt;br /&gt;
'''+''' Added a couple technologies and associated blueprints:&lt;br /&gt;
  Uncommon: bauxite detector&lt;br /&gt;
  Common: log loader, coal detector&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed the rarity icon from the research complete message.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added rarity colors to the research complete message, blueprint command, and examine command&lt;br /&gt;
&lt;br /&gt;
'''+''' Blueprints can now be sold&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.3 ===&lt;br /&gt;
'''+''' Added several new assets and facilities:&lt;br /&gt;
  LED, lamp, bauxite, aluminum, cotton, polyester, clothing, research chemical, prescription drug, CCD, digital camera&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional modifiers for `bauxite mine`, prescription drug factory, and digital camera factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.2 ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added installation fee of $500,000.00 to $$install&lt;br /&gt;
&lt;br /&gt;
'''+''' Added more aliases for research facility&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.1 ===&lt;br /&gt;
&lt;br /&gt;
'''=''' Reworked research outcome chances to make it more common to receive rarer blueprints.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of blueprints to include value of energy spent.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of technologies to include value of blueprint consumed.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated net worth to also include installed technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$liquidate not accounting for installed technologies.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.0 :Research ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added research facility&lt;br /&gt;
  Allows you to perform research by typing $$research.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$research command&lt;br /&gt;
  Allows you to begin research as well as check on research in progress.&lt;br /&gt;
  Research takes a random amount of time and yields a blueprint for technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$blueprint command&lt;br /&gt;
  Allows you to see what is required to develop the technology from a blueprint.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added blueprint requirements to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$develop command&lt;br /&gt;
  Allows you to develop an installable technology by consuming the blueprint and the required assets.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added $$install and $$uninstall commands&lt;br /&gt;
  Allows you to install and uninstall technologies.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added a display of currently installed technologies in $$corporation&lt;br /&gt;
&lt;br /&gt;
== Update 1.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.13 ===&lt;br /&gt;
'''+''' Added $$examine command to examine assets (icons coming soon!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Fully supported fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.12 ===&lt;br /&gt;
'''+''' Fixes a bug involving gas stations.&lt;br /&gt;
&lt;br /&gt;
'''+''' Temporary fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.11 ===&lt;br /&gt;
'''+''' Added $$prefix command to change the command prefix for your server.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.10 ===&lt;br /&gt;
'''+''' Fix buy limit becoming negative when owning more than ~20 logistics centers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.9 ===&lt;br /&gt;
'''+''' Added $$invite to quickly get a link to invite the bot to your servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$land to see how much land you own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.8 ===&lt;br /&gt;
'''+''' Fixed an issue with capital produced by gas stations disappearing.&lt;br /&gt;
&lt;br /&gt;
'''+''' Display hourly buy limit left in $$bal&lt;br /&gt;
&lt;br /&gt;
'''+''' Added link to wiki for $$faclist&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.7 ===&lt;br /&gt;
'''+''' Added gold mine and television factory facilities.&lt;br /&gt;
  Both facilities will also have regional modifiers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Variance of regional modifiers has been reduced slightly.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated idle production algorithm to prioritize facilities that produce more valuable outputs.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.6 ===&lt;br /&gt;
'''+''' Regional production modifiers added for gasoline engine factory, car factory, laptop factory, coal plant.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.5 ===&lt;br /&gt;
'''+''' Improvements to how facility production is calculated over region modifier changes.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.4 ===&lt;br /&gt;
'''+''' Added independent modifiers for each mineral.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added display for the production time in addition to the modifier in the current region in $$r&lt;br /&gt;
&lt;br /&gt;
'''+''' Added global leaderboards through $$lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.3 ===&lt;br /&gt;
'''+''' Added display for how much time is left before region production modifiers change and when market prices change.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.2 ===&lt;br /&gt;
'''+''' Fixed production periods for certain facilities in $$faclist.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$capital command to quickly check your current capital.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.1 ===&lt;br /&gt;
'''+''' Added a quick $$tutorial&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.0 ===&lt;br /&gt;
'''+''' Each Discord server is now considered its own region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Each region has four production modifiers that affect &amp;quot;gathering&amp;quot; facilities.&lt;br /&gt;
  Soil Health - modifies farming facilities (tree farm)&lt;br /&gt;
  Mineral Concentration - modifies facilities which mine minerals (coal mine, iron mine, silicon mine)&lt;br /&gt;
  Oil Concentration - modifies facilities which extract oil (oil well)&lt;br /&gt;
  Solar Irradiance - modifies facilities which use solar irradiance for power (solar power plant)&lt;br /&gt;
&lt;br /&gt;
'''+''' You can view your region's modifiers on its region card with $$r&lt;br /&gt;
&lt;br /&gt;
'''+'''Server IDs are now region codes.&lt;br /&gt;
  $$serverid now has the aliases $$regioncode and $$rc&lt;br /&gt;
  $$export now requires you to use a region code instead of a server ID.&lt;br /&gt;
&lt;br /&gt;
'''-'''Region Code has been removed from your corporation card.&lt;br /&gt;
&lt;br /&gt;
'''+''' Instead, Region Code has been added to the region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.7 ===&lt;br /&gt;
'''=''' Price of name change is now 2 vote points.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added asset 'rocket'.&lt;br /&gt;
&lt;br /&gt;
'''=''' The remaining hourly asset limit now only shows up if you have more capital than your current limit.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.6 ===&lt;br /&gt;
'''=''' Market prices now change every hour again.&lt;br /&gt;
&lt;br /&gt;
'''+''' There is now a buy limit for purchasing assets of $1m. Each logistics center you own in that server will increase your asset purchase limit by $1m.&lt;br /&gt;
&lt;br /&gt;
'''+''' Voter's Boon now also gives you an additional 10% on your hourly asset purchase limit.&lt;br /&gt;
----&lt;br /&gt;
Fixes:&lt;br /&gt;
'''+''' Navigating between pages of assets, facilities, etc. should now be fixed for certain users.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.5 ===&lt;br /&gt;
'''+''' You can now use reincorporation tokens on land discounts. Check $$usetoken to see how!&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now include an amount with the $$usetoken command to use more than one token at a time.&lt;br /&gt;
&lt;br /&gt;
'''=''' Using reincorporation tokens on land now gives you 4x land.&lt;br /&gt;
&lt;br /&gt;
'''=''' Market prices now only change every 12 hours.&lt;br /&gt;
  This is to encourage more cross-server play. Being able to play the market on an hourly basis was more volatile than intended and didn't promote as much cross-server play.&lt;br /&gt;
----&lt;br /&gt;
Irrelevant stuff:&lt;br /&gt;
&lt;br /&gt;
'''+''' Minor improvements to $$buyall performance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Commas in places where amounts of assets or facilities are displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.4 ===&lt;br /&gt;
'''+''' You can now $$buyall&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$price without any asset name will now show a list of the prices of all assets&lt;br /&gt;
&lt;br /&gt;
'''=''' Market &amp;quot;volatility&amp;quot; has been adjusted:&lt;br /&gt;
  70% of the time: +- 6%&lt;br /&gt;
  28% of the time: +- 12%&lt;br /&gt;
  1.8% of the time: +- 35%&lt;br /&gt;
  0.2% of the time: +- 60%&lt;br /&gt;
&lt;br /&gt;
'''+''' Car Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.3 ===&lt;br /&gt;
'''+''' Added $$serverid command for being able to quickly copy a server id on mobile for exports.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$motto command to change a server's motto that will show up in your corporation profile.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a `vote score` that tracks total vote points regardless of how many points you use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.2 ===&lt;br /&gt;
'''+''' You can now perform reincorporation (the name I've given to the rebirth mechanic) and receive reincorporation tokens for every billion dollars of net worth up to 8x tokens. These tokens will be able to be consumed to give you free land at any point in the game.&lt;br /&gt;
&lt;br /&gt;
'''+''' Liquidation of your corporation's facilities, land, and assets on a given server is now possible.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.1 ===&lt;br /&gt;
'''+''' You now only have one corporation across all servers.&lt;br /&gt;
  Each server is considered its own &amp;quot;region&amp;quot; which means facilities, land, and assets are still unique to each server.&lt;br /&gt;
  Capital, vote points, and your corporation name are now the same across all servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Exporting now has a fee of 3.5%.&lt;br /&gt;
  The fee is calculated based on the total asset value of the destination region.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.0 ===&lt;br /&gt;
'''+''' You are now able to sell assets to other servers' economies by using the $$export command.&lt;br /&gt;
  As long as you have a logistics center built on both servers, you will be able to export to that server and take advantage of the market prices on that server.&lt;br /&gt;
&lt;br /&gt;
'''+''' There's now a chance that the price will fluctuate up to 90%. The table in the previous announcement will be updated to reflect this.&lt;br /&gt;
&lt;br /&gt;
'''+''' Gasoline Engine Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
== Update 1.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.3 ===&lt;br /&gt;
'''+''' Prices of assets will now fluctuate and be unique to each Discord server.&lt;br /&gt;
  These prices will change every hour.&lt;br /&gt;
  Here's a breakdown of the &amp;quot;range of fluctuation&amp;quot;:&lt;br /&gt;
    60% of the time it will be +- 6% of the base price&lt;br /&gt;
    36% of the time it will be +- 12%&lt;br /&gt;
    3.8% of the time it will be +- 35%&lt;br /&gt;
    0.2% of the time it will be +- 90%&lt;br /&gt;
&lt;br /&gt;
'''='''Output of Solar Power Plant has been reduced again 100 -&amp;gt; 60&lt;br /&gt;
  Being able to produce large amounts of energy without sacrificing any other land slots has made Solar Power Plants incredibly overpowered.&lt;br /&gt;
&lt;br /&gt;
'''=''' Output of Gas Station has been increased $12.50 -&amp;gt; $15.00&lt;br /&gt;
  The display for assets produced has also been modified in $$faclist to make it more clear how much the gas station would produce&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.2 ===&lt;br /&gt;
'''=''' Energy output of Solar Power Plant reduced to 100 from 120&lt;br /&gt;
&lt;br /&gt;
'''+''' Added Rocket Fuel Factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.1 ===&lt;br /&gt;
'''+''' Facilities that were not performing their recipes should now behave as intended.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Updates_log&amp;diff=1229</id>
		<title>Updates log</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Updates_log&amp;diff=1229"/>
		<updated>2021-04-18T04:19:46Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Update 1.11.8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the updates in reverse chronological order, the newest updates at the top and oldest updates at the bottom. This is so that the newest update is the 1st thing the player sees, which is generally the most important information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: &lt;br /&gt;
'''+''' : Added something new (new feature, nice. Can also be a bug fix of all shapes and sizes.).&lt;br /&gt;
&lt;br /&gt;
'''=''' : Tweaked an implemented feature (nerfs, buffs, and reworks).&lt;br /&gt;
&lt;br /&gt;
'''-''' : Removes a feature altogether (Mostly being replaced by a new and better, sometimes improved, feature. Sometimes just completely removed however due to issues with the feature, like causing too many bugs that caused too much harm.)&lt;br /&gt;
&lt;br /&gt;
'''(number)''' : refers to the revision number, so (10) means the 10th revision. &lt;br /&gt;
&lt;br /&gt;
Note: From 1.3.6 onwards, there is a git hash (the 7 characters you see on most updates). Before 1.1.4, the posts do not have a version number, however, the version number is implied and can be deduced using only how 1.1.4-1.2 updates work and the text displayed, and how many messages it was split up.&lt;br /&gt;
&lt;br /&gt;
== Update 1.11 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.8 ===&lt;br /&gt;
&lt;br /&gt;
==== 13f95e2 ====&lt;br /&gt;
'''+''' Fix $0.00 being added into logistics inbox&lt;br /&gt;
&lt;br /&gt;
==== b284ff3 ====&lt;br /&gt;
'''+''' Fix $$donateservice saying the wrong amount of capital after donating&lt;br /&gt;
&lt;br /&gt;
'''+''' Add icon for `bicycle`&lt;br /&gt;
&lt;br /&gt;
'''=''' Bicycle's production recipe has been updated&lt;br /&gt;
  Steel 12x -&amp;gt; 0x&lt;br /&gt;
  Aluminum 0x -&amp;gt; 24x&lt;br /&gt;
  Rubber 8x = 8x&lt;br /&gt;
&lt;br /&gt;
'''+''' Add `csc` as an alias for `customer support center`&lt;br /&gt;
&lt;br /&gt;
'''+''' Market commands now use logistics inbox&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 3f22b14 ====&lt;br /&gt;
'''+''' Fix an issue with $$f not showing facilities for some users&lt;br /&gt;
&lt;br /&gt;
'''+''' Update the $$offers command to be more clear about premium tiers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.6 ===&lt;br /&gt;
&lt;br /&gt;
==== fbabf87 ====&lt;br /&gt;
'''+''' Fix subscription payments sometimes not granting the benefits automatically&lt;br /&gt;
&lt;br /&gt;
==== 82da94b ====&lt;br /&gt;
'''+''' Fix $$sa not demolishing the correct amount if used to demolish facilities&lt;br /&gt;
&lt;br /&gt;
==== 7f3b743 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== 37bbf4f ====&lt;br /&gt;
'''+''' Allow offers in locked slots to be cancelled after a premium subscription is over&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix research notifications being sent for a research project from before reincorporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 6296f35 ====&lt;br /&gt;
'''+''' Fix $$build saying not enough capital when you have *exactly* enough&lt;br /&gt;
&lt;br /&gt;
==== 4c28747 ====&lt;br /&gt;
'''+''' Show latency from Discord gateway in $$ping&lt;br /&gt;
&lt;br /&gt;
==== ee0bb43 ====&lt;br /&gt;
'''+''' Added `arrival`, `arrived`, `exports`, `export` as aliases for arrivals when using $$claim&lt;br /&gt;
&lt;br /&gt;
'''-''' Rocket fuel can no longer be sold and will no longer show up in $$price&lt;br /&gt;
&lt;br /&gt;
'''=''' The old $$help has been moved to $$commands&lt;br /&gt;
&lt;br /&gt;
'''=''' $$help has been replaced with a new $$tutorial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 68aa96a ====&lt;br /&gt;
'''+''' Added `petrol` as an alias for gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `petrol engine` as an alias for gasoline engine&lt;br /&gt;
&lt;br /&gt;
'''-''' $$research no longer asks if you want to finish instantly if you don't have enough gratitude points to do so&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.3 ===&lt;br /&gt;
&lt;br /&gt;
==== edace27 ====&lt;br /&gt;
'''+''' You can now $$sellall with filters like with $$a and $$price&lt;br /&gt;
&lt;br /&gt;
==== 7bf5fd6 ====&lt;br /&gt;
'''+''' Fix $$retailname sometimes not working correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$export sometimes not exporting the correct number of trucks&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$develop not formatting the number of owned assets correctly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 259d510 ====&lt;br /&gt;
'''+''' Fix $$logistics showing the wrong destination region code for exports&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `robo auto` as an alias for robotic automation and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `adv ww` as an alias for advanced woodworking and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.1 ===&lt;br /&gt;
&lt;br /&gt;
==== f2dfd46 ====&lt;br /&gt;
'''+''' Exporting blueprints now uses a lot less gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$reincorporate not giving the correct starting land and facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a typo with the truck factory description&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3e8178f: Logistics ====&lt;br /&gt;
'''+''' Added new product `truck`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new regional modifiers for `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now export up to three times from a given region&lt;br /&gt;
  Each export using `truck` takes 30 minutes&lt;br /&gt;
  Each export using `truck+` takes 15 minutes&lt;br /&gt;
&lt;br /&gt;
'''+''' Exports now use trucks and gasoline scaling off of the total value of the assets being exported&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$logistics command to view logistics information in your region&lt;br /&gt;
&lt;br /&gt;
'''+''' $$give now sends items into your regional inbox to prevent any more save bugs&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$claim to claim items which have arrived from exports, and items in your regional inbox&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies to aid in gasoline production&lt;br /&gt;
  vacuum distillation&lt;br /&gt;
  vacuum distillation u&lt;br /&gt;
&lt;br /&gt;
== Update 1.10 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.3 ===&lt;br /&gt;
&lt;br /&gt;
==== a2347f6 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== c2e44d0 ====&lt;br /&gt;
'''+''' Fix auto-buy in $$dev buying assets that are normally not buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
==== 6eaba6b ====&lt;br /&gt;
'''+''' Fix $$give that broke in 6c63497&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 6c63497 ====&lt;br /&gt;
'''+''' Added new technology&lt;br /&gt;
  Reincorporation computer: If you have at least 4x technologies installed in this region, reduces your reincorporation cooldown in this region to 2 hours.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$give sometimes not giving to the target corporation even after taking from the user corporation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.2 ===&lt;br /&gt;
&lt;br /&gt;
==== de4d247 ====&lt;br /&gt;
'''+''' Voting now also rewards a base Pass XP of 200.&lt;br /&gt;
&lt;br /&gt;
'''+''' Standard and Plus challenges now give&lt;br /&gt;
  50 -&amp;gt; 100 Pass XP&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$v as alias for $$vote&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$sa as alias for $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a 24 hour cooldown to $$rebirth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 08d60e3 ====&lt;br /&gt;
'''+''' Fix IdleCorp+ market slots&lt;br /&gt;
&lt;br /&gt;
==== 7b701ad ====&lt;br /&gt;
'''+''' Fix using 'all' and 'max' as amounts for market commands&lt;br /&gt;
&lt;br /&gt;
==== cbc928a ====&lt;br /&gt;
'''+''' Fix number overflow in $$mbuy and $$msell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$dev sometimes not showing missing assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Something heavy ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 6d040ae ====&lt;br /&gt;
'''+''' Fix some challenges not showing the required asset&lt;br /&gt;
&lt;br /&gt;
==== 109720b ====&lt;br /&gt;
'''+''' Fix weekly bonus display&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix sort order for seasonal leaderboards&lt;br /&gt;
&lt;br /&gt;
==== 7796f52 ====&lt;br /&gt;
'''+''' Fix reincorporate not rewarding Pass XP&lt;br /&gt;
&lt;br /&gt;
==== 734c328: Season 1 ====&lt;br /&gt;
'''+''' Each corporation now has a Season Pass accessible with $$pass&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Passes accumulate XP from reincorporation and daily challenges throughout the course of the season and will not be reset by reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Each Season Pass level will unlock a new bonus&lt;br /&gt;
&lt;br /&gt;
'''+''' Daily challenges and progress can be checked with $$daily&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Pass XP and Level are now shown on $$c&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now weekly rewards that can be unlocked from the Season Pass claimable with $$weekly&lt;br /&gt;
&lt;br /&gt;
'''+''' The leaderboard command has been updated to show seasonal rankings with $$lb server season or $$lb global season&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now asset filters for $$a and $$price:&lt;br /&gt;
  is:plus, not:plus - (+) assets&lt;br /&gt;
  is:trade, not:trade - trade-able assets&lt;br /&gt;
  is:tech, not:tech - technologies&lt;br /&gt;
  is:blueprint, not:blueprint - blueprints&lt;br /&gt;
  is:locked, not:locked - locked assets in your region&lt;br /&gt;
  is:product, not:product - retail products&lt;br /&gt;
&lt;br /&gt;
  These filters can also be combined by separating with commas without spaces like is:product,not:plus&lt;br /&gt;
&lt;br /&gt;
'''+''' The region code for the HQ region is now HQ&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev now shows the correct amount of capital being used for auto-buy&lt;br /&gt;
&lt;br /&gt;
== Update 1.9 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.10 ===&lt;br /&gt;
&lt;br /&gt;
==== d5db2f8 ====&lt;br /&gt;
'''+''' Fix production time being displayed incorrectly in $$facilities for premium members&lt;br /&gt;
&lt;br /&gt;
==== 9cdc011 ====&lt;br /&gt;
'''+''' Fix Server Boosters missing some benefits from IdleCorp+&lt;br /&gt;
&lt;br /&gt;
'''+''' Adjust construction materials for Air traffic control to match HQ&lt;br /&gt;
  airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
  airport tram 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
==== f86b6a0 ====&lt;br /&gt;
'''+''' You can now use 12x tokens on a wildcard blueprint&lt;br /&gt;
&lt;br /&gt;
'''+''' Wildcard blueprints have been added which can be developed into any technology&lt;br /&gt;
&lt;br /&gt;
'''+''' The construction materials for HQ has been adjusted&lt;br /&gt;
  logistics expansion blueprint 1 -&amp;gt; 0&lt;br /&gt;
  logistics expansion 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use $$price on facilities while specifying an amount&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$examine on a blueprint now shows the rarity in text in addition to the color stripe on the side of the embed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aab0da3 ====&lt;br /&gt;
'''+''' Fix $$give allowing land to be given&lt;br /&gt;
&lt;br /&gt;
==== 00a6e2f ====&lt;br /&gt;
'''+''' Fix $$give not working for some platforms&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix Platinum not being displayed even though it was active&lt;br /&gt;
&lt;br /&gt;
==== (80) b37109b: Membership ====&lt;br /&gt;
'''+''' You can now sign in to MarketView&lt;br /&gt;
&lt;br /&gt;
'''+''' MarketView now shows the 50 most recent offers made&lt;br /&gt;
&lt;br /&gt;
'''+''' Premium membership subscriptions are now available on MarketView&lt;br /&gt;
  New membership benefits can be found on MarketView&lt;br /&gt;
  You can now save 50% on an annual subscription&lt;br /&gt;
&lt;br /&gt;
'''-''' Patreon subscriptions are now considered legacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Existing patrons have been given new membership plans&lt;br /&gt;
  If you are a patron and would like to migrate to the new system, DM me and I can migrate the remainder of your Patreon subscription to our new system for free.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a premium only $$give command to give assets directly to another corporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (79) 47e66c0 ====&lt;br /&gt;
'''+''' You can now include the amount of blueprints to develop with $$dev&lt;br /&gt;
&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Gold detector blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
  Jet fuel refining blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
&lt;br /&gt;
'''+''' Research results should be more evenly distributed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (78) 00f9419 ====&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Oil specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
  Factory specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 392c11f ====&lt;br /&gt;
'''+''' Fix airports not being able to be built&lt;br /&gt;
&lt;br /&gt;
==== (77) faf5b4a ====&lt;br /&gt;
'''=''' Research facility chances have been adjusted&lt;br /&gt;
  5x Research facilities and less&lt;br /&gt;
    No change&lt;br /&gt;
  6x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 64% -&amp;gt; 61%&lt;br /&gt;
    Rare 30% -&amp;gt; 30%&lt;br /&gt;
    Superior 5% -&amp;gt; 8%&lt;br /&gt;
  7x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 51.5% -&amp;gt; 37%&lt;br /&gt;
    Rare 40% -&amp;gt; 50%&lt;br /&gt;
    Superior 7.5% -&amp;gt; 12%&lt;br /&gt;
  8x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 46% -&amp;gt; 23%&lt;br /&gt;
    Rare 45% -&amp;gt; 60%&lt;br /&gt;
    Superior 8% -&amp;gt; 16%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research energy+ costs have been adjusted&lt;br /&gt;
  50k per facility past 6x -&amp;gt; 500k per facility past 6x&lt;br /&gt;
&lt;br /&gt;
'''+''' $$lockasset and $$unlockasset can now be used to lock ALL assets in the region with `$$lockasset all`&lt;br /&gt;
&lt;br /&gt;
'''+''' `$$sell all` now also works the same as $$sellall&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.5 ===&lt;br /&gt;
&lt;br /&gt;
====(76) 731b807 ====&lt;br /&gt;
'''+''' UI for $$dev has been updated to show missing materials just like $$build&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev will also allow you to auto-buy the missing materials&lt;br /&gt;
&lt;br /&gt;
'''+''' Added some art for blueprints and technologies&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 7b8e8a3 ====&lt;br /&gt;
'''+''' Added art for most assets&lt;br /&gt;
&lt;br /&gt;
==== 605e76b ====&lt;br /&gt;
'''+''' Fix air traffic control not appearing in $$faclist&lt;br /&gt;
&lt;br /&gt;
==== (75) 0d3170e ====&lt;br /&gt;
'''=''' Airport tram can now reduce airport production time to as low as 0:20&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility&lt;br /&gt;
  Air traffic control&lt;br /&gt;
&lt;br /&gt;
'''+''' Airport now requires air traffic control to be built&lt;br /&gt;
&lt;br /&gt;
'''=''' Facility build requirements have been adjusted&lt;br /&gt;
  Airport&lt;br /&gt;
    airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
    furniture 5,000 -&amp;gt; 2,000&lt;br /&gt;
  Prescription drug factory&lt;br /&gt;
    rubber 1,000,000 -&amp;gt; 100,000&lt;br /&gt;
    aluminum 1,000,000 -&amp;gt; 250,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Technologies have been adjusted&lt;br /&gt;
  Mining specialization&lt;br /&gt;
    now raises the level of mines by 4&lt;br /&gt;
&lt;br /&gt;
'''+''' Added quality control u upgrade&lt;br /&gt;
  Raises the level of all facilities by 4&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (74) 34cdd60 ====&lt;br /&gt;
'''+''' $$build now has the option for you to auto-buy the assets required to build if you have enough hourly asset limit remaining and if the missing materials can normally be bought with $$buy&lt;br /&gt;
&lt;br /&gt;
'''=''' Research now only costs 50k energy+ per facility if you have more than 6 research facilities.&lt;br /&gt;
&lt;br /&gt;
'''=''' Some construction material requirements were adjusted&lt;br /&gt;
  car factory&lt;br /&gt;
    furniture 4,000 -&amp;gt; 2,000&lt;br /&gt;
  logistics center&lt;br /&gt;
    furniture 1,000 -&amp;gt; 250&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.2 ===&lt;br /&gt;
&lt;br /&gt;
==== bb3e786 ====&lt;br /&gt;
'''+''' Fixed $$f not working for some corporations&lt;br /&gt;
&lt;br /&gt;
==== 51f9803 ====&lt;br /&gt;
'''+''' Add existing amounts of materials to $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix facilities not producing &amp;quot;+&amp;quot; assets if they weren't set with $$scp&lt;br /&gt;
&lt;br /&gt;
==== (73) 051d84c ====&lt;br /&gt;
'''+''' Facilities now have a base 0.5% chance per level to produce a &amp;quot;+&amp;quot; variance asset regardless of whether it is set to consume &amp;quot;+&amp;quot; assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities which are set to consume &amp;quot;+&amp;quot; assets now have their &amp;quot;+&amp;quot; production chance doubled&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology and blueprint&lt;br /&gt;
  Energy specialization&lt;br /&gt;
&lt;br /&gt;
'''+''' Streamlined responses for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed advanced woodworking uu and log loader uu&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (72) 62d481e ====&lt;br /&gt;
'''+''' Added new UI to show missing materials for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated construction materials for:&lt;br /&gt;
  Airport&lt;br /&gt;
    furniture 50,000 -&amp;gt; 5,000&lt;br /&gt;
  Research facility&lt;br /&gt;
    laptop 1,000 -&amp;gt; 600&lt;br /&gt;
    clothing 0 -&amp;gt; 100&lt;br /&gt;
  Car factory&lt;br /&gt;
    furniture 50,000 -&amp;gt; 4,000&lt;br /&gt;
  Headquarters&lt;br /&gt;
    furniture 200,000 -&amp;gt; 10,000&lt;br /&gt;
  Logistics center&lt;br /&gt;
    aluminum 1,500,000 -&amp;gt; 250,000&lt;br /&gt;
    car 100 -&amp;gt; 0&lt;br /&gt;
    furniture 0 -&amp;gt; 1000&lt;br /&gt;
  Retail store&lt;br /&gt;
    furniture 100,000 -&amp;gt; 5,000&lt;br /&gt;
    clothing 0 -&amp;gt; 500&lt;br /&gt;
  All capital costs have been adjusted to keep the total value the same&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (71) cad2a95: Assets+ ====&lt;br /&gt;
'''+''' All assets now have a &amp;quot;+&amp;quot; variant&lt;br /&gt;
  This will be indicated in their asset name (eg. &amp;quot;laptop+&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''+''' All facilities will now have a chance of producing a &amp;quot;+&amp;quot; variant asset if all of its inputs are the &amp;quot;+&amp;quot; variant&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scp and $$ucp to set or unset a facility from consuming &amp;quot;+&amp;quot; variant assets&lt;br /&gt;
&lt;br /&gt;
'''+''' A facility's chance of producing a &amp;quot;+&amp;quot; variant will scale off of its level&lt;br /&gt;
  +0.5% per level&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now gain XP for each production cycle in the region it's built&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now require certain assets in addition to capital to build&lt;br /&gt;
  The total value of capital and assets at base value is equal to the build cost from before&lt;br /&gt;
  $$price and $$examine has been updated to show the new material cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Each product and each technology now has a scrap value associated with it&lt;br /&gt;
  $$examine has been updated to show this value if the asset being examined can be scrapped&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scrap to scrap products and technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$addxp to feed scrap into facilities to add XP to them at a rate of 1 XP per scrap&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies&lt;br /&gt;
  Quality control&lt;br /&gt;
  Factory specialization&lt;br /&gt;
  Mining specialization&lt;br /&gt;
  Oil specialization&lt;br /&gt;
  Advanced woodworking uu&lt;br /&gt;
  Log loader uu&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new service&lt;br /&gt;
  Fiber infrastructure&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has a capital cost of $1m in addition to the existing energy cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has an energy+ cost of 50k for each research facility past the first in addition to other existing costs&lt;br /&gt;
  The energy+ cost of research with just 1 facility is 0&lt;br /&gt;
  The energy+ cost of research with 8 facilities is 350k&lt;br /&gt;
&lt;br /&gt;
'''+''' $$buyall has been fixed for large sums&lt;br /&gt;
&lt;br /&gt;
'''+''' A bug involving asset calculations has been fixed&lt;br /&gt;
&lt;br /&gt;
== Update 1.8 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (70) 4ca1030 ====&lt;br /&gt;
'''+''' Fixed certain unintended behaviors that allowed certain corporations to gain capital much faster than normal&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 36d03c3 ====&lt;br /&gt;
'''+''' $$boffers and $$soffers now have links to MarketView&lt;br /&gt;
&lt;br /&gt;
==== (69) d807980 ====&lt;br /&gt;
'''+''' Behind the scenes changes to allow for a market monitoring website&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 1bb5a58 ====&lt;br /&gt;
'''+''' Reduced delay for Patreon roles across all shards&lt;br /&gt;
&lt;br /&gt;
==== 701901e ====&lt;br /&gt;
'''+''' Fixed graphical issues for some devices&lt;br /&gt;
&lt;br /&gt;
==== 13c2790 ====&lt;br /&gt;
'''+''' Fixed ballot timer&lt;br /&gt;
&lt;br /&gt;
==== (68) 7fa4bc2 ====&lt;br /&gt;
'''=''' Land price has been changed back to their original price.&lt;br /&gt;
&lt;br /&gt;
'''=''' The cap for land discounts is now 40 tokens or 80%.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price command to only relevant prices.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added plural aliases for some assets.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 372f067 ====&lt;br /&gt;
'''+''' Fixed Patreon vote rewards.&lt;br /&gt;
&lt;br /&gt;
==== 4c98f51 ====&lt;br /&gt;
'''+''' Fixed Patreon supporter roles for some servers.&lt;br /&gt;
&lt;br /&gt;
==== (67) ce93e1d ====&lt;br /&gt;
'''=''' Logistics centers now raise your hourly asset purchase limit by $2m instead of $1m.&lt;br /&gt;
&lt;br /&gt;
'''=''' Logistics expansion and logistics expansion u now set your logistics centers' limits to $4m and $5m respectively.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$wiki command to link to wiki.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$ping command to quickly check if the bot is responding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Patreon supporter roles not getting their rewards.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (66) b788cf1 ====&lt;br /&gt;
'''+''' Added gold detector uu upgrade&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (65) 3ca8af5 ====&lt;br /&gt;
'''+''' All assets are now tradeable on the live market.&lt;br /&gt;
&lt;br /&gt;
'''+''' All assets are now buyable from $$buy at 2x the base value.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now have a 0.5% chance of a 50% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Regions are guaranteed to have at least one modifier with &amp;gt;25% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now change every two days instead of one week.&lt;br /&gt;
&lt;br /&gt;
== Update 1.7 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.6 ===&lt;br /&gt;
&lt;br /&gt;
==== f3c0ea7 ====&lt;br /&gt;
'''+''' Production now prioritizes the most upgraded technology if multiple of the same kind are installed.&lt;br /&gt;
&lt;br /&gt;
==== dcacbb9 ====&lt;br /&gt;
'''+''' Fixed an issue preventing $$motto and $$name from working for some corporations.&lt;br /&gt;
&lt;br /&gt;
==== b23818f ====&lt;br /&gt;
'''+''' Fixed $$canceloffer canceling the offer anyway even if you press X&lt;br /&gt;
&lt;br /&gt;
==== 6669c1d ====&lt;br /&gt;
'''+''' Fixed coal detector uu description to match its actual effect&lt;br /&gt;
&lt;br /&gt;
==== (64) aa15d4e ====&lt;br /&gt;
'''=''' Changed coal detector uu to produce 80x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added oil mapping uu for 100x oil per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (63) 1b71872 ====&lt;br /&gt;
'''+''' Fixed typo in $$retailproductname&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector to 12x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector u to 16x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added coal detector uu for 24x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d93b1ca ====&lt;br /&gt;
'''+''' Land price in a corporation's net worth now considers existing land discounts from redeemed RI tokens&lt;br /&gt;
&lt;br /&gt;
==== (62) d9e22eb ====&lt;br /&gt;
'''=''' Changed base price of cell phone $800 -&amp;gt; $1,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of laptop $2,000 -&amp;gt; $2,200&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of car $20,000 -&amp;gt; $23,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of television $4,000 -&amp;gt; $4,500&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed rarities in $$res card&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed retail store production time from 10:00 to 60:00 to more accurately produce at the rate shown in $$retail&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport recipe&lt;br /&gt;
  Inputs&lt;br /&gt;
    Jet fuel 20x -&amp;gt; 10x&lt;br /&gt;
    Energy 20x -&amp;gt; 25x&lt;br /&gt;
  Outputs&lt;br /&gt;
    Capital $1,000 -&amp;gt; $1,000 (no change)&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (61) 0192a92 ====&lt;br /&gt;
'''+''' Added robotic automation uu&lt;br /&gt;
  Improves all facilities in a region by 6%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed robotic automation u&lt;br /&gt;
  Production increase changed from 5% -&amp;gt; 4%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed top end of research rarities&lt;br /&gt;
  1-4 research facilities: no change&lt;br /&gt;
  5 research facilities:&lt;br /&gt;
    Superior 5% -&amp;gt; 4%&lt;br /&gt;
    Common 5% -&amp;gt; 6%&lt;br /&gt;
  6 research facilities:&lt;br /&gt;
    Superior 7.5% -&amp;gt; 5%&lt;br /&gt;
    Uncommon 62.5% -&amp;gt; 64%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  7 research facilities:&lt;br /&gt;
    Uncommon 52.5% -&amp;gt; 51.5%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  8 research facilities:&lt;br /&gt;
    Superior 10% -&amp;gt; 8%&lt;br /&gt;
    Rare 50% -&amp;gt; 45%&lt;br /&gt;
    Uncommon 40% -&amp;gt; 46%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
&lt;br /&gt;
'''+''' An HQ is now required to be able to build a retail store or customer support center&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (60) 86240f9 ====&lt;br /&gt;
'''=''' Changed price algorithm to have more variance in the sign of deviation&lt;br /&gt;
&lt;br /&gt;
'''=''' $$c cards now show colors based on supporter roles&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 0f43b76 ====&lt;br /&gt;
'''+''' Fix quality reputation going over 5.00&lt;br /&gt;
&lt;br /&gt;
==== (59) e5a1526 ====&lt;br /&gt;
'''=''' Tweaked quality reputation algorithm to be more forgiving&lt;br /&gt;
&lt;br /&gt;
'''=''' Tweaked customer support reputation algorithm&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated $$retail to show demand per store per hour&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$prefix allowing spaces in the prefix causing issues&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== ac97b47 ====&lt;br /&gt;
'''+''' Fix demand algorithm to account for the set retail price&lt;br /&gt;
&lt;br /&gt;
==== 5d80439 ====&lt;br /&gt;
'''+''' Update $$retail to clarify that amount displayed under &amp;quot;Selling&amp;quot; is the current demand for your product per store&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a database issue causing some commands to not work&lt;br /&gt;
&lt;br /&gt;
==== (58) a1c9fce: Retail ====&lt;br /&gt;
'''+''' Added retail store facility which allows the population to buy consumer products directly from your corporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added HQ facility which allows your corporation to direct your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added customer support center which allows your corporation to provide support to your retail customers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$retail to show the current status of your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added several commands to change add retail products, change the prices, etc.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added retail reputation which will determine the demand of your products along with the population of your region&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed some performance issues in some areas&lt;br /&gt;
&lt;br /&gt;
'''+''' All products which can be sold in retail stores can now be traded on the player market&lt;br /&gt;
&lt;br /&gt;
== Update 1.6 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3d02813 ====&lt;br /&gt;
'''+''' Fixed market price limit affecting the total cost instead of unit price&lt;br /&gt;
&lt;br /&gt;
==== (57) 3fc870f:Populations ====&lt;br /&gt;
'''+''' Testing out populations per region before rolling out retail facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' $$region now shows population and total land in the region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a price limit for assets at 1000x their base value&lt;br /&gt;
&lt;br /&gt;
== Update 1.5 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.12 ===&lt;br /&gt;
&lt;br /&gt;
==== ce9b528 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed clothing factory recipe to match wiki&lt;br /&gt;
   Now produces 10x clothing&lt;br /&gt;
'''+''' Fixed cell phone price to match wiki&lt;br /&gt;
   $700 -&amp;gt; $800&lt;br /&gt;
'''+''' Fixed LED price to match wiki&lt;br /&gt;
   $1 -&amp;gt; $2&lt;br /&gt;
&lt;br /&gt;
==== 82f8292 ====&lt;br /&gt;
'''+''' Fixed a small bug with the procedural price generation algorithm&lt;br /&gt;
&lt;br /&gt;
==== 328ada3 ====&lt;br /&gt;
'''+''' Fixed the base price of prescription drug to match wiki calculations&lt;br /&gt;
  $300 -&amp;gt; $500&lt;br /&gt;
&lt;br /&gt;
==== (55) ed6a885 ====&lt;br /&gt;
'''+''' Fixed market commands sometimes not working after confirming with a reaction&lt;br /&gt;
&lt;br /&gt;
==== 29096cb ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added trade icons in $$price to show which items can be traded on the market&lt;br /&gt;
'''+''' Crude oil, wood, gold, and bauxite can now be traded on the market and can no longer be bought with $$buy&lt;br /&gt;
=== Update 1.5.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (55) cc97ec6 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Silicon and coal are now tradeable on the market and no longer buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.10 ===&lt;br /&gt;
&lt;br /&gt;
==== 3ce5f89 ====&lt;br /&gt;
'''+''' Fixed a problem with Voter's Boon being calculated incorrectly&lt;br /&gt;
&lt;br /&gt;
==== 69feab3 ====&lt;br /&gt;
'''+''' Fixed multiplier parsing for $$mbuy&lt;br /&gt;
&lt;br /&gt;
==== eae043b ====&lt;br /&gt;
'''+''' Silver supporters on Patreon now also get Voter's Boon permanently without having to vote&lt;br /&gt;
&lt;br /&gt;
==== 1b6075b ====&lt;br /&gt;
'''+''' Fixed market commands so the price can be optional if there is already an offer&lt;br /&gt;
&lt;br /&gt;
==== (54) 78be296: Prices and Amounts ====&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use the following multipliers for amounts and prices in all commands&lt;br /&gt;
  k = x 1,000&lt;br /&gt;
  m = x 1,000,000&lt;br /&gt;
  b = x 1,000,000,000&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities in $$marketsell&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use up to two decimal places in the price of market commands&lt;br /&gt;
&lt;br /&gt;
'''+''' $$sellall has been fixed for demolishing facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities when demolishing facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aa33955 ====&lt;br /&gt;
'''+''' Minor update to fix some small bugs&lt;br /&gt;
&lt;br /&gt;
==== 84ad179 ====&lt;br /&gt;
'''+''' Updated some behind the scenes stuff for better Discord API support&lt;br /&gt;
&lt;br /&gt;
==== (53) 7a4c97b ====&lt;br /&gt;
'''+''' Jet fuel refining u now changes production time to 0:08 instead of 0:15&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (52) f79fab2 ====&lt;br /&gt;
'''+''' Market commands will also send a notification if the offer is completed instantly - this is to avoid confusion&lt;br /&gt;
&lt;br /&gt;
'''+''' Energy is now tradeable on the market&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy is no longer buyable with $$buy, but you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed a few problems in the response text of some market commands&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (51) 57ddbd9 ====&lt;br /&gt;
'''+''' Add jet fuel refining u&lt;br /&gt;
  Also changes oil refinery production times to 0:15 from 0:30&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.6 ===&lt;br /&gt;
&lt;br /&gt;
==== (50) a503fde ====&lt;br /&gt;
'''+''' Fixed $$export not exporting technologies&lt;br /&gt;
&lt;br /&gt;
==== 6823a55 ====&lt;br /&gt;
'''+''' Fixed bug involving $$install&lt;br /&gt;
&lt;br /&gt;
==== 503bb82 ====&lt;br /&gt;
'''+''' Add formatting to asset amounts in market commands&lt;br /&gt;
&lt;br /&gt;
==== 596519c ====&lt;br /&gt;
'''+''' Fixed bug with $$export not letting a lot of assets be exported&lt;br /&gt;
&lt;br /&gt;
==== fd3245f ====&lt;br /&gt;
'''+''' Fixed bug with $$build saying you can't build more than 8 research facility when trying to build something other than a research facility&lt;br /&gt;
&lt;br /&gt;
==== 1ecd610 ====&lt;br /&gt;
'''+''' Fix price bug introduced by the last update&lt;br /&gt;
&lt;br /&gt;
==== a0191af ====&lt;br /&gt;
'''+''' Testing the waters of a player-driven economy with making jet fuel tradeable on the market&lt;br /&gt;
  Jet fuel is no longer buyable with $$buy, but (at least for now) you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Added better rarity information to $$research&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 1dd64af ====&lt;br /&gt;
'''+''' Improvements to the reliability of notifications related to voting&lt;br /&gt;
&lt;br /&gt;
==== 586676d ====&lt;br /&gt;
'''+''' Facility icons now show up as a thumbnail in $$examine&lt;br /&gt;
&lt;br /&gt;
==== (49)32846eb ====&lt;br /&gt;
'''+''' Fixed blueprints showing up in $$price after the last update made them appear when they shouldn't&lt;br /&gt;
&lt;br /&gt;
'''-''' Rockets are no longer buyable or sellable&lt;br /&gt;
&lt;br /&gt;
==== (48) efa73b6 ====&lt;br /&gt;
'''+''' Technologies can now be exported&lt;br /&gt;
&lt;br /&gt;
'''+'''You must now have a net worth of at least $5,000.00 to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' You must now have Voter's Boon to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated verbiage on commands requiring region office&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.4 ===&lt;br /&gt;
&lt;br /&gt;
==== (47)5e85045====&lt;br /&gt;
'''+''' Added $$up as alias for $$upgrade&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'log center', 'log expansion', 'log expansion u' aliases for logistics center, logistics expansion, and logistics expansion u respectively&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed how blueprint rarities are calculated&lt;br /&gt;
  1 research facility&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 35%&lt;br /&gt;
  Common: 55%&lt;br /&gt;
  2 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 50%&lt;br /&gt;
  3 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 50%&lt;br /&gt;
  Common: 34%&lt;br /&gt;
  4 research facilities&lt;br /&gt;
  Superior: 2%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 60%&lt;br /&gt;
  Common: 23%&lt;br /&gt;
  5 research facilities&lt;br /&gt;
  Superior: 5%&lt;br /&gt;
  Rare: 20%&lt;br /&gt;
  Uncommon: 70%&lt;br /&gt;
  Common: 5%&lt;br /&gt;
  6 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 30%&lt;br /&gt;
  Uncommon: 62.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  7 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 40%&lt;br /&gt;
  Uncommon: 52.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  8+ research facilities&lt;br /&gt;
  Superior: 10%&lt;br /&gt;
  Rare: 50%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research time range has been changed from 2-4 hours to 2-3 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.3===&lt;br /&gt;
&lt;br /&gt;
==== 4d43199 ==== &lt;br /&gt;
'''+''' Fixed slot numbers for $$offers&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine production time has been changed 3:30 -&amp;gt; 3:20&lt;br /&gt;
&lt;br /&gt;
'''=''' CPU factory production output has been changed 6x cpu -&amp;gt; 5x cpu&lt;br /&gt;
&lt;br /&gt;
'''=''' Airport inputs has been changed&lt;br /&gt;
  Jet fuel 20x -&amp;gt; 20x (unchanged)&lt;br /&gt;
  Energy 10x -&amp;gt; 20x&lt;br /&gt;
&lt;br /&gt;
==== 7df50fa ====&lt;br /&gt;
'''+''' Fix notifications sometimes being sent twice&lt;br /&gt;
&lt;br /&gt;
==== (46)cbf82a7 ====&lt;br /&gt;
'''=''' Airports' production time formula has been reworked&lt;br /&gt;
  It now depends on how many other airports you have in the current region&lt;br /&gt;
  At 1 airport it will be 0:30&lt;br /&gt;
  At 30+ airports it will be 1:00&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport tram to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed tourism campaign to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research grant's energy price modifier from -10% -&amp;gt; +10%&lt;br /&gt;
&lt;br /&gt;
'''=''' Blueprints now sell for 40% of their value ($4,000,000.00) instead of 100% ($10,000,000.00)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added logistics expansion u as upgrade for logistics expansion&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (45) 5c35fae ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Assets can now be locked and unlocked to prevent it from being sold in $$sellall&lt;br /&gt;
  This setting is unique per region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lockasset to prevent an asset from being sold when performing $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$unlockasset to allow an asset to be sold again with $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added icon to show an asset is locked in $$a&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (44) 0ab8999 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Robotic automation's effect now stacks correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Your corporation is no longer listed in the leaderboards and does not have a rank by default due to privacy policies&lt;br /&gt;
Potentially being able to link your account to a corporation name on the leaderboards is considered a breach of privacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptin to opt-in to being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptout to opt-out of being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a link to the voting page in the vote reminder notification&lt;br /&gt;
&lt;br /&gt;
==== (43) fe0375c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Show the value of asset stacks that can be sold in $$a&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$prices as alias to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$commands as alias to $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated formatting in $$help&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed $$claimvote from $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Update notifications to use a server's icon in the thumbnail&lt;br /&gt;
&lt;br /&gt;
==== (42) 08a9f3b:: Votes + Market changes ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Votes are now checked automatically&lt;br /&gt;
&lt;br /&gt;
'''-''' $$claimvote is no longer needed&lt;br /&gt;
&lt;br /&gt;
'''+''' Added vote as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' When exporting, trucks are now timed independently in each region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added export as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a fee of 1.5% to market transactions&lt;br /&gt;
&lt;br /&gt;
'''+''' You now need a logistics center to submit market offers&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now see the next upgrade of technology in $$examine&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 0b0dac1 ====&lt;br /&gt;
'''+''' $$motto now allows .,?! characters&lt;br /&gt;
&lt;br /&gt;
'''+''' Region codes for $$export should no longer be case sensitive&lt;br /&gt;
&lt;br /&gt;
==== 9035a57 ====&lt;br /&gt;
'''+''' Made error messages for $$export more clear&lt;br /&gt;
&lt;br /&gt;
'''+''' Added tip to $$r to easily copy region code&lt;br /&gt;
&lt;br /&gt;
==== 57a6c3d ====&lt;br /&gt;
'''+''' Fix public logistics access not allowing players to export correctly&lt;br /&gt;
&lt;br /&gt;
==== 785fc52 ====&lt;br /&gt;
'''+''' IdleCorp can now type messages with its keyboard&lt;br /&gt;
&lt;br /&gt;
==== 7b68728 ====&lt;br /&gt;
'''+''' Bug fixes for $$export and $$c&lt;br /&gt;
&lt;br /&gt;
==== 1884f7d ====&lt;br /&gt;
'''+''' Backend stability updates&lt;br /&gt;
&lt;br /&gt;
==== 519b29c ====&lt;br /&gt;
'''+''' Fix a bug where $$c would ignore messages if the target user is not found&lt;br /&gt;
&lt;br /&gt;
==== 238b13a ====&lt;br /&gt;
'''+''' Add new commands to $$help&lt;br /&gt;
&lt;br /&gt;
==== (41) cea23d0: Markets ====&lt;br /&gt;
'''+''' Added global player market for technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$offers to view your offers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$buyoffers to view buy offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$selloffers to view sell offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketbuy to submit buy offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketsell to submit sell offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$canceloffer to cancel an existing offer&lt;br /&gt;
&lt;br /&gt;
'''+''' Added market as a configurable notification group&lt;br /&gt;
&lt;br /&gt;
== Update 1.4==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 9b12763 ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== f124da4 ====&lt;br /&gt;
'''+''' Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a bug causing confirmation emotes to sometimes be ignored&lt;br /&gt;
&lt;br /&gt;
==== f6400f2 ====&lt;br /&gt;
'''+''' Capital should no longer possibly be a corporation's primary product&lt;br /&gt;
&lt;br /&gt;
==== 55028e7 ====&lt;br /&gt;
'''+''' Fix an issue causing notifications to sometimes be sent twice&lt;br /&gt;
&lt;br /&gt;
==== (40) 803e2e5 ====&lt;br /&gt;
'''+''' Added notifications&lt;br /&gt;
  Currently just used for research, but will have more uses down the road&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$notification to show and change current notification settings&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 8e43e3b ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== (39)-9c27acc  ====&lt;br /&gt;
'''+'''Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
==== (38)-e62cfe7 ====&lt;br /&gt;
'''+''' Renamed 'utilization' -&amp;gt; 'efficiency' in $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed an issue causing the net worth/hr to show $0 when buying inputs from the market rather than producing it with your facilities&lt;br /&gt;
  Same with efficiency&lt;br /&gt;
&lt;br /&gt;
==== (37) 796b011 ====&lt;br /&gt;
'''+''' Fixed an issue causing some times longer than 1 hour to be displayed incorrectly&lt;br /&gt;
&lt;br /&gt;
==== (36) 33ecd31 ====&lt;br /&gt;
'''+''' Fixed an issue involving crude oil derivatives and their utilization calculations&lt;br /&gt;
&lt;br /&gt;
==== 5d62540 ====&lt;br /&gt;
'''+''' Added net profit/hr to $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'utilization' percentage to $$f&lt;br /&gt;
  Utilization shows the percentage of actual output to the total potential output of a facility.&lt;br /&gt;
  A facility can have a utilization percentage lower than 100% if it's missing an input asset.&lt;br /&gt;
&lt;br /&gt;
==== b5e5143 ====&lt;br /&gt;
'''+''' Fixed a bug introduced in the last update&lt;br /&gt;
&lt;br /&gt;
==== (35) 8816c01 ====&lt;br /&gt;
'''+''' Added new rare technology and blueprint 'robotic automation'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has 2.5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology upgrade 'robotic automation u'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has a 5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Research facility rarity stacking not being calculated correctly&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research rarities&lt;br /&gt;
  Superior: 2.5% = 2.5%&lt;br /&gt;
  Rare: 20% -&amp;gt; 10%&lt;br /&gt;
  Uncommon: 25% = 25%&lt;br /&gt;
  Common: 55% -&amp;gt; 65%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 24f92ac ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Server Booster role now has the same benefits as Bronze Supporter (You can boost our community server to become a Bronze Supporter!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added reminder messages when using $$a and $$f in a region where you have no assets or facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'logistics centre' as an alias for logistics center&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'research centre' as an alias for research facility&lt;br /&gt;
&lt;br /&gt;
==== 93d68c0 ====&lt;br /&gt;
'''+''' Improved accuracy of primary product on $$corp card&lt;br /&gt;
&lt;br /&gt;
==== 09642fa ====&lt;br /&gt;
'''+''' Fixed $$corp card not showing up in certain cases&lt;br /&gt;
&lt;br /&gt;
==== d987f09 ====&lt;br /&gt;
'''+''' Add alias $$cv for $$claimvote&lt;br /&gt;
&lt;br /&gt;
==== f09646f ====&lt;br /&gt;
'''+''' Happiness can now be examined with $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Same with reincorporation token and gratitude point&lt;br /&gt;
&lt;br /&gt;
==== 051644e ====&lt;br /&gt;
'''+''' Fix issue with commands failing if the member is not in this server&lt;br /&gt;
&lt;br /&gt;
====(34) e7085ee ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added ability to redeem reincorporation tokens for tech slots&lt;br /&gt;
  Up to 6 total tech slots&lt;br /&gt;
&lt;br /&gt;
'''+'''Added more benefits for Patreon supporters&lt;br /&gt;
&lt;br /&gt;
  Gold supporters&lt;br /&gt;
  + Permanent Voter's Boon&lt;br /&gt;
  + 4x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 12 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Silver supporters&lt;br /&gt;
  + 3x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 10 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Bronze supporters&lt;br /&gt;
  + 2x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 9 per reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$patreon which shows all benefits and your current tier&lt;br /&gt;
&lt;br /&gt;
===Update 1.4.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d9789f7 ====&lt;br /&gt;
'''+''' Improvements to production calculations&lt;br /&gt;
&lt;br /&gt;
==== 625b8d5 ====&lt;br /&gt;
'''+''' $$claimvote now also gives $1,000.00&lt;br /&gt;
&lt;br /&gt;
'''+''' Several commands have been updated to display your current capital after buying, selling, etc.&lt;br /&gt;
&lt;br /&gt;
==== 0a3a3e3 ====&lt;br /&gt;
'''+''' Added refresh button to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price of energy not changing&lt;br /&gt;
&lt;br /&gt;
==== e8e6793 ====&lt;br /&gt;
'''+''' $$corp cards are now colored based on your net worth&lt;br /&gt;
&lt;br /&gt;
====(33) 0987465 ====&lt;br /&gt;
'''+''' Research can now be expedited to finish instantly by spending 4 gratitude points&lt;br /&gt;
&lt;br /&gt;
'''=''' Gratitude points can now only be claimed once every 12 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 3615a91 ====&lt;br /&gt;
'''+''' Added $$changelog&lt;br /&gt;
&lt;br /&gt;
==== 2c4ab59 ====&lt;br /&gt;
'''+''' $$sell can now accept 'all' as an amount&lt;br /&gt;
  $$sell coal all&lt;br /&gt;
&lt;br /&gt;
'''+''' $$export and $$buy can also accept 'all' as an amount&lt;br /&gt;
&lt;br /&gt;
==== (32) 590f57d ====&lt;br /&gt;
'''=''' Tree farms now produce 2x of wood instead of 1x&lt;br /&gt;
&lt;br /&gt;
'''=''' The random price deviation algorithm has been adjusted&lt;br /&gt;
  Chance for 35% deviation 1.8% -&amp;gt; 0.8%&lt;br /&gt;
  Chance for 12% deviation 28% -&amp;gt; 9%&lt;br /&gt;
  Chance for 6% deviation 70% -&amp;gt; 90%&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$corp card not showing up for corporations with no facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (31) 75ed66c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new superior tech airport tram&lt;br /&gt;
  Airport tram reduces the time each airport takes by 4s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added airport tram u tech&lt;br /&gt;
  Airport tram u reduces the time each airport takes by 8s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added primary product in $$corp card&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 6428a8b ====&lt;br /&gt;
'''+''' Fixed $$sellall, whoops!&lt;br /&gt;
&lt;br /&gt;
==== d35487c ====&lt;br /&gt;
'''+''' Fixed small bug allowing $$leaderboard server in DM&lt;br /&gt;
&lt;br /&gt;
==== (30) e8a619e: Balance changes ====&lt;br /&gt;
'''='''Airports' production time curve has been adjusted to be between 1:00 - 0:30 maxing out at airports in 30 unique regions&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine output has been reduced 5x-&amp;gt;4x silicon every 180s-&amp;gt;210s&lt;br /&gt;
&lt;br /&gt;
'''=''' Each research facility now increases a chance for superior blueprints by 0.75% from 2.5%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 259f561 ====&lt;br /&gt;
'''+''' $$leaderboard now recognizes the server parameter properly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed character case sensitivity for some services and policies&lt;br /&gt;
&lt;br /&gt;
==== Fixed issue outside of bot logic(no code) ==== &lt;br /&gt;
'''+''' Fixed an issue preventing services from being donated to&lt;br /&gt;
&lt;br /&gt;
==== 7c86640 ====&lt;br /&gt;
'''+''' Fix verbiage in $$policies timer&lt;br /&gt;
&lt;br /&gt;
==== (29) c236d8a: Services &amp;amp; Policies ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added services&lt;br /&gt;
  Services are region-wide buildings.&lt;br /&gt;
  Any corporation in the building can contribute to the building of a service.&lt;br /&gt;
  Services have special effects which you can see using the $$examine command.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies&lt;br /&gt;
  Policies are effects that apply to the entire region.&lt;br /&gt;
  Policies can only be added or removed by the regional legislator (more on that below) once a day.&lt;br /&gt;
  Policies are funded by Funding points.&lt;br /&gt;
  Every region has 15 Funding points to start with, and certain policies can affect a region's funding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional legislator&lt;br /&gt;
  Every week, a ballot will run for the week.&lt;br /&gt;
  At the end of the ballot, the winner will be made the regional legislator.&lt;br /&gt;
  To join the ballot with $$joinballot will cost $10,000,000.00&lt;br /&gt;
  There is a limit of 10 members per ballot.&lt;br /&gt;
  Every corporation will be able to vote with $$voteballot once per ballot.&lt;br /&gt;
  You can vote for yourself, but if there is a tie, no one will be made the regional legislator.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$policies to view the status of policies in the region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.3 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.14 ===&lt;br /&gt;
&lt;br /&gt;
==== ea46e73 ====&lt;br /&gt;
'''+''' Added a refresh button to $$a and $$f&lt;br /&gt;
&lt;br /&gt;
==== 795f6d9 ====&lt;br /&gt;
'''+''' Also display facility icons in $$region&lt;br /&gt;
&lt;br /&gt;
==== acd6f85 ====&lt;br /&gt;
'''+''' Fixed an issue with exporting assets to the PM region&lt;br /&gt;
&lt;br /&gt;
==== (28) dfa86a1 ====&lt;br /&gt;
'''+''' Added icons for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.13 ===&lt;br /&gt;
&lt;br /&gt;
==== d1bb9bb ====&lt;br /&gt;
'''+''' Minor stability imporvements&lt;br /&gt;
&lt;br /&gt;
'''+''' Changed bot status to $$tutorial from $$help&lt;br /&gt;
&lt;br /&gt;
==== 09b7df8 ====&lt;br /&gt;
'''+''' Fix a bug with $$sellall giving more money than it should&lt;br /&gt;
  Affected corporations are currently being rolled back&lt;br /&gt;
&lt;br /&gt;
==== 76022cc ====&lt;br /&gt;
'''+''' Minor stability updates.&lt;br /&gt;
&lt;br /&gt;
==== (27) eae0f83 ====&lt;br /&gt;
'''=''' Completed goods that are not inputs for any facilities can no longer be bought.&lt;br /&gt;
&lt;br /&gt;
'''+''' Examining assets will now show aliases for that asset.&lt;br /&gt;
&lt;br /&gt;
'''=''' Vote points have been renamed to gratitude points.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.12 ===&lt;br /&gt;
&lt;br /&gt;
==== 9bff6da ====&lt;br /&gt;
'''+'''Fixed an issue with buying land when you have less than 10 across your entire corporation&lt;br /&gt;
&lt;br /&gt;
==== c7f57f6 ====&lt;br /&gt;
'''+''' Fix reactions not working in DMs&lt;br /&gt;
&lt;br /&gt;
==== (26) 1464e8c ====&lt;br /&gt;
'''+''' $$sellall will now sell ALL assets in a region if you don't specify an asset.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (25) a689e0d ====&lt;br /&gt;
'''+'''  Fixed $$install eating up technologies if the same technology was already installed.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.10 ===&lt;br /&gt;
&lt;br /&gt;
==== a93b2eb ====&lt;br /&gt;
'''+''' Corporation founded date is now displayed in $$corporation&lt;br /&gt;
&lt;br /&gt;
==== b1ddf83 ====&lt;br /&gt;
'''+''' Stability updates&lt;br /&gt;
&lt;br /&gt;
==== (24) 562605d ====&lt;br /&gt;
'''=''' Changed $$demolish value from 25% -&amp;gt; 40%&lt;br /&gt;
&lt;br /&gt;
'''+''' Added consumption and production of facilities to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated airport's display in $$faclist to reflect the minimum and maximum production times possible&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.9 ===&lt;br /&gt;
&lt;br /&gt;
==== 0da9f2d ====&lt;br /&gt;
'''=''' Update airport facility recipe to be easier to maintain. &lt;br /&gt;
  1,000x jet fuel was too hard to achieve without buying jet fuel since each refinery only produces 1x of jet fuel.&lt;br /&gt;
&lt;br /&gt;
==== 5df8d4c ====&lt;br /&gt;
'''+''' Added $$botstats command for bot usage statistics&lt;br /&gt;
&lt;br /&gt;
==== (23) 6aba41c ====&lt;br /&gt;
'''+''' Added airport&lt;br /&gt;
  Consumes jet fuel which can be produced by oil refineries with the jet fuel refining technology installed.&lt;br /&gt;
  Airport production rate increases with each other region you have an airport built-in (up to once per 20s).&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.8 ===&lt;br /&gt;
&lt;br /&gt;
==== a0435ca ==== &lt;br /&gt;
'''+''' Make the update work&lt;br /&gt;
&lt;br /&gt;
==== (22) 3ede872 ==== &lt;br /&gt;
'''+''' $$buy and $$sell now also work for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 5892c0d ==== &lt;br /&gt;
'''+''' Fix a bug with the $$buy command&lt;br /&gt;
&lt;br /&gt;
==== (21) 5a8cfa3 ==== &lt;br /&gt;
'''+''' $$price will now tell you the price of facilities in addition to assets.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed upgraded technologies not doing anything.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 5156e79 ====&lt;br /&gt;
'''+''' Added syntax warning for $$upgrade.&lt;br /&gt;
&lt;br /&gt;
==== (20) d4dea27 ====&lt;br /&gt;
'''+''' Added $$upgrade command to upgrade technologies by combining multiples of the same technology.&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed chances for rarities from research.&lt;br /&gt;
  Superior: 1% -&amp;gt; 2.5%&lt;br /&gt;
  Rare: 19% -&amp;gt; 17.5%&lt;br /&gt;
  Uncommon: 35% -&amp;gt; 35%&lt;br /&gt;
  Common: 45% -&amp;gt; 45%&lt;br /&gt;
  Each additional research facility you own in the same region will now improve chances for Superior by 2.5% and reduce the chance for Common by 2.5%&lt;br /&gt;
&lt;br /&gt;
'''+''' All research now takes between 2 and 4 hours instead of being determined by the rarity roll.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.5 ===&lt;br /&gt;
'''+''' Changed $$export to display region code instead of server ID.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$sid and $$region showing the wrong region code.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.4 ===&lt;br /&gt;
'''+''' Added a couple technologies and associated blueprints:&lt;br /&gt;
  Uncommon: bauxite detector&lt;br /&gt;
  Common: log loader, coal detector&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed the rarity icon from the research complete message.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added rarity colors to the research complete message, blueprint command, and examine command&lt;br /&gt;
&lt;br /&gt;
'''+''' Blueprints can now be sold&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.3 ===&lt;br /&gt;
'''+''' Added several new assets and facilities:&lt;br /&gt;
  LED, lamp, bauxite, aluminum, cotton, polyester, clothing, research chemical, prescription drug, CCD, digital camera&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional modifiers for `bauxite mine`, prescription drug factory, and digital camera factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.2 ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added installation fee of $500,000.00 to $$install&lt;br /&gt;
&lt;br /&gt;
'''+''' Added more aliases for research facility&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.1 ===&lt;br /&gt;
&lt;br /&gt;
'''=''' Reworked research outcome chances to make it more common to receive rarer blueprints.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of blueprints to include value of energy spent.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of technologies to include value of blueprint consumed.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated net worth to also include installed technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$liquidate not accounting for installed technologies.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.0 :Research ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added research facility&lt;br /&gt;
  Allows you to perform research by typing $$research.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$research command&lt;br /&gt;
  Allows you to begin research as well as check on research in progress.&lt;br /&gt;
  Research takes a random amount of time and yields a blueprint for technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$blueprint command&lt;br /&gt;
  Allows you to see what is required to develop the technology from a blueprint.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added blueprint requirements to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$develop command&lt;br /&gt;
  Allows you to develop an installable technology by consuming the blueprint and the required assets.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added $$install and $$uninstall commands&lt;br /&gt;
  Allows you to install and uninstall technologies.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added a display of currently installed technologies in $$corporation&lt;br /&gt;
&lt;br /&gt;
== Update 1.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.13 ===&lt;br /&gt;
'''+''' Added $$examine command to examine assets (icons coming soon!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Fully supported fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.12 ===&lt;br /&gt;
'''+''' Fixes a bug involving gas stations.&lt;br /&gt;
&lt;br /&gt;
'''+''' Temporary fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.11 ===&lt;br /&gt;
'''+''' Added $$prefix command to change the command prefix for your server.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.10 ===&lt;br /&gt;
'''+''' Fix buy limit becoming negative when owning more than ~20 logistics centers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.9 ===&lt;br /&gt;
'''+''' Added $$invite to quickly get a link to invite the bot to your servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$land to see how much land you own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.8 ===&lt;br /&gt;
'''+''' Fixed an issue with capital produced by gas stations disappearing.&lt;br /&gt;
&lt;br /&gt;
'''+''' Display hourly buy limit left in $$bal&lt;br /&gt;
&lt;br /&gt;
'''+''' Added link to wiki for $$faclist&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.7 ===&lt;br /&gt;
'''+''' Added gold mine and television factory facilities.&lt;br /&gt;
  Both facilities will also have regional modifiers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Variance of regional modifiers has been reduced slightly.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated idle production algorithm to prioritize facilities that produce more valuable outputs.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.6 ===&lt;br /&gt;
'''+''' Regional production modifiers added for gasoline engine factory, car factory, laptop factory, coal plant.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.5 ===&lt;br /&gt;
'''+''' Improvements to how facility production is calculated over region modifier changes.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.4 ===&lt;br /&gt;
'''+''' Added independent modifiers for each mineral.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added display for the production time in addition to the modifier in the current region in $$r&lt;br /&gt;
&lt;br /&gt;
'''+''' Added global leaderboards through $$lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.3 ===&lt;br /&gt;
'''+''' Added display for how much time is left before region production modifiers change and when market prices change.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.2 ===&lt;br /&gt;
'''+''' Fixed production periods for certain facilities in $$faclist.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$capital command to quickly check your current capital.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.1 ===&lt;br /&gt;
'''+''' Added a quick $$tutorial&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.0 ===&lt;br /&gt;
'''+''' Each Discord server is now considered its own region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Each region has four production modifiers that affect &amp;quot;gathering&amp;quot; facilities.&lt;br /&gt;
  Soil Health - modifies farming facilities (tree farm)&lt;br /&gt;
  Mineral Concentration - modifies facilities which mine minerals (coal mine, iron mine, silicon mine)&lt;br /&gt;
  Oil Concentration - modifies facilities which extract oil (oil well)&lt;br /&gt;
  Solar Irradiance - modifies facilities which use solar irradiance for power (solar power plant)&lt;br /&gt;
&lt;br /&gt;
'''+''' You can view your region's modifiers on its region card with $$r&lt;br /&gt;
&lt;br /&gt;
'''+'''Server IDs are now region codes.&lt;br /&gt;
  $$serverid now has the aliases $$regioncode and $$rc&lt;br /&gt;
  $$export now requires you to use a region code instead of a server ID.&lt;br /&gt;
&lt;br /&gt;
'''-'''Region Code has been removed from your corporation card.&lt;br /&gt;
&lt;br /&gt;
'''+''' Instead, Region Code has been added to the region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.7 ===&lt;br /&gt;
'''=''' Price of name change is now 2 vote points.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added asset 'rocket'.&lt;br /&gt;
&lt;br /&gt;
'''=''' The remaining hourly asset limit now only shows up if you have more capital than your current limit.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.6 ===&lt;br /&gt;
'''=''' Market prices now change every hour again.&lt;br /&gt;
&lt;br /&gt;
'''+''' There is now a buy limit for purchasing assets of $1m. Each logistics center you own in that server will increase your asset purchase limit by $1m.&lt;br /&gt;
&lt;br /&gt;
'''+''' Voter's Boon now also gives you an additional 10% on your hourly asset purchase limit.&lt;br /&gt;
----&lt;br /&gt;
Fixes:&lt;br /&gt;
'''+''' Navigating between pages of assets, facilities, etc. should now be fixed for certain users.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.5 ===&lt;br /&gt;
'''+''' You can now use reincorporation tokens on land discounts. Check $$usetoken to see how!&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now include an amount with the $$usetoken command to use more than one token at a time.&lt;br /&gt;
&lt;br /&gt;
'''=''' Using reincorporation tokens on land now gives you 4x land.&lt;br /&gt;
&lt;br /&gt;
'''=''' Market prices now only change every 12 hours.&lt;br /&gt;
  This is to encourage more cross-server play. Being able to play the market on an hourly basis was more volatile than intended and didn't promote as much cross-server play.&lt;br /&gt;
----&lt;br /&gt;
Irrelevant stuff:&lt;br /&gt;
&lt;br /&gt;
'''+''' Minor improvements to $$buyall performance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Commas in places where amounts of assets or facilities are displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.4 ===&lt;br /&gt;
'''+''' You can now $$buyall&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$price without any asset name will now show a list of the prices of all assets&lt;br /&gt;
&lt;br /&gt;
'''=''' Market &amp;quot;volatility&amp;quot; has been adjusted:&lt;br /&gt;
  70% of the time: +- 6%&lt;br /&gt;
  28% of the time: +- 12%&lt;br /&gt;
  1.8% of the time: +- 35%&lt;br /&gt;
  0.2% of the time: +- 60%&lt;br /&gt;
&lt;br /&gt;
'''+''' Car Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.3 ===&lt;br /&gt;
'''+''' Added $$serverid command for being able to quickly copy a server id on mobile for exports.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$motto command to change a server's motto that will show up in your corporation profile.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a `vote score` that tracks total vote points regardless of how many points you use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.2 ===&lt;br /&gt;
'''+''' You can now perform reincorporation (the name I've given to the rebirth mechanic) and receive reincorporation tokens for every billion dollars of net worth up to 8x tokens. These tokens will be able to be consumed to give you free land at any point in the game.&lt;br /&gt;
&lt;br /&gt;
'''+''' Liquidation of your corporation's facilities, land, and assets on a given server is now possible.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.1 ===&lt;br /&gt;
'''+''' You now only have one corporation across all servers.&lt;br /&gt;
  Each server is considered its own &amp;quot;region&amp;quot; which means facilities, land, and assets are still unique to each server.&lt;br /&gt;
  Capital, vote points, and your corporation name are now the same across all servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Exporting now has a fee of 3.5%.&lt;br /&gt;
  The fee is calculated based on the total asset value of the destination region.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.0 ===&lt;br /&gt;
'''+''' You are now able to sell assets to other servers' economies by using the $$export command.&lt;br /&gt;
  As long as you have a logistics center built on both servers, you will be able to export to that server and take advantage of the market prices on that server.&lt;br /&gt;
&lt;br /&gt;
'''+''' There's now a chance that the price will fluctuate up to 90%. The table in the previous announcement will be updated to reflect this.&lt;br /&gt;
&lt;br /&gt;
'''+''' Gasoline Engine Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
== Update 1.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.3 ===&lt;br /&gt;
'''+''' Prices of assets will now fluctuate and be unique to each Discord server.&lt;br /&gt;
  These prices will change every hour.&lt;br /&gt;
  Here's a breakdown of the &amp;quot;range of fluctuation&amp;quot;:&lt;br /&gt;
    60% of the time it will be +- 6% of the base price&lt;br /&gt;
    36% of the time it will be +- 12%&lt;br /&gt;
    3.8% of the time it will be +- 35%&lt;br /&gt;
    0.2% of the time it will be +- 90%&lt;br /&gt;
&lt;br /&gt;
'''='''Output of Solar Power Plant has been reduced again 100 -&amp;gt; 60&lt;br /&gt;
  Being able to produce large amounts of energy without sacrificing any other land slots has made Solar Power Plants incredibly overpowered.&lt;br /&gt;
&lt;br /&gt;
'''=''' Output of Gas Station has been increased $12.50 -&amp;gt; $15.00&lt;br /&gt;
  The display for assets produced has also been modified in $$faclist to make it more clear how much the gas station would produce&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.2 ===&lt;br /&gt;
'''=''' Energy output of Solar Power Plant reduced to 100 from 120&lt;br /&gt;
&lt;br /&gt;
'''+''' Added Rocket Fuel Factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.1 ===&lt;br /&gt;
'''+''' Facilities that were not performing their recipes should now behave as intended.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Updates_log&amp;diff=1228</id>
		<title>Updates log</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Updates_log&amp;diff=1228"/>
		<updated>2021-04-18T04:19:24Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Update 1.11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the updates in reverse chronological order, the newest updates at the top and oldest updates at the bottom. This is so that the newest update is the 1st thing the player sees, which is generally the most important information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: &lt;br /&gt;
'''+''' : Added something new (new feature, nice. Can also be a bug fix of all shapes and sizes.).&lt;br /&gt;
&lt;br /&gt;
'''=''' : Tweaked an implemented feature (nerfs, buffs, and reworks).&lt;br /&gt;
&lt;br /&gt;
'''-''' : Removes a feature altogether (Mostly being replaced by a new and better, sometimes improved, feature. Sometimes just completely removed however due to issues with the feature, like causing too many bugs that caused too much harm.)&lt;br /&gt;
&lt;br /&gt;
'''(number)''' : refers to the revision number, so (10) means the 10th revision. &lt;br /&gt;
&lt;br /&gt;
Note: From 1.3.6 onwards, there is a git hash (the 7 characters you see on most updates). Before 1.1.4, the posts do not have a version number, however, the version number is implied and can be deduced using only how 1.1.4-1.2 updates work and the text displayed, and how many messages it was split up.&lt;br /&gt;
&lt;br /&gt;
== Update 1.11 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.8 ===&lt;br /&gt;
&lt;br /&gt;
==== 13f95e2 ====&lt;br /&gt;
'''+''' Fix $0.00 being added into logistics inbox&lt;br /&gt;
&lt;br /&gt;
==== b284ff3 ====&lt;br /&gt;
'''+''' Fix $$donateservice saying the wrong amount of capital after donating&lt;br /&gt;
'''+''' Add icon for `bicycle`&lt;br /&gt;
'''=''' Bicycle's production recipe has been updated&lt;br /&gt;
  Steel 12x -&amp;gt; 0x&lt;br /&gt;
  Aluminum 0x -&amp;gt; 24x&lt;br /&gt;
  Rubber 8x = 8x&lt;br /&gt;
'''+''' Add `csc` as an alias for `customer support center`&lt;br /&gt;
'''+''' Market commands now use logistics inbox&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 3f22b14 ====&lt;br /&gt;
'''+''' Fix an issue with $$f not showing facilities for some users&lt;br /&gt;
&lt;br /&gt;
'''+''' Update the $$offers command to be more clear about premium tiers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.6 ===&lt;br /&gt;
&lt;br /&gt;
==== fbabf87 ====&lt;br /&gt;
'''+''' Fix subscription payments sometimes not granting the benefits automatically&lt;br /&gt;
&lt;br /&gt;
==== 82da94b ====&lt;br /&gt;
'''+''' Fix $$sa not demolishing the correct amount if used to demolish facilities&lt;br /&gt;
&lt;br /&gt;
==== 7f3b743 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== 37bbf4f ====&lt;br /&gt;
'''+''' Allow offers in locked slots to be cancelled after a premium subscription is over&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix research notifications being sent for a research project from before reincorporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 6296f35 ====&lt;br /&gt;
'''+''' Fix $$build saying not enough capital when you have *exactly* enough&lt;br /&gt;
&lt;br /&gt;
==== 4c28747 ====&lt;br /&gt;
'''+''' Show latency from Discord gateway in $$ping&lt;br /&gt;
&lt;br /&gt;
==== ee0bb43 ====&lt;br /&gt;
'''+''' Added `arrival`, `arrived`, `exports`, `export` as aliases for arrivals when using $$claim&lt;br /&gt;
&lt;br /&gt;
'''-''' Rocket fuel can no longer be sold and will no longer show up in $$price&lt;br /&gt;
&lt;br /&gt;
'''=''' The old $$help has been moved to $$commands&lt;br /&gt;
&lt;br /&gt;
'''=''' $$help has been replaced with a new $$tutorial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 68aa96a ====&lt;br /&gt;
'''+''' Added `petrol` as an alias for gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `petrol engine` as an alias for gasoline engine&lt;br /&gt;
&lt;br /&gt;
'''-''' $$research no longer asks if you want to finish instantly if you don't have enough gratitude points to do so&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.3 ===&lt;br /&gt;
&lt;br /&gt;
==== edace27 ====&lt;br /&gt;
'''+''' You can now $$sellall with filters like with $$a and $$price&lt;br /&gt;
&lt;br /&gt;
==== 7bf5fd6 ====&lt;br /&gt;
'''+''' Fix $$retailname sometimes not working correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$export sometimes not exporting the correct number of trucks&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$develop not formatting the number of owned assets correctly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 259d510 ====&lt;br /&gt;
'''+''' Fix $$logistics showing the wrong destination region code for exports&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `robo auto` as an alias for robotic automation and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `adv ww` as an alias for advanced woodworking and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.1 ===&lt;br /&gt;
&lt;br /&gt;
==== f2dfd46 ====&lt;br /&gt;
'''+''' Exporting blueprints now uses a lot less gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$reincorporate not giving the correct starting land and facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a typo with the truck factory description&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3e8178f: Logistics ====&lt;br /&gt;
'''+''' Added new product `truck`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new regional modifiers for `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now export up to three times from a given region&lt;br /&gt;
  Each export using `truck` takes 30 minutes&lt;br /&gt;
  Each export using `truck+` takes 15 minutes&lt;br /&gt;
&lt;br /&gt;
'''+''' Exports now use trucks and gasoline scaling off of the total value of the assets being exported&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$logistics command to view logistics information in your region&lt;br /&gt;
&lt;br /&gt;
'''+''' $$give now sends items into your regional inbox to prevent any more save bugs&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$claim to claim items which have arrived from exports, and items in your regional inbox&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies to aid in gasoline production&lt;br /&gt;
  vacuum distillation&lt;br /&gt;
  vacuum distillation u&lt;br /&gt;
&lt;br /&gt;
== Update 1.10 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.3 ===&lt;br /&gt;
&lt;br /&gt;
==== a2347f6 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== c2e44d0 ====&lt;br /&gt;
'''+''' Fix auto-buy in $$dev buying assets that are normally not buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
==== 6eaba6b ====&lt;br /&gt;
'''+''' Fix $$give that broke in 6c63497&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 6c63497 ====&lt;br /&gt;
'''+''' Added new technology&lt;br /&gt;
  Reincorporation computer: If you have at least 4x technologies installed in this region, reduces your reincorporation cooldown in this region to 2 hours.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$give sometimes not giving to the target corporation even after taking from the user corporation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.2 ===&lt;br /&gt;
&lt;br /&gt;
==== de4d247 ====&lt;br /&gt;
'''+''' Voting now also rewards a base Pass XP of 200.&lt;br /&gt;
&lt;br /&gt;
'''+''' Standard and Plus challenges now give&lt;br /&gt;
  50 -&amp;gt; 100 Pass XP&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$v as alias for $$vote&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$sa as alias for $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a 24 hour cooldown to $$rebirth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 08d60e3 ====&lt;br /&gt;
'''+''' Fix IdleCorp+ market slots&lt;br /&gt;
&lt;br /&gt;
==== 7b701ad ====&lt;br /&gt;
'''+''' Fix using 'all' and 'max' as amounts for market commands&lt;br /&gt;
&lt;br /&gt;
==== cbc928a ====&lt;br /&gt;
'''+''' Fix number overflow in $$mbuy and $$msell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$dev sometimes not showing missing assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Something heavy ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 6d040ae ====&lt;br /&gt;
'''+''' Fix some challenges not showing the required asset&lt;br /&gt;
&lt;br /&gt;
==== 109720b ====&lt;br /&gt;
'''+''' Fix weekly bonus display&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix sort order for seasonal leaderboards&lt;br /&gt;
&lt;br /&gt;
==== 7796f52 ====&lt;br /&gt;
'''+''' Fix reincorporate not rewarding Pass XP&lt;br /&gt;
&lt;br /&gt;
==== 734c328: Season 1 ====&lt;br /&gt;
'''+''' Each corporation now has a Season Pass accessible with $$pass&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Passes accumulate XP from reincorporation and daily challenges throughout the course of the season and will not be reset by reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Each Season Pass level will unlock a new bonus&lt;br /&gt;
&lt;br /&gt;
'''+''' Daily challenges and progress can be checked with $$daily&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Pass XP and Level are now shown on $$c&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now weekly rewards that can be unlocked from the Season Pass claimable with $$weekly&lt;br /&gt;
&lt;br /&gt;
'''+''' The leaderboard command has been updated to show seasonal rankings with $$lb server season or $$lb global season&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now asset filters for $$a and $$price:&lt;br /&gt;
  is:plus, not:plus - (+) assets&lt;br /&gt;
  is:trade, not:trade - trade-able assets&lt;br /&gt;
  is:tech, not:tech - technologies&lt;br /&gt;
  is:blueprint, not:blueprint - blueprints&lt;br /&gt;
  is:locked, not:locked - locked assets in your region&lt;br /&gt;
  is:product, not:product - retail products&lt;br /&gt;
&lt;br /&gt;
  These filters can also be combined by separating with commas without spaces like is:product,not:plus&lt;br /&gt;
&lt;br /&gt;
'''+''' The region code for the HQ region is now HQ&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev now shows the correct amount of capital being used for auto-buy&lt;br /&gt;
&lt;br /&gt;
== Update 1.9 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.10 ===&lt;br /&gt;
&lt;br /&gt;
==== d5db2f8 ====&lt;br /&gt;
'''+''' Fix production time being displayed incorrectly in $$facilities for premium members&lt;br /&gt;
&lt;br /&gt;
==== 9cdc011 ====&lt;br /&gt;
'''+''' Fix Server Boosters missing some benefits from IdleCorp+&lt;br /&gt;
&lt;br /&gt;
'''+''' Adjust construction materials for Air traffic control to match HQ&lt;br /&gt;
  airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
  airport tram 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
==== f86b6a0 ====&lt;br /&gt;
'''+''' You can now use 12x tokens on a wildcard blueprint&lt;br /&gt;
&lt;br /&gt;
'''+''' Wildcard blueprints have been added which can be developed into any technology&lt;br /&gt;
&lt;br /&gt;
'''+''' The construction materials for HQ has been adjusted&lt;br /&gt;
  logistics expansion blueprint 1 -&amp;gt; 0&lt;br /&gt;
  logistics expansion 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use $$price on facilities while specifying an amount&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$examine on a blueprint now shows the rarity in text in addition to the color stripe on the side of the embed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aab0da3 ====&lt;br /&gt;
'''+''' Fix $$give allowing land to be given&lt;br /&gt;
&lt;br /&gt;
==== 00a6e2f ====&lt;br /&gt;
'''+''' Fix $$give not working for some platforms&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix Platinum not being displayed even though it was active&lt;br /&gt;
&lt;br /&gt;
==== (80) b37109b: Membership ====&lt;br /&gt;
'''+''' You can now sign in to MarketView&lt;br /&gt;
&lt;br /&gt;
'''+''' MarketView now shows the 50 most recent offers made&lt;br /&gt;
&lt;br /&gt;
'''+''' Premium membership subscriptions are now available on MarketView&lt;br /&gt;
  New membership benefits can be found on MarketView&lt;br /&gt;
  You can now save 50% on an annual subscription&lt;br /&gt;
&lt;br /&gt;
'''-''' Patreon subscriptions are now considered legacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Existing patrons have been given new membership plans&lt;br /&gt;
  If you are a patron and would like to migrate to the new system, DM me and I can migrate the remainder of your Patreon subscription to our new system for free.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a premium only $$give command to give assets directly to another corporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (79) 47e66c0 ====&lt;br /&gt;
'''+''' You can now include the amount of blueprints to develop with $$dev&lt;br /&gt;
&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Gold detector blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
  Jet fuel refining blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
&lt;br /&gt;
'''+''' Research results should be more evenly distributed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (78) 00f9419 ====&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Oil specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
  Factory specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 392c11f ====&lt;br /&gt;
'''+''' Fix airports not being able to be built&lt;br /&gt;
&lt;br /&gt;
==== (77) faf5b4a ====&lt;br /&gt;
'''=''' Research facility chances have been adjusted&lt;br /&gt;
  5x Research facilities and less&lt;br /&gt;
    No change&lt;br /&gt;
  6x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 64% -&amp;gt; 61%&lt;br /&gt;
    Rare 30% -&amp;gt; 30%&lt;br /&gt;
    Superior 5% -&amp;gt; 8%&lt;br /&gt;
  7x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 51.5% -&amp;gt; 37%&lt;br /&gt;
    Rare 40% -&amp;gt; 50%&lt;br /&gt;
    Superior 7.5% -&amp;gt; 12%&lt;br /&gt;
  8x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 46% -&amp;gt; 23%&lt;br /&gt;
    Rare 45% -&amp;gt; 60%&lt;br /&gt;
    Superior 8% -&amp;gt; 16%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research energy+ costs have been adjusted&lt;br /&gt;
  50k per facility past 6x -&amp;gt; 500k per facility past 6x&lt;br /&gt;
&lt;br /&gt;
'''+''' $$lockasset and $$unlockasset can now be used to lock ALL assets in the region with `$$lockasset all`&lt;br /&gt;
&lt;br /&gt;
'''+''' `$$sell all` now also works the same as $$sellall&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.5 ===&lt;br /&gt;
&lt;br /&gt;
====(76) 731b807 ====&lt;br /&gt;
'''+''' UI for $$dev has been updated to show missing materials just like $$build&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev will also allow you to auto-buy the missing materials&lt;br /&gt;
&lt;br /&gt;
'''+''' Added some art for blueprints and technologies&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 7b8e8a3 ====&lt;br /&gt;
'''+''' Added art for most assets&lt;br /&gt;
&lt;br /&gt;
==== 605e76b ====&lt;br /&gt;
'''+''' Fix air traffic control not appearing in $$faclist&lt;br /&gt;
&lt;br /&gt;
==== (75) 0d3170e ====&lt;br /&gt;
'''=''' Airport tram can now reduce airport production time to as low as 0:20&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility&lt;br /&gt;
  Air traffic control&lt;br /&gt;
&lt;br /&gt;
'''+''' Airport now requires air traffic control to be built&lt;br /&gt;
&lt;br /&gt;
'''=''' Facility build requirements have been adjusted&lt;br /&gt;
  Airport&lt;br /&gt;
    airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
    furniture 5,000 -&amp;gt; 2,000&lt;br /&gt;
  Prescription drug factory&lt;br /&gt;
    rubber 1,000,000 -&amp;gt; 100,000&lt;br /&gt;
    aluminum 1,000,000 -&amp;gt; 250,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Technologies have been adjusted&lt;br /&gt;
  Mining specialization&lt;br /&gt;
    now raises the level of mines by 4&lt;br /&gt;
&lt;br /&gt;
'''+''' Added quality control u upgrade&lt;br /&gt;
  Raises the level of all facilities by 4&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (74) 34cdd60 ====&lt;br /&gt;
'''+''' $$build now has the option for you to auto-buy the assets required to build if you have enough hourly asset limit remaining and if the missing materials can normally be bought with $$buy&lt;br /&gt;
&lt;br /&gt;
'''=''' Research now only costs 50k energy+ per facility if you have more than 6 research facilities.&lt;br /&gt;
&lt;br /&gt;
'''=''' Some construction material requirements were adjusted&lt;br /&gt;
  car factory&lt;br /&gt;
    furniture 4,000 -&amp;gt; 2,000&lt;br /&gt;
  logistics center&lt;br /&gt;
    furniture 1,000 -&amp;gt; 250&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.2 ===&lt;br /&gt;
&lt;br /&gt;
==== bb3e786 ====&lt;br /&gt;
'''+''' Fixed $$f not working for some corporations&lt;br /&gt;
&lt;br /&gt;
==== 51f9803 ====&lt;br /&gt;
'''+''' Add existing amounts of materials to $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix facilities not producing &amp;quot;+&amp;quot; assets if they weren't set with $$scp&lt;br /&gt;
&lt;br /&gt;
==== (73) 051d84c ====&lt;br /&gt;
'''+''' Facilities now have a base 0.5% chance per level to produce a &amp;quot;+&amp;quot; variance asset regardless of whether it is set to consume &amp;quot;+&amp;quot; assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities which are set to consume &amp;quot;+&amp;quot; assets now have their &amp;quot;+&amp;quot; production chance doubled&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology and blueprint&lt;br /&gt;
  Energy specialization&lt;br /&gt;
&lt;br /&gt;
'''+''' Streamlined responses for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed advanced woodworking uu and log loader uu&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (72) 62d481e ====&lt;br /&gt;
'''+''' Added new UI to show missing materials for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated construction materials for:&lt;br /&gt;
  Airport&lt;br /&gt;
    furniture 50,000 -&amp;gt; 5,000&lt;br /&gt;
  Research facility&lt;br /&gt;
    laptop 1,000 -&amp;gt; 600&lt;br /&gt;
    clothing 0 -&amp;gt; 100&lt;br /&gt;
  Car factory&lt;br /&gt;
    furniture 50,000 -&amp;gt; 4,000&lt;br /&gt;
  Headquarters&lt;br /&gt;
    furniture 200,000 -&amp;gt; 10,000&lt;br /&gt;
  Logistics center&lt;br /&gt;
    aluminum 1,500,000 -&amp;gt; 250,000&lt;br /&gt;
    car 100 -&amp;gt; 0&lt;br /&gt;
    furniture 0 -&amp;gt; 1000&lt;br /&gt;
  Retail store&lt;br /&gt;
    furniture 100,000 -&amp;gt; 5,000&lt;br /&gt;
    clothing 0 -&amp;gt; 500&lt;br /&gt;
  All capital costs have been adjusted to keep the total value the same&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (71) cad2a95: Assets+ ====&lt;br /&gt;
'''+''' All assets now have a &amp;quot;+&amp;quot; variant&lt;br /&gt;
  This will be indicated in their asset name (eg. &amp;quot;laptop+&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''+''' All facilities will now have a chance of producing a &amp;quot;+&amp;quot; variant asset if all of its inputs are the &amp;quot;+&amp;quot; variant&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scp and $$ucp to set or unset a facility from consuming &amp;quot;+&amp;quot; variant assets&lt;br /&gt;
&lt;br /&gt;
'''+''' A facility's chance of producing a &amp;quot;+&amp;quot; variant will scale off of its level&lt;br /&gt;
  +0.5% per level&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now gain XP for each production cycle in the region it's built&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now require certain assets in addition to capital to build&lt;br /&gt;
  The total value of capital and assets at base value is equal to the build cost from before&lt;br /&gt;
  $$price and $$examine has been updated to show the new material cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Each product and each technology now has a scrap value associated with it&lt;br /&gt;
  $$examine has been updated to show this value if the asset being examined can be scrapped&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scrap to scrap products and technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$addxp to feed scrap into facilities to add XP to them at a rate of 1 XP per scrap&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies&lt;br /&gt;
  Quality control&lt;br /&gt;
  Factory specialization&lt;br /&gt;
  Mining specialization&lt;br /&gt;
  Oil specialization&lt;br /&gt;
  Advanced woodworking uu&lt;br /&gt;
  Log loader uu&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new service&lt;br /&gt;
  Fiber infrastructure&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has a capital cost of $1m in addition to the existing energy cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has an energy+ cost of 50k for each research facility past the first in addition to other existing costs&lt;br /&gt;
  The energy+ cost of research with just 1 facility is 0&lt;br /&gt;
  The energy+ cost of research with 8 facilities is 350k&lt;br /&gt;
&lt;br /&gt;
'''+''' $$buyall has been fixed for large sums&lt;br /&gt;
&lt;br /&gt;
'''+''' A bug involving asset calculations has been fixed&lt;br /&gt;
&lt;br /&gt;
== Update 1.8 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (70) 4ca1030 ====&lt;br /&gt;
'''+''' Fixed certain unintended behaviors that allowed certain corporations to gain capital much faster than normal&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 36d03c3 ====&lt;br /&gt;
'''+''' $$boffers and $$soffers now have links to MarketView&lt;br /&gt;
&lt;br /&gt;
==== (69) d807980 ====&lt;br /&gt;
'''+''' Behind the scenes changes to allow for a market monitoring website&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 1bb5a58 ====&lt;br /&gt;
'''+''' Reduced delay for Patreon roles across all shards&lt;br /&gt;
&lt;br /&gt;
==== 701901e ====&lt;br /&gt;
'''+''' Fixed graphical issues for some devices&lt;br /&gt;
&lt;br /&gt;
==== 13c2790 ====&lt;br /&gt;
'''+''' Fixed ballot timer&lt;br /&gt;
&lt;br /&gt;
==== (68) 7fa4bc2 ====&lt;br /&gt;
'''=''' Land price has been changed back to their original price.&lt;br /&gt;
&lt;br /&gt;
'''=''' The cap for land discounts is now 40 tokens or 80%.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price command to only relevant prices.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added plural aliases for some assets.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 372f067 ====&lt;br /&gt;
'''+''' Fixed Patreon vote rewards.&lt;br /&gt;
&lt;br /&gt;
==== 4c98f51 ====&lt;br /&gt;
'''+''' Fixed Patreon supporter roles for some servers.&lt;br /&gt;
&lt;br /&gt;
==== (67) ce93e1d ====&lt;br /&gt;
'''=''' Logistics centers now raise your hourly asset purchase limit by $2m instead of $1m.&lt;br /&gt;
&lt;br /&gt;
'''=''' Logistics expansion and logistics expansion u now set your logistics centers' limits to $4m and $5m respectively.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$wiki command to link to wiki.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$ping command to quickly check if the bot is responding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Patreon supporter roles not getting their rewards.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (66) b788cf1 ====&lt;br /&gt;
'''+''' Added gold detector uu upgrade&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (65) 3ca8af5 ====&lt;br /&gt;
'''+''' All assets are now tradeable on the live market.&lt;br /&gt;
&lt;br /&gt;
'''+''' All assets are now buyable from $$buy at 2x the base value.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now have a 0.5% chance of a 50% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Regions are guaranteed to have at least one modifier with &amp;gt;25% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now change every two days instead of one week.&lt;br /&gt;
&lt;br /&gt;
== Update 1.7 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.6 ===&lt;br /&gt;
&lt;br /&gt;
==== f3c0ea7 ====&lt;br /&gt;
'''+''' Production now prioritizes the most upgraded technology if multiple of the same kind are installed.&lt;br /&gt;
&lt;br /&gt;
==== dcacbb9 ====&lt;br /&gt;
'''+''' Fixed an issue preventing $$motto and $$name from working for some corporations.&lt;br /&gt;
&lt;br /&gt;
==== b23818f ====&lt;br /&gt;
'''+''' Fixed $$canceloffer canceling the offer anyway even if you press X&lt;br /&gt;
&lt;br /&gt;
==== 6669c1d ====&lt;br /&gt;
'''+''' Fixed coal detector uu description to match its actual effect&lt;br /&gt;
&lt;br /&gt;
==== (64) aa15d4e ====&lt;br /&gt;
'''=''' Changed coal detector uu to produce 80x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added oil mapping uu for 100x oil per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (63) 1b71872 ====&lt;br /&gt;
'''+''' Fixed typo in $$retailproductname&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector to 12x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector u to 16x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added coal detector uu for 24x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d93b1ca ====&lt;br /&gt;
'''+''' Land price in a corporation's net worth now considers existing land discounts from redeemed RI tokens&lt;br /&gt;
&lt;br /&gt;
==== (62) d9e22eb ====&lt;br /&gt;
'''=''' Changed base price of cell phone $800 -&amp;gt; $1,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of laptop $2,000 -&amp;gt; $2,200&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of car $20,000 -&amp;gt; $23,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of television $4,000 -&amp;gt; $4,500&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed rarities in $$res card&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed retail store production time from 10:00 to 60:00 to more accurately produce at the rate shown in $$retail&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport recipe&lt;br /&gt;
  Inputs&lt;br /&gt;
    Jet fuel 20x -&amp;gt; 10x&lt;br /&gt;
    Energy 20x -&amp;gt; 25x&lt;br /&gt;
  Outputs&lt;br /&gt;
    Capital $1,000 -&amp;gt; $1,000 (no change)&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (61) 0192a92 ====&lt;br /&gt;
'''+''' Added robotic automation uu&lt;br /&gt;
  Improves all facilities in a region by 6%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed robotic automation u&lt;br /&gt;
  Production increase changed from 5% -&amp;gt; 4%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed top end of research rarities&lt;br /&gt;
  1-4 research facilities: no change&lt;br /&gt;
  5 research facilities:&lt;br /&gt;
    Superior 5% -&amp;gt; 4%&lt;br /&gt;
    Common 5% -&amp;gt; 6%&lt;br /&gt;
  6 research facilities:&lt;br /&gt;
    Superior 7.5% -&amp;gt; 5%&lt;br /&gt;
    Uncommon 62.5% -&amp;gt; 64%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  7 research facilities:&lt;br /&gt;
    Uncommon 52.5% -&amp;gt; 51.5%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  8 research facilities:&lt;br /&gt;
    Superior 10% -&amp;gt; 8%&lt;br /&gt;
    Rare 50% -&amp;gt; 45%&lt;br /&gt;
    Uncommon 40% -&amp;gt; 46%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
&lt;br /&gt;
'''+''' An HQ is now required to be able to build a retail store or customer support center&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (60) 86240f9 ====&lt;br /&gt;
'''=''' Changed price algorithm to have more variance in the sign of deviation&lt;br /&gt;
&lt;br /&gt;
'''=''' $$c cards now show colors based on supporter roles&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 0f43b76 ====&lt;br /&gt;
'''+''' Fix quality reputation going over 5.00&lt;br /&gt;
&lt;br /&gt;
==== (59) e5a1526 ====&lt;br /&gt;
'''=''' Tweaked quality reputation algorithm to be more forgiving&lt;br /&gt;
&lt;br /&gt;
'''=''' Tweaked customer support reputation algorithm&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated $$retail to show demand per store per hour&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$prefix allowing spaces in the prefix causing issues&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== ac97b47 ====&lt;br /&gt;
'''+''' Fix demand algorithm to account for the set retail price&lt;br /&gt;
&lt;br /&gt;
==== 5d80439 ====&lt;br /&gt;
'''+''' Update $$retail to clarify that amount displayed under &amp;quot;Selling&amp;quot; is the current demand for your product per store&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a database issue causing some commands to not work&lt;br /&gt;
&lt;br /&gt;
==== (58) a1c9fce: Retail ====&lt;br /&gt;
'''+''' Added retail store facility which allows the population to buy consumer products directly from your corporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added HQ facility which allows your corporation to direct your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added customer support center which allows your corporation to provide support to your retail customers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$retail to show the current status of your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added several commands to change add retail products, change the prices, etc.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added retail reputation which will determine the demand of your products along with the population of your region&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed some performance issues in some areas&lt;br /&gt;
&lt;br /&gt;
'''+''' All products which can be sold in retail stores can now be traded on the player market&lt;br /&gt;
&lt;br /&gt;
== Update 1.6 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3d02813 ====&lt;br /&gt;
'''+''' Fixed market price limit affecting the total cost instead of unit price&lt;br /&gt;
&lt;br /&gt;
==== (57) 3fc870f:Populations ====&lt;br /&gt;
'''+''' Testing out populations per region before rolling out retail facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' $$region now shows population and total land in the region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a price limit for assets at 1000x their base value&lt;br /&gt;
&lt;br /&gt;
== Update 1.5 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.12 ===&lt;br /&gt;
&lt;br /&gt;
==== ce9b528 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed clothing factory recipe to match wiki&lt;br /&gt;
   Now produces 10x clothing&lt;br /&gt;
'''+''' Fixed cell phone price to match wiki&lt;br /&gt;
   $700 -&amp;gt; $800&lt;br /&gt;
'''+''' Fixed LED price to match wiki&lt;br /&gt;
   $1 -&amp;gt; $2&lt;br /&gt;
&lt;br /&gt;
==== 82f8292 ====&lt;br /&gt;
'''+''' Fixed a small bug with the procedural price generation algorithm&lt;br /&gt;
&lt;br /&gt;
==== 328ada3 ====&lt;br /&gt;
'''+''' Fixed the base price of prescription drug to match wiki calculations&lt;br /&gt;
  $300 -&amp;gt; $500&lt;br /&gt;
&lt;br /&gt;
==== (55) ed6a885 ====&lt;br /&gt;
'''+''' Fixed market commands sometimes not working after confirming with a reaction&lt;br /&gt;
&lt;br /&gt;
==== 29096cb ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added trade icons in $$price to show which items can be traded on the market&lt;br /&gt;
'''+''' Crude oil, wood, gold, and bauxite can now be traded on the market and can no longer be bought with $$buy&lt;br /&gt;
=== Update 1.5.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (55) cc97ec6 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Silicon and coal are now tradeable on the market and no longer buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.10 ===&lt;br /&gt;
&lt;br /&gt;
==== 3ce5f89 ====&lt;br /&gt;
'''+''' Fixed a problem with Voter's Boon being calculated incorrectly&lt;br /&gt;
&lt;br /&gt;
==== 69feab3 ====&lt;br /&gt;
'''+''' Fixed multiplier parsing for $$mbuy&lt;br /&gt;
&lt;br /&gt;
==== eae043b ====&lt;br /&gt;
'''+''' Silver supporters on Patreon now also get Voter's Boon permanently without having to vote&lt;br /&gt;
&lt;br /&gt;
==== 1b6075b ====&lt;br /&gt;
'''+''' Fixed market commands so the price can be optional if there is already an offer&lt;br /&gt;
&lt;br /&gt;
==== (54) 78be296: Prices and Amounts ====&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use the following multipliers for amounts and prices in all commands&lt;br /&gt;
  k = x 1,000&lt;br /&gt;
  m = x 1,000,000&lt;br /&gt;
  b = x 1,000,000,000&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities in $$marketsell&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use up to two decimal places in the price of market commands&lt;br /&gt;
&lt;br /&gt;
'''+''' $$sellall has been fixed for demolishing facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities when demolishing facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aa33955 ====&lt;br /&gt;
'''+''' Minor update to fix some small bugs&lt;br /&gt;
&lt;br /&gt;
==== 84ad179 ====&lt;br /&gt;
'''+''' Updated some behind the scenes stuff for better Discord API support&lt;br /&gt;
&lt;br /&gt;
==== (53) 7a4c97b ====&lt;br /&gt;
'''+''' Jet fuel refining u now changes production time to 0:08 instead of 0:15&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (52) f79fab2 ====&lt;br /&gt;
'''+''' Market commands will also send a notification if the offer is completed instantly - this is to avoid confusion&lt;br /&gt;
&lt;br /&gt;
'''+''' Energy is now tradeable on the market&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy is no longer buyable with $$buy, but you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed a few problems in the response text of some market commands&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (51) 57ddbd9 ====&lt;br /&gt;
'''+''' Add jet fuel refining u&lt;br /&gt;
  Also changes oil refinery production times to 0:15 from 0:30&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.6 ===&lt;br /&gt;
&lt;br /&gt;
==== (50) a503fde ====&lt;br /&gt;
'''+''' Fixed $$export not exporting technologies&lt;br /&gt;
&lt;br /&gt;
==== 6823a55 ====&lt;br /&gt;
'''+''' Fixed bug involving $$install&lt;br /&gt;
&lt;br /&gt;
==== 503bb82 ====&lt;br /&gt;
'''+''' Add formatting to asset amounts in market commands&lt;br /&gt;
&lt;br /&gt;
==== 596519c ====&lt;br /&gt;
'''+''' Fixed bug with $$export not letting a lot of assets be exported&lt;br /&gt;
&lt;br /&gt;
==== fd3245f ====&lt;br /&gt;
'''+''' Fixed bug with $$build saying you can't build more than 8 research facility when trying to build something other than a research facility&lt;br /&gt;
&lt;br /&gt;
==== 1ecd610 ====&lt;br /&gt;
'''+''' Fix price bug introduced by the last update&lt;br /&gt;
&lt;br /&gt;
==== a0191af ====&lt;br /&gt;
'''+''' Testing the waters of a player-driven economy with making jet fuel tradeable on the market&lt;br /&gt;
  Jet fuel is no longer buyable with $$buy, but (at least for now) you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Added better rarity information to $$research&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 1dd64af ====&lt;br /&gt;
'''+''' Improvements to the reliability of notifications related to voting&lt;br /&gt;
&lt;br /&gt;
==== 586676d ====&lt;br /&gt;
'''+''' Facility icons now show up as a thumbnail in $$examine&lt;br /&gt;
&lt;br /&gt;
==== (49)32846eb ====&lt;br /&gt;
'''+''' Fixed blueprints showing up in $$price after the last update made them appear when they shouldn't&lt;br /&gt;
&lt;br /&gt;
'''-''' Rockets are no longer buyable or sellable&lt;br /&gt;
&lt;br /&gt;
==== (48) efa73b6 ====&lt;br /&gt;
'''+''' Technologies can now be exported&lt;br /&gt;
&lt;br /&gt;
'''+'''You must now have a net worth of at least $5,000.00 to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' You must now have Voter's Boon to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated verbiage on commands requiring region office&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.4 ===&lt;br /&gt;
&lt;br /&gt;
==== (47)5e85045====&lt;br /&gt;
'''+''' Added $$up as alias for $$upgrade&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'log center', 'log expansion', 'log expansion u' aliases for logistics center, logistics expansion, and logistics expansion u respectively&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed how blueprint rarities are calculated&lt;br /&gt;
  1 research facility&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 35%&lt;br /&gt;
  Common: 55%&lt;br /&gt;
  2 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 50%&lt;br /&gt;
  3 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 50%&lt;br /&gt;
  Common: 34%&lt;br /&gt;
  4 research facilities&lt;br /&gt;
  Superior: 2%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 60%&lt;br /&gt;
  Common: 23%&lt;br /&gt;
  5 research facilities&lt;br /&gt;
  Superior: 5%&lt;br /&gt;
  Rare: 20%&lt;br /&gt;
  Uncommon: 70%&lt;br /&gt;
  Common: 5%&lt;br /&gt;
  6 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 30%&lt;br /&gt;
  Uncommon: 62.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  7 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 40%&lt;br /&gt;
  Uncommon: 52.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  8+ research facilities&lt;br /&gt;
  Superior: 10%&lt;br /&gt;
  Rare: 50%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research time range has been changed from 2-4 hours to 2-3 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.3===&lt;br /&gt;
&lt;br /&gt;
==== 4d43199 ==== &lt;br /&gt;
'''+''' Fixed slot numbers for $$offers&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine production time has been changed 3:30 -&amp;gt; 3:20&lt;br /&gt;
&lt;br /&gt;
'''=''' CPU factory production output has been changed 6x cpu -&amp;gt; 5x cpu&lt;br /&gt;
&lt;br /&gt;
'''=''' Airport inputs has been changed&lt;br /&gt;
  Jet fuel 20x -&amp;gt; 20x (unchanged)&lt;br /&gt;
  Energy 10x -&amp;gt; 20x&lt;br /&gt;
&lt;br /&gt;
==== 7df50fa ====&lt;br /&gt;
'''+''' Fix notifications sometimes being sent twice&lt;br /&gt;
&lt;br /&gt;
==== (46)cbf82a7 ====&lt;br /&gt;
'''=''' Airports' production time formula has been reworked&lt;br /&gt;
  It now depends on how many other airports you have in the current region&lt;br /&gt;
  At 1 airport it will be 0:30&lt;br /&gt;
  At 30+ airports it will be 1:00&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport tram to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed tourism campaign to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research grant's energy price modifier from -10% -&amp;gt; +10%&lt;br /&gt;
&lt;br /&gt;
'''=''' Blueprints now sell for 40% of their value ($4,000,000.00) instead of 100% ($10,000,000.00)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added logistics expansion u as upgrade for logistics expansion&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (45) 5c35fae ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Assets can now be locked and unlocked to prevent it from being sold in $$sellall&lt;br /&gt;
  This setting is unique per region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lockasset to prevent an asset from being sold when performing $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$unlockasset to allow an asset to be sold again with $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added icon to show an asset is locked in $$a&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (44) 0ab8999 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Robotic automation's effect now stacks correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Your corporation is no longer listed in the leaderboards and does not have a rank by default due to privacy policies&lt;br /&gt;
Potentially being able to link your account to a corporation name on the leaderboards is considered a breach of privacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptin to opt-in to being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptout to opt-out of being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a link to the voting page in the vote reminder notification&lt;br /&gt;
&lt;br /&gt;
==== (43) fe0375c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Show the value of asset stacks that can be sold in $$a&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$prices as alias to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$commands as alias to $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated formatting in $$help&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed $$claimvote from $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Update notifications to use a server's icon in the thumbnail&lt;br /&gt;
&lt;br /&gt;
==== (42) 08a9f3b:: Votes + Market changes ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Votes are now checked automatically&lt;br /&gt;
&lt;br /&gt;
'''-''' $$claimvote is no longer needed&lt;br /&gt;
&lt;br /&gt;
'''+''' Added vote as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' When exporting, trucks are now timed independently in each region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added export as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a fee of 1.5% to market transactions&lt;br /&gt;
&lt;br /&gt;
'''+''' You now need a logistics center to submit market offers&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now see the next upgrade of technology in $$examine&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 0b0dac1 ====&lt;br /&gt;
'''+''' $$motto now allows .,?! characters&lt;br /&gt;
&lt;br /&gt;
'''+''' Region codes for $$export should no longer be case sensitive&lt;br /&gt;
&lt;br /&gt;
==== 9035a57 ====&lt;br /&gt;
'''+''' Made error messages for $$export more clear&lt;br /&gt;
&lt;br /&gt;
'''+''' Added tip to $$r to easily copy region code&lt;br /&gt;
&lt;br /&gt;
==== 57a6c3d ====&lt;br /&gt;
'''+''' Fix public logistics access not allowing players to export correctly&lt;br /&gt;
&lt;br /&gt;
==== 785fc52 ====&lt;br /&gt;
'''+''' IdleCorp can now type messages with its keyboard&lt;br /&gt;
&lt;br /&gt;
==== 7b68728 ====&lt;br /&gt;
'''+''' Bug fixes for $$export and $$c&lt;br /&gt;
&lt;br /&gt;
==== 1884f7d ====&lt;br /&gt;
'''+''' Backend stability updates&lt;br /&gt;
&lt;br /&gt;
==== 519b29c ====&lt;br /&gt;
'''+''' Fix a bug where $$c would ignore messages if the target user is not found&lt;br /&gt;
&lt;br /&gt;
==== 238b13a ====&lt;br /&gt;
'''+''' Add new commands to $$help&lt;br /&gt;
&lt;br /&gt;
==== (41) cea23d0: Markets ====&lt;br /&gt;
'''+''' Added global player market for technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$offers to view your offers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$buyoffers to view buy offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$selloffers to view sell offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketbuy to submit buy offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketsell to submit sell offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$canceloffer to cancel an existing offer&lt;br /&gt;
&lt;br /&gt;
'''+''' Added market as a configurable notification group&lt;br /&gt;
&lt;br /&gt;
== Update 1.4==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 9b12763 ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== f124da4 ====&lt;br /&gt;
'''+''' Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a bug causing confirmation emotes to sometimes be ignored&lt;br /&gt;
&lt;br /&gt;
==== f6400f2 ====&lt;br /&gt;
'''+''' Capital should no longer possibly be a corporation's primary product&lt;br /&gt;
&lt;br /&gt;
==== 55028e7 ====&lt;br /&gt;
'''+''' Fix an issue causing notifications to sometimes be sent twice&lt;br /&gt;
&lt;br /&gt;
==== (40) 803e2e5 ====&lt;br /&gt;
'''+''' Added notifications&lt;br /&gt;
  Currently just used for research, but will have more uses down the road&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$notification to show and change current notification settings&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 8e43e3b ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== (39)-9c27acc  ====&lt;br /&gt;
'''+'''Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
==== (38)-e62cfe7 ====&lt;br /&gt;
'''+''' Renamed 'utilization' -&amp;gt; 'efficiency' in $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed an issue causing the net worth/hr to show $0 when buying inputs from the market rather than producing it with your facilities&lt;br /&gt;
  Same with efficiency&lt;br /&gt;
&lt;br /&gt;
==== (37) 796b011 ====&lt;br /&gt;
'''+''' Fixed an issue causing some times longer than 1 hour to be displayed incorrectly&lt;br /&gt;
&lt;br /&gt;
==== (36) 33ecd31 ====&lt;br /&gt;
'''+''' Fixed an issue involving crude oil derivatives and their utilization calculations&lt;br /&gt;
&lt;br /&gt;
==== 5d62540 ====&lt;br /&gt;
'''+''' Added net profit/hr to $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'utilization' percentage to $$f&lt;br /&gt;
  Utilization shows the percentage of actual output to the total potential output of a facility.&lt;br /&gt;
  A facility can have a utilization percentage lower than 100% if it's missing an input asset.&lt;br /&gt;
&lt;br /&gt;
==== b5e5143 ====&lt;br /&gt;
'''+''' Fixed a bug introduced in the last update&lt;br /&gt;
&lt;br /&gt;
==== (35) 8816c01 ====&lt;br /&gt;
'''+''' Added new rare technology and blueprint 'robotic automation'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has 2.5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology upgrade 'robotic automation u'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has a 5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Research facility rarity stacking not being calculated correctly&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research rarities&lt;br /&gt;
  Superior: 2.5% = 2.5%&lt;br /&gt;
  Rare: 20% -&amp;gt; 10%&lt;br /&gt;
  Uncommon: 25% = 25%&lt;br /&gt;
  Common: 55% -&amp;gt; 65%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 24f92ac ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Server Booster role now has the same benefits as Bronze Supporter (You can boost our community server to become a Bronze Supporter!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added reminder messages when using $$a and $$f in a region where you have no assets or facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'logistics centre' as an alias for logistics center&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'research centre' as an alias for research facility&lt;br /&gt;
&lt;br /&gt;
==== 93d68c0 ====&lt;br /&gt;
'''+''' Improved accuracy of primary product on $$corp card&lt;br /&gt;
&lt;br /&gt;
==== 09642fa ====&lt;br /&gt;
'''+''' Fixed $$corp card not showing up in certain cases&lt;br /&gt;
&lt;br /&gt;
==== d987f09 ====&lt;br /&gt;
'''+''' Add alias $$cv for $$claimvote&lt;br /&gt;
&lt;br /&gt;
==== f09646f ====&lt;br /&gt;
'''+''' Happiness can now be examined with $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Same with reincorporation token and gratitude point&lt;br /&gt;
&lt;br /&gt;
==== 051644e ====&lt;br /&gt;
'''+''' Fix issue with commands failing if the member is not in this server&lt;br /&gt;
&lt;br /&gt;
====(34) e7085ee ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added ability to redeem reincorporation tokens for tech slots&lt;br /&gt;
  Up to 6 total tech slots&lt;br /&gt;
&lt;br /&gt;
'''+'''Added more benefits for Patreon supporters&lt;br /&gt;
&lt;br /&gt;
  Gold supporters&lt;br /&gt;
  + Permanent Voter's Boon&lt;br /&gt;
  + 4x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 12 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Silver supporters&lt;br /&gt;
  + 3x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 10 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Bronze supporters&lt;br /&gt;
  + 2x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 9 per reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$patreon which shows all benefits and your current tier&lt;br /&gt;
&lt;br /&gt;
===Update 1.4.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d9789f7 ====&lt;br /&gt;
'''+''' Improvements to production calculations&lt;br /&gt;
&lt;br /&gt;
==== 625b8d5 ====&lt;br /&gt;
'''+''' $$claimvote now also gives $1,000.00&lt;br /&gt;
&lt;br /&gt;
'''+''' Several commands have been updated to display your current capital after buying, selling, etc.&lt;br /&gt;
&lt;br /&gt;
==== 0a3a3e3 ====&lt;br /&gt;
'''+''' Added refresh button to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price of energy not changing&lt;br /&gt;
&lt;br /&gt;
==== e8e6793 ====&lt;br /&gt;
'''+''' $$corp cards are now colored based on your net worth&lt;br /&gt;
&lt;br /&gt;
====(33) 0987465 ====&lt;br /&gt;
'''+''' Research can now be expedited to finish instantly by spending 4 gratitude points&lt;br /&gt;
&lt;br /&gt;
'''=''' Gratitude points can now only be claimed once every 12 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 3615a91 ====&lt;br /&gt;
'''+''' Added $$changelog&lt;br /&gt;
&lt;br /&gt;
==== 2c4ab59 ====&lt;br /&gt;
'''+''' $$sell can now accept 'all' as an amount&lt;br /&gt;
  $$sell coal all&lt;br /&gt;
&lt;br /&gt;
'''+''' $$export and $$buy can also accept 'all' as an amount&lt;br /&gt;
&lt;br /&gt;
==== (32) 590f57d ====&lt;br /&gt;
'''=''' Tree farms now produce 2x of wood instead of 1x&lt;br /&gt;
&lt;br /&gt;
'''=''' The random price deviation algorithm has been adjusted&lt;br /&gt;
  Chance for 35% deviation 1.8% -&amp;gt; 0.8%&lt;br /&gt;
  Chance for 12% deviation 28% -&amp;gt; 9%&lt;br /&gt;
  Chance for 6% deviation 70% -&amp;gt; 90%&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$corp card not showing up for corporations with no facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (31) 75ed66c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new superior tech airport tram&lt;br /&gt;
  Airport tram reduces the time each airport takes by 4s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added airport tram u tech&lt;br /&gt;
  Airport tram u reduces the time each airport takes by 8s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added primary product in $$corp card&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 6428a8b ====&lt;br /&gt;
'''+''' Fixed $$sellall, whoops!&lt;br /&gt;
&lt;br /&gt;
==== d35487c ====&lt;br /&gt;
'''+''' Fixed small bug allowing $$leaderboard server in DM&lt;br /&gt;
&lt;br /&gt;
==== (30) e8a619e: Balance changes ====&lt;br /&gt;
'''='''Airports' production time curve has been adjusted to be between 1:00 - 0:30 maxing out at airports in 30 unique regions&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine output has been reduced 5x-&amp;gt;4x silicon every 180s-&amp;gt;210s&lt;br /&gt;
&lt;br /&gt;
'''=''' Each research facility now increases a chance for superior blueprints by 0.75% from 2.5%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 259f561 ====&lt;br /&gt;
'''+''' $$leaderboard now recognizes the server parameter properly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed character case sensitivity for some services and policies&lt;br /&gt;
&lt;br /&gt;
==== Fixed issue outside of bot logic(no code) ==== &lt;br /&gt;
'''+''' Fixed an issue preventing services from being donated to&lt;br /&gt;
&lt;br /&gt;
==== 7c86640 ====&lt;br /&gt;
'''+''' Fix verbiage in $$policies timer&lt;br /&gt;
&lt;br /&gt;
==== (29) c236d8a: Services &amp;amp; Policies ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added services&lt;br /&gt;
  Services are region-wide buildings.&lt;br /&gt;
  Any corporation in the building can contribute to the building of a service.&lt;br /&gt;
  Services have special effects which you can see using the $$examine command.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies&lt;br /&gt;
  Policies are effects that apply to the entire region.&lt;br /&gt;
  Policies can only be added or removed by the regional legislator (more on that below) once a day.&lt;br /&gt;
  Policies are funded by Funding points.&lt;br /&gt;
  Every region has 15 Funding points to start with, and certain policies can affect a region's funding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional legislator&lt;br /&gt;
  Every week, a ballot will run for the week.&lt;br /&gt;
  At the end of the ballot, the winner will be made the regional legislator.&lt;br /&gt;
  To join the ballot with $$joinballot will cost $10,000,000.00&lt;br /&gt;
  There is a limit of 10 members per ballot.&lt;br /&gt;
  Every corporation will be able to vote with $$voteballot once per ballot.&lt;br /&gt;
  You can vote for yourself, but if there is a tie, no one will be made the regional legislator.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$policies to view the status of policies in the region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.3 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.14 ===&lt;br /&gt;
&lt;br /&gt;
==== ea46e73 ====&lt;br /&gt;
'''+''' Added a refresh button to $$a and $$f&lt;br /&gt;
&lt;br /&gt;
==== 795f6d9 ====&lt;br /&gt;
'''+''' Also display facility icons in $$region&lt;br /&gt;
&lt;br /&gt;
==== acd6f85 ====&lt;br /&gt;
'''+''' Fixed an issue with exporting assets to the PM region&lt;br /&gt;
&lt;br /&gt;
==== (28) dfa86a1 ====&lt;br /&gt;
'''+''' Added icons for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.13 ===&lt;br /&gt;
&lt;br /&gt;
==== d1bb9bb ====&lt;br /&gt;
'''+''' Minor stability imporvements&lt;br /&gt;
&lt;br /&gt;
'''+''' Changed bot status to $$tutorial from $$help&lt;br /&gt;
&lt;br /&gt;
==== 09b7df8 ====&lt;br /&gt;
'''+''' Fix a bug with $$sellall giving more money than it should&lt;br /&gt;
  Affected corporations are currently being rolled back&lt;br /&gt;
&lt;br /&gt;
==== 76022cc ====&lt;br /&gt;
'''+''' Minor stability updates.&lt;br /&gt;
&lt;br /&gt;
==== (27) eae0f83 ====&lt;br /&gt;
'''=''' Completed goods that are not inputs for any facilities can no longer be bought.&lt;br /&gt;
&lt;br /&gt;
'''+''' Examining assets will now show aliases for that asset.&lt;br /&gt;
&lt;br /&gt;
'''=''' Vote points have been renamed to gratitude points.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.12 ===&lt;br /&gt;
&lt;br /&gt;
==== 9bff6da ====&lt;br /&gt;
'''+'''Fixed an issue with buying land when you have less than 10 across your entire corporation&lt;br /&gt;
&lt;br /&gt;
==== c7f57f6 ====&lt;br /&gt;
'''+''' Fix reactions not working in DMs&lt;br /&gt;
&lt;br /&gt;
==== (26) 1464e8c ====&lt;br /&gt;
'''+''' $$sellall will now sell ALL assets in a region if you don't specify an asset.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (25) a689e0d ====&lt;br /&gt;
'''+'''  Fixed $$install eating up technologies if the same technology was already installed.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.10 ===&lt;br /&gt;
&lt;br /&gt;
==== a93b2eb ====&lt;br /&gt;
'''+''' Corporation founded date is now displayed in $$corporation&lt;br /&gt;
&lt;br /&gt;
==== b1ddf83 ====&lt;br /&gt;
'''+''' Stability updates&lt;br /&gt;
&lt;br /&gt;
==== (24) 562605d ====&lt;br /&gt;
'''=''' Changed $$demolish value from 25% -&amp;gt; 40%&lt;br /&gt;
&lt;br /&gt;
'''+''' Added consumption and production of facilities to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated airport's display in $$faclist to reflect the minimum and maximum production times possible&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.9 ===&lt;br /&gt;
&lt;br /&gt;
==== 0da9f2d ====&lt;br /&gt;
'''=''' Update airport facility recipe to be easier to maintain. &lt;br /&gt;
  1,000x jet fuel was too hard to achieve without buying jet fuel since each refinery only produces 1x of jet fuel.&lt;br /&gt;
&lt;br /&gt;
==== 5df8d4c ====&lt;br /&gt;
'''+''' Added $$botstats command for bot usage statistics&lt;br /&gt;
&lt;br /&gt;
==== (23) 6aba41c ====&lt;br /&gt;
'''+''' Added airport&lt;br /&gt;
  Consumes jet fuel which can be produced by oil refineries with the jet fuel refining technology installed.&lt;br /&gt;
  Airport production rate increases with each other region you have an airport built-in (up to once per 20s).&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.8 ===&lt;br /&gt;
&lt;br /&gt;
==== a0435ca ==== &lt;br /&gt;
'''+''' Make the update work&lt;br /&gt;
&lt;br /&gt;
==== (22) 3ede872 ==== &lt;br /&gt;
'''+''' $$buy and $$sell now also work for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 5892c0d ==== &lt;br /&gt;
'''+''' Fix a bug with the $$buy command&lt;br /&gt;
&lt;br /&gt;
==== (21) 5a8cfa3 ==== &lt;br /&gt;
'''+''' $$price will now tell you the price of facilities in addition to assets.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed upgraded technologies not doing anything.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 5156e79 ====&lt;br /&gt;
'''+''' Added syntax warning for $$upgrade.&lt;br /&gt;
&lt;br /&gt;
==== (20) d4dea27 ====&lt;br /&gt;
'''+''' Added $$upgrade command to upgrade technologies by combining multiples of the same technology.&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed chances for rarities from research.&lt;br /&gt;
  Superior: 1% -&amp;gt; 2.5%&lt;br /&gt;
  Rare: 19% -&amp;gt; 17.5%&lt;br /&gt;
  Uncommon: 35% -&amp;gt; 35%&lt;br /&gt;
  Common: 45% -&amp;gt; 45%&lt;br /&gt;
  Each additional research facility you own in the same region will now improve chances for Superior by 2.5% and reduce the chance for Common by 2.5%&lt;br /&gt;
&lt;br /&gt;
'''+''' All research now takes between 2 and 4 hours instead of being determined by the rarity roll.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.5 ===&lt;br /&gt;
'''+''' Changed $$export to display region code instead of server ID.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$sid and $$region showing the wrong region code.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.4 ===&lt;br /&gt;
'''+''' Added a couple technologies and associated blueprints:&lt;br /&gt;
  Uncommon: bauxite detector&lt;br /&gt;
  Common: log loader, coal detector&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed the rarity icon from the research complete message.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added rarity colors to the research complete message, blueprint command, and examine command&lt;br /&gt;
&lt;br /&gt;
'''+''' Blueprints can now be sold&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.3 ===&lt;br /&gt;
'''+''' Added several new assets and facilities:&lt;br /&gt;
  LED, lamp, bauxite, aluminum, cotton, polyester, clothing, research chemical, prescription drug, CCD, digital camera&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional modifiers for `bauxite mine`, prescription drug factory, and digital camera factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.2 ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added installation fee of $500,000.00 to $$install&lt;br /&gt;
&lt;br /&gt;
'''+''' Added more aliases for research facility&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.1 ===&lt;br /&gt;
&lt;br /&gt;
'''=''' Reworked research outcome chances to make it more common to receive rarer blueprints.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of blueprints to include value of energy spent.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of technologies to include value of blueprint consumed.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated net worth to also include installed technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$liquidate not accounting for installed technologies.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.0 :Research ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added research facility&lt;br /&gt;
  Allows you to perform research by typing $$research.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$research command&lt;br /&gt;
  Allows you to begin research as well as check on research in progress.&lt;br /&gt;
  Research takes a random amount of time and yields a blueprint for technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$blueprint command&lt;br /&gt;
  Allows you to see what is required to develop the technology from a blueprint.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added blueprint requirements to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$develop command&lt;br /&gt;
  Allows you to develop an installable technology by consuming the blueprint and the required assets.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added $$install and $$uninstall commands&lt;br /&gt;
  Allows you to install and uninstall technologies.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added a display of currently installed technologies in $$corporation&lt;br /&gt;
&lt;br /&gt;
== Update 1.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.13 ===&lt;br /&gt;
'''+''' Added $$examine command to examine assets (icons coming soon!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Fully supported fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.12 ===&lt;br /&gt;
'''+''' Fixes a bug involving gas stations.&lt;br /&gt;
&lt;br /&gt;
'''+''' Temporary fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.11 ===&lt;br /&gt;
'''+''' Added $$prefix command to change the command prefix for your server.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.10 ===&lt;br /&gt;
'''+''' Fix buy limit becoming negative when owning more than ~20 logistics centers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.9 ===&lt;br /&gt;
'''+''' Added $$invite to quickly get a link to invite the bot to your servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$land to see how much land you own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.8 ===&lt;br /&gt;
'''+''' Fixed an issue with capital produced by gas stations disappearing.&lt;br /&gt;
&lt;br /&gt;
'''+''' Display hourly buy limit left in $$bal&lt;br /&gt;
&lt;br /&gt;
'''+''' Added link to wiki for $$faclist&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.7 ===&lt;br /&gt;
'''+''' Added gold mine and television factory facilities.&lt;br /&gt;
  Both facilities will also have regional modifiers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Variance of regional modifiers has been reduced slightly.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated idle production algorithm to prioritize facilities that produce more valuable outputs.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.6 ===&lt;br /&gt;
'''+''' Regional production modifiers added for gasoline engine factory, car factory, laptop factory, coal plant.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.5 ===&lt;br /&gt;
'''+''' Improvements to how facility production is calculated over region modifier changes.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.4 ===&lt;br /&gt;
'''+''' Added independent modifiers for each mineral.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added display for the production time in addition to the modifier in the current region in $$r&lt;br /&gt;
&lt;br /&gt;
'''+''' Added global leaderboards through $$lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.3 ===&lt;br /&gt;
'''+''' Added display for how much time is left before region production modifiers change and when market prices change.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.2 ===&lt;br /&gt;
'''+''' Fixed production periods for certain facilities in $$faclist.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$capital command to quickly check your current capital.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.1 ===&lt;br /&gt;
'''+''' Added a quick $$tutorial&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.0 ===&lt;br /&gt;
'''+''' Each Discord server is now considered its own region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Each region has four production modifiers that affect &amp;quot;gathering&amp;quot; facilities.&lt;br /&gt;
  Soil Health - modifies farming facilities (tree farm)&lt;br /&gt;
  Mineral Concentration - modifies facilities which mine minerals (coal mine, iron mine, silicon mine)&lt;br /&gt;
  Oil Concentration - modifies facilities which extract oil (oil well)&lt;br /&gt;
  Solar Irradiance - modifies facilities which use solar irradiance for power (solar power plant)&lt;br /&gt;
&lt;br /&gt;
'''+''' You can view your region's modifiers on its region card with $$r&lt;br /&gt;
&lt;br /&gt;
'''+'''Server IDs are now region codes.&lt;br /&gt;
  $$serverid now has the aliases $$regioncode and $$rc&lt;br /&gt;
  $$export now requires you to use a region code instead of a server ID.&lt;br /&gt;
&lt;br /&gt;
'''-'''Region Code has been removed from your corporation card.&lt;br /&gt;
&lt;br /&gt;
'''+''' Instead, Region Code has been added to the region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.7 ===&lt;br /&gt;
'''=''' Price of name change is now 2 vote points.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added asset 'rocket'.&lt;br /&gt;
&lt;br /&gt;
'''=''' The remaining hourly asset limit now only shows up if you have more capital than your current limit.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.6 ===&lt;br /&gt;
'''=''' Market prices now change every hour again.&lt;br /&gt;
&lt;br /&gt;
'''+''' There is now a buy limit for purchasing assets of $1m. Each logistics center you own in that server will increase your asset purchase limit by $1m.&lt;br /&gt;
&lt;br /&gt;
'''+''' Voter's Boon now also gives you an additional 10% on your hourly asset purchase limit.&lt;br /&gt;
----&lt;br /&gt;
Fixes:&lt;br /&gt;
'''+''' Navigating between pages of assets, facilities, etc. should now be fixed for certain users.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.5 ===&lt;br /&gt;
'''+''' You can now use reincorporation tokens on land discounts. Check $$usetoken to see how!&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now include an amount with the $$usetoken command to use more than one token at a time.&lt;br /&gt;
&lt;br /&gt;
'''=''' Using reincorporation tokens on land now gives you 4x land.&lt;br /&gt;
&lt;br /&gt;
'''=''' Market prices now only change every 12 hours.&lt;br /&gt;
  This is to encourage more cross-server play. Being able to play the market on an hourly basis was more volatile than intended and didn't promote as much cross-server play.&lt;br /&gt;
----&lt;br /&gt;
Irrelevant stuff:&lt;br /&gt;
&lt;br /&gt;
'''+''' Minor improvements to $$buyall performance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Commas in places where amounts of assets or facilities are displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.4 ===&lt;br /&gt;
'''+''' You can now $$buyall&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$price without any asset name will now show a list of the prices of all assets&lt;br /&gt;
&lt;br /&gt;
'''=''' Market &amp;quot;volatility&amp;quot; has been adjusted:&lt;br /&gt;
  70% of the time: +- 6%&lt;br /&gt;
  28% of the time: +- 12%&lt;br /&gt;
  1.8% of the time: +- 35%&lt;br /&gt;
  0.2% of the time: +- 60%&lt;br /&gt;
&lt;br /&gt;
'''+''' Car Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.3 ===&lt;br /&gt;
'''+''' Added $$serverid command for being able to quickly copy a server id on mobile for exports.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$motto command to change a server's motto that will show up in your corporation profile.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a `vote score` that tracks total vote points regardless of how many points you use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.2 ===&lt;br /&gt;
'''+''' You can now perform reincorporation (the name I've given to the rebirth mechanic) and receive reincorporation tokens for every billion dollars of net worth up to 8x tokens. These tokens will be able to be consumed to give you free land at any point in the game.&lt;br /&gt;
&lt;br /&gt;
'''+''' Liquidation of your corporation's facilities, land, and assets on a given server is now possible.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.1 ===&lt;br /&gt;
'''+''' You now only have one corporation across all servers.&lt;br /&gt;
  Each server is considered its own &amp;quot;region&amp;quot; which means facilities, land, and assets are still unique to each server.&lt;br /&gt;
  Capital, vote points, and your corporation name are now the same across all servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Exporting now has a fee of 3.5%.&lt;br /&gt;
  The fee is calculated based on the total asset value of the destination region.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.0 ===&lt;br /&gt;
'''+''' You are now able to sell assets to other servers' economies by using the $$export command.&lt;br /&gt;
  As long as you have a logistics center built on both servers, you will be able to export to that server and take advantage of the market prices on that server.&lt;br /&gt;
&lt;br /&gt;
'''+''' There's now a chance that the price will fluctuate up to 90%. The table in the previous announcement will be updated to reflect this.&lt;br /&gt;
&lt;br /&gt;
'''+''' Gasoline Engine Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
== Update 1.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.3 ===&lt;br /&gt;
'''+''' Prices of assets will now fluctuate and be unique to each Discord server.&lt;br /&gt;
  These prices will change every hour.&lt;br /&gt;
  Here's a breakdown of the &amp;quot;range of fluctuation&amp;quot;:&lt;br /&gt;
    60% of the time it will be +- 6% of the base price&lt;br /&gt;
    36% of the time it will be +- 12%&lt;br /&gt;
    3.8% of the time it will be +- 35%&lt;br /&gt;
    0.2% of the time it will be +- 90%&lt;br /&gt;
&lt;br /&gt;
'''='''Output of Solar Power Plant has been reduced again 100 -&amp;gt; 60&lt;br /&gt;
  Being able to produce large amounts of energy without sacrificing any other land slots has made Solar Power Plants incredibly overpowered.&lt;br /&gt;
&lt;br /&gt;
'''=''' Output of Gas Station has been increased $12.50 -&amp;gt; $15.00&lt;br /&gt;
  The display for assets produced has also been modified in $$faclist to make it more clear how much the gas station would produce&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.2 ===&lt;br /&gt;
'''=''' Energy output of Solar Power Plant reduced to 100 from 120&lt;br /&gt;
&lt;br /&gt;
'''+''' Added Rocket Fuel Factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.1 ===&lt;br /&gt;
'''+''' Facilities that were not performing their recipes should now behave as intended.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Coal_power_plant&amp;diff=1219</id>
		<title>Coal power plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Coal_power_plant&amp;diff=1219"/>
		<updated>2021-03-21T18:06:29Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || 	$70,000, 200,000x [[wood]], 50,000x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 50x [[coal]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 35x [[energy]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||coal power plant, coal plant, coalplant&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal power plant is a facility that produces 35x [[energy]] every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 25/12x [[Coal mine]]s to fully sustain the power plant.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Airport]]&lt;br /&gt;
*[[Research facility]]&lt;br /&gt;
&lt;br /&gt;
== Coal v Solar: The debate ==&lt;br /&gt;
&lt;br /&gt;
There is also [[Solar power plant| another]] facility that creates energy! [[Solar power plant]]s also exist, and there can be issues on picking which one you might want if you are a newbie. The question is: Which one do you pick? On one hand, you need to have the [[coal mine]] requirement for a coal power plant but it gets 45x more energy every 90s. On the other hand, solar has no inputs but it has less output than that of coal power plant.&lt;br /&gt;
&lt;br /&gt;
Coal is better if you have a supplier of coal OR if you have the coal detector uu, as it's more efficient. However, not everyone can just buy coal, nor have uu tech, so solar is the best option for full idle, people who have no market connections or people who don't have uu.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Cell_phone_factory&amp;diff=1218</id>
		<title>Cell phone factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Cell_phone_factory&amp;diff=1218"/>
		<updated>2021-03-21T18:02:33Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $32,500, 2,000x [[glass]], 50,000x [[aluminum]],&amp;lt;br/&amp;gt; 50,000x [[wood]], 10,000x [[steel]], 100x [[CPU]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 1x [[CPU]], 5x [[plastic]], 1x [[glass]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[cell phone]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||cell phone factory, cellphone factory, cell phone fac,&amp;lt;br/&amp;gt; cellphonefactory, phone factory, phone fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The cell phone factory is a facility that produces 1x [[cell phone]] every 45 seconds.&lt;br /&gt;
&lt;br /&gt;
To sustain it you need 15/8 [[CPU factory|CPU factories]], 1/72 [[Plastic factory|Plastic factories]], and 7/72 [[Glass factory|Glass factories]].&lt;br /&gt;
&lt;br /&gt;
Full automation requires 15/8 [[CPU factory|CPU factories]], 75/64 [[Gold mine]]s, 185/36 [[Silicon mine]]s, 1/72 [[Plastic factory|Plastic factories]], 1/90 [[Oil well]]s, and 7/72 [[Glass factory|Glass factories]].&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Clothing_factory&amp;diff=1217</id>
		<title>Clothing factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Clothing_factory&amp;diff=1217"/>
		<updated>2021-03-21T18:00:15Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $137,000, 100,000x [[wood]], 1,000x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 20x [[polyester]], 10x [[cotton]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 10x [[clothing]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||clothing factory, clothingfactory, clothing fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Clothing factory is a facility that produces 10x [[clothing]] every 40 seconds. &lt;br /&gt;
&lt;br /&gt;
To sustain it, you need 25/28x [[Polyester factory|Polyester factories]] and 5/4 of a [[Cotton farm]].&lt;br /&gt;
&lt;br /&gt;
For full automation, you need 25/28x [[Polyester factory|Polyester factories]], 55/14 [[Oil well]]s, and 5/4 of a [[Cotton farm]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=CPU_factory&amp;diff=1216</id>
		<title>CPU factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=CPU_factory&amp;diff=1216"/>
		<updated>2021-03-21T17:58:56Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || 	$15,000, 10,000x [[aluminum]],&amp;lt;br/&amp;gt; 1,000x [[glass]], 100,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 8x [[silicon]], 1x [[gold]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 5x [[CPU]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||cpu factory, cpufactory, cpu fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The CPU factory is a facility that produces 5x [[CPU]] every 2 minutes. &lt;br /&gt;
&lt;br /&gt;
Sustaining it requires use of 10/~34 [[Silicon mine]]s and 5/8 of a [[Gold mine]].&lt;br /&gt;
&lt;br /&gt;
This gives a ratio of 10 CPU Factories for every 34 silicon mines and 16 gold mines.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
*[[Laptop factory]]&lt;br /&gt;
*[[Television factory]]&lt;br /&gt;
*[[Car factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=CPU_factory&amp;diff=1215</id>
		<title>CPU factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=CPU_factory&amp;diff=1215"/>
		<updated>2021-03-21T17:58:06Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || 	$15,000, 1,000x [[glass]],&amp;lt;br/&amp;gt; 10,000x [[aluminum]], 100,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 8x [[silicon]], 1x [[gold]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 5x [[CPU]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||cpu factory, cpufactory,&amp;lt;br/&amp;gt; cpu fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The CPU factory is a facility that produces 5x [[CPU]] every 2 minutes. &lt;br /&gt;
&lt;br /&gt;
Sustaining it requires use of 10/~34 [[Silicon mine]]s and 5/8 of a [[Gold mine]].&lt;br /&gt;
&lt;br /&gt;
This gives a ratio of 10 CPU Factories for every 34 silicon mines and 16 gold mines.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
*[[Laptop factory]]&lt;br /&gt;
*[[Television factory]]&lt;br /&gt;
*[[Car factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Glass_factory&amp;diff=1214</id>
		<title>Glass factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Glass_factory&amp;diff=1214"/>
		<updated>2021-03-21T17:55:04Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $30,000, 500x [[aluminum]], 6,000x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 2x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 8x [[glass]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 35 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||glass factory, glassfactory, glass fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The glass factory is a facility that produces 8x [[glass]] every 35 seconds. &lt;br /&gt;
&lt;br /&gt;
Sustaining it requires use of 20/7 [[Silicon mine]]s per glass factory.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[CCD factory]]&lt;br /&gt;
*[[CPU factory]]&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
*[[Laptop factory]]&lt;br /&gt;
*[[Solar power plant]]&lt;br /&gt;
*[[Digital camera factory]]&lt;br /&gt;
*[[Television factory]]&lt;br /&gt;
*[[Logistics center]]&lt;br /&gt;
*[[Prescription drug factory]]&lt;br /&gt;
*[[Retail store]]&lt;br /&gt;
*[[Customer support center]]&lt;br /&gt;
*[[HQ]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
*[[Laptop factory]]&lt;br /&gt;
*[[Television factory]]&lt;br /&gt;
*[[Car factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=CCD_factory&amp;diff=1213</id>
		<title>CCD factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=CCD_factory&amp;diff=1213"/>
		<updated>2021-03-21T17:51:21Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $14,000, 500x [[glass]], 5,000x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 6x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[CCD]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 1 minute and 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||ccd factory, ccdfactory, ccd fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The CCD factory is a facility that creates 1x [[CCD]] every 1 minute and 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can sustain it with 60/13 [[Silicon mine]] for a 100% functioning facility.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Digital camera factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=CCD_factory&amp;diff=1212</id>
		<title>CCD factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=CCD_factory&amp;diff=1212"/>
		<updated>2021-03-21T17:50:56Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $14,000, 500x [[glass]],&amp;lt;br/&amp;gt; 5,000x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 6x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[CCD]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 1 minute and 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||ccd factory, ccdfactory,&amp;lt;br/&amp;gt; ccd fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The CCD factory is a facility that creates 1x [[CCD]] every 1 minute and 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can sustain it with 60/13 [[Silicon mine]] for a 100% functioning facility.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Digital camera factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Plastic_factory&amp;diff=1211</id>
		<title>Plastic factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Plastic_factory&amp;diff=1211"/>
		<updated>2021-03-21T17:48:42Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $5,650, 6,000x [[rubber]],&amp;lt;br/&amp;gt; 200x [[steel]], 5,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 20x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 200x [[plastic]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||plastic factory, plasticfactory,&amp;lt;br/&amp;gt; plastic fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The plastic factory is a facility that produces 200x [[plastic]] every 25 seconds. It needs to be supported by 4/5 of an [[Oil well]] to function.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Lamp factory]]&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
*[[Laptop factory]]&lt;br /&gt;
*[[Digital camera factory]]&lt;br /&gt;
*[[Television factory]]&lt;br /&gt;
*[[Car factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Bicycle_factory&amp;diff=1210</id>
		<title>Bicycle factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Bicycle_factory&amp;diff=1210"/>
		<updated>2021-03-21T17:45:39Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $3,100, 200x [[rubber]], &amp;lt;br/&amp;gt;10,000x [[wood]], 500x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 12x [[steel]], 8x [[rubber]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[bicycle]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 1 minute and 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||bicycle factory, bicyclefactory,&amp;lt;br/&amp;gt; bike factory, bikefactory, bike fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The bicycle factory is a facility that produces 1x [[bicycle]] every 1 minute and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 14/3 [[Steel mill]]s and 32/9 [[Rubber factory| Rubber factories]] to produce a bike, of which have components.&lt;br /&gt;
&lt;br /&gt;
To fully automate production, you need 2/3 of a [[Coal mine]], 28/9 of a [[Iron mine]], 14/3 [[Steel mill]]s, and 32/9 [[Rubber factory| Rubber factorie]]s to fully sustain 1 bicycle factory.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Cotton_farm&amp;diff=1209</id>
		<title>Cotton farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Cotton_farm&amp;diff=1209"/>
		<updated>2021-03-21T16:20:38Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $15,000, 100,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 4x [[cotton]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||cotton farm, cottonfarm&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The cotton farm is a facility that produces 4x [[cotton]] every 20 seconds.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Cotton_farm&amp;diff=1208</id>
		<title>Cotton farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Cotton_farm&amp;diff=1208"/>
		<updated>2021-03-21T16:20:23Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $15,000, 100,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 4x [[cotton]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||cotton farm. cottonfarm&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The cotton farm is a facility that produces 4x [[cotton]] every 20 seconds.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Lamp_factory&amp;diff=1207</id>
		<title>Lamp factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Lamp_factory&amp;diff=1207"/>
		<updated>2021-03-21T16:19:47Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $10,250, 2,000x [[rubber]], 25,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 12x [[LED]], 6x [[plastic]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 2x [[lamp]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases||lamp factory, lampfactory, lamp fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Lamp factory is a facility that creates 2x [[lamp]] every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 1x [[LED factory]] and 1/20x [[Plastic factory|Plastic factories]] to sustain this.&lt;br /&gt;
&lt;br /&gt;
To sustain all components in the tree, you need 1x[[LED factory]], 2x [[Silicon mine]]s, 1/25x of an [[Oil well]], and 1/20x [[Plastic factory|Plastic factories]] to function.&lt;br /&gt;
&lt;br /&gt;
The optimal ratio is 20:40:1:1.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Gold_mine&amp;diff=1206</id>
		<title>Gold mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Gold_mine&amp;diff=1206"/>
		<updated>2021-03-21T16:18:50Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $4,500, 50,000x [[wood]], 1,000x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 4x [[gold]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||gold mine, goldmine&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
Gold mine produces 4x [[gold]] every 5 minutes.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Bicycle_factory&amp;diff=1205</id>
		<title>Bicycle factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Bicycle_factory&amp;diff=1205"/>
		<updated>2021-03-21T16:17:34Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $3,100, 200x [[rubber]], &amp;lt;br/&amp;gt;10,000x [[wood]], 500x [[steel]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 12x [[steel]], 8x [[rubber]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[bicycle]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 1 minute and 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||bicycle factory, bicyclefactory,&amp;lt;br/&amp;gt; bike factory, bikefactory, bike fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The bicycle factory is a facility that produces 1x [[bicycle]] every 1 minute and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 14/3 [[Steel mill]]s and 32/9 [[Rubber factory| Rubber factories]] to produce a bike, of which have components.&lt;br /&gt;
&lt;br /&gt;
To fully automate production, you need 2/3 of a [[Coal mine]], 28/9 of a [[Iron mine]], 14/3 [[Steel mill]]s, and 32/9 [[Rubber factory| Rubber factorie]]s to fully sustain 1 bicycle factory.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Bicycle_factory&amp;diff=1204</id>
		<title>Bicycle factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Bicycle_factory&amp;diff=1204"/>
		<updated>2021-03-21T16:17:08Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $3,100, 200x [[rubber]], 10,000x [[wood]], 500x [[steel]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 12x [[steel]], 8x [[rubber]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[bicycle]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 1 minute and 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||bicycle factory, bicyclefactory,&amp;lt;br/&amp;gt; bike factory, bikefactory, bike fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The bicycle factory is a facility that produces 1x [[bicycle]] every 1 minute and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 14/3 [[Steel mill]]s and 32/9 [[Rubber factory| Rubber factories]] to produce a bike, of which have components.&lt;br /&gt;
&lt;br /&gt;
To fully automate production, you need 2/3 of a [[Coal mine]], 28/9 of a [[Iron mine]], 14/3 [[Steel mill]]s, and 32/9 [[Rubber factory| Rubber factorie]]s to fully sustain 1 bicycle factory.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Silicon_mine&amp;diff=1203</id>
		<title>Silicon mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Silicon_mine&amp;diff=1203"/>
		<updated>2021-03-21T16:15:15Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $2,050, 400x [[steel]], 25,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 4x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 3:20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||silicone mine, siliconmine&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
Silicon mine produces 4 silicon every 3 minutes and 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[LED factory]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[LED factory]]&lt;br /&gt;
*[[CCD factory]]&lt;br /&gt;
*[[Glass factory]]&lt;br /&gt;
*[[CPU factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Polyester_factory&amp;diff=1202</id>
		<title>Polyester factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Polyester_factory&amp;diff=1202"/>
		<updated>2021-03-21T14:25:41Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $500, 500x [[steel]], 10,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 110x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 14x [[polyester]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||polyester factory, polyesterfactory,&amp;lt;br/&amp;gt; polyester fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The polyester factory is a facility that produces 14x [[polyester]] every 25 seconds.&lt;br /&gt;
&lt;br /&gt;
It takes up the production of 22/5x [[Oil well]]s.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Clothing factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=LED_factory&amp;diff=1201</id>
		<title>LED factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=LED_factory&amp;diff=1201"/>
		<updated>2021-03-21T14:13:40Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $2,850, 200x [[steel]], 2,000x [[wood]], 10x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 2x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 40x [[LED]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||led factory, ledfactory, led fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The LED factory is a facility that produces 40x [[LED]] every 50 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 2x [[Silicon mine]] to maintain this factory.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Lamp factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Aluminum_factory&amp;diff=1200</id>
		<title>Aluminum factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Aluminum_factory&amp;diff=1200"/>
		<updated>2021-03-21T14:03:34Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $450, 300x [[rubber]], 150x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 10x [[bauxite]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 3x [[aluminum]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||aluminum factory, aluminumfactory,&amp;lt;br/&amp;gt; aluminum fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The aluminum factory is a facility that produces 3x [[aluminum]] every 25 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 1/4 of a [[Bauxite mine]] to fully sustain this.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Glass factory]]&lt;br /&gt;
*[[CPU factory]]&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
*[[Laptop factory]]&lt;br /&gt;
*[[Research chemical factory]]&lt;br /&gt;
*[[Solar power plant]]&lt;br /&gt;
*[[Digital camera factory]]&lt;br /&gt;
*[[Television factory]]&lt;br /&gt;
*[[Logistics center]]&lt;br /&gt;
*[[Prescription drug factory]]&lt;br /&gt;
*[[Retail store]]&lt;br /&gt;
*[[Customer support center]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Furniture_factory&amp;diff=1199</id>
		<title>Furniture factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Furniture_factory&amp;diff=1199"/>
		<updated>2021-03-21T13:48:36Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $450, 5,000x [[wood]], 100x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 10x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||furniture factory, furniturefactory,&amp;lt;br/&amp;gt; furniture fac, furni factory, furni fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The furniture factory is a facility that produces 1x [[furniture]] every 4 minutes.&lt;br /&gt;
&lt;br /&gt;
You need 5/36 of a [[Tree farm]] to sustain this. &lt;br /&gt;
&lt;br /&gt;
This factory is considered by many players to be a key factory. You NEED this factory to progress to getting a [[logistics center]], which is where you can generally get aided by other players for resources. Want to get a good retail set-up? You need others to give you the resources. Want to be an end-product wholesaler? You need [[CPU]]s and other penultimate tier resources. The fact that a [[logistics center]] is pretty much necessary makes furniture factories also necessary. &lt;br /&gt;
&lt;br /&gt;
Later on, when mass reincorporating without the free [[logistics center]] from the season pass, the speed one can get the 250 furniture requirement to build the [[logistics center]] can make or break your tokens attained in a certain timeframe by a large margin.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Car factory]]&lt;br /&gt;
*[[Logistics center]]&lt;br /&gt;
*[[Retail store]]&lt;br /&gt;
*[[Customer support center]]&lt;br /&gt;
*[[HQ]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Gas_station&amp;diff=1198</id>
		<title>Gas station</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Gas_station&amp;diff=1198"/>
		<updated>2021-03-21T12:31:07Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || 	$300, 100x [[rubber]], 100x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 2x [[gasoline]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || $15&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||gas station, gasstation&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The gas station is a facility that produces $15 every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 4x [[Oil refinery| Oil refineries]] to sustain this.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Rubber_factory&amp;diff=1197</id>
		<title>Rubber factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Rubber_factory&amp;diff=1197"/>
		<updated>2021-03-21T12:29:52Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $325, 2,500x [[wood]], 100x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 8x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[rubber]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||rubber factory, rubberfactory,&amp;lt;br/&amp;gt; rubber plant, rubberplant, rubber fac&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The rubber factory is a facility that produces 1x [[rubber]] every 40 seconds.&lt;br /&gt;
&lt;br /&gt;
You need the output of 1/5 of an [[Oil well]] to fully sustain this.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Gas station]]&lt;br /&gt;
*[[Aluminum factory]]&lt;br /&gt;
*[[Bicycle factory]]&lt;br /&gt;
*[[Lamp factory]]&lt;br /&gt;
*[[Plastic factory]]&lt;br /&gt;
*[[Research chemical factory]]&lt;br /&gt;
*[[Television factory]]&lt;br /&gt;
*[[Gasoline engine factory]]&lt;br /&gt;
*[[Car factory]]&lt;br /&gt;
*[[Prescription drug factory]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Bicycle factory]]&lt;br /&gt;
*[[Gasoline engine factory]]&lt;br /&gt;
*[[Car factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Bauxite_mine&amp;diff=1196</id>
		<title>Bauxite mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Bauxite_mine&amp;diff=1196"/>
		<updated>2021-03-21T12:12:34Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $150, 5,000x [[wood]], 50x [[steel]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 40x [[bauxite]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||bauxite mine, bauxitemine&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Facility]]&lt;br /&gt;
The Bauxite mine is used to mine [[Bauxite]] which can be used in the production of [[Aluminum]].&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Aluminum factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Steel_mill&amp;diff=1195</id>
		<title>Steel mill</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Steel_mill&amp;diff=1195"/>
		<updated>2021-03-20T16:52:31Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $1,200&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 4x [[coal]], 1x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 35 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||steel mill, steelmill,&amp;lt;br/&amp;gt; steel furnace, steelfurnace&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The steel mill is a facility that produces 1x [[steel]] every 35 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 1/7th of a [[Coal mine]] and 2/3 of an [[Iron mine]] to maintain this factory.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Oil refinery]]&lt;br /&gt;
*[[Bauxite mine]]&lt;br /&gt;
*[[Rubber factory]]&lt;br /&gt;
*[[Gas station]]&lt;br /&gt;
*[[Furniture factory]]&lt;br /&gt;
*[[Aluminum factory]]&lt;br /&gt;
*[[LED factory]]&lt;br /&gt;
*[[Polyester factory]]&lt;br /&gt;
*[[Silicon mine]]&lt;br /&gt;
*[[Bicycle factory]]&lt;br /&gt;
*[[Gold mine]]&lt;br /&gt;
*[[Plastic factory]]&lt;br /&gt;
*[[CCD factory]]&lt;br /&gt;
*[[Glass factory]]&lt;br /&gt;
*[[CPU factory]]&lt;br /&gt;
*[[Clothing factory]]&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
*[[Coal power plant]]&lt;br /&gt;
*[[Laptop factory]]&lt;br /&gt;
*[[Research chemical factory]]&lt;br /&gt;
*[[Solar power plant]]&lt;br /&gt;
*[[Digital camera factory]]&lt;br /&gt;
*[[Television factory]]&lt;br /&gt;
*[[Gasoline engine factory]]&lt;br /&gt;
*[[Car factory]]&lt;br /&gt;
*[[Logistics center]]&lt;br /&gt;
*[[Retail store]]&lt;br /&gt;
*[[Research facility]]&lt;br /&gt;
*[[Customer support center]]&lt;br /&gt;
*[[HQ]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Bicycle factory]]&lt;br /&gt;
*[[Gasoline engine factory]]&lt;br /&gt;
*[[Car factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_refinery&amp;diff=1194</id>
		<title>Oil refinery</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_refinery&amp;diff=1194"/>
		<updated>2021-03-20T16:28:28Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $240, 200x [[iron]], 100x [[crude oil]], 50x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 5x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[gasoline]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||oil refinery, oilrefinery, gas refinery,&amp;lt;br/&amp;gt; gasrefinery, gas plant, gasplant&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The oil refinery is a facility that produces 1x [[gasoline]] every 30 seconds. &lt;br /&gt;
&lt;br /&gt;
You only need the amount produced by 1/6th of an [[Oil well]] to support one of these refineries.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Gas station]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1193</id>
		<title>Coal mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1193"/>
		<updated>2021-03-20T14:25:10Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Related facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 1,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 8x [[coal]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2.133...%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2.133...% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||coal mine, coalmine&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal mine is a facility that produces 8x [[coal]] every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Steel mill]]&lt;br /&gt;
*[[Coal power plant]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=1192</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=1192"/>
		<updated>2021-03-20T14:23:41Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Blueprint types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[Technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || -40 Sec || -1:20 Sec || -3:30 Sec&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Uncommon || [[Oil refinery]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || [[Jet fuel]] || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Uncommon || [[Gold mine]] || 50,000x [[Gold]], 100,000x [[Steel]] || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Vacuum distillation]] || Uncommon || [[Oil refinery]] || 1,000,000x [[Steel]], 800x [[Rubber]], 800,000x [[Aluminum]], || -15sec || -22sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || Rare || All Facilities || 1,000,000x [[Aluminum]], 10,000x [[CPU]], 1,000,000x [[Steel]], 500,000 [[Rubber]], 5,000,000x [[Plastic]] || 2.5% || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|[[Factory specialization]] || Rare || All Factories || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || +4 levels || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining specialization]] || Rare || All Mines || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || +4 levels || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil specialization]] || Rare || [[Oil well]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || +4 levels || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy specialization]] || Rare || All Energy Plants || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || +4 levels || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Superior ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Superior || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Quality control]] || Superior || All Facilities || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 200,000 [[Silicon]] || +2 levels || +4 levels|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Reincorporation computer]] || Superior || Reincorporation cooldown || 100,000x [[Scrap]], 10,000x [[CPU]] || Decreased to 2 hours || N/A || N/A&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1191</id>
		<title>Oil well</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1191"/>
		<updated>2021-03-20T14:22:12Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100, 100x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 10x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||oil well, oilwell&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Oil Well is used to harvest crude oil from the ground. The base production is 10 units of oil per 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Building an Oil Well ==&lt;br /&gt;
To build an oil well you will need to use the &amp;lt;code&amp;gt;$$build oil well&amp;lt;/code&amp;gt; command. Once you receive a message back front the bot click on the green checkmark reaction to confirm the build. &lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Oil refinery]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Oil refinery]]&lt;br /&gt;
*[[Rubber factory]]&lt;br /&gt;
*[[Polyester factory]]&lt;br /&gt;
*[[Plastic factory]]&lt;br /&gt;
*[[Research chemical factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Tree_farm&amp;diff=1190</id>
		<title>Tree farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Tree_farm&amp;diff=1190"/>
		<updated>2021-03-20T14:19:56Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Related Facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 2x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $3.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $3.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 3.6% &lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 3.6% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||tree farm, treefarm,&amp;lt;br/&amp;gt; wood farm, woodfarm&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{legend}}&lt;br /&gt;
&lt;br /&gt;
The tree farm is used to farm wood from your region. You are told to build 2 tree farms in the tutorial. A tree farm can harvest 2 wood every 5 seconds. Wood is a fairly cheap resource and does not yield much return. However, it yields the best ROI (return of investment) in all facilities(not counting land cost) at 3.6%/min.&lt;br /&gt;
&lt;br /&gt;
== Building a Tree Farm ==&lt;br /&gt;
In order to build a tree farm, you will need to enter the command &amp;lt;code&amp;gt;$$build tree farm&amp;lt;/code&amp;gt; Once you have entered the command, click the green checkmark under the message returned by the bot.&lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Coal mine]]&lt;br /&gt;
*[[Iron mine]]&lt;br /&gt;
*[[Bauxite mine]]&lt;br /&gt;
*[[Rubber factory]]&lt;br /&gt;
*[[Furniture factory]]&lt;br /&gt;
*[[LED factory]]&lt;br /&gt;
*[[Polyester factory]]&lt;br /&gt;
*[[Silicon mine]]&lt;br /&gt;
*[[Bicycle factory]]&lt;br /&gt;
*[[Gold mine]]&lt;br /&gt;
*[[Lamp factory]]&lt;br /&gt;
*[[Cotton farm]]&lt;br /&gt;
*[[Plastic factory]]&lt;br /&gt;
*[[CPU factory]]&lt;br /&gt;
*[[Clothing factory]]&lt;br /&gt;
*[[Cell phone factory]]&lt;br /&gt;
*[[Coal power plant]]&lt;br /&gt;
*[[Laptop factory]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Furniture factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Iron_mine&amp;diff=1189</id>
		<title>Iron mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Iron_mine&amp;diff=1189"/>
		<updated>2021-03-20T14:14:44Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Related facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 2,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''|| iron mine, ironmine&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal mine is a facility that produces 1x [[iron]] every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
*[[Oil well]]&lt;br /&gt;
*[[Oil refinery]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
*[[Steel mill]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Iron_mine&amp;diff=1188</id>
		<title>Iron mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Iron_mine&amp;diff=1188"/>
		<updated>2021-03-20T14:14:16Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 2,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''|| iron mine, ironmine&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal mine is a facility that produces 1x [[iron]] every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
'''As construction material'''&lt;br /&gt;
&lt;br /&gt;
*[[Oil well]]&lt;br /&gt;
&lt;br /&gt;
*[[Oil refinery]]&lt;br /&gt;
&lt;br /&gt;
'''As input'''&lt;br /&gt;
&lt;br /&gt;
*[[Steel mill]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1187</id>
		<title>Coal mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1187"/>
		<updated>2021-03-20T14:10:40Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 1,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 8x [[coal]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2.133...%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2.133...% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||coal mine, coalmine&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal mine is a facility that produces 8x [[coal]] every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Related facilities ==&lt;br /&gt;
*[[Steel mill]]&lt;br /&gt;
*[[Coal power plant]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Tree_farm&amp;diff=1186</id>
		<title>Tree farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Tree_farm&amp;diff=1186"/>
		<updated>2021-03-20T14:09:19Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Related Facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 2x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $3.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $3.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 3.6% &lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 3.6% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||tree farm, treefarm,&amp;lt;br/&amp;gt; wood farm, woodfarm&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{legend}}&lt;br /&gt;
&lt;br /&gt;
The tree farm is used to farm wood from your region. You are told to build 2 tree farms in the tutorial. A tree farm can harvest 2 wood every 5 seconds. Wood is a fairly cheap resource and does not yield much return. However, it yields the best ROI (return of investment) in all facilities(not counting land cost) at 3.6%/min.&lt;br /&gt;
&lt;br /&gt;
== Building a Tree Farm ==&lt;br /&gt;
In order to build a tree farm, you will need to enter the command &amp;lt;code&amp;gt;$$build tree farm&amp;lt;/code&amp;gt; Once you have entered the command, click the green checkmark under the message returned by the bot.&lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
*[[Furniture factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1185</id>
		<title>Oil well</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1185"/>
		<updated>2021-03-20T14:08:31Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Related Facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100, 100x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 10x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||oil well, oilwell&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Oil Well is used to harvest crude oil from the ground. The base production is 10 units of oil per 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Building an Oil Well ==&lt;br /&gt;
To build an oil well you will need to use the &amp;lt;code&amp;gt;$$build oil well&amp;lt;/code&amp;gt; command. Once you receive a message back front the bot click on the green checkmark reaction to confirm the build. &lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
*[[Oil refinery]]&lt;br /&gt;
*[[Polyester factory]]&lt;br /&gt;
*[[Plastic factory]]&lt;br /&gt;
*[[Research chemical factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1184</id>
		<title>Oil well</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1184"/>
		<updated>2021-03-20T14:08:07Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100, 100x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 10x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||oil well, oilwell&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Oil Well is used to harvest crude oil from the ground. The base production is 10 units of oil per 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Building an Oil Well ==&lt;br /&gt;
To build an oil well you will need to use the &amp;lt;code&amp;gt;$$build oil well&amp;lt;/code&amp;gt; command. Once you receive a message back front the bot click on the green checkmark reaction to confirm the build. &lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
*[[Oil refinery]]&lt;br /&gt;
*[[Polyester factory]]&lt;br /&gt;
*[[Plastuc factory]]&lt;br /&gt;
*[[Research chemical factory]]&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1183</id>
		<title>Coal mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1183"/>
		<updated>2021-03-20T14:03:52Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 1,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 8x [[coal]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2.133...%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2.133...% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||coal mine, coalmine&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal mine is a facility that produces 8x [[coal]] every 10 seconds.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1182</id>
		<title>Oil well</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1182"/>
		<updated>2021-03-20T14:03:01Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100, 100x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 10x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||oil well, oilwell&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Oil Well is used to harvest crude oil from the ground. The base production is 10 units of oil per 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Building an Oil Well ==&lt;br /&gt;
To build an oil well you will need to use the &amp;lt;code&amp;gt;$$build oil well&amp;lt;/code&amp;gt; command. Once you receive a message back front the bot click on the green checkmark reaction to confirm the build. &lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
[[Oil refinery]] - The oil refinery takes Crude oil as an input. In order to use it you will need Crude oil.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1181</id>
		<title>Oil well</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1181"/>
		<updated>2021-03-20T14:00:27Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100, 100x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 10x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2% &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Oil Well is used to harvest crude oil from the ground. The base production is 10 units of oil per 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Building an Oil Well ==&lt;br /&gt;
To build an oil well you will need to use the &amp;lt;code&amp;gt;$$build oil well&amp;lt;/code&amp;gt; command. Once you receive a message back front the bot click on the green checkmark reaction to confirm the build. &lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
[[Oil refinery]] - The oil refinery takes Crude oil as an input. In order to use it you will need Crude oil.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Tree_farm&amp;diff=1180</id>
		<title>Tree farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Tree_farm&amp;diff=1180"/>
		<updated>2021-03-20T14:00:18Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 2x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $3.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $3.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 3.6% &lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 3.6% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||tree farm, treefarm,&amp;lt;br/&amp;gt; wood farm, woodfarm&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{legend}}&lt;br /&gt;
&lt;br /&gt;
The tree farm is used to farm wood from your region. You are told to build 2 tree farms in the tutorial. A tree farm can harvest 2 wood every 5 seconds. Wood is a fairly cheap resource and does not yield much return. However, it yields the best ROI (return of investment) in all facilities(not counting land cost) at 3.6%/min.&lt;br /&gt;
&lt;br /&gt;
== Building a Tree Farm ==&lt;br /&gt;
In order to build a tree farm, you will need to enter the command &amp;lt;code&amp;gt;$$build tree farm&amp;lt;/code&amp;gt; Once you have entered the command, click the green checkmark under the message returned by the bot.&lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
[[Furniture factory]] - The furniture factory takes wood as an input.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Tree_farm&amp;diff=1179</id>
		<title>Tree farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Tree_farm&amp;diff=1179"/>
		<updated>2021-03-20T13:57:35Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 2x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $3.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $3.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 3.6% &lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 3.6% &lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||tree farm, treefarm,&amp;lt;br/&amp;gt; wood farm, woodfarm&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{legend}}&lt;br /&gt;
&lt;br /&gt;
The tree farm is used to farm wood from your region. You are told to build 2 tree farms in the tutorial. A tree farm can harvest 2 wood every 5 seconds. Wood is a fairly cheap resource and does not yield much return. However, it yields the best ROI (return of investment) in all facilities(not counting land cost) at 3.6%/min.&lt;br /&gt;
&lt;br /&gt;
== Building a Tree Farm ==&lt;br /&gt;
In order to build a tree farm, you will need to enter the command &amp;lt;code&amp;gt;$$build tree farm&amp;lt;/code&amp;gt; Once you have entered the command, click the green checkmark under the message returned by the bot.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Air_traffic_control&amp;diff=1178</id>
		<title>Air traffic control</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Air_traffic_control&amp;diff=1178"/>
		<updated>2021-03-20T13:55:36Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $28,480,000, 50,000x [[steel]], 1x [[airport tram]],&amp;lt;br/&amp;gt; 200,000x [[glass]], 2,000x [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||air traffic control, air traffic control tower,&amp;lt;br/&amp;gt; atc, atc tower, airtrafficcontrol&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
The air traffic control is a facility created in the [[Updates_log#.2875.29_0d3170e|1.9.4 Update]]. It allows for [[airport]] to be built. Only one air traffic control is needed for the entire corporation.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1177</id>
		<title>HQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1177"/>
		<updated>2021-03-20T13:54:12Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $17,600,000, 1x [[logistics expansion]], 100,000x [[glass]], &lt;br /&gt;
2,000x [[television]], 100,000x [[steel]], 10,000x [[furniture]], 20,000x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Aliases'''||hq, headquarters, head quarters&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The HQ or retail headquarters is a facility created in the [[Updates_log#.2858.29_a1c9fce:_Retail|1.7.0 Update]]. It is a support facility for your retail store(s). It provides the ability to use commands that work with your retail stores. For example; add/ remove retail products, adjust product sell price. Only one of this building type is required to manage retail stores, no matter what region the retail stores are in.&lt;br /&gt;
&lt;br /&gt;
Headquarters (commonly referred to as HQ) denotes the location where most, if not all, of the important functions of an organization are coordinated. In the United States, the corporate headquarters represents the entity at the center or the top of a corporation taking full responsibility for managing all business activities. In the United Kingdom, the term head office is most commonly used for the headquarters of large corporations.&lt;br /&gt;
&lt;br /&gt;
For more info on retail facilities, please see the [[Retail]] page.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1176</id>
		<title>HQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1176"/>
		<updated>2021-03-20T13:53:13Z</updated>

		<summary type="html">&lt;p&gt;Lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $17,600,000, 1x [[logistics expansion]], 100,000x [[glass]], &lt;br /&gt;
2,000x [[television]], 100,000x [[steel]], 10,000x [[furniture]], 20,000x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The HQ or retail headquarters is a facility created in the [[Updates_log#.2858.29_a1c9fce:_Retail|1.7.0 Update]]. It is a support facility for your retail store(s). It provides the ability to use commands that work with your retail stores. For example; add/ remove retail products, adjust product sell price. Only one of this building type is required to manage retail stores, no matter what region the retail stores are in.&lt;br /&gt;
&lt;br /&gt;
Headquarters (commonly referred to as HQ) denotes the location where most, if not all, of the important functions of an organization are coordinated. In the United States, the corporate headquarters represents the entity at the center or the top of a corporation taking full responsibility for managing all business activities. In the United Kingdom, the term head office is most commonly used for the headquarters of large corporations.&lt;br /&gt;
&lt;br /&gt;
For more info on retail facilities, please see the [[Retail]] page.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Air_traffic_control&amp;diff=1175</id>
		<title>Air traffic control</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Air_traffic_control&amp;diff=1175"/>
		<updated>2021-03-20T13:49:46Z</updated>

		<summary type="html">&lt;p&gt;Lol: added air traffic control&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $28,480,000, 50,000x [[steel]], 1x [[airport tram]],&amp;lt;br/&amp;gt; 200,000x [[glass]], 2,000x [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
The air traffic control is a facility created in the [[Updates_log#.2875.29_0d3170e|1.9.4 Update]]. It allows for [[airport]] to be built. Only one air traffic control is needed for the entire corporation.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Season&amp;diff=1174</id>
		<title>Season</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Season&amp;diff=1174"/>
		<updated>2021-03-20T13:40:14Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Ways to earn Pass XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the course of the season, you’ll be able to earn XP for your [[season pass]] to level it up and earn bonuses that last the entire season! Reincorporating will not reset your Pass XP or your [[Season pass|Pass Level]]. In fact, each token you would normally get from reincorporating will now also give you 1,000 Pass XP! In addition to reincorporating, there will also be new daily challenges to help you level up your season pass. &lt;br /&gt;
&lt;br /&gt;
For those competitive corporations, there is now a leaderboard of the corporations with the highest Pass XP for this season. Check it out with &amp;lt;code&amp;gt;$$lb server season&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$$lb global season&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Season 1 started at 30 December, 2020 and is currently under progress.&lt;br /&gt;
&lt;br /&gt;
== Ways to earn Pass XP == &lt;br /&gt;
&lt;br /&gt;
=== Daily Challenges ===&lt;br /&gt;
There are a total of 6 daily challenges you can complete during the season. However only 3 challenges are available to non-premium members. Plus members can do 4 challenges, Gold members can do 5 challenges, and only Platinum members can do all 6 challenges. Check your daily challenges and progress with &amp;lt;code&amp;gt;$$daily&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Each challenge grants 100 Pass XP (except for the Platinum challenge that grants 150 Pass XP). Examples of challenges include buying or selling [[asset]]s and building [[facility|facilities]].&lt;br /&gt;
&lt;br /&gt;
=== [[Voting]] ===&lt;br /&gt;
Each vote now grants 200 Pass XP.&lt;br /&gt;
&lt;br /&gt;
=== [[Reincorporation]] ===&lt;br /&gt;
1,000 Pass XP will be rewarded for every billion dollars of net worth up to 10,000 Pass XP at reincorporation. Premium members get a bonus of the amount of Pass XP they receive, i.e. IdleCorp+ can get 15,000 Pass XP max, IdleCorp Gold can get 20,000 Pass XP max, and IdleCorp Platinum can get 25,000 Pass XP max.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Updates_log&amp;diff=1164</id>
		<title>Updates log</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Updates_log&amp;diff=1164"/>
		<updated>2021-02-11T15:56:24Z</updated>

		<summary type="html">&lt;p&gt;Lol: /* Update 1.11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the updates in reverse chronological order, the newest updates at the top and oldest updates at the bottom. This is so that the newest update is the 1st thing the player sees, which is generally the most important information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: &lt;br /&gt;
'''+''' : Added something new (new feature, nice. Can also be a bug fix of all shapes and sizes.).&lt;br /&gt;
&lt;br /&gt;
'''=''' : Tweaked an implemented feature (nerfs, buffs, and reworks).&lt;br /&gt;
&lt;br /&gt;
'''-''' : Removes a feature altogether (Mostly being replaced by a new and better, sometimes improved, feature. Sometimes just completely removed however due to issues with the feature, like causing too many bugs that caused too much harm.)&lt;br /&gt;
&lt;br /&gt;
'''(number)''' : refers to the revision number, so (10) means the 10th revision. &lt;br /&gt;
&lt;br /&gt;
Note: From 1.3.6 onwards, there is a git hash (the 7 characters you see on most updates). Before 1.1.4, the posts do not have a version number, however, the version number is implied and can be deduced using only how 1.1.4-1.2 updates work and the text displayed, and how many messages it was split up.&lt;br /&gt;
&lt;br /&gt;
== Update 1.11 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 3f22b14 ====&lt;br /&gt;
'''+''' Fix an issue with $$f not showing facilities for some users&lt;br /&gt;
&lt;br /&gt;
'''+''' Update the $$offers command to be more clear about premium tiers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.6 ===&lt;br /&gt;
&lt;br /&gt;
==== fbabf87 ====&lt;br /&gt;
'''+''' Fix subscription payments sometimes not granting the benefits automatically&lt;br /&gt;
&lt;br /&gt;
==== 82da94b ====&lt;br /&gt;
'''+''' Fix $$sa not demolishing the correct amount if used to demolish facilities&lt;br /&gt;
&lt;br /&gt;
==== 7f3b743 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== 37bbf4f ====&lt;br /&gt;
'''+''' Allow offers in locked slots to be cancelled after a premium subscription is over&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix research notifications being sent for a research project from before reincorporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 6296f35 ====&lt;br /&gt;
'''+''' Fix $$build saying not enough capital when you have *exactly* enough&lt;br /&gt;
&lt;br /&gt;
==== 4c28747 ====&lt;br /&gt;
'''+''' Show latency from Discord gateway in $$ping&lt;br /&gt;
&lt;br /&gt;
==== ee0bb43 ====&lt;br /&gt;
'''+''' Added `arrival`, `arrived`, `exports`, `export` as aliases for arrivals when using $$claim&lt;br /&gt;
&lt;br /&gt;
'''-''' Rocket fuel can no longer be sold and will no longer show up in $$price&lt;br /&gt;
&lt;br /&gt;
'''=''' The old $$help has been moved to $$commands&lt;br /&gt;
&lt;br /&gt;
'''=''' $$help has been replaced with a new $$tutorial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 68aa96a ====&lt;br /&gt;
'''+''' Added `petrol` as an alias for gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `petrol engine` as an alias for gasoline engine&lt;br /&gt;
&lt;br /&gt;
'''-''' $$research no longer asks if you want to finish instantly if you don't have enough gratitude points to do so&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.3 ===&lt;br /&gt;
&lt;br /&gt;
==== edace27 ====&lt;br /&gt;
'''+''' You can now $$sellall with filters like with $$a and $$price&lt;br /&gt;
&lt;br /&gt;
==== 7bf5fd6 ====&lt;br /&gt;
'''+''' Fix $$retailname sometimes not working correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$export sometimes not exporting the correct number of trucks&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$develop not formatting the number of owned assets correctly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 259d510 ====&lt;br /&gt;
'''+''' Fix $$logistics showing the wrong destination region code for exports&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `robo auto` as an alias for robotic automation and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `adv ww` as an alias for advanced woodworking and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.1 ===&lt;br /&gt;
&lt;br /&gt;
==== f2dfd46 ====&lt;br /&gt;
'''+''' Exporting blueprints now uses a lot less gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$reincorporate not giving the correct starting land and facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a typo with the truck factory description&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3e8178f: Logistics ====&lt;br /&gt;
'''+''' Added new product `truck`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new regional modifiers for `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now export up to three times from a given region&lt;br /&gt;
  Each export using `truck` takes 30 minutes&lt;br /&gt;
  Each export using `truck+` takes 15 minutes&lt;br /&gt;
&lt;br /&gt;
'''+''' Exports now use trucks and gasoline scaling off of the total value of the assets being exported&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$logistics command to view logistics information in your region&lt;br /&gt;
&lt;br /&gt;
'''+''' $$give now sends items into your regional inbox to prevent any more save bugs&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$claim to claim items which have arrived from exports, and items in your regional inbox&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies to aid in gasoline production&lt;br /&gt;
  vacuum distillation&lt;br /&gt;
  vacuum distillation u&lt;br /&gt;
&lt;br /&gt;
== Update 1.10 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.3 ===&lt;br /&gt;
&lt;br /&gt;
==== a2347f6 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== c2e44d0 ====&lt;br /&gt;
'''+''' Fix auto-buy in $$dev buying assets that are normally not buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
==== 6eaba6b ====&lt;br /&gt;
'''+''' Fix $$give that broke in 6c63497&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 6c63497 ====&lt;br /&gt;
'''+''' Added new technology&lt;br /&gt;
  Reincorporation computer: If you have at least 4x technologies installed in this region, reduces your reincorporation cooldown in this region to 2 hours.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$give sometimes not giving to the target corporation even after taking from the user corporation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.2 ===&lt;br /&gt;
&lt;br /&gt;
==== de4d247 ====&lt;br /&gt;
'''+''' Voting now also rewards a base Pass XP of 200.&lt;br /&gt;
&lt;br /&gt;
'''+''' Standard and Plus challenges now give&lt;br /&gt;
  50 -&amp;gt; 100 Pass XP&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$v as alias for $$vote&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$sa as alias for $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a 24 hour cooldown to $$rebirth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 08d60e3 ====&lt;br /&gt;
'''+''' Fix IdleCorp+ market slots&lt;br /&gt;
&lt;br /&gt;
==== 7b701ad ====&lt;br /&gt;
'''+''' Fix using 'all' and 'max' as amounts for market commands&lt;br /&gt;
&lt;br /&gt;
==== cbc928a ====&lt;br /&gt;
'''+''' Fix number overflow in $$mbuy and $$msell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$dev sometimes not showing missing assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Something heavy ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 6d040ae ====&lt;br /&gt;
'''+''' Fix some challenges not showing the required asset&lt;br /&gt;
&lt;br /&gt;
==== 109720b ====&lt;br /&gt;
'''+''' Fix weekly bonus display&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix sort order for seasonal leaderboards&lt;br /&gt;
&lt;br /&gt;
==== 7796f52 ====&lt;br /&gt;
'''+''' Fix reincorporate not rewarding Pass XP&lt;br /&gt;
&lt;br /&gt;
==== 734c328: Season 1 ====&lt;br /&gt;
'''+''' Each corporation now has a Season Pass accessible with $$pass&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Passes accumulate XP from reincorporation and daily challenges throughout the course of the season and will not be reset by reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Each Season Pass level will unlock a new bonus&lt;br /&gt;
&lt;br /&gt;
'''+''' Daily challenges and progress can be checked with $$daily&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Pass XP and Level are now shown on $$c&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now weekly rewards that can be unlocked from the Season Pass claimable with $$weekly&lt;br /&gt;
&lt;br /&gt;
'''+''' The leaderboard command has been updated to show seasonal rankings with $$lb server season or $$lb global season&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now asset filters for $$a and $$price:&lt;br /&gt;
  is:plus, not:plus - (+) assets&lt;br /&gt;
  is:trade, not:trade - trade-able assets&lt;br /&gt;
  is:tech, not:tech - technologies&lt;br /&gt;
  is:blueprint, not:blueprint - blueprints&lt;br /&gt;
  is:locked, not:locked - locked assets in your region&lt;br /&gt;
  is:product, not:product - retail products&lt;br /&gt;
&lt;br /&gt;
  These filters can also be combined by separating with commas without spaces like is:product,not:plus&lt;br /&gt;
&lt;br /&gt;
'''+''' The region code for the HQ region is now HQ&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev now shows the correct amount of capital being used for auto-buy&lt;br /&gt;
&lt;br /&gt;
== Update 1.9 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.10 ===&lt;br /&gt;
&lt;br /&gt;
==== d5db2f8 ====&lt;br /&gt;
'''+''' Fix production time being displayed incorrectly in $$facilities for premium members&lt;br /&gt;
&lt;br /&gt;
==== 9cdc011 ====&lt;br /&gt;
'''+''' Fix Server Boosters missing some benefits from IdleCorp+&lt;br /&gt;
&lt;br /&gt;
'''+''' Adjust construction materials for Air traffic control to match HQ&lt;br /&gt;
  airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
  airport tram 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
==== f86b6a0 ====&lt;br /&gt;
'''+''' You can now use 12x tokens on a wildcard blueprint&lt;br /&gt;
&lt;br /&gt;
'''+''' Wildcard blueprints have been added which can be developed into any technology&lt;br /&gt;
&lt;br /&gt;
'''+''' The construction materials for HQ has been adjusted&lt;br /&gt;
  logistics expansion blueprint 1 -&amp;gt; 0&lt;br /&gt;
  logistics expansion 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use $$price on facilities while specifying an amount&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$examine on a blueprint now shows the rarity in text in addition to the color stripe on the side of the embed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aab0da3 ====&lt;br /&gt;
'''+''' Fix $$give allowing land to be given&lt;br /&gt;
&lt;br /&gt;
==== 00a6e2f ====&lt;br /&gt;
'''+''' Fix $$give not working for some platforms&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix Platinum not being displayed even though it was active&lt;br /&gt;
&lt;br /&gt;
==== (80) b37109b: Membership ====&lt;br /&gt;
'''+''' You can now sign in to MarketView&lt;br /&gt;
&lt;br /&gt;
'''+''' MarketView now shows the 50 most recent offers made&lt;br /&gt;
&lt;br /&gt;
'''+''' Premium membership subscriptions are now available on MarketView&lt;br /&gt;
  New membership benefits can be found on MarketView&lt;br /&gt;
  You can now save 50% on an annual subscription&lt;br /&gt;
&lt;br /&gt;
'''-''' Patreon subscriptions are now considered legacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Existing patrons have been given new membership plans&lt;br /&gt;
  If you are a patron and would like to migrate to the new system, DM me and I can migrate the remainder of your Patreon subscription to our new system for free.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a premium only $$give command to give assets directly to another corporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (79) 47e66c0 ====&lt;br /&gt;
'''+''' You can now include the amount of blueprints to develop with $$dev&lt;br /&gt;
&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Gold detector blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
  Jet fuel refining blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
&lt;br /&gt;
'''+''' Research results should be more evenly distributed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (78) 00f9419 ====&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Oil specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
  Factory specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 392c11f ====&lt;br /&gt;
'''+''' Fix airports not being able to be built&lt;br /&gt;
&lt;br /&gt;
==== (77) faf5b4a ====&lt;br /&gt;
'''=''' Research facility chances have been adjusted&lt;br /&gt;
  5x Research facilities and less&lt;br /&gt;
    No change&lt;br /&gt;
  6x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 64% -&amp;gt; 61%&lt;br /&gt;
    Rare 30% -&amp;gt; 30%&lt;br /&gt;
    Superior 5% -&amp;gt; 8%&lt;br /&gt;
  7x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 51.5% -&amp;gt; 37%&lt;br /&gt;
    Rare 40% -&amp;gt; 50%&lt;br /&gt;
    Superior 7.5% -&amp;gt; 12%&lt;br /&gt;
  8x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 46% -&amp;gt; 23%&lt;br /&gt;
    Rare 45% -&amp;gt; 60%&lt;br /&gt;
    Superior 8% -&amp;gt; 16%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research energy+ costs have been adjusted&lt;br /&gt;
  50k per facility past 6x -&amp;gt; 500k per facility past 6x&lt;br /&gt;
&lt;br /&gt;
'''+''' $$lockasset and $$unlockasset can now be used to lock ALL assets in the region with `$$lockasset all`&lt;br /&gt;
&lt;br /&gt;
'''+''' `$$sell all` now also works the same as $$sellall&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.5 ===&lt;br /&gt;
&lt;br /&gt;
====(76) 731b807 ====&lt;br /&gt;
'''+''' UI for $$dev has been updated to show missing materials just like $$build&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev will also allow you to auto-buy the missing materials&lt;br /&gt;
&lt;br /&gt;
'''+''' Added some art for blueprints and technologies&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 7b8e8a3 ====&lt;br /&gt;
'''+''' Added art for most assets&lt;br /&gt;
&lt;br /&gt;
==== 605e76b ====&lt;br /&gt;
'''+''' Fix air traffic control not appearing in $$faclist&lt;br /&gt;
&lt;br /&gt;
==== (75) 0d3170e ====&lt;br /&gt;
'''=''' Airport tram can now reduce airport production time to as low as 0:20&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility&lt;br /&gt;
  Air traffic control&lt;br /&gt;
&lt;br /&gt;
'''+''' Airport now requires air traffic control to be built&lt;br /&gt;
&lt;br /&gt;
'''=''' Facility build requirements have been adjusted&lt;br /&gt;
  Airport&lt;br /&gt;
    airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
    furniture 5,000 -&amp;gt; 2,000&lt;br /&gt;
  Prescription drug factory&lt;br /&gt;
    rubber 1,000,000 -&amp;gt; 100,000&lt;br /&gt;
    aluminum 1,000,000 -&amp;gt; 250,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Technologies have been adjusted&lt;br /&gt;
  Mining specialization&lt;br /&gt;
    now raises the level of mines by 4&lt;br /&gt;
&lt;br /&gt;
'''+''' Added quality control u upgrade&lt;br /&gt;
  Raises the level of all facilities by 4&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (74) 34cdd60 ====&lt;br /&gt;
'''+''' $$build now has the option for you to auto-buy the assets required to build if you have enough hourly asset limit remaining and if the missing materials can normally be bought with $$buy&lt;br /&gt;
&lt;br /&gt;
'''=''' Research now only costs 50k energy+ per facility if you have more than 6 research facilities.&lt;br /&gt;
&lt;br /&gt;
'''=''' Some construction material requirements were adjusted&lt;br /&gt;
  car factory&lt;br /&gt;
    furniture 4,000 -&amp;gt; 2,000&lt;br /&gt;
  logistics center&lt;br /&gt;
    furniture 1,000 -&amp;gt; 250&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.2 ===&lt;br /&gt;
&lt;br /&gt;
==== bb3e786 ====&lt;br /&gt;
'''+''' Fixed $$f not working for some corporations&lt;br /&gt;
&lt;br /&gt;
==== 51f9803 ====&lt;br /&gt;
'''+''' Add existing amounts of materials to $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix facilities not producing &amp;quot;+&amp;quot; assets if they weren't set with $$scp&lt;br /&gt;
&lt;br /&gt;
==== (73) 051d84c ====&lt;br /&gt;
'''+''' Facilities now have a base 0.5% chance per level to produce a &amp;quot;+&amp;quot; variance asset regardless of whether it is set to consume &amp;quot;+&amp;quot; assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities which are set to consume &amp;quot;+&amp;quot; assets now have their &amp;quot;+&amp;quot; production chance doubled&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology and blueprint&lt;br /&gt;
  Energy specialization&lt;br /&gt;
&lt;br /&gt;
'''+''' Streamlined responses for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed advanced woodworking uu and log loader uu&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (72) 62d481e ====&lt;br /&gt;
'''+''' Added new UI to show missing materials for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated construction materials for:&lt;br /&gt;
  Airport&lt;br /&gt;
    furniture 50,000 -&amp;gt; 5,000&lt;br /&gt;
  Research facility&lt;br /&gt;
    laptop 1,000 -&amp;gt; 600&lt;br /&gt;
    clothing 0 -&amp;gt; 100&lt;br /&gt;
  Car factory&lt;br /&gt;
    furniture 50,000 -&amp;gt; 4,000&lt;br /&gt;
  Headquarters&lt;br /&gt;
    furniture 200,000 -&amp;gt; 10,000&lt;br /&gt;
  Logistics center&lt;br /&gt;
    aluminum 1,500,000 -&amp;gt; 250,000&lt;br /&gt;
    car 100 -&amp;gt; 0&lt;br /&gt;
    furniture 0 -&amp;gt; 1000&lt;br /&gt;
  Retail store&lt;br /&gt;
    furniture 100,000 -&amp;gt; 5,000&lt;br /&gt;
    clothing 0 -&amp;gt; 500&lt;br /&gt;
  All capital costs have been adjusted to keep the total value the same&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (71) cad2a95: Assets+ ====&lt;br /&gt;
'''+''' All assets now have a &amp;quot;+&amp;quot; variant&lt;br /&gt;
  This will be indicated in their asset name (eg. &amp;quot;laptop+&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''+''' All facilities will now have a chance of producing a &amp;quot;+&amp;quot; variant asset if all of its inputs are the &amp;quot;+&amp;quot; variant&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scp and $$ucp to set or unset a facility from consuming &amp;quot;+&amp;quot; variant assets&lt;br /&gt;
&lt;br /&gt;
'''+''' A facility's chance of producing a &amp;quot;+&amp;quot; variant will scale off of its level&lt;br /&gt;
  +0.5% per level&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now gain XP for each production cycle in the region it's built&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now require certain assets in addition to capital to build&lt;br /&gt;
  The total value of capital and assets at base value is equal to the build cost from before&lt;br /&gt;
  $$price and $$examine has been updated to show the new material cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Each product and each technology now has a scrap value associated with it&lt;br /&gt;
  $$examine has been updated to show this value if the asset being examined can be scrapped&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scrap to scrap products and technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$addxp to feed scrap into facilities to add XP to them at a rate of 1 XP per scrap&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies&lt;br /&gt;
  Quality control&lt;br /&gt;
  Factory specialization&lt;br /&gt;
  Mining specialization&lt;br /&gt;
  Oil specialization&lt;br /&gt;
  Advanced woodworking uu&lt;br /&gt;
  Log loader uu&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new service&lt;br /&gt;
  Fiber infrastructure&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has a capital cost of $1m in addition to the existing energy cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has an energy+ cost of 50k for each research facility past the first in addition to other existing costs&lt;br /&gt;
  The energy+ cost of research with just 1 facility is 0&lt;br /&gt;
  The energy+ cost of research with 8 facilities is 350k&lt;br /&gt;
&lt;br /&gt;
'''+''' $$buyall has been fixed for large sums&lt;br /&gt;
&lt;br /&gt;
'''+''' A bug involving asset calculations has been fixed&lt;br /&gt;
&lt;br /&gt;
== Update 1.8 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (70) 4ca1030 ====&lt;br /&gt;
'''+''' Fixed certain unintended behaviors that allowed certain corporations to gain capital much faster than normal&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 36d03c3 ====&lt;br /&gt;
'''+''' $$boffers and $$soffers now have links to MarketView&lt;br /&gt;
&lt;br /&gt;
==== (69) d807980 ====&lt;br /&gt;
'''+''' Behind the scenes changes to allow for a market monitoring website&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 1bb5a58 ====&lt;br /&gt;
'''+''' Reduced delay for Patreon roles across all shards&lt;br /&gt;
&lt;br /&gt;
==== 701901e ====&lt;br /&gt;
'''+''' Fixed graphical issues for some devices&lt;br /&gt;
&lt;br /&gt;
==== 13c2790 ====&lt;br /&gt;
'''+''' Fixed ballot timer&lt;br /&gt;
&lt;br /&gt;
==== (68) 7fa4bc2 ====&lt;br /&gt;
'''=''' Land price has been changed back to their original price.&lt;br /&gt;
&lt;br /&gt;
'''=''' The cap for land discounts is now 40 tokens or 80%.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price command to only relevant prices.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added plural aliases for some assets.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 372f067 ====&lt;br /&gt;
'''+''' Fixed Patreon vote rewards.&lt;br /&gt;
&lt;br /&gt;
==== 4c98f51 ====&lt;br /&gt;
'''+''' Fixed Patreon supporter roles for some servers.&lt;br /&gt;
&lt;br /&gt;
==== (67) ce93e1d ====&lt;br /&gt;
'''=''' Logistics centers now raise your hourly asset purchase limit by $2m instead of $1m.&lt;br /&gt;
&lt;br /&gt;
'''=''' Logistics expansion and logistics expansion u now set your logistics centers' limits to $4m and $5m respectively.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$wiki command to link to wiki.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$ping command to quickly check if the bot is responding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Patreon supporter roles not getting their rewards.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (66) b788cf1 ====&lt;br /&gt;
'''+''' Added gold detector uu upgrade&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (65) 3ca8af5 ====&lt;br /&gt;
'''+''' All assets are now tradeable on the live market.&lt;br /&gt;
&lt;br /&gt;
'''+''' All assets are now buyable from $$buy at 2x the base value.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now have a 0.5% chance of a 50% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Regions are guaranteed to have at least one modifier with &amp;gt;25% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now change every two days instead of one week.&lt;br /&gt;
&lt;br /&gt;
== Update 1.7 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.6 ===&lt;br /&gt;
&lt;br /&gt;
==== f3c0ea7 ====&lt;br /&gt;
'''+''' Production now prioritizes the most upgraded technology if multiple of the same kind are installed.&lt;br /&gt;
&lt;br /&gt;
==== dcacbb9 ====&lt;br /&gt;
'''+''' Fixed an issue preventing $$motto and $$name from working for some corporations.&lt;br /&gt;
&lt;br /&gt;
==== b23818f ====&lt;br /&gt;
'''+''' Fixed $$canceloffer canceling the offer anyway even if you press X&lt;br /&gt;
&lt;br /&gt;
==== 6669c1d ====&lt;br /&gt;
'''+''' Fixed coal detector uu description to match its actual effect&lt;br /&gt;
&lt;br /&gt;
==== (64) aa15d4e ====&lt;br /&gt;
'''=''' Changed coal detector uu to produce 80x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added oil mapping uu for 100x oil per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (63) 1b71872 ====&lt;br /&gt;
'''+''' Fixed typo in $$retailproductname&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector to 12x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector u to 16x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added coal detector uu for 24x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d93b1ca ====&lt;br /&gt;
'''+''' Land price in a corporation's net worth now considers existing land discounts from redeemed RI tokens&lt;br /&gt;
&lt;br /&gt;
==== (62) d9e22eb ====&lt;br /&gt;
'''=''' Changed base price of cell phone $800 -&amp;gt; $1,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of laptop $2,000 -&amp;gt; $2,200&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of car $20,000 -&amp;gt; $23,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of television $4,000 -&amp;gt; $4,500&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed rarities in $$res card&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed retail store production time from 10:00 to 60:00 to more accurately produce at the rate shown in $$retail&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport recipe&lt;br /&gt;
  Inputs&lt;br /&gt;
    Jet fuel 20x -&amp;gt; 10x&lt;br /&gt;
    Energy 20x -&amp;gt; 25x&lt;br /&gt;
  Outputs&lt;br /&gt;
    Capital $1,000 -&amp;gt; $1,000 (no change)&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (61) 0192a92 ====&lt;br /&gt;
'''+''' Added robotic automation uu&lt;br /&gt;
  Improves all facilities in a region by 6%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed robotic automation u&lt;br /&gt;
  Production increase changed from 5% -&amp;gt; 4%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed top end of research rarities&lt;br /&gt;
  1-4 research facilities: no change&lt;br /&gt;
  5 research facilities:&lt;br /&gt;
    Superior 5% -&amp;gt; 4%&lt;br /&gt;
    Common 5% -&amp;gt; 6%&lt;br /&gt;
  6 research facilities:&lt;br /&gt;
    Superior 7.5% -&amp;gt; 5%&lt;br /&gt;
    Uncommon 62.5% -&amp;gt; 64%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  7 research facilities:&lt;br /&gt;
    Uncommon 52.5% -&amp;gt; 51.5%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  8 research facilities:&lt;br /&gt;
    Superior 10% -&amp;gt; 8%&lt;br /&gt;
    Rare 50% -&amp;gt; 45%&lt;br /&gt;
    Uncommon 40% -&amp;gt; 46%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
&lt;br /&gt;
'''+''' An HQ is now required to be able to build a retail store or customer support center&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (60) 86240f9 ====&lt;br /&gt;
'''=''' Changed price algorithm to have more variance in the sign of deviation&lt;br /&gt;
&lt;br /&gt;
'''=''' $$c cards now show colors based on supporter roles&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 0f43b76 ====&lt;br /&gt;
'''+''' Fix quality reputation going over 5.00&lt;br /&gt;
&lt;br /&gt;
==== (59) e5a1526 ====&lt;br /&gt;
'''=''' Tweaked quality reputation algorithm to be more forgiving&lt;br /&gt;
&lt;br /&gt;
'''=''' Tweaked customer support reputation algorithm&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated $$retail to show demand per store per hour&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$prefix allowing spaces in the prefix causing issues&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== ac97b47 ====&lt;br /&gt;
'''+''' Fix demand algorithm to account for the set retail price&lt;br /&gt;
&lt;br /&gt;
==== 5d80439 ====&lt;br /&gt;
'''+''' Update $$retail to clarify that amount displayed under &amp;quot;Selling&amp;quot; is the current demand for your product per store&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a database issue causing some commands to not work&lt;br /&gt;
&lt;br /&gt;
==== (58) a1c9fce: Retail ====&lt;br /&gt;
'''+''' Added retail store facility which allows the population to buy consumer products directly from your corporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added HQ facility which allows your corporation to direct your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added customer support center which allows your corporation to provide support to your retail customers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$retail to show the current status of your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added several commands to change add retail products, change the prices, etc.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added retail reputation which will determine the demand of your products along with the population of your region&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed some performance issues in some areas&lt;br /&gt;
&lt;br /&gt;
'''+''' All products which can be sold in retail stores can now be traded on the player market&lt;br /&gt;
&lt;br /&gt;
== Update 1.6 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3d02813 ====&lt;br /&gt;
'''+''' Fixed market price limit affecting the total cost instead of unit price&lt;br /&gt;
&lt;br /&gt;
==== (57) 3fc870f:Populations ====&lt;br /&gt;
'''+''' Testing out populations per region before rolling out retail facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' $$region now shows population and total land in the region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a price limit for assets at 1000x their base value&lt;br /&gt;
&lt;br /&gt;
== Update 1.5 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.12 ===&lt;br /&gt;
&lt;br /&gt;
==== ce9b528 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed clothing factory recipe to match wiki&lt;br /&gt;
   Now produces 10x clothing&lt;br /&gt;
'''+''' Fixed cell phone price to match wiki&lt;br /&gt;
   $700 -&amp;gt; $800&lt;br /&gt;
'''+''' Fixed LED price to match wiki&lt;br /&gt;
   $1 -&amp;gt; $2&lt;br /&gt;
&lt;br /&gt;
==== 82f8292 ====&lt;br /&gt;
'''+''' Fixed a small bug with the procedural price generation algorithm&lt;br /&gt;
&lt;br /&gt;
==== 328ada3 ====&lt;br /&gt;
'''+''' Fixed the base price of prescription drug to match wiki calculations&lt;br /&gt;
  $300 -&amp;gt; $500&lt;br /&gt;
&lt;br /&gt;
==== (55) ed6a885 ====&lt;br /&gt;
'''+''' Fixed market commands sometimes not working after confirming with a reaction&lt;br /&gt;
&lt;br /&gt;
==== 29096cb ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added trade icons in $$price to show which items can be traded on the market&lt;br /&gt;
'''+''' Crude oil, wood, gold, and bauxite can now be traded on the market and can no longer be bought with $$buy&lt;br /&gt;
=== Update 1.5.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (55) cc97ec6 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Silicon and coal are now tradeable on the market and no longer buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.10 ===&lt;br /&gt;
&lt;br /&gt;
==== 3ce5f89 ====&lt;br /&gt;
'''+''' Fixed a problem with Voter's Boon being calculated incorrectly&lt;br /&gt;
&lt;br /&gt;
==== 69feab3 ====&lt;br /&gt;
'''+''' Fixed multiplier parsing for $$mbuy&lt;br /&gt;
&lt;br /&gt;
==== eae043b ====&lt;br /&gt;
'''+''' Silver supporters on Patreon now also get Voter's Boon permanently without having to vote&lt;br /&gt;
&lt;br /&gt;
==== 1b6075b ====&lt;br /&gt;
'''+''' Fixed market commands so the price can be optional if there is already an offer&lt;br /&gt;
&lt;br /&gt;
==== (54) 78be296: Prices and Amounts ====&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use the following multipliers for amounts and prices in all commands&lt;br /&gt;
  k = x 1,000&lt;br /&gt;
  m = x 1,000,000&lt;br /&gt;
  b = x 1,000,000,000&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities in $$marketsell&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use up to two decimal places in the price of market commands&lt;br /&gt;
&lt;br /&gt;
'''+''' $$sellall has been fixed for demolishing facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities when demolishing facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aa33955 ====&lt;br /&gt;
'''+''' Minor update to fix some small bugs&lt;br /&gt;
&lt;br /&gt;
==== 84ad179 ====&lt;br /&gt;
'''+''' Updated some behind the scenes stuff for better Discord API support&lt;br /&gt;
&lt;br /&gt;
==== (53) 7a4c97b ====&lt;br /&gt;
'''+''' Jet fuel refining u now changes production time to 0:08 instead of 0:15&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (52) f79fab2 ====&lt;br /&gt;
'''+''' Market commands will also send a notification if the offer is completed instantly - this is to avoid confusion&lt;br /&gt;
&lt;br /&gt;
'''+''' Energy is now tradeable on the market&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy is no longer buyable with $$buy, but you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed a few problems in the response text of some market commands&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (51) 57ddbd9 ====&lt;br /&gt;
'''+''' Add jet fuel refining u&lt;br /&gt;
  Also changes oil refinery production times to 0:15 from 0:30&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.6 ===&lt;br /&gt;
&lt;br /&gt;
==== (50) a503fde ====&lt;br /&gt;
'''+''' Fixed $$export not exporting technologies&lt;br /&gt;
&lt;br /&gt;
==== 6823a55 ====&lt;br /&gt;
'''+''' Fixed bug involving $$install&lt;br /&gt;
&lt;br /&gt;
==== 503bb82 ====&lt;br /&gt;
'''+''' Add formatting to asset amounts in market commands&lt;br /&gt;
&lt;br /&gt;
==== 596519c ====&lt;br /&gt;
'''+''' Fixed bug with $$export not letting a lot of assets be exported&lt;br /&gt;
&lt;br /&gt;
==== fd3245f ====&lt;br /&gt;
'''+''' Fixed bug with $$build saying you can't build more than 8 research facility when trying to build something other than a research facility&lt;br /&gt;
&lt;br /&gt;
==== 1ecd610 ====&lt;br /&gt;
'''+''' Fix price bug introduced by the last update&lt;br /&gt;
&lt;br /&gt;
==== a0191af ====&lt;br /&gt;
'''+''' Testing the waters of a player-driven economy with making jet fuel tradeable on the market&lt;br /&gt;
  Jet fuel is no longer buyable with $$buy, but (at least for now) you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Added better rarity information to $$research&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 1dd64af ====&lt;br /&gt;
'''+''' Improvements to the reliability of notifications related to voting&lt;br /&gt;
&lt;br /&gt;
==== 586676d ====&lt;br /&gt;
'''+''' Facility icons now show up as a thumbnail in $$examine&lt;br /&gt;
&lt;br /&gt;
==== (49)32846eb ====&lt;br /&gt;
'''+''' Fixed blueprints showing up in $$price after the last update made them appear when they shouldn't&lt;br /&gt;
&lt;br /&gt;
'''-''' Rockets are no longer buyable or sellable&lt;br /&gt;
&lt;br /&gt;
==== (48) efa73b6 ====&lt;br /&gt;
'''+''' Technologies can now be exported&lt;br /&gt;
&lt;br /&gt;
'''+'''You must now have a net worth of at least $5,000.00 to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' You must now have Voter's Boon to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated verbiage on commands requiring region office&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.4 ===&lt;br /&gt;
&lt;br /&gt;
==== (47)5e85045====&lt;br /&gt;
'''+''' Added $$up as alias for $$upgrade&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'log center', 'log expansion', 'log expansion u' aliases for logistics center, logistics expansion, and logistics expansion u respectively&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed how blueprint rarities are calculated&lt;br /&gt;
  1 research facility&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 35%&lt;br /&gt;
  Common: 55%&lt;br /&gt;
  2 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 50%&lt;br /&gt;
  3 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 50%&lt;br /&gt;
  Common: 34%&lt;br /&gt;
  4 research facilities&lt;br /&gt;
  Superior: 2%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 60%&lt;br /&gt;
  Common: 23%&lt;br /&gt;
  5 research facilities&lt;br /&gt;
  Superior: 5%&lt;br /&gt;
  Rare: 20%&lt;br /&gt;
  Uncommon: 70%&lt;br /&gt;
  Common: 5%&lt;br /&gt;
  6 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 30%&lt;br /&gt;
  Uncommon: 62.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  7 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 40%&lt;br /&gt;
  Uncommon: 52.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  8+ research facilities&lt;br /&gt;
  Superior: 10%&lt;br /&gt;
  Rare: 50%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research time range has been changed from 2-4 hours to 2-3 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.3===&lt;br /&gt;
&lt;br /&gt;
==== 4d43199 ==== &lt;br /&gt;
'''+''' Fixed slot numbers for $$offers&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine production time has been changed 3:30 -&amp;gt; 3:20&lt;br /&gt;
&lt;br /&gt;
'''=''' CPU factory production output has been changed 6x cpu -&amp;gt; 5x cpu&lt;br /&gt;
&lt;br /&gt;
'''=''' Airport inputs has been changed&lt;br /&gt;
  Jet fuel 20x -&amp;gt; 20x (unchanged)&lt;br /&gt;
  Energy 10x -&amp;gt; 20x&lt;br /&gt;
&lt;br /&gt;
==== 7df50fa ====&lt;br /&gt;
'''+''' Fix notifications sometimes being sent twice&lt;br /&gt;
&lt;br /&gt;
==== (46)cbf82a7 ====&lt;br /&gt;
'''=''' Airports' production time formula has been reworked&lt;br /&gt;
  It now depends on how many other airports you have in the current region&lt;br /&gt;
  At 1 airport it will be 0:30&lt;br /&gt;
  At 30+ airports it will be 1:00&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport tram to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed tourism campaign to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research grant's energy price modifier from -10% -&amp;gt; +10%&lt;br /&gt;
&lt;br /&gt;
'''=''' Blueprints now sell for 40% of their value ($4,000,000.00) instead of 100% ($10,000,000.00)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added logistics expansion u as upgrade for logistics expansion&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (45) 5c35fae ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Assets can now be locked and unlocked to prevent it from being sold in $$sellall&lt;br /&gt;
  This setting is unique per region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lockasset to prevent an asset from being sold when performing $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$unlockasset to allow an asset to be sold again with $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added icon to show an asset is locked in $$a&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (44) 0ab8999 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Robotic automation's effect now stacks correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Your corporation is no longer listed in the leaderboards and does not have a rank by default due to privacy policies&lt;br /&gt;
Potentially being able to link your account to a corporation name on the leaderboards is considered a breach of privacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptin to opt-in to being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptout to opt-out of being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a link to the voting page in the vote reminder notification&lt;br /&gt;
&lt;br /&gt;
==== (43) fe0375c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Show the value of asset stacks that can be sold in $$a&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$prices as alias to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$commands as alias to $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated formatting in $$help&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed $$claimvote from $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Update notifications to use a server's icon in the thumbnail&lt;br /&gt;
&lt;br /&gt;
==== (42) 08a9f3b:: Votes + Market changes ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Votes are now checked automatically&lt;br /&gt;
&lt;br /&gt;
'''-''' $$claimvote is no longer needed&lt;br /&gt;
&lt;br /&gt;
'''+''' Added vote as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' When exporting, trucks are now timed independently in each region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added export as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a fee of 1.5% to market transactions&lt;br /&gt;
&lt;br /&gt;
'''+''' You now need a logistics center to submit market offers&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now see the next upgrade of technology in $$examine&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 0b0dac1 ====&lt;br /&gt;
'''+''' $$motto now allows .,?! characters&lt;br /&gt;
&lt;br /&gt;
'''+''' Region codes for $$export should no longer be case sensitive&lt;br /&gt;
&lt;br /&gt;
==== 9035a57 ====&lt;br /&gt;
'''+''' Made error messages for $$export more clear&lt;br /&gt;
&lt;br /&gt;
'''+''' Added tip to $$r to easily copy region code&lt;br /&gt;
&lt;br /&gt;
==== 57a6c3d ====&lt;br /&gt;
'''+''' Fix public logistics access not allowing players to export correctly&lt;br /&gt;
&lt;br /&gt;
==== 785fc52 ====&lt;br /&gt;
'''+''' IdleCorp can now type messages with its keyboard&lt;br /&gt;
&lt;br /&gt;
==== 7b68728 ====&lt;br /&gt;
'''+''' Bug fixes for $$export and $$c&lt;br /&gt;
&lt;br /&gt;
==== 1884f7d ====&lt;br /&gt;
'''+''' Backend stability updates&lt;br /&gt;
&lt;br /&gt;
==== 519b29c ====&lt;br /&gt;
'''+''' Fix a bug where $$c would ignore messages if the target user is not found&lt;br /&gt;
&lt;br /&gt;
==== 238b13a ====&lt;br /&gt;
'''+''' Add new commands to $$help&lt;br /&gt;
&lt;br /&gt;
==== (41) cea23d0: Markets ====&lt;br /&gt;
'''+''' Added global player market for technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$offers to view your offers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$buyoffers to view buy offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$selloffers to view sell offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketbuy to submit buy offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketsell to submit sell offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$canceloffer to cancel an existing offer&lt;br /&gt;
&lt;br /&gt;
'''+''' Added market as a configurable notification group&lt;br /&gt;
&lt;br /&gt;
== Update 1.4==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 9b12763 ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== f124da4 ====&lt;br /&gt;
'''+''' Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a bug causing confirmation emotes to sometimes be ignored&lt;br /&gt;
&lt;br /&gt;
==== f6400f2 ====&lt;br /&gt;
'''+''' Capital should no longer possibly be a corporation's primary product&lt;br /&gt;
&lt;br /&gt;
==== 55028e7 ====&lt;br /&gt;
'''+''' Fix an issue causing notifications to sometimes be sent twice&lt;br /&gt;
&lt;br /&gt;
==== (40) 803e2e5 ====&lt;br /&gt;
'''+''' Added notifications&lt;br /&gt;
  Currently just used for research, but will have more uses down the road&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$notification to show and change current notification settings&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 8e43e3b ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== (39)-9c27acc  ====&lt;br /&gt;
'''+'''Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
==== (38)-e62cfe7 ====&lt;br /&gt;
'''+''' Renamed 'utilization' -&amp;gt; 'efficiency' in $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed an issue causing the net worth/hr to show $0 when buying inputs from the market rather than producing it with your facilities&lt;br /&gt;
  Same with efficiency&lt;br /&gt;
&lt;br /&gt;
==== (37) 796b011 ====&lt;br /&gt;
'''+''' Fixed an issue causing some times longer than 1 hour to be displayed incorrectly&lt;br /&gt;
&lt;br /&gt;
==== (36) 33ecd31 ====&lt;br /&gt;
'''+''' Fixed an issue involving crude oil derivatives and their utilization calculations&lt;br /&gt;
&lt;br /&gt;
==== 5d62540 ====&lt;br /&gt;
'''+''' Added net profit/hr to $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'utilization' percentage to $$f&lt;br /&gt;
  Utilization shows the percentage of actual output to the total potential output of a facility.&lt;br /&gt;
  A facility can have a utilization percentage lower than 100% if it's missing an input asset.&lt;br /&gt;
&lt;br /&gt;
==== b5e5143 ====&lt;br /&gt;
'''+''' Fixed a bug introduced in the last update&lt;br /&gt;
&lt;br /&gt;
==== (35) 8816c01 ====&lt;br /&gt;
'''+''' Added new rare technology and blueprint 'robotic automation'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has 2.5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology upgrade 'robotic automation u'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has a 5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Research facility rarity stacking not being calculated correctly&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research rarities&lt;br /&gt;
  Superior: 2.5% = 2.5%&lt;br /&gt;
  Rare: 20% -&amp;gt; 10%&lt;br /&gt;
  Uncommon: 25% = 25%&lt;br /&gt;
  Common: 55% -&amp;gt; 65%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 24f92ac ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Server Booster role now has the same benefits as Bronze Supporter (You can boost our community server to become a Bronze Supporter!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added reminder messages when using $$a and $$f in a region where you have no assets or facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'logistics centre' as an alias for logistics center&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'research centre' as an alias for research facility&lt;br /&gt;
&lt;br /&gt;
==== 93d68c0 ====&lt;br /&gt;
'''+''' Improved accuracy of primary product on $$corp card&lt;br /&gt;
&lt;br /&gt;
==== 09642fa ====&lt;br /&gt;
'''+''' Fixed $$corp card not showing up in certain cases&lt;br /&gt;
&lt;br /&gt;
==== d987f09 ====&lt;br /&gt;
'''+''' Add alias $$cv for $$claimvote&lt;br /&gt;
&lt;br /&gt;
==== f09646f ====&lt;br /&gt;
'''+''' Happiness can now be examined with $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Same with reincorporation token and gratitude point&lt;br /&gt;
&lt;br /&gt;
==== 051644e ====&lt;br /&gt;
'''+''' Fix issue with commands failing if the member is not in this server&lt;br /&gt;
&lt;br /&gt;
====(34) e7085ee ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added ability to redeem reincorporation tokens for tech slots&lt;br /&gt;
  Up to 6 total tech slots&lt;br /&gt;
&lt;br /&gt;
'''+'''Added more benefits for Patreon supporters&lt;br /&gt;
&lt;br /&gt;
  Gold supporters&lt;br /&gt;
  + Permanent Voter's Boon&lt;br /&gt;
  + 4x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 12 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Silver supporters&lt;br /&gt;
  + 3x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 10 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Bronze supporters&lt;br /&gt;
  + 2x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 9 per reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$patreon which shows all benefits and your current tier&lt;br /&gt;
&lt;br /&gt;
===Update 1.4.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d9789f7 ====&lt;br /&gt;
'''+''' Improvements to production calculations&lt;br /&gt;
&lt;br /&gt;
==== 625b8d5 ====&lt;br /&gt;
'''+''' $$claimvote now also gives $1,000.00&lt;br /&gt;
&lt;br /&gt;
'''+''' Several commands have been updated to display your current capital after buying, selling, etc.&lt;br /&gt;
&lt;br /&gt;
==== 0a3a3e3 ====&lt;br /&gt;
'''+''' Added refresh button to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price of energy not changing&lt;br /&gt;
&lt;br /&gt;
==== e8e6793 ====&lt;br /&gt;
'''+''' $$corp cards are now colored based on your net worth&lt;br /&gt;
&lt;br /&gt;
====(33) 0987465 ====&lt;br /&gt;
'''+''' Research can now be expedited to finish instantly by spending 4 gratitude points&lt;br /&gt;
&lt;br /&gt;
'''=''' Gratitude points can now only be claimed once every 12 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 3615a91 ====&lt;br /&gt;
'''+''' Added $$changelog&lt;br /&gt;
&lt;br /&gt;
==== 2c4ab59 ====&lt;br /&gt;
'''+''' $$sell can now accept 'all' as an amount&lt;br /&gt;
  $$sell coal all&lt;br /&gt;
&lt;br /&gt;
'''+''' $$export and $$buy can also accept 'all' as an amount&lt;br /&gt;
&lt;br /&gt;
==== (32) 590f57d ====&lt;br /&gt;
'''=''' Tree farms now produce 2x of wood instead of 1x&lt;br /&gt;
&lt;br /&gt;
'''=''' The random price deviation algorithm has been adjusted&lt;br /&gt;
  Chance for 35% deviation 1.8% -&amp;gt; 0.8%&lt;br /&gt;
  Chance for 12% deviation 28% -&amp;gt; 9%&lt;br /&gt;
  Chance for 6% deviation 70% -&amp;gt; 90%&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$corp card not showing up for corporations with no facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (31) 75ed66c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new superior tech airport tram&lt;br /&gt;
  Airport tram reduces the time each airport takes by 4s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added airport tram u tech&lt;br /&gt;
  Airport tram u reduces the time each airport takes by 8s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added primary product in $$corp card&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 6428a8b ====&lt;br /&gt;
'''+''' Fixed $$sellall, whoops!&lt;br /&gt;
&lt;br /&gt;
==== d35487c ====&lt;br /&gt;
'''+''' Fixed small bug allowing $$leaderboard server in DM&lt;br /&gt;
&lt;br /&gt;
==== (30) e8a619e: Balance changes ====&lt;br /&gt;
'''='''Airports' production time curve has been adjusted to be between 1:00 - 0:30 maxing out at airports in 30 unique regions&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine output has been reduced 5x-&amp;gt;4x silicon every 180s-&amp;gt;210s&lt;br /&gt;
&lt;br /&gt;
'''=''' Each research facility now increases a chance for superior blueprints by 0.75% from 2.5%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 259f561 ====&lt;br /&gt;
'''+''' $$leaderboard now recognizes the server parameter properly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed character case sensitivity for some services and policies&lt;br /&gt;
&lt;br /&gt;
==== Fixed issue outside of bot logic(no code) ==== &lt;br /&gt;
'''+''' Fixed an issue preventing services from being donated to&lt;br /&gt;
&lt;br /&gt;
==== 7c86640 ====&lt;br /&gt;
'''+''' Fix verbiage in $$policies timer&lt;br /&gt;
&lt;br /&gt;
==== (29) c236d8a: Services &amp;amp; Policies ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added services&lt;br /&gt;
  Services are region-wide buildings.&lt;br /&gt;
  Any corporation in the building can contribute to the building of a service.&lt;br /&gt;
  Services have special effects which you can see using the $$examine command.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies&lt;br /&gt;
  Policies are effects that apply to the entire region.&lt;br /&gt;
  Policies can only be added or removed by the regional legislator (more on that below) once a day.&lt;br /&gt;
  Policies are funded by Funding points.&lt;br /&gt;
  Every region has 15 Funding points to start with, and certain policies can affect a region's funding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional legislator&lt;br /&gt;
  Every week, a ballot will run for the week.&lt;br /&gt;
  At the end of the ballot, the winner will be made the regional legislator.&lt;br /&gt;
  To join the ballot with $$joinballot will cost $10,000,000.00&lt;br /&gt;
  There is a limit of 10 members per ballot.&lt;br /&gt;
  Every corporation will be able to vote with $$voteballot once per ballot.&lt;br /&gt;
  You can vote for yourself, but if there is a tie, no one will be made the regional legislator.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$policies to view the status of policies in the region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.3 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.14 ===&lt;br /&gt;
&lt;br /&gt;
==== ea46e73 ====&lt;br /&gt;
'''+''' Added a refresh button to $$a and $$f&lt;br /&gt;
&lt;br /&gt;
==== 795f6d9 ====&lt;br /&gt;
'''+''' Also display facility icons in $$region&lt;br /&gt;
&lt;br /&gt;
==== acd6f85 ====&lt;br /&gt;
'''+''' Fixed an issue with exporting assets to the PM region&lt;br /&gt;
&lt;br /&gt;
==== (28) dfa86a1 ====&lt;br /&gt;
'''+''' Added icons for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.13 ===&lt;br /&gt;
&lt;br /&gt;
==== d1bb9bb ====&lt;br /&gt;
'''+''' Minor stability imporvements&lt;br /&gt;
&lt;br /&gt;
'''+''' Changed bot status to $$tutorial from $$help&lt;br /&gt;
&lt;br /&gt;
==== 09b7df8 ====&lt;br /&gt;
'''+''' Fix a bug with $$sellall giving more money than it should&lt;br /&gt;
  Affected corporations are currently being rolled back&lt;br /&gt;
&lt;br /&gt;
==== 76022cc ====&lt;br /&gt;
'''+''' Minor stability updates.&lt;br /&gt;
&lt;br /&gt;
==== (27) eae0f83 ====&lt;br /&gt;
'''=''' Completed goods that are not inputs for any facilities can no longer be bought.&lt;br /&gt;
&lt;br /&gt;
'''+''' Examining assets will now show aliases for that asset.&lt;br /&gt;
&lt;br /&gt;
'''=''' Vote points have been renamed to gratitude points.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.12 ===&lt;br /&gt;
&lt;br /&gt;
==== 9bff6da ====&lt;br /&gt;
'''+'''Fixed an issue with buying land when you have less than 10 across your entire corporation&lt;br /&gt;
&lt;br /&gt;
==== c7f57f6 ====&lt;br /&gt;
'''+''' Fix reactions not working in DMs&lt;br /&gt;
&lt;br /&gt;
==== (26) 1464e8c ====&lt;br /&gt;
'''+''' $$sellall will now sell ALL assets in a region if you don't specify an asset.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (25) a689e0d ====&lt;br /&gt;
'''+'''  Fixed $$install eating up technologies if the same technology was already installed.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.10 ===&lt;br /&gt;
&lt;br /&gt;
==== a93b2eb ====&lt;br /&gt;
'''+''' Corporation founded date is now displayed in $$corporation&lt;br /&gt;
&lt;br /&gt;
==== b1ddf83 ====&lt;br /&gt;
'''+''' Stability updates&lt;br /&gt;
&lt;br /&gt;
==== (24) 562605d ====&lt;br /&gt;
'''=''' Changed $$demolish value from 25% -&amp;gt; 40%&lt;br /&gt;
&lt;br /&gt;
'''+''' Added consumption and production of facilities to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated airport's display in $$faclist to reflect the minimum and maximum production times possible&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.9 ===&lt;br /&gt;
&lt;br /&gt;
==== 0da9f2d ====&lt;br /&gt;
'''=''' Update airport facility recipe to be easier to maintain. &lt;br /&gt;
  1,000x jet fuel was too hard to achieve without buying jet fuel since each refinery only produces 1x of jet fuel.&lt;br /&gt;
&lt;br /&gt;
==== 5df8d4c ====&lt;br /&gt;
'''+''' Added $$botstats command for bot usage statistics&lt;br /&gt;
&lt;br /&gt;
==== (23) 6aba41c ====&lt;br /&gt;
'''+''' Added airport&lt;br /&gt;
  Consumes jet fuel which can be produced by oil refineries with the jet fuel refining technology installed.&lt;br /&gt;
  Airport production rate increases with each other region you have an airport built-in (up to once per 20s).&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.8 ===&lt;br /&gt;
&lt;br /&gt;
==== a0435ca ==== &lt;br /&gt;
'''+''' Make the update work&lt;br /&gt;
&lt;br /&gt;
==== (22) 3ede872 ==== &lt;br /&gt;
'''+''' $$buy and $$sell now also work for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 5892c0d ==== &lt;br /&gt;
'''+''' Fix a bug with the $$buy command&lt;br /&gt;
&lt;br /&gt;
==== (21) 5a8cfa3 ==== &lt;br /&gt;
'''+''' $$price will now tell you the price of facilities in addition to assets.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed upgraded technologies not doing anything.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 5156e79 ====&lt;br /&gt;
'''+''' Added syntax warning for $$upgrade.&lt;br /&gt;
&lt;br /&gt;
==== (20) d4dea27 ====&lt;br /&gt;
'''+''' Added $$upgrade command to upgrade technologies by combining multiples of the same technology.&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed chances for rarities from research.&lt;br /&gt;
  Superior: 1% -&amp;gt; 2.5%&lt;br /&gt;
  Rare: 19% -&amp;gt; 17.5%&lt;br /&gt;
  Uncommon: 35% -&amp;gt; 35%&lt;br /&gt;
  Common: 45% -&amp;gt; 45%&lt;br /&gt;
  Each additional research facility you own in the same region will now improve chances for Superior by 2.5% and reduce the chance for Common by 2.5%&lt;br /&gt;
&lt;br /&gt;
'''+''' All research now takes between 2 and 4 hours instead of being determined by the rarity roll.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.5 ===&lt;br /&gt;
'''+''' Changed $$export to display region code instead of server ID.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$sid and $$region showing the wrong region code.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.4 ===&lt;br /&gt;
'''+''' Added a couple technologies and associated blueprints:&lt;br /&gt;
  Uncommon: bauxite detector&lt;br /&gt;
  Common: log loader, coal detector&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed the rarity icon from the research complete message.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added rarity colors to the research complete message, blueprint command, and examine command&lt;br /&gt;
&lt;br /&gt;
'''+''' Blueprints can now be sold&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.3 ===&lt;br /&gt;
'''+''' Added several new assets and facilities:&lt;br /&gt;
  LED, lamp, bauxite, aluminum, cotton, polyester, clothing, research chemical, prescription drug, CCD, digital camera&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional modifiers for `bauxite mine`, prescription drug factory, and digital camera factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.2 ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added installation fee of $500,000.00 to $$install&lt;br /&gt;
&lt;br /&gt;
'''+''' Added more aliases for research facility&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.1 ===&lt;br /&gt;
&lt;br /&gt;
'''=''' Reworked research outcome chances to make it more common to receive rarer blueprints.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of blueprints to include value of energy spent.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of technologies to include value of blueprint consumed.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated net worth to also include installed technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$liquidate not accounting for installed technologies.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.0 :Research ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added research facility&lt;br /&gt;
  Allows you to perform research by typing $$research.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$research command&lt;br /&gt;
  Allows you to begin research as well as check on research in progress.&lt;br /&gt;
  Research takes a random amount of time and yields a blueprint for technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$blueprint command&lt;br /&gt;
  Allows you to see what is required to develop the technology from a blueprint.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added blueprint requirements to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$develop command&lt;br /&gt;
  Allows you to develop an installable technology by consuming the blueprint and the required assets.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added $$install and $$uninstall commands&lt;br /&gt;
  Allows you to install and uninstall technologies.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added a display of currently installed technologies in $$corporation&lt;br /&gt;
&lt;br /&gt;
== Update 1.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.13 ===&lt;br /&gt;
'''+''' Added $$examine command to examine assets (icons coming soon!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Fully supported fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.12 ===&lt;br /&gt;
'''+''' Fixes a bug involving gas stations.&lt;br /&gt;
&lt;br /&gt;
'''+''' Temporary fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.11 ===&lt;br /&gt;
'''+''' Added $$prefix command to change the command prefix for your server.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.10 ===&lt;br /&gt;
'''+''' Fix buy limit becoming negative when owning more than ~20 logistics centers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.9 ===&lt;br /&gt;
'''+''' Added $$invite to quickly get a link to invite the bot to your servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$land to see how much land you own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.8 ===&lt;br /&gt;
'''+''' Fixed an issue with capital produced by gas stations disappearing.&lt;br /&gt;
&lt;br /&gt;
'''+''' Display hourly buy limit left in $$bal&lt;br /&gt;
&lt;br /&gt;
'''+''' Added link to wiki for $$faclist&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.7 ===&lt;br /&gt;
'''+''' Added gold mine and television factory facilities.&lt;br /&gt;
  Both facilities will also have regional modifiers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Variance of regional modifiers has been reduced slightly.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated idle production algorithm to prioritize facilities that produce more valuable outputs.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.6 ===&lt;br /&gt;
'''+''' Regional production modifiers added for gasoline engine factory, car factory, laptop factory, coal plant.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.5 ===&lt;br /&gt;
'''+''' Improvements to how facility production is calculated over region modifier changes.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.4 ===&lt;br /&gt;
'''+''' Added independent modifiers for each mineral.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added display for the production time in addition to the modifier in the current region in $$r&lt;br /&gt;
&lt;br /&gt;
'''+''' Added global leaderboards through $$lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.3 ===&lt;br /&gt;
'''+''' Added display for how much time is left before region production modifiers change and when market prices change.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.2 ===&lt;br /&gt;
'''+''' Fixed production periods for certain facilities in $$faclist.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$capital command to quickly check your current capital.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.1 ===&lt;br /&gt;
'''+''' Added a quick $$tutorial&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.0 ===&lt;br /&gt;
'''+''' Each Discord server is now considered its own region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Each region has four production modifiers that affect &amp;quot;gathering&amp;quot; facilities.&lt;br /&gt;
  Soil Health - modifies farming facilities (tree farm)&lt;br /&gt;
  Mineral Concentration - modifies facilities which mine minerals (coal mine, iron mine, silicon mine)&lt;br /&gt;
  Oil Concentration - modifies facilities which extract oil (oil well)&lt;br /&gt;
  Solar Irradiance - modifies facilities which use solar irradiance for power (solar power plant)&lt;br /&gt;
&lt;br /&gt;
'''+''' You can view your region's modifiers on its region card with $$r&lt;br /&gt;
&lt;br /&gt;
'''+'''Server IDs are now region codes.&lt;br /&gt;
  $$serverid now has the aliases $$regioncode and $$rc&lt;br /&gt;
  $$export now requires you to use a region code instead of a server ID.&lt;br /&gt;
&lt;br /&gt;
'''-'''Region Code has been removed from your corporation card.&lt;br /&gt;
&lt;br /&gt;
'''+''' Instead, Region Code has been added to the region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.7 ===&lt;br /&gt;
'''=''' Price of name change is now 2 vote points.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added asset 'rocket'.&lt;br /&gt;
&lt;br /&gt;
'''=''' The remaining hourly asset limit now only shows up if you have more capital than your current limit.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.6 ===&lt;br /&gt;
'''=''' Market prices now change every hour again.&lt;br /&gt;
&lt;br /&gt;
'''+''' There is now a buy limit for purchasing assets of $1m. Each logistics center you own in that server will increase your asset purchase limit by $1m.&lt;br /&gt;
&lt;br /&gt;
'''+''' Voter's Boon now also gives you an additional 10% on your hourly asset purchase limit.&lt;br /&gt;
----&lt;br /&gt;
Fixes:&lt;br /&gt;
'''+''' Navigating between pages of assets, facilities, etc. should now be fixed for certain users.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.5 ===&lt;br /&gt;
'''+''' You can now use reincorporation tokens on land discounts. Check $$usetoken to see how!&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now include an amount with the $$usetoken command to use more than one token at a time.&lt;br /&gt;
&lt;br /&gt;
'''=''' Using reincorporation tokens on land now gives you 4x land.&lt;br /&gt;
&lt;br /&gt;
'''=''' Market prices now only change every 12 hours.&lt;br /&gt;
  This is to encourage more cross-server play. Being able to play the market on an hourly basis was more volatile than intended and didn't promote as much cross-server play.&lt;br /&gt;
----&lt;br /&gt;
Irrelevant stuff:&lt;br /&gt;
&lt;br /&gt;
'''+''' Minor improvements to $$buyall performance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Commas in places where amounts of assets or facilities are displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.4 ===&lt;br /&gt;
'''+''' You can now $$buyall&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$price without any asset name will now show a list of the prices of all assets&lt;br /&gt;
&lt;br /&gt;
'''=''' Market &amp;quot;volatility&amp;quot; has been adjusted:&lt;br /&gt;
  70% of the time: +- 6%&lt;br /&gt;
  28% of the time: +- 12%&lt;br /&gt;
  1.8% of the time: +- 35%&lt;br /&gt;
  0.2% of the time: +- 60%&lt;br /&gt;
&lt;br /&gt;
'''+''' Car Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.3 ===&lt;br /&gt;
'''+''' Added $$serverid command for being able to quickly copy a server id on mobile for exports.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$motto command to change a server's motto that will show up in your corporation profile.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a `vote score` that tracks total vote points regardless of how many points you use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.2 ===&lt;br /&gt;
'''+''' You can now perform reincorporation (the name I've given to the rebirth mechanic) and receive reincorporation tokens for every billion dollars of net worth up to 8x tokens. These tokens will be able to be consumed to give you free land at any point in the game.&lt;br /&gt;
&lt;br /&gt;
'''+''' Liquidation of your corporation's facilities, land, and assets on a given server is now possible.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.1 ===&lt;br /&gt;
'''+''' You now only have one corporation across all servers.&lt;br /&gt;
  Each server is considered its own &amp;quot;region&amp;quot; which means facilities, land, and assets are still unique to each server.&lt;br /&gt;
  Capital, vote points, and your corporation name are now the same across all servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Exporting now has a fee of 3.5%.&lt;br /&gt;
  The fee is calculated based on the total asset value of the destination region.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.0 ===&lt;br /&gt;
'''+''' You are now able to sell assets to other servers' economies by using the $$export command.&lt;br /&gt;
  As long as you have a logistics center built on both servers, you will be able to export to that server and take advantage of the market prices on that server.&lt;br /&gt;
&lt;br /&gt;
'''+''' There's now a chance that the price will fluctuate up to 90%. The table in the previous announcement will be updated to reflect this.&lt;br /&gt;
&lt;br /&gt;
'''+''' Gasoline Engine Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
== Update 1.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.3 ===&lt;br /&gt;
'''+''' Prices of assets will now fluctuate and be unique to each Discord server.&lt;br /&gt;
  These prices will change every hour.&lt;br /&gt;
  Here's a breakdown of the &amp;quot;range of fluctuation&amp;quot;:&lt;br /&gt;
    60% of the time it will be +- 6% of the base price&lt;br /&gt;
    36% of the time it will be +- 12%&lt;br /&gt;
    3.8% of the time it will be +- 35%&lt;br /&gt;
    0.2% of the time it will be +- 90%&lt;br /&gt;
&lt;br /&gt;
'''='''Output of Solar Power Plant has been reduced again 100 -&amp;gt; 60&lt;br /&gt;
  Being able to produce large amounts of energy without sacrificing any other land slots has made Solar Power Plants incredibly overpowered.&lt;br /&gt;
&lt;br /&gt;
'''=''' Output of Gas Station has been increased $12.50 -&amp;gt; $15.00&lt;br /&gt;
  The display for assets produced has also been modified in $$faclist to make it more clear how much the gas station would produce&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.2 ===&lt;br /&gt;
'''=''' Energy output of Solar Power Plant reduced to 100 from 120&lt;br /&gt;
&lt;br /&gt;
'''+''' Added Rocket Fuel Factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.1 ===&lt;br /&gt;
'''+''' Facilities that were not performing their recipes should now behave as intended.&lt;/div&gt;</summary>
		<author><name>Lol</name></author>
		
	</entry>
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