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	<id>http://wiki.idlecorp.xyz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lance0</id>
	<title>IdleCorp Wiki - User contributions [en]</title>
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	<updated>2026-04-08T02:00:43Z</updated>
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		<id>http://wiki.idlecorp.xyz/index.php?title=Updates_log&amp;diff=1573</id>
		<title>Updates log</title>
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		<updated>2021-08-30T14:26:53Z</updated>

		<summary type="html">&lt;p&gt;Lance0: I exist again! (added all of 1.12.0 as of august 30. And I get to be useful as tech again!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the updates in reverse chronological order, the newest updates at the top and oldest updates at the bottom. This is so that the newest update is the 1st thing the player sees, which is generally the most important information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: &lt;br /&gt;
'''+''' : Added something new (new feature, nice. Can also be a bug fix of all shapes and sizes.).&lt;br /&gt;
&lt;br /&gt;
'''=''' : Tweaked an implemented feature (nerfs, buffs, and reworks).&lt;br /&gt;
&lt;br /&gt;
'''-''' : Removes a feature altogether (Mostly being replaced by a new and better, sometimes improved, feature. Sometimes just completely removed however due to issues with the feature, like causing too many bugs that caused too much harm.)&lt;br /&gt;
&lt;br /&gt;
'''(number)''' : refers to the revision number, so (10) means the 10th revision. &lt;br /&gt;
&lt;br /&gt;
Note: From 1.3.6 onwards, there is a git hash (the 7 characters you see on most updates). Before 1.1.4, the posts do not have a version number, however, the version number is implied and can be deduced using only how 1.1.4-1.2 updates work and the text displayed, and how many messages it was split up.&lt;br /&gt;
&lt;br /&gt;
== Update 1.12 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.12.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 79969ed ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix bug related to `relic of knowledge`&lt;br /&gt;
&lt;br /&gt;
==== 68f151d ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix alias for `rocket fuel` conflicting with `research facility`&lt;br /&gt;
  `rf` -&amp;gt; `rkf`&lt;br /&gt;
&lt;br /&gt;
==== 1b8db77 ====&lt;br /&gt;
'''+''' Fix `rocket fuel` not being able to be sold&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix `rocket fuel` not being able to be traded on the market&lt;br /&gt;
&lt;br /&gt;
==== 5b56125 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix some bugs related to reincorporation&lt;br /&gt;
&lt;br /&gt;
==== f8c09dc ====&lt;br /&gt;
'''+''' Fix $$vault in DM&lt;br /&gt;
&lt;br /&gt;
==== 8edbdd8 ====&lt;br /&gt;
'''+''' Added new facilities &lt;br /&gt;
  + `space station` (`ss)&lt;br /&gt;
    Unlocks galactic expeditions ($$gex) and quantum vault ($$vault)&lt;br /&gt;
  + `rocket launch pad` (`rlp`)&lt;br /&gt;
    Unlocks the ability to build a `space station`&lt;br /&gt;
  + `space station parts factory` (`ssp fac`)&lt;br /&gt;
  + `rocket fuel factory` (`rf fac`)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new assets &lt;br /&gt;
  + `rocket`&lt;br /&gt;
  + `space station parts` (`ssp`)&lt;br /&gt;
  + `rocket fuel` (`rf`)&lt;br /&gt;
  + `galactic coordinates i` (`gcoordsi`)&lt;br /&gt;
  + `galactic coordinates ii` (`gcoordsii`)&lt;br /&gt;
  + `galactic coordinates iii` (`gcoordsiii`)&lt;br /&gt;
  + `galactic coordinates iv` (`gcoordsiv`)&lt;br /&gt;
  + `galactic coordinates v` (`gcoordsv`)&lt;br /&gt;
&lt;br /&gt;
'''=''' Research now rewards one random reward per research facility in the region instead of always rewarding one&lt;br /&gt;
&lt;br /&gt;
'''=''' Research rarity chances are now the same no matter how many research facilities you have&lt;br /&gt;
&lt;br /&gt;
'''+''' Research can now reward `rocket` at the Rare tier, and various `galactic coordinates` at all rarities&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$orbit to monitor your global orbital presence&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$galacticexpedition ($$gex)&lt;br /&gt;
  Go on galactic expeditions to `galactic coordinates` that you received through research&lt;br /&gt;
  Rewards include raw materials to exclusive relics&lt;br /&gt;
&lt;br /&gt;
'''+'''Added new relics &lt;br /&gt;
  + `relic of haste` (`roh`)&lt;br /&gt;
  + `relic of prestige` (`rop`)&lt;br /&gt;
  + `relic of efficiency` (`roe`)&lt;br /&gt;
  + `relic of knowledge` (`rok`)&lt;br /&gt;
  Relics have some global effect on your corporation when placed in your quantum vault&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$vault to access your quantum vault&lt;br /&gt;
  Items in your vault have a 50% chance of being kept through reincorporation  &lt;br /&gt;
&lt;br /&gt;
'''+''' Added new tech `quantum stabilization` (`qstab`) and blueprint  &lt;br /&gt;
  If `quantum stabilization` is installed in the region you reincorporate in, assets in your quantum vault have a `75%` chance of being kept instead.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$userelic to use consumable relics like `relic of knowlege`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added filters for relics `is:relic` and galactic coordinates `is:gcoords`&lt;br /&gt;
&lt;br /&gt;
== Update 1.11 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.8 ===&lt;br /&gt;
&lt;br /&gt;
==== 16226d0 ====&lt;br /&gt;
'''+''' Add message to market notifications showing that assets gained from the market will arrive in `$$logistics`.&lt;br /&gt;
&lt;br /&gt;
==== 13f95e2 ====&lt;br /&gt;
'''+''' Fix $0.00 being added into logistics inbox&lt;br /&gt;
&lt;br /&gt;
==== b284ff3 ====&lt;br /&gt;
'''+''' Fix $$donateservice saying the wrong amount of capital after donating&lt;br /&gt;
&lt;br /&gt;
'''+''' Add icon for `bicycle`&lt;br /&gt;
&lt;br /&gt;
'''=''' Bicycle's production recipe has been updated&lt;br /&gt;
  Steel 12x -&amp;gt; 0x&lt;br /&gt;
  Aluminum 0x -&amp;gt; 24x&lt;br /&gt;
  Rubber 8x = 8x&lt;br /&gt;
&lt;br /&gt;
'''+''' Add `csc` as an alias for `customer support center`&lt;br /&gt;
&lt;br /&gt;
'''+''' Market commands now use logistics inbox&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 3f22b14 ====&lt;br /&gt;
'''+''' Fix an issue with $$f not showing facilities for some users&lt;br /&gt;
&lt;br /&gt;
'''+''' Update the $$offers command to be more clear about premium tiers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.6 ===&lt;br /&gt;
&lt;br /&gt;
==== fbabf87 ====&lt;br /&gt;
'''+''' Fix subscription payments sometimes not granting the benefits automatically&lt;br /&gt;
&lt;br /&gt;
==== 82da94b ====&lt;br /&gt;
'''+''' Fix $$sa not demolishing the correct amount if used to demolish facilities&lt;br /&gt;
&lt;br /&gt;
==== 7f3b743 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== 37bbf4f ====&lt;br /&gt;
'''+''' Allow offers in locked slots to be cancelled after a premium subscription is over&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix research notifications being sent for a research project from before reincorporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 6296f35 ====&lt;br /&gt;
'''+''' Fix $$build saying not enough capital when you have *exactly* enough&lt;br /&gt;
&lt;br /&gt;
==== 4c28747 ====&lt;br /&gt;
'''+''' Show latency from Discord gateway in $$ping&lt;br /&gt;
&lt;br /&gt;
==== ee0bb43 ====&lt;br /&gt;
'''+''' Added `arrival`, `arrived`, `exports`, `export` as aliases for arrivals when using $$claim&lt;br /&gt;
&lt;br /&gt;
'''-''' Rocket fuel can no longer be sold and will no longer show up in $$price&lt;br /&gt;
&lt;br /&gt;
'''=''' The old $$help has been moved to $$commands&lt;br /&gt;
&lt;br /&gt;
'''=''' $$help has been replaced with a new $$tutorial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 68aa96a ====&lt;br /&gt;
'''+''' Added `petrol` as an alias for gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `petrol engine` as an alias for gasoline engine&lt;br /&gt;
&lt;br /&gt;
'''-''' $$research no longer asks if you want to finish instantly if you don't have enough gratitude points to do so&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.3 ===&lt;br /&gt;
&lt;br /&gt;
==== edace27 ====&lt;br /&gt;
'''+''' You can now $$sellall with filters like with $$a and $$price&lt;br /&gt;
&lt;br /&gt;
==== 7bf5fd6 ====&lt;br /&gt;
'''+''' Fix $$retailname sometimes not working correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$export sometimes not exporting the correct number of trucks&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$develop not formatting the number of owned assets correctly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 259d510 ====&lt;br /&gt;
'''+''' Fix $$logistics showing the wrong destination region code for exports&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `robo auto` as an alias for robotic automation and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
'''+''' Added `adv ww` as an alias for advanced woodworking and its blueprint and upgrades&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.1 ===&lt;br /&gt;
&lt;br /&gt;
==== f2dfd46 ====&lt;br /&gt;
'''+''' Exporting blueprints now uses a lot less gasoline&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$reincorporate not giving the correct starting land and facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a typo with the truck factory description&lt;br /&gt;
&lt;br /&gt;
=== Update 1.11.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3e8178f: Logistics ====&lt;br /&gt;
'''+''' Added new product `truck`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new regional modifiers for `truck factory`&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now export up to three times from a given region&lt;br /&gt;
  Each export using `truck` takes 30 minutes&lt;br /&gt;
  Each export using `truck+` takes 15 minutes&lt;br /&gt;
&lt;br /&gt;
'''+''' Exports now use trucks and gasoline scaling off of the total value of the assets being exported&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$logistics command to view logistics information in your region&lt;br /&gt;
&lt;br /&gt;
'''+''' $$give now sends items into your regional inbox to prevent any more save bugs&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$claim to claim items which have arrived from exports, and items in your regional inbox&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies to aid in gasoline production&lt;br /&gt;
  vacuum distillation&lt;br /&gt;
  vacuum distillation u&lt;br /&gt;
&lt;br /&gt;
== Update 1.10 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.3 ===&lt;br /&gt;
&lt;br /&gt;
==== a2347f6 ====&lt;br /&gt;
'''+''' Behind the scenes updates&lt;br /&gt;
&lt;br /&gt;
==== c2e44d0 ====&lt;br /&gt;
'''+''' Fix auto-buy in $$dev buying assets that are normally not buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
==== 6eaba6b ====&lt;br /&gt;
'''+''' Fix $$give that broke in 6c63497&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 6c63497 ====&lt;br /&gt;
'''+''' Added new technology&lt;br /&gt;
  Reincorporation computer: If you have at least 4x technologies installed in this region, reduces your reincorporation cooldown in this region to 2 hours.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$give sometimes not giving to the target corporation even after taking from the user corporation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.2 ===&lt;br /&gt;
&lt;br /&gt;
==== de4d247 ====&lt;br /&gt;
'''+''' Voting now also rewards a base Pass XP of 200.&lt;br /&gt;
&lt;br /&gt;
'''+''' Standard and Plus challenges now give&lt;br /&gt;
  50 -&amp;gt; 100 Pass XP&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$v as alias for $$vote&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$sa as alias for $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a 24 hour cooldown to $$rebirth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 08d60e3 ====&lt;br /&gt;
'''+''' Fix IdleCorp+ market slots&lt;br /&gt;
&lt;br /&gt;
==== 7b701ad ====&lt;br /&gt;
'''+''' Fix using 'all' and 'max' as amounts for market commands&lt;br /&gt;
&lt;br /&gt;
==== cbc928a ====&lt;br /&gt;
'''+''' Fix number overflow in $$mbuy and $$msell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix $$dev sometimes not showing missing assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Something heavy ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.10.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 6d040ae ====&lt;br /&gt;
'''+''' Fix some challenges not showing the required asset&lt;br /&gt;
&lt;br /&gt;
==== 109720b ====&lt;br /&gt;
'''+''' Fix weekly bonus display&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix sort order for seasonal leaderboards&lt;br /&gt;
&lt;br /&gt;
==== 7796f52 ====&lt;br /&gt;
'''+''' Fix reincorporate not rewarding Pass XP&lt;br /&gt;
&lt;br /&gt;
==== 734c328: Season 1 ====&lt;br /&gt;
'''+''' Each corporation now has a Season Pass accessible with $$pass&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Passes accumulate XP from reincorporation and daily challenges throughout the course of the season and will not be reset by reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Each Season Pass level will unlock a new bonus&lt;br /&gt;
&lt;br /&gt;
'''+''' Daily challenges and progress can be checked with $$daily&lt;br /&gt;
&lt;br /&gt;
'''+''' Season Pass XP and Level are now shown on $$c&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now weekly rewards that can be unlocked from the Season Pass claimable with $$weekly&lt;br /&gt;
&lt;br /&gt;
'''+''' The leaderboard command has been updated to show seasonal rankings with $$lb server season or $$lb global season&lt;br /&gt;
&lt;br /&gt;
'''+''' There are now asset filters for $$a and $$price:&lt;br /&gt;
  is:plus, not:plus - (+) assets&lt;br /&gt;
  is:trade, not:trade - trade-able assets&lt;br /&gt;
  is:tech, not:tech - technologies&lt;br /&gt;
  is:blueprint, not:blueprint - blueprints&lt;br /&gt;
  is:locked, not:locked - locked assets in your region&lt;br /&gt;
  is:product, not:product - retail products&lt;br /&gt;
&lt;br /&gt;
  These filters can also be combined by separating with commas without spaces like is:product,not:plus&lt;br /&gt;
&lt;br /&gt;
'''+''' The region code for the HQ region is now HQ&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev now shows the correct amount of capital being used for auto-buy&lt;br /&gt;
&lt;br /&gt;
== Update 1.9 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.10 ===&lt;br /&gt;
&lt;br /&gt;
==== d5db2f8 ====&lt;br /&gt;
'''+''' Fix production time being displayed incorrectly in $$facilities for premium members&lt;br /&gt;
&lt;br /&gt;
==== 9cdc011 ====&lt;br /&gt;
'''+''' Fix Server Boosters missing some benefits from IdleCorp+&lt;br /&gt;
&lt;br /&gt;
'''+''' Adjust construction materials for Air traffic control to match HQ&lt;br /&gt;
  airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
  airport tram 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
==== f86b6a0 ====&lt;br /&gt;
'''+''' You can now use 12x tokens on a wildcard blueprint&lt;br /&gt;
&lt;br /&gt;
'''+''' Wildcard blueprints have been added which can be developed into any technology&lt;br /&gt;
&lt;br /&gt;
'''+''' The construction materials for HQ has been adjusted&lt;br /&gt;
  logistics expansion blueprint 1 -&amp;gt; 0&lt;br /&gt;
  logistics expansion 0 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use $$price on facilities while specifying an amount&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$examine on a blueprint now shows the rarity in text in addition to the color stripe on the side of the embed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aab0da3 ====&lt;br /&gt;
'''+''' Fix $$give allowing land to be given&lt;br /&gt;
&lt;br /&gt;
==== 00a6e2f ====&lt;br /&gt;
'''+''' Fix $$give not working for some platforms&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix Platinum not being displayed even though it was active&lt;br /&gt;
&lt;br /&gt;
==== (80) b37109b: Membership ====&lt;br /&gt;
'''+''' You can now sign in to MarketView&lt;br /&gt;
&lt;br /&gt;
'''+''' MarketView now shows the 50 most recent offers made&lt;br /&gt;
&lt;br /&gt;
'''+''' Premium membership subscriptions are now available on MarketView&lt;br /&gt;
  New membership benefits can be found on MarketView&lt;br /&gt;
  You can now save 50% on an annual subscription&lt;br /&gt;
&lt;br /&gt;
'''-''' Patreon subscriptions are now considered legacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Existing patrons have been given new membership plans&lt;br /&gt;
  If you are a patron and would like to migrate to the new system, DM me and I can migrate the remainder of your Patreon subscription to our new system for free.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a premium only $$give command to give assets directly to another corporation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (79) 47e66c0 ====&lt;br /&gt;
'''+''' You can now include the amount of blueprints to develop with $$dev&lt;br /&gt;
&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Gold detector blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
  Jet fuel refining blueprint&lt;br /&gt;
    Rare -&amp;gt; Uncommon&lt;br /&gt;
&lt;br /&gt;
'''+''' Research results should be more evenly distributed&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (78) 00f9419 ====&lt;br /&gt;
'''=''' Some blueprints have had their rarities adjusted&lt;br /&gt;
  Oil specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
  Factory specialization blueprint&lt;br /&gt;
    Superior -&amp;gt; Rare&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 392c11f ====&lt;br /&gt;
'''+''' Fix airports not being able to be built&lt;br /&gt;
&lt;br /&gt;
==== (77) faf5b4a ====&lt;br /&gt;
'''=''' Research facility chances have been adjusted&lt;br /&gt;
  5x Research facilities and less&lt;br /&gt;
    No change&lt;br /&gt;
  6x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 64% -&amp;gt; 61%&lt;br /&gt;
    Rare 30% -&amp;gt; 30%&lt;br /&gt;
    Superior 5% -&amp;gt; 8%&lt;br /&gt;
  7x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 51.5% -&amp;gt; 37%&lt;br /&gt;
    Rare 40% -&amp;gt; 50%&lt;br /&gt;
    Superior 7.5% -&amp;gt; 12%&lt;br /&gt;
  8x Research facilities&lt;br /&gt;
    Common 1% -&amp;gt; 1%&lt;br /&gt;
    Uncommon 46% -&amp;gt; 23%&lt;br /&gt;
    Rare 45% -&amp;gt; 60%&lt;br /&gt;
    Superior 8% -&amp;gt; 16%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research energy+ costs have been adjusted&lt;br /&gt;
  50k per facility past 6x -&amp;gt; 500k per facility past 6x&lt;br /&gt;
&lt;br /&gt;
'''+''' $$lockasset and $$unlockasset can now be used to lock ALL assets in the region with `$$lockasset all`&lt;br /&gt;
&lt;br /&gt;
'''+''' `$$sell all` now also works the same as $$sellall&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.5 ===&lt;br /&gt;
&lt;br /&gt;
====(76) 731b807 ====&lt;br /&gt;
'''+''' UI for $$dev has been updated to show missing materials just like $$build&lt;br /&gt;
&lt;br /&gt;
'''+''' $$dev will also allow you to auto-buy the missing materials&lt;br /&gt;
&lt;br /&gt;
'''+''' Added some art for blueprints and technologies&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 7b8e8a3 ====&lt;br /&gt;
'''+''' Added art for most assets&lt;br /&gt;
&lt;br /&gt;
==== 605e76b ====&lt;br /&gt;
'''+''' Fix air traffic control not appearing in $$faclist&lt;br /&gt;
&lt;br /&gt;
==== (75) 0d3170e ====&lt;br /&gt;
'''=''' Airport tram can now reduce airport production time to as low as 0:20&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new facility&lt;br /&gt;
  Air traffic control&lt;br /&gt;
&lt;br /&gt;
'''+''' Airport now requires air traffic control to be built&lt;br /&gt;
&lt;br /&gt;
'''=''' Facility build requirements have been adjusted&lt;br /&gt;
  Airport&lt;br /&gt;
    airport tram blueprint 1 -&amp;gt; 0&lt;br /&gt;
    furniture 5,000 -&amp;gt; 2,000&lt;br /&gt;
  Prescription drug factory&lt;br /&gt;
    rubber 1,000,000 -&amp;gt; 100,000&lt;br /&gt;
    aluminum 1,000,000 -&amp;gt; 250,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Technologies have been adjusted&lt;br /&gt;
  Mining specialization&lt;br /&gt;
    now raises the level of mines by 4&lt;br /&gt;
&lt;br /&gt;
'''+''' Added quality control u upgrade&lt;br /&gt;
  Raises the level of all facilities by 4&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (74) 34cdd60 ====&lt;br /&gt;
'''+''' $$build now has the option for you to auto-buy the assets required to build if you have enough hourly asset limit remaining and if the missing materials can normally be bought with $$buy&lt;br /&gt;
&lt;br /&gt;
'''=''' Research now only costs 50k energy+ per facility if you have more than 6 research facilities.&lt;br /&gt;
&lt;br /&gt;
'''=''' Some construction material requirements were adjusted&lt;br /&gt;
  car factory&lt;br /&gt;
    furniture 4,000 -&amp;gt; 2,000&lt;br /&gt;
  logistics center&lt;br /&gt;
    furniture 1,000 -&amp;gt; 250&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.2 ===&lt;br /&gt;
&lt;br /&gt;
==== bb3e786 ====&lt;br /&gt;
'''+''' Fixed $$f not working for some corporations&lt;br /&gt;
&lt;br /&gt;
==== 51f9803 ====&lt;br /&gt;
'''+''' Add existing amounts of materials to $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix facilities not producing &amp;quot;+&amp;quot; assets if they weren't set with $$scp&lt;br /&gt;
&lt;br /&gt;
==== (73) 051d84c ====&lt;br /&gt;
'''+''' Facilities now have a base 0.5% chance per level to produce a &amp;quot;+&amp;quot; variance asset regardless of whether it is set to consume &amp;quot;+&amp;quot; assets&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities which are set to consume &amp;quot;+&amp;quot; assets now have their &amp;quot;+&amp;quot; production chance doubled&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology and blueprint&lt;br /&gt;
  Energy specialization&lt;br /&gt;
&lt;br /&gt;
'''+''' Streamlined responses for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed advanced woodworking uu and log loader uu&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (72) 62d481e ====&lt;br /&gt;
'''+''' Added new UI to show missing materials for $$build and $$res&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated construction materials for:&lt;br /&gt;
  Airport&lt;br /&gt;
    furniture 50,000 -&amp;gt; 5,000&lt;br /&gt;
  Research facility&lt;br /&gt;
    laptop 1,000 -&amp;gt; 600&lt;br /&gt;
    clothing 0 -&amp;gt; 100&lt;br /&gt;
  Car factory&lt;br /&gt;
    furniture 50,000 -&amp;gt; 4,000&lt;br /&gt;
  Headquarters&lt;br /&gt;
    furniture 200,000 -&amp;gt; 10,000&lt;br /&gt;
  Logistics center&lt;br /&gt;
    aluminum 1,500,000 -&amp;gt; 250,000&lt;br /&gt;
    car 100 -&amp;gt; 0&lt;br /&gt;
    furniture 0 -&amp;gt; 1000&lt;br /&gt;
  Retail store&lt;br /&gt;
    furniture 100,000 -&amp;gt; 5,000&lt;br /&gt;
    clothing 0 -&amp;gt; 500&lt;br /&gt;
  All capital costs have been adjusted to keep the total value the same&lt;br /&gt;
&lt;br /&gt;
=== Update 1.9.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (71) cad2a95: Assets+ ====&lt;br /&gt;
'''+''' All assets now have a &amp;quot;+&amp;quot; variant&lt;br /&gt;
  This will be indicated in their asset name (eg. &amp;quot;laptop+&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''+''' All facilities will now have a chance of producing a &amp;quot;+&amp;quot; variant asset if all of its inputs are the &amp;quot;+&amp;quot; variant&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scp and $$ucp to set or unset a facility from consuming &amp;quot;+&amp;quot; variant assets&lt;br /&gt;
&lt;br /&gt;
'''+''' A facility's chance of producing a &amp;quot;+&amp;quot; variant will scale off of its level&lt;br /&gt;
  +0.5% per level&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now gain XP for each production cycle in the region it's built&lt;br /&gt;
&lt;br /&gt;
'''+''' Facilities now require certain assets in addition to capital to build&lt;br /&gt;
  The total value of capital and assets at base value is equal to the build cost from before&lt;br /&gt;
  $$price and $$examine has been updated to show the new material cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Each product and each technology now has a scrap value associated with it&lt;br /&gt;
  $$examine has been updated to show this value if the asset being examined can be scrapped&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$scrap to scrap products and technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$addxp to feed scrap into facilities to add XP to them at a rate of 1 XP per scrap&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technologies&lt;br /&gt;
  Quality control&lt;br /&gt;
  Factory specialization&lt;br /&gt;
  Mining specialization&lt;br /&gt;
  Oil specialization&lt;br /&gt;
  Advanced woodworking uu&lt;br /&gt;
  Log loader uu&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new service&lt;br /&gt;
  Fiber infrastructure&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has a capital cost of $1m in addition to the existing energy cost&lt;br /&gt;
&lt;br /&gt;
'''+''' Research now has an energy+ cost of 50k for each research facility past the first in addition to other existing costs&lt;br /&gt;
  The energy+ cost of research with just 1 facility is 0&lt;br /&gt;
  The energy+ cost of research with 8 facilities is 350k&lt;br /&gt;
&lt;br /&gt;
'''+''' $$buyall has been fixed for large sums&lt;br /&gt;
&lt;br /&gt;
'''+''' A bug involving asset calculations has been fixed&lt;br /&gt;
&lt;br /&gt;
== Update 1.8 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (70) 4ca1030 ====&lt;br /&gt;
'''+''' Fixed certain unintended behaviors that allowed certain corporations to gain capital much faster than normal&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.4 ===&lt;br /&gt;
&lt;br /&gt;
==== 36d03c3 ====&lt;br /&gt;
'''+''' $$boffers and $$soffers now have links to MarketView&lt;br /&gt;
&lt;br /&gt;
==== (69) d807980 ====&lt;br /&gt;
'''+''' Behind the scenes changes to allow for a market monitoring website&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 1bb5a58 ====&lt;br /&gt;
'''+''' Reduced delay for Patreon roles across all shards&lt;br /&gt;
&lt;br /&gt;
==== 701901e ====&lt;br /&gt;
'''+''' Fixed graphical issues for some devices&lt;br /&gt;
&lt;br /&gt;
==== 13c2790 ====&lt;br /&gt;
'''+''' Fixed ballot timer&lt;br /&gt;
&lt;br /&gt;
==== (68) 7fa4bc2 ====&lt;br /&gt;
'''=''' Land price has been changed back to their original price.&lt;br /&gt;
&lt;br /&gt;
'''=''' The cap for land discounts is now 40 tokens or 80%.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price command to only relevant prices.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added plural aliases for some assets.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.2 ===&lt;br /&gt;
&lt;br /&gt;
==== 372f067 ====&lt;br /&gt;
'''+''' Fixed Patreon vote rewards.&lt;br /&gt;
&lt;br /&gt;
==== 4c98f51 ====&lt;br /&gt;
'''+''' Fixed Patreon supporter roles for some servers.&lt;br /&gt;
&lt;br /&gt;
==== (67) ce93e1d ====&lt;br /&gt;
'''=''' Logistics centers now raise your hourly asset purchase limit by $2m instead of $1m.&lt;br /&gt;
&lt;br /&gt;
'''=''' Logistics expansion and logistics expansion u now set your logistics centers' limits to $4m and $5m respectively.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$wiki command to link to wiki.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$ping command to quickly check if the bot is responding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Patreon supporter roles not getting their rewards.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (66) b788cf1 ====&lt;br /&gt;
'''+''' Added gold detector uu upgrade&lt;br /&gt;
&lt;br /&gt;
=== Update 1.8.0 ===&lt;br /&gt;
&lt;br /&gt;
==== (65) 3ca8af5 ====&lt;br /&gt;
'''+''' All assets are now tradeable on the live market.&lt;br /&gt;
&lt;br /&gt;
'''+''' All assets are now buyable from $$buy at 2x the base value.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now have a 0.5% chance of a 50% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Regions are guaranteed to have at least one modifier with &amp;gt;25% variance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Region production modifiers now change every two days instead of one week.&lt;br /&gt;
&lt;br /&gt;
== Update 1.7 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.6 ===&lt;br /&gt;
&lt;br /&gt;
==== f3c0ea7 ====&lt;br /&gt;
'''+''' Production now prioritizes the most upgraded technology if multiple of the same kind are installed.&lt;br /&gt;
&lt;br /&gt;
==== dcacbb9 ====&lt;br /&gt;
'''+''' Fixed an issue preventing $$motto and $$name from working for some corporations.&lt;br /&gt;
&lt;br /&gt;
==== b23818f ====&lt;br /&gt;
'''+''' Fixed $$canceloffer canceling the offer anyway even if you press X&lt;br /&gt;
&lt;br /&gt;
==== 6669c1d ====&lt;br /&gt;
'''+''' Fixed coal detector uu description to match its actual effect&lt;br /&gt;
&lt;br /&gt;
==== (64) aa15d4e ====&lt;br /&gt;
'''=''' Changed coal detector uu to produce 80x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added oil mapping uu for 100x oil per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.5 ===&lt;br /&gt;
&lt;br /&gt;
==== (63) 1b71872 ====&lt;br /&gt;
'''+''' Fixed typo in $$retailproductname&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector to 12x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed coal detector u to 16x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
'''+''' Added coal detector uu for 24x coal per production cycle&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d93b1ca ====&lt;br /&gt;
'''+''' Land price in a corporation's net worth now considers existing land discounts from redeemed RI tokens&lt;br /&gt;
&lt;br /&gt;
==== (62) d9e22eb ====&lt;br /&gt;
'''=''' Changed base price of cell phone $800 -&amp;gt; $1,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of laptop $2,000 -&amp;gt; $2,200&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of car $20,000 -&amp;gt; $23,000&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed base price of television $4,000 -&amp;gt; $4,500&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed rarities in $$res card&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed retail store production time from 10:00 to 60:00 to more accurately produce at the rate shown in $$retail&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport recipe&lt;br /&gt;
  Inputs&lt;br /&gt;
    Jet fuel 20x -&amp;gt; 10x&lt;br /&gt;
    Energy 20x -&amp;gt; 25x&lt;br /&gt;
  Outputs&lt;br /&gt;
    Capital $1,000 -&amp;gt; $1,000 (no change)&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.3 ===&lt;br /&gt;
&lt;br /&gt;
==== (61) 0192a92 ====&lt;br /&gt;
'''+''' Added robotic automation uu&lt;br /&gt;
  Improves all facilities in a region by 6%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed robotic automation u&lt;br /&gt;
  Production increase changed from 5% -&amp;gt; 4%&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed top end of research rarities&lt;br /&gt;
  1-4 research facilities: no change&lt;br /&gt;
  5 research facilities:&lt;br /&gt;
    Superior 5% -&amp;gt; 4%&lt;br /&gt;
    Common 5% -&amp;gt; 6%&lt;br /&gt;
  6 research facilities:&lt;br /&gt;
    Superior 7.5% -&amp;gt; 5%&lt;br /&gt;
    Uncommon 62.5% -&amp;gt; 64%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  7 research facilities:&lt;br /&gt;
    Uncommon 52.5% -&amp;gt; 51.5%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
  8 research facilities:&lt;br /&gt;
    Superior 10% -&amp;gt; 8%&lt;br /&gt;
    Rare 50% -&amp;gt; 45%&lt;br /&gt;
    Uncommon 40% -&amp;gt; 46%&lt;br /&gt;
    Common 0% -&amp;gt; 1%&lt;br /&gt;
&lt;br /&gt;
'''+''' An HQ is now required to be able to build a retail store or customer support center&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (60) 86240f9 ====&lt;br /&gt;
'''=''' Changed price algorithm to have more variance in the sign of deviation&lt;br /&gt;
&lt;br /&gt;
'''=''' $$c cards now show colors based on supporter roles&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 0f43b76 ====&lt;br /&gt;
'''+''' Fix quality reputation going over 5.00&lt;br /&gt;
&lt;br /&gt;
==== (59) e5a1526 ====&lt;br /&gt;
'''=''' Tweaked quality reputation algorithm to be more forgiving&lt;br /&gt;
&lt;br /&gt;
'''=''' Tweaked customer support reputation algorithm&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated $$retail to show demand per store per hour&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$prefix allowing spaces in the prefix causing issues&lt;br /&gt;
&lt;br /&gt;
=== Update 1.7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== ac97b47 ====&lt;br /&gt;
'''+''' Fix demand algorithm to account for the set retail price&lt;br /&gt;
&lt;br /&gt;
==== 5d80439 ====&lt;br /&gt;
'''+''' Update $$retail to clarify that amount displayed under &amp;quot;Selling&amp;quot; is the current demand for your product per store&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a database issue causing some commands to not work&lt;br /&gt;
&lt;br /&gt;
==== (58) a1c9fce: Retail ====&lt;br /&gt;
'''+''' Added retail store facility which allows the population to buy consumer products directly from your corporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added HQ facility which allows your corporation to direct your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added customer support center which allows your corporation to provide support to your retail customers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$retail to show the current status of your retail stores&lt;br /&gt;
&lt;br /&gt;
'''+''' Added several commands to change add retail products, change the prices, etc.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added retail reputation which will determine the demand of your products along with the population of your region&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed some performance issues in some areas&lt;br /&gt;
&lt;br /&gt;
'''+''' All products which can be sold in retail stores can now be traded on the player market&lt;br /&gt;
&lt;br /&gt;
== Update 1.6 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 3d02813 ====&lt;br /&gt;
'''+''' Fixed market price limit affecting the total cost instead of unit price&lt;br /&gt;
&lt;br /&gt;
==== (57) 3fc870f:Populations ====&lt;br /&gt;
'''+''' Testing out populations per region before rolling out retail facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' $$region now shows population and total land in the region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a price limit for assets at 1000x their base value&lt;br /&gt;
&lt;br /&gt;
== Update 1.5 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.12 ===&lt;br /&gt;
&lt;br /&gt;
==== ce9b528 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed clothing factory recipe to match wiki&lt;br /&gt;
   Now produces 10x clothing&lt;br /&gt;
'''+''' Fixed cell phone price to match wiki&lt;br /&gt;
   $700 -&amp;gt; $800&lt;br /&gt;
'''+''' Fixed LED price to match wiki&lt;br /&gt;
   $1 -&amp;gt; $2&lt;br /&gt;
&lt;br /&gt;
==== 82f8292 ====&lt;br /&gt;
'''+''' Fixed a small bug with the procedural price generation algorithm&lt;br /&gt;
&lt;br /&gt;
==== 328ada3 ====&lt;br /&gt;
'''+''' Fixed the base price of prescription drug to match wiki calculations&lt;br /&gt;
  $300 -&amp;gt; $500&lt;br /&gt;
&lt;br /&gt;
==== (55) ed6a885 ====&lt;br /&gt;
'''+''' Fixed market commands sometimes not working after confirming with a reaction&lt;br /&gt;
&lt;br /&gt;
==== 29096cb ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added trade icons in $$price to show which items can be traded on the market&lt;br /&gt;
'''+''' Crude oil, wood, gold, and bauxite can now be traded on the market and can no longer be bought with $$buy&lt;br /&gt;
=== Update 1.5.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (55) cc97ec6 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Silicon and coal are now tradeable on the market and no longer buyable with $$buy&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.10 ===&lt;br /&gt;
&lt;br /&gt;
==== 3ce5f89 ====&lt;br /&gt;
'''+''' Fixed a problem with Voter's Boon being calculated incorrectly&lt;br /&gt;
&lt;br /&gt;
==== 69feab3 ====&lt;br /&gt;
'''+''' Fixed multiplier parsing for $$mbuy&lt;br /&gt;
&lt;br /&gt;
==== eae043b ====&lt;br /&gt;
'''+''' Silver supporters on Patreon now also get Voter's Boon permanently without having to vote&lt;br /&gt;
&lt;br /&gt;
==== 1b6075b ====&lt;br /&gt;
'''+''' Fixed market commands so the price can be optional if there is already an offer&lt;br /&gt;
&lt;br /&gt;
==== (54) 78be296: Prices and Amounts ====&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use the following multipliers for amounts and prices in all commands&lt;br /&gt;
  k = x 1,000&lt;br /&gt;
  m = x 1,000,000&lt;br /&gt;
  b = x 1,000,000,000&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities in $$marketsell&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use up to two decimal places in the price of market commands&lt;br /&gt;
&lt;br /&gt;
'''+''' $$sellall has been fixed for demolishing facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now use 'all' or 'max' as quantities when demolishing facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.9 ===&lt;br /&gt;
&lt;br /&gt;
==== aa33955 ====&lt;br /&gt;
'''+''' Minor update to fix some small bugs&lt;br /&gt;
&lt;br /&gt;
==== 84ad179 ====&lt;br /&gt;
'''+''' Updated some behind the scenes stuff for better Discord API support&lt;br /&gt;
&lt;br /&gt;
==== (53) 7a4c97b ====&lt;br /&gt;
'''+''' Jet fuel refining u now changes production time to 0:08 instead of 0:15&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.8 ===&lt;br /&gt;
&lt;br /&gt;
==== (52) f79fab2 ====&lt;br /&gt;
'''+''' Market commands will also send a notification if the offer is completed instantly - this is to avoid confusion&lt;br /&gt;
&lt;br /&gt;
'''+''' Energy is now tradeable on the market&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy is no longer buyable with $$buy, but you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed a few problems in the response text of some market commands&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.7 ===&lt;br /&gt;
&lt;br /&gt;
==== (51) 57ddbd9 ====&lt;br /&gt;
'''+''' Add jet fuel refining u&lt;br /&gt;
  Also changes oil refinery production times to 0:15 from 0:30&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.6 ===&lt;br /&gt;
&lt;br /&gt;
==== (50) a503fde ====&lt;br /&gt;
'''+''' Fixed $$export not exporting technologies&lt;br /&gt;
&lt;br /&gt;
==== 6823a55 ====&lt;br /&gt;
'''+''' Fixed bug involving $$install&lt;br /&gt;
&lt;br /&gt;
==== 503bb82 ====&lt;br /&gt;
'''+''' Add formatting to asset amounts in market commands&lt;br /&gt;
&lt;br /&gt;
==== 596519c ====&lt;br /&gt;
'''+''' Fixed bug with $$export not letting a lot of assets be exported&lt;br /&gt;
&lt;br /&gt;
==== fd3245f ====&lt;br /&gt;
'''+''' Fixed bug with $$build saying you can't build more than 8 research facility when trying to build something other than a research facility&lt;br /&gt;
&lt;br /&gt;
==== 1ecd610 ====&lt;br /&gt;
'''+''' Fix price bug introduced by the last update&lt;br /&gt;
&lt;br /&gt;
==== a0191af ====&lt;br /&gt;
'''+''' Testing the waters of a player-driven economy with making jet fuel tradeable on the market&lt;br /&gt;
  Jet fuel is no longer buyable with $$buy, but (at least for now) you can still sell it with $$sell&lt;br /&gt;
&lt;br /&gt;
'''+''' Added better rarity information to $$research&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 1dd64af ====&lt;br /&gt;
'''+''' Improvements to the reliability of notifications related to voting&lt;br /&gt;
&lt;br /&gt;
==== 586676d ====&lt;br /&gt;
'''+''' Facility icons now show up as a thumbnail in $$examine&lt;br /&gt;
&lt;br /&gt;
==== (49)32846eb ====&lt;br /&gt;
'''+''' Fixed blueprints showing up in $$price after the last update made them appear when they shouldn't&lt;br /&gt;
&lt;br /&gt;
'''-''' Rockets are no longer buyable or sellable&lt;br /&gt;
&lt;br /&gt;
==== (48) efa73b6 ====&lt;br /&gt;
'''+''' Technologies can now be exported&lt;br /&gt;
&lt;br /&gt;
'''+'''You must now have a net worth of at least $5,000.00 to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' You must now have Voter's Boon to use $$voteballot&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated verbiage on commands requiring region office&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.4 ===&lt;br /&gt;
&lt;br /&gt;
==== (47)5e85045====&lt;br /&gt;
'''+''' Added $$up as alias for $$upgrade&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'log center', 'log expansion', 'log expansion u' aliases for logistics center, logistics expansion, and logistics expansion u respectively&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed how blueprint rarities are calculated&lt;br /&gt;
  1 research facility&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 35%&lt;br /&gt;
  Common: 55%&lt;br /&gt;
  2 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 9%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 50%&lt;br /&gt;
  3 research facilities&lt;br /&gt;
  Superior: 1%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 50%&lt;br /&gt;
  Common: 34%&lt;br /&gt;
  4 research facilities&lt;br /&gt;
  Superior: 2%&lt;br /&gt;
  Rare: 15%&lt;br /&gt;
  Uncommon: 60%&lt;br /&gt;
  Common: 23%&lt;br /&gt;
  5 research facilities&lt;br /&gt;
  Superior: 5%&lt;br /&gt;
  Rare: 20%&lt;br /&gt;
  Uncommon: 70%&lt;br /&gt;
  Common: 5%&lt;br /&gt;
  6 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 30%&lt;br /&gt;
  Uncommon: 62.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  7 research facilities&lt;br /&gt;
  Superior: 7.5%&lt;br /&gt;
  Rare: 40%&lt;br /&gt;
  Uncommon: 52.5%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
  8+ research facilities&lt;br /&gt;
  Superior: 10%&lt;br /&gt;
  Rare: 50%&lt;br /&gt;
  Uncommon: 40%&lt;br /&gt;
  Common: 0%&lt;br /&gt;
&lt;br /&gt;
'''=''' Research time range has been changed from 2-4 hours to 2-3 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.3===&lt;br /&gt;
&lt;br /&gt;
==== 4d43199 ==== &lt;br /&gt;
'''+''' Fixed slot numbers for $$offers&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine production time has been changed 3:30 -&amp;gt; 3:20&lt;br /&gt;
&lt;br /&gt;
'''=''' CPU factory production output has been changed 6x cpu -&amp;gt; 5x cpu&lt;br /&gt;
&lt;br /&gt;
'''=''' Airport inputs has been changed&lt;br /&gt;
  Jet fuel 20x -&amp;gt; 20x (unchanged)&lt;br /&gt;
  Energy 10x -&amp;gt; 20x&lt;br /&gt;
&lt;br /&gt;
==== 7df50fa ====&lt;br /&gt;
'''+''' Fix notifications sometimes being sent twice&lt;br /&gt;
&lt;br /&gt;
==== (46)cbf82a7 ====&lt;br /&gt;
'''=''' Airports' production time formula has been reworked&lt;br /&gt;
  It now depends on how many other airports you have in the current region&lt;br /&gt;
  At 1 airport it will be 0:30&lt;br /&gt;
  At 30+ airports it will be 1:00&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed airport tram to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed tourism campaign to no longer reduce the time below 0:30&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research grant's energy price modifier from -10% -&amp;gt; +10%&lt;br /&gt;
&lt;br /&gt;
'''=''' Blueprints now sell for 40% of their value ($4,000,000.00) instead of 100% ($10,000,000.00)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added logistics expansion u as upgrade for logistics expansion&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (45) 5c35fae ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Assets can now be locked and unlocked to prevent it from being sold in $$sellall&lt;br /&gt;
  This setting is unique per region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lockasset to prevent an asset from being sold when performing $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$unlockasset to allow an asset to be sold again with $$sellall&lt;br /&gt;
&lt;br /&gt;
'''+''' Added icon to show an asset is locked in $$a&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== (44) 0ab8999 ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Robotic automation's effect now stacks correctly&lt;br /&gt;
&lt;br /&gt;
'''+''' Your corporation is no longer listed in the leaderboards and does not have a rank by default due to privacy policies&lt;br /&gt;
Potentially being able to link your account to a corporation name on the leaderboards is considered a breach of privacy&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptin to opt-in to being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$lboptout to opt-out of being listed on the leaderboards&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a link to the voting page in the vote reminder notification&lt;br /&gt;
&lt;br /&gt;
==== (43) fe0375c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Show the value of asset stacks that can be sold in $$a&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$prices as alias to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$commands as alias to $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated formatting in $$help&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed $$claimvote from $$help&lt;br /&gt;
&lt;br /&gt;
'''+''' Update notifications to use a server's icon in the thumbnail&lt;br /&gt;
&lt;br /&gt;
==== (42) 08a9f3b:: Votes + Market changes ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Votes are now checked automatically&lt;br /&gt;
&lt;br /&gt;
'''-''' $$claimvote is no longer needed&lt;br /&gt;
&lt;br /&gt;
'''+''' Added vote as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' When exporting, trucks are now timed independently in each region&lt;br /&gt;
&lt;br /&gt;
'''+''' Added export as a notification group&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a fee of 1.5% to market transactions&lt;br /&gt;
&lt;br /&gt;
'''+''' You now need a logistics center to submit market offers&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now see the next upgrade of technology in $$examine&lt;br /&gt;
&lt;br /&gt;
=== Update 1.5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 0b0dac1 ====&lt;br /&gt;
'''+''' $$motto now allows .,?! characters&lt;br /&gt;
&lt;br /&gt;
'''+''' Region codes for $$export should no longer be case sensitive&lt;br /&gt;
&lt;br /&gt;
==== 9035a57 ====&lt;br /&gt;
'''+''' Made error messages for $$export more clear&lt;br /&gt;
&lt;br /&gt;
'''+''' Added tip to $$r to easily copy region code&lt;br /&gt;
&lt;br /&gt;
==== 57a6c3d ====&lt;br /&gt;
'''+''' Fix public logistics access not allowing players to export correctly&lt;br /&gt;
&lt;br /&gt;
==== 785fc52 ====&lt;br /&gt;
'''+''' IdleCorp can now type messages with its keyboard&lt;br /&gt;
&lt;br /&gt;
==== 7b68728 ====&lt;br /&gt;
'''+''' Bug fixes for $$export and $$c&lt;br /&gt;
&lt;br /&gt;
==== 1884f7d ====&lt;br /&gt;
'''+''' Backend stability updates&lt;br /&gt;
&lt;br /&gt;
==== 519b29c ====&lt;br /&gt;
'''+''' Fix a bug where $$c would ignore messages if the target user is not found&lt;br /&gt;
&lt;br /&gt;
==== 238b13a ====&lt;br /&gt;
'''+''' Add new commands to $$help&lt;br /&gt;
&lt;br /&gt;
==== (41) cea23d0: Markets ====&lt;br /&gt;
'''+''' Added global player market for technologies&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$offers to view your offers&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$buyoffers to view buy offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$selloffers to view sell offers for an asset&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketbuy to submit buy offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$marketsell to submit sell offers from the market&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$canceloffer to cancel an existing offer&lt;br /&gt;
&lt;br /&gt;
'''+''' Added market as a configurable notification group&lt;br /&gt;
&lt;br /&gt;
== Update 1.4==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 9b12763 ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== f124da4 ====&lt;br /&gt;
'''+''' Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
'''+''' Fix a bug causing confirmation emotes to sometimes be ignored&lt;br /&gt;
&lt;br /&gt;
==== f6400f2 ====&lt;br /&gt;
'''+''' Capital should no longer possibly be a corporation's primary product&lt;br /&gt;
&lt;br /&gt;
==== 55028e7 ====&lt;br /&gt;
'''+''' Fix an issue causing notifications to sometimes be sent twice&lt;br /&gt;
&lt;br /&gt;
==== (40) 803e2e5 ====&lt;br /&gt;
'''+''' Added notifications&lt;br /&gt;
  Currently just used for research, but will have more uses down the road&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$notification to show and change current notification settings&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 8e43e3b ====&lt;br /&gt;
'''+''' Fix a bug causing ballots to not be updated correctly&lt;br /&gt;
&lt;br /&gt;
==== (39)-9c27acc  ====&lt;br /&gt;
'''+'''Fix a bug causing the wrong capital to be displayed when doing $$donateservice&lt;br /&gt;
&lt;br /&gt;
==== (38)-e62cfe7 ====&lt;br /&gt;
'''+''' Renamed 'utilization' -&amp;gt; 'efficiency' in $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed an issue causing the net worth/hr to show $0 when buying inputs from the market rather than producing it with your facilities&lt;br /&gt;
  Same with efficiency&lt;br /&gt;
&lt;br /&gt;
==== (37) 796b011 ====&lt;br /&gt;
'''+''' Fixed an issue causing some times longer than 1 hour to be displayed incorrectly&lt;br /&gt;
&lt;br /&gt;
==== (36) 33ecd31 ====&lt;br /&gt;
'''+''' Fixed an issue involving crude oil derivatives and their utilization calculations&lt;br /&gt;
&lt;br /&gt;
==== 5d62540 ====&lt;br /&gt;
'''+''' Added net profit/hr to $$f&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'utilization' percentage to $$f&lt;br /&gt;
  Utilization shows the percentage of actual output to the total potential output of a facility.&lt;br /&gt;
  A facility can have a utilization percentage lower than 100% if it's missing an input asset.&lt;br /&gt;
&lt;br /&gt;
==== b5e5143 ====&lt;br /&gt;
'''+''' Fixed a bug introduced in the last update&lt;br /&gt;
&lt;br /&gt;
==== (35) 8816c01 ====&lt;br /&gt;
'''+''' Added new rare technology and blueprint 'robotic automation'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has 2.5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new technology upgrade 'robotic automation u'&lt;br /&gt;
  Changes all facilities you own in this region. Each facility now has a 5% increased production.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed Research facility rarity stacking not being calculated correctly&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed research rarities&lt;br /&gt;
  Superior: 2.5% = 2.5%&lt;br /&gt;
  Rare: 20% -&amp;gt; 10%&lt;br /&gt;
  Uncommon: 25% = 25%&lt;br /&gt;
  Common: 55% -&amp;gt; 65%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.5 ===&lt;br /&gt;
&lt;br /&gt;
==== 24f92ac ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Server Booster role now has the same benefits as Bronze Supporter (You can boost our community server to become a Bronze Supporter!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Added reminder messages when using $$a and $$f in a region where you have no assets or facilities&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'logistics centre' as an alias for logistics center&lt;br /&gt;
&lt;br /&gt;
'''+''' Added 'research centre' as an alias for research facility&lt;br /&gt;
&lt;br /&gt;
==== 93d68c0 ====&lt;br /&gt;
'''+''' Improved accuracy of primary product on $$corp card&lt;br /&gt;
&lt;br /&gt;
==== 09642fa ====&lt;br /&gt;
'''+''' Fixed $$corp card not showing up in certain cases&lt;br /&gt;
&lt;br /&gt;
==== d987f09 ====&lt;br /&gt;
'''+''' Add alias $$cv for $$claimvote&lt;br /&gt;
&lt;br /&gt;
==== f09646f ====&lt;br /&gt;
'''+''' Happiness can now be examined with $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Same with reincorporation token and gratitude point&lt;br /&gt;
&lt;br /&gt;
==== 051644e ====&lt;br /&gt;
'''+''' Fix issue with commands failing if the member is not in this server&lt;br /&gt;
&lt;br /&gt;
====(34) e7085ee ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added ability to redeem reincorporation tokens for tech slots&lt;br /&gt;
  Up to 6 total tech slots&lt;br /&gt;
&lt;br /&gt;
'''+'''Added more benefits for Patreon supporters&lt;br /&gt;
&lt;br /&gt;
  Gold supporters&lt;br /&gt;
  + Permanent Voter's Boon&lt;br /&gt;
  + 4x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 12 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Silver supporters&lt;br /&gt;
  + 3x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 10 per reincorporation&lt;br /&gt;
&lt;br /&gt;
  Bronze supporters&lt;br /&gt;
  + 2x multiplier on $$claimvote&lt;br /&gt;
  + Reincorporation token cap of 9 per reincorporation&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$patreon which shows all benefits and your current tier&lt;br /&gt;
&lt;br /&gt;
===Update 1.4.4 ===&lt;br /&gt;
&lt;br /&gt;
==== d9789f7 ====&lt;br /&gt;
'''+''' Improvements to production calculations&lt;br /&gt;
&lt;br /&gt;
==== 625b8d5 ====&lt;br /&gt;
'''+''' $$claimvote now also gives $1,000.00&lt;br /&gt;
&lt;br /&gt;
'''+''' Several commands have been updated to display your current capital after buying, selling, etc.&lt;br /&gt;
&lt;br /&gt;
==== 0a3a3e3 ====&lt;br /&gt;
'''+''' Added refresh button to $$price&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed price of energy not changing&lt;br /&gt;
&lt;br /&gt;
==== e8e6793 ====&lt;br /&gt;
'''+''' $$corp cards are now colored based on your net worth&lt;br /&gt;
&lt;br /&gt;
====(33) 0987465 ====&lt;br /&gt;
'''+''' Research can now be expedited to finish instantly by spending 4 gratitude points&lt;br /&gt;
&lt;br /&gt;
'''=''' Gratitude points can now only be claimed once every 12 hours&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.3 ===&lt;br /&gt;
&lt;br /&gt;
==== 3615a91 ====&lt;br /&gt;
'''+''' Added $$changelog&lt;br /&gt;
&lt;br /&gt;
==== 2c4ab59 ====&lt;br /&gt;
'''+''' $$sell can now accept 'all' as an amount&lt;br /&gt;
  $$sell coal all&lt;br /&gt;
&lt;br /&gt;
'''+''' $$export and $$buy can also accept 'all' as an amount&lt;br /&gt;
&lt;br /&gt;
==== (32) 590f57d ====&lt;br /&gt;
'''=''' Tree farms now produce 2x of wood instead of 1x&lt;br /&gt;
&lt;br /&gt;
'''=''' The random price deviation algorithm has been adjusted&lt;br /&gt;
  Chance for 35% deviation 1.8% -&amp;gt; 0.8%&lt;br /&gt;
  Chance for 12% deviation 28% -&amp;gt; 9%&lt;br /&gt;
  Chance for 6% deviation 70% -&amp;gt; 90%&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$corp card not showing up for corporations with no facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.2 ===&lt;br /&gt;
&lt;br /&gt;
==== (31) 75ed66c ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added new superior tech airport tram&lt;br /&gt;
  Airport tram reduces the time each airport takes by 4s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added airport tram u tech&lt;br /&gt;
  Airport tram u reduces the time each airport takes by 8s&lt;br /&gt;
&lt;br /&gt;
'''+''' Added primary product in $$corp card&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.1 ===&lt;br /&gt;
&lt;br /&gt;
==== 6428a8b ====&lt;br /&gt;
'''+''' Fixed $$sellall, whoops!&lt;br /&gt;
&lt;br /&gt;
==== d35487c ====&lt;br /&gt;
'''+''' Fixed small bug allowing $$leaderboard server in DM&lt;br /&gt;
&lt;br /&gt;
==== (30) e8a619e: Balance changes ====&lt;br /&gt;
'''='''Airports' production time curve has been adjusted to be between 1:00 - 0:30 maxing out at airports in 30 unique regions&lt;br /&gt;
&lt;br /&gt;
'''=''' Silicon mine output has been reduced 5x-&amp;gt;4x silicon every 180s-&amp;gt;210s&lt;br /&gt;
&lt;br /&gt;
'''=''' Each research facility now increases a chance for superior blueprints by 0.75% from 2.5%&lt;br /&gt;
&lt;br /&gt;
=== Update 1.4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== 259f561 ====&lt;br /&gt;
'''+''' $$leaderboard now recognizes the server parameter properly&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed character case sensitivity for some services and policies&lt;br /&gt;
&lt;br /&gt;
==== Fixed issue outside of bot logic(no code) ==== &lt;br /&gt;
'''+''' Fixed an issue preventing services from being donated to&lt;br /&gt;
&lt;br /&gt;
==== 7c86640 ====&lt;br /&gt;
'''+''' Fix verbiage in $$policies timer&lt;br /&gt;
&lt;br /&gt;
==== (29) c236d8a: Services &amp;amp; Policies ====&lt;br /&gt;
&lt;br /&gt;
'''+''' Added services&lt;br /&gt;
  Services are region-wide buildings.&lt;br /&gt;
  Any corporation in the building can contribute to the building of a service.&lt;br /&gt;
  Services have special effects which you can see using the $$examine command.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies&lt;br /&gt;
  Policies are effects that apply to the entire region.&lt;br /&gt;
  Policies can only be added or removed by the regional legislator (more on that below) once a day.&lt;br /&gt;
  Policies are funded by Funding points.&lt;br /&gt;
  Every region has 15 Funding points to start with, and certain policies can affect a region's funding.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional legislator&lt;br /&gt;
  Every week, a ballot will run for the week.&lt;br /&gt;
  At the end of the ballot, the winner will be made the regional legislator.&lt;br /&gt;
  To join the ballot with $$joinballot will cost $10,000,000.00&lt;br /&gt;
  There is a limit of 10 members per ballot.&lt;br /&gt;
  Every corporation will be able to vote with $$voteballot once per ballot.&lt;br /&gt;
  You can vote for yourself, but if there is a tie, no one will be made the regional legislator.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$policies to view the status of policies in the region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added policies and services to $$region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.3 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.14 ===&lt;br /&gt;
&lt;br /&gt;
==== ea46e73 ====&lt;br /&gt;
'''+''' Added a refresh button to $$a and $$f&lt;br /&gt;
&lt;br /&gt;
==== 795f6d9 ====&lt;br /&gt;
'''+''' Also display facility icons in $$region&lt;br /&gt;
&lt;br /&gt;
==== acd6f85 ====&lt;br /&gt;
'''+''' Fixed an issue with exporting assets to the PM region&lt;br /&gt;
&lt;br /&gt;
==== (28) dfa86a1 ====&lt;br /&gt;
'''+''' Added icons for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.13 ===&lt;br /&gt;
&lt;br /&gt;
==== d1bb9bb ====&lt;br /&gt;
'''+''' Minor stability imporvements&lt;br /&gt;
&lt;br /&gt;
'''+''' Changed bot status to $$tutorial from $$help&lt;br /&gt;
&lt;br /&gt;
==== 09b7df8 ====&lt;br /&gt;
'''+''' Fix a bug with $$sellall giving more money than it should&lt;br /&gt;
  Affected corporations are currently being rolled back&lt;br /&gt;
&lt;br /&gt;
==== 76022cc ====&lt;br /&gt;
'''+''' Minor stability updates.&lt;br /&gt;
&lt;br /&gt;
==== (27) eae0f83 ====&lt;br /&gt;
'''=''' Completed goods that are not inputs for any facilities can no longer be bought.&lt;br /&gt;
&lt;br /&gt;
'''+''' Examining assets will now show aliases for that asset.&lt;br /&gt;
&lt;br /&gt;
'''=''' Vote points have been renamed to gratitude points.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.12 ===&lt;br /&gt;
&lt;br /&gt;
==== 9bff6da ====&lt;br /&gt;
'''+'''Fixed an issue with buying land when you have less than 10 across your entire corporation&lt;br /&gt;
&lt;br /&gt;
==== c7f57f6 ====&lt;br /&gt;
'''+''' Fix reactions not working in DMs&lt;br /&gt;
&lt;br /&gt;
==== (26) 1464e8c ====&lt;br /&gt;
'''+''' $$sellall will now sell ALL assets in a region if you don't specify an asset.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.11 ===&lt;br /&gt;
&lt;br /&gt;
==== (25) a689e0d ====&lt;br /&gt;
'''+'''  Fixed $$install eating up technologies if the same technology was already installed.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.10 ===&lt;br /&gt;
&lt;br /&gt;
==== a93b2eb ====&lt;br /&gt;
'''+''' Corporation founded date is now displayed in $$corporation&lt;br /&gt;
&lt;br /&gt;
==== b1ddf83 ====&lt;br /&gt;
'''+''' Stability updates&lt;br /&gt;
&lt;br /&gt;
==== (24) 562605d ====&lt;br /&gt;
'''=''' Changed $$demolish value from 25% -&amp;gt; 40%&lt;br /&gt;
&lt;br /&gt;
'''+''' Added consumption and production of facilities to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated airport's display in $$faclist to reflect the minimum and maximum production times possible&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.9 ===&lt;br /&gt;
&lt;br /&gt;
==== 0da9f2d ====&lt;br /&gt;
'''=''' Update airport facility recipe to be easier to maintain. &lt;br /&gt;
  1,000x jet fuel was too hard to achieve without buying jet fuel since each refinery only produces 1x of jet fuel.&lt;br /&gt;
&lt;br /&gt;
==== 5df8d4c ====&lt;br /&gt;
'''+''' Added $$botstats command for bot usage statistics&lt;br /&gt;
&lt;br /&gt;
==== (23) 6aba41c ====&lt;br /&gt;
'''+''' Added airport&lt;br /&gt;
  Consumes jet fuel which can be produced by oil refineries with the jet fuel refining technology installed.&lt;br /&gt;
  Airport production rate increases with each other region you have an airport built-in (up to once per 20s).&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.8 ===&lt;br /&gt;
&lt;br /&gt;
==== a0435ca ==== &lt;br /&gt;
'''+''' Make the update work&lt;br /&gt;
&lt;br /&gt;
==== (22) 3ede872 ==== &lt;br /&gt;
'''+''' $$buy and $$sell now also work for facilities&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.7 ===&lt;br /&gt;
&lt;br /&gt;
==== 5892c0d ==== &lt;br /&gt;
'''+''' Fix a bug with the $$buy command&lt;br /&gt;
&lt;br /&gt;
==== (21) 5a8cfa3 ==== &lt;br /&gt;
'''+''' $$price will now tell you the price of facilities in addition to assets.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed upgraded technologies not doing anything.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.6 ===&lt;br /&gt;
&lt;br /&gt;
==== 5156e79 ====&lt;br /&gt;
'''+''' Added syntax warning for $$upgrade.&lt;br /&gt;
&lt;br /&gt;
==== (20) d4dea27 ====&lt;br /&gt;
'''+''' Added $$upgrade command to upgrade technologies by combining multiples of the same technology.&lt;br /&gt;
&lt;br /&gt;
'''=''' Changed chances for rarities from research.&lt;br /&gt;
  Superior: 1% -&amp;gt; 2.5%&lt;br /&gt;
  Rare: 19% -&amp;gt; 17.5%&lt;br /&gt;
  Uncommon: 35% -&amp;gt; 35%&lt;br /&gt;
  Common: 45% -&amp;gt; 45%&lt;br /&gt;
  Each additional research facility you own in the same region will now improve chances for Superior by 2.5% and reduce the chance for Common by 2.5%&lt;br /&gt;
&lt;br /&gt;
'''+''' All research now takes between 2 and 4 hours instead of being determined by the rarity roll.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.5 ===&lt;br /&gt;
'''+''' Changed $$export to display region code instead of server ID.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed bug with $$sid and $$region showing the wrong region code.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.4 ===&lt;br /&gt;
'''+''' Added a couple technologies and associated blueprints:&lt;br /&gt;
  Uncommon: bauxite detector&lt;br /&gt;
  Common: log loader, coal detector&lt;br /&gt;
&lt;br /&gt;
'''-''' Removed the rarity icon from the research complete message.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added rarity colors to the research complete message, blueprint command, and examine command&lt;br /&gt;
&lt;br /&gt;
'''+''' Blueprints can now be sold&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.3 ===&lt;br /&gt;
'''+''' Added several new assets and facilities:&lt;br /&gt;
  LED, lamp, bauxite, aluminum, cotton, polyester, clothing, research chemical, prescription drug, CCD, digital camera&lt;br /&gt;
&lt;br /&gt;
'''+''' Added regional modifiers for `bauxite mine`, prescription drug factory, and digital camera factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.2 ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added installation fee of $500,000.00 to $$install&lt;br /&gt;
&lt;br /&gt;
'''+''' Added more aliases for research facility&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.1 ===&lt;br /&gt;
&lt;br /&gt;
'''=''' Reworked research outcome chances to make it more common to receive rarer blueprints.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of blueprints to include value of energy spent.&lt;br /&gt;
&lt;br /&gt;
'''=''' Updated values of technologies to include value of blueprint consumed.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated net worth to also include installed technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Fixed $$liquidate not accounting for installed technologies.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.3.0 :Research ===&lt;br /&gt;
&lt;br /&gt;
'''+''' Added research facility&lt;br /&gt;
  Allows you to perform research by typing $$research.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$research command&lt;br /&gt;
  Allows you to begin research as well as check on research in progress.&lt;br /&gt;
  Research takes a random amount of time and yields a blueprint for technologies.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$blueprint command&lt;br /&gt;
  Allows you to see what is required to develop the technology from a blueprint.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added blueprint requirements to $$examine&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$develop command&lt;br /&gt;
  Allows you to develop an installable technology by consuming the blueprint and the required assets.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added $$install and $$uninstall commands&lt;br /&gt;
  Allows you to install and uninstall technologies.&lt;br /&gt;
&lt;br /&gt;
'''+'''Added a display of currently installed technologies in $$corporation&lt;br /&gt;
&lt;br /&gt;
== Update 1.2 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.13 ===&lt;br /&gt;
'''+''' Added $$examine command to examine assets (icons coming soon!)&lt;br /&gt;
&lt;br /&gt;
'''+''' Fully supported fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.12 ===&lt;br /&gt;
'''+''' Fixes a bug involving gas stations.&lt;br /&gt;
&lt;br /&gt;
'''+''' Temporary fix for $$export, $$name, and $$motto&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.11 ===&lt;br /&gt;
'''+''' Added $$prefix command to change the command prefix for your server.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.10 ===&lt;br /&gt;
'''+''' Fix buy limit becoming negative when owning more than ~20 logistics centers&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.9 ===&lt;br /&gt;
'''+''' Added $$invite to quickly get a link to invite the bot to your servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$land to see how much land you own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.8 ===&lt;br /&gt;
'''+''' Fixed an issue with capital produced by gas stations disappearing.&lt;br /&gt;
&lt;br /&gt;
'''+''' Display hourly buy limit left in $$bal&lt;br /&gt;
&lt;br /&gt;
'''+''' Added link to wiki for $$faclist&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.7 ===&lt;br /&gt;
'''+''' Added gold mine and television factory facilities.&lt;br /&gt;
  Both facilities will also have regional modifiers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Variance of regional modifiers has been reduced slightly.&lt;br /&gt;
&lt;br /&gt;
'''+''' Updated idle production algorithm to prioritize facilities that produce more valuable outputs.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.6 ===&lt;br /&gt;
'''+''' Regional production modifiers added for gasoline engine factory, car factory, laptop factory, coal plant.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.5 ===&lt;br /&gt;
'''+''' Improvements to how facility production is calculated over region modifier changes.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.4 ===&lt;br /&gt;
'''+''' Added independent modifiers for each mineral.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added display for the production time in addition to the modifier in the current region in $$r&lt;br /&gt;
&lt;br /&gt;
'''+''' Added global leaderboards through $$lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.3 ===&lt;br /&gt;
'''+''' Added display for how much time is left before region production modifiers change and when market prices change.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.2 ===&lt;br /&gt;
'''+''' Fixed production periods for certain facilities in $$faclist.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$capital command to quickly check your current capital.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.1 ===&lt;br /&gt;
'''+''' Added a quick $$tutorial&lt;br /&gt;
&lt;br /&gt;
=== Update 1.2.0 ===&lt;br /&gt;
'''+''' Each Discord server is now considered its own region.&lt;br /&gt;
&lt;br /&gt;
'''+''' Each region has four production modifiers that affect &amp;quot;gathering&amp;quot; facilities.&lt;br /&gt;
  Soil Health - modifies farming facilities (tree farm)&lt;br /&gt;
  Mineral Concentration - modifies facilities which mine minerals (coal mine, iron mine, silicon mine)&lt;br /&gt;
  Oil Concentration - modifies facilities which extract oil (oil well)&lt;br /&gt;
  Solar Irradiance - modifies facilities which use solar irradiance for power (solar power plant)&lt;br /&gt;
&lt;br /&gt;
'''+''' You can view your region's modifiers on its region card with $$r&lt;br /&gt;
&lt;br /&gt;
'''+'''Server IDs are now region codes.&lt;br /&gt;
  $$serverid now has the aliases $$regioncode and $$rc&lt;br /&gt;
  $$export now requires you to use a region code instead of a server ID.&lt;br /&gt;
&lt;br /&gt;
'''-'''Region Code has been removed from your corporation card.&lt;br /&gt;
&lt;br /&gt;
'''+''' Instead, Region Code has been added to the region card.&lt;br /&gt;
&lt;br /&gt;
== Update 1.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.7 ===&lt;br /&gt;
'''=''' Price of name change is now 2 vote points.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added asset 'rocket'.&lt;br /&gt;
&lt;br /&gt;
'''=''' The remaining hourly asset limit now only shows up if you have more capital than your current limit.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.6 ===&lt;br /&gt;
'''=''' Market prices now change every hour again.&lt;br /&gt;
&lt;br /&gt;
'''+''' There is now a buy limit for purchasing assets of $1m. Each logistics center you own in that server will increase your asset purchase limit by $1m.&lt;br /&gt;
&lt;br /&gt;
'''+''' Voter's Boon now also gives you an additional 10% on your hourly asset purchase limit.&lt;br /&gt;
----&lt;br /&gt;
Fixes:&lt;br /&gt;
'''+''' Navigating between pages of assets, facilities, etc. should now be fixed for certain users.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.5 ===&lt;br /&gt;
'''+''' You can now use reincorporation tokens on land discounts. Check $$usetoken to see how!&lt;br /&gt;
&lt;br /&gt;
'''+''' You can now include an amount with the $$usetoken command to use more than one token at a time.&lt;br /&gt;
&lt;br /&gt;
'''=''' Using reincorporation tokens on land now gives you 4x land.&lt;br /&gt;
&lt;br /&gt;
'''=''' Market prices now only change every 12 hours.&lt;br /&gt;
  This is to encourage more cross-server play. Being able to play the market on an hourly basis was more volatile than intended and didn't promote as much cross-server play.&lt;br /&gt;
----&lt;br /&gt;
Irrelevant stuff:&lt;br /&gt;
&lt;br /&gt;
'''+''' Minor improvements to $$buyall performance.&lt;br /&gt;
&lt;br /&gt;
'''+''' Commas in places where amounts of assets or facilities are displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.4 ===&lt;br /&gt;
'''+''' You can now $$buyall&lt;br /&gt;
&lt;br /&gt;
'''+''' Using $$price without any asset name will now show a list of the prices of all assets&lt;br /&gt;
&lt;br /&gt;
'''=''' Market &amp;quot;volatility&amp;quot; has been adjusted:&lt;br /&gt;
  70% of the time: +- 6%&lt;br /&gt;
  28% of the time: +- 12%&lt;br /&gt;
  1.8% of the time: +- 35%&lt;br /&gt;
  0.2% of the time: +- 60%&lt;br /&gt;
&lt;br /&gt;
'''+''' Car Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.3 ===&lt;br /&gt;
'''+''' Added $$serverid command for being able to quickly copy a server id on mobile for exports.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added $$motto command to change a server's motto that will show up in your corporation profile.&lt;br /&gt;
&lt;br /&gt;
'''+''' Added a `vote score` that tracks total vote points regardless of how many points you use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.2 ===&lt;br /&gt;
'''+''' You can now perform reincorporation (the name I've given to the rebirth mechanic) and receive reincorporation tokens for every billion dollars of net worth up to 8x tokens. These tokens will be able to be consumed to give you free land at any point in the game.&lt;br /&gt;
&lt;br /&gt;
'''+''' Liquidation of your corporation's facilities, land, and assets on a given server is now possible.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.1 ===&lt;br /&gt;
'''+''' You now only have one corporation across all servers.&lt;br /&gt;
  Each server is considered its own &amp;quot;region&amp;quot; which means facilities, land, and assets are still unique to each server.&lt;br /&gt;
  Capital, vote points, and your corporation name are now the same across all servers.&lt;br /&gt;
&lt;br /&gt;
'''+''' Exporting now has a fee of 3.5%.&lt;br /&gt;
  The fee is calculated based on the total asset value of the destination region.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.1.0 ===&lt;br /&gt;
'''+''' You are now able to sell assets to other servers' economies by using the $$export command.&lt;br /&gt;
  As long as you have a logistics center built on both servers, you will be able to export to that server and take advantage of the market prices on that server.&lt;br /&gt;
&lt;br /&gt;
'''+''' There's now a chance that the price will fluctuate up to 90%. The table in the previous announcement will be updated to reflect this.&lt;br /&gt;
&lt;br /&gt;
'''+''' Gasoline Engine Factory has been added. Check $$faclist to see what it does!&lt;br /&gt;
&lt;br /&gt;
== Update 1.0 ==&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.3 ===&lt;br /&gt;
'''+''' Prices of assets will now fluctuate and be unique to each Discord server.&lt;br /&gt;
  These prices will change every hour.&lt;br /&gt;
  Here's a breakdown of the &amp;quot;range of fluctuation&amp;quot;:&lt;br /&gt;
    60% of the time it will be +- 6% of the base price&lt;br /&gt;
    36% of the time it will be +- 12%&lt;br /&gt;
    3.8% of the time it will be +- 35%&lt;br /&gt;
    0.2% of the time it will be +- 90%&lt;br /&gt;
&lt;br /&gt;
'''='''Output of Solar Power Plant has been reduced again 100 -&amp;gt; 60&lt;br /&gt;
  Being able to produce large amounts of energy without sacrificing any other land slots has made Solar Power Plants incredibly overpowered.&lt;br /&gt;
&lt;br /&gt;
'''=''' Output of Gas Station has been increased $12.50 -&amp;gt; $15.00&lt;br /&gt;
  The display for assets produced has also been modified in $$faclist to make it more clear how much the gas station would produce&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.2 ===&lt;br /&gt;
'''=''' Energy output of Solar Power Plant reduced to 100 from 120&lt;br /&gt;
&lt;br /&gt;
'''+''' Added Rocket Fuel Factory&lt;br /&gt;
&lt;br /&gt;
=== Update 1.0.1 ===&lt;br /&gt;
'''+''' Facilities that were not performing their recipes should now behave as intended.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1113</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1113"/>
		<updated>2021-02-01T04:41:44Z</updated>

		<summary type="html">&lt;p&gt;Lance0: typo gang. then-&amp;gt; than&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in &amp;lt;code&amp;gt;$$price&amp;lt;/code&amp;gt;[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce [[gold]]. You can instead buy [[gold]] from another player who is creating excess, say because they have one [[CPU factory]] and one [[gold mine]] which actually would produce more [[gold]] than is needed.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
Here are some prices for assets (updated since v.1.11)&lt;br /&gt;
&lt;br /&gt;
==== Non-retail items ====&lt;br /&gt;
Oil: $0.20&lt;br /&gt;
&lt;br /&gt;
CPU: $410-$450&lt;br /&gt;
&lt;br /&gt;
STEEL: $17-$20&lt;br /&gt;
&lt;br /&gt;
GLASS: $65&lt;br /&gt;
&lt;br /&gt;
RUBBER: $17&lt;br /&gt;
&lt;br /&gt;
PLASTIC: $1.20-$2&lt;br /&gt;
&lt;br /&gt;
Furniture: $1.5k-$3k&lt;br /&gt;
&lt;br /&gt;
GAS ENGINE: $10.3k-11k&lt;br /&gt;
&lt;br /&gt;
Research Chemical: $150-$200&lt;br /&gt;
&lt;br /&gt;
Energy: $12-$13&lt;br /&gt;
&lt;br /&gt;
Energy+: $50-$70&lt;br /&gt;
&lt;br /&gt;
==== Retail Items ====&lt;br /&gt;
Cars: $30k&lt;br /&gt;
&lt;br /&gt;
Cars+: $100k&lt;br /&gt;
&lt;br /&gt;
Drugs: $700-$750&lt;br /&gt;
&lt;br /&gt;
Drugs+: $2k-$2.5k&lt;br /&gt;
&lt;br /&gt;
Laptops: $3k&lt;br /&gt;
&lt;br /&gt;
Laptops+: $11k&lt;br /&gt;
&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1112</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1112"/>
		<updated>2021-02-01T04:41:01Z</updated>

		<summary type="html">&lt;p&gt;Lance0: whoops, right needs to be fleshed out and stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in &amp;lt;code&amp;gt;$$price&amp;lt;/code&amp;gt;[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce [[gold]]. You can instead buy [[gold]] from another player who is creating excess, say because they have one [[CPU factory]] and one [[gold mine]] which actually would produce more [[gold]] then is needed.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
Here are some prices for assets (updated since v.1.11)&lt;br /&gt;
&lt;br /&gt;
==== Non-retail items ====&lt;br /&gt;
Oil: $0.20&lt;br /&gt;
&lt;br /&gt;
CPU: $410-$450&lt;br /&gt;
&lt;br /&gt;
STEEL: $17-$20&lt;br /&gt;
&lt;br /&gt;
GLASS: $65&lt;br /&gt;
&lt;br /&gt;
RUBBER: $17&lt;br /&gt;
&lt;br /&gt;
PLASTIC: $1.20-$2&lt;br /&gt;
&lt;br /&gt;
Furniture: $1.5k-$3k&lt;br /&gt;
&lt;br /&gt;
GAS ENGINE: $10.3k-11k&lt;br /&gt;
&lt;br /&gt;
Research Chemical: $150-$200&lt;br /&gt;
&lt;br /&gt;
Energy: $12-$13&lt;br /&gt;
&lt;br /&gt;
Energy+: $50-$70&lt;br /&gt;
&lt;br /&gt;
==== Retail Items ====&lt;br /&gt;
Cars: $30k&lt;br /&gt;
&lt;br /&gt;
Cars+: $100k&lt;br /&gt;
&lt;br /&gt;
Drugs: $700-$750&lt;br /&gt;
&lt;br /&gt;
Drugs+: $2k-$2.5k&lt;br /&gt;
&lt;br /&gt;
Laptops: $3k&lt;br /&gt;
&lt;br /&gt;
Laptops+: $11k&lt;br /&gt;
&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1111</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1111"/>
		<updated>2021-02-01T04:39:34Z</updated>

		<summary type="html">&lt;p&gt;Lance0: Added energy and fixed the enter problem.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in &amp;lt;code&amp;gt;$$price&amp;lt;/code&amp;gt;[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce [[gold]]. You can instead buy [[gold]] from another player who is creating excess, say because they have one [[CPU factory]] and one [[gold mine]] which actually would produce more [[gold]] then is needed.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
Here are some prices for assets (updated since v.1.11)&lt;br /&gt;
&lt;br /&gt;
==== Non-retail items ====&lt;br /&gt;
Oil: $0.20&lt;br /&gt;
&lt;br /&gt;
CPU: $410-$450&lt;br /&gt;
&lt;br /&gt;
STEEL: $17-$20&lt;br /&gt;
&lt;br /&gt;
GLASS: $65&lt;br /&gt;
&lt;br /&gt;
RUBBER: $17&lt;br /&gt;
&lt;br /&gt;
PLASTIC: $1.20-$2&lt;br /&gt;
&lt;br /&gt;
Furniture: $1.5k-$3k&lt;br /&gt;
&lt;br /&gt;
GAS ENGINE: $10.3k-11k&lt;br /&gt;
&lt;br /&gt;
Research Chemical: $150-$200&lt;br /&gt;
&lt;br /&gt;
Energy: $12-$13&lt;br /&gt;
&lt;br /&gt;
Energy+: $50-$70&lt;br /&gt;
&lt;br /&gt;
==== Retail Items ====&lt;br /&gt;
Cars: $30k&lt;br /&gt;
&lt;br /&gt;
Cars+: $100k&lt;br /&gt;
&lt;br /&gt;
Drugs: $700-$750&lt;br /&gt;
&lt;br /&gt;
Drugs+: $2k-$2.5k&lt;br /&gt;
&lt;br /&gt;
Laptops: $3k&lt;br /&gt;
&lt;br /&gt;
Laptops+: $11k&lt;br /&gt;
&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1110</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1110"/>
		<updated>2021-02-01T04:38:11Z</updated>

		<summary type="html">&lt;p&gt;Lance0: Updated to reflect 1.11. Examples are now updated and replaced with prices for materials instead. Will replace with wikitable later maybe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in &amp;lt;code&amp;gt;$$price&amp;lt;/code&amp;gt;[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page.&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[gold]] for [[CPU]] production but doesn't want to produce [[gold]]. You can instead buy [[gold]] from another player who is creating excess, say because they have one [[CPU factory]] and one [[gold mine]] which actually would produce more [[gold]] then is needed.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
Here are some prices for assets (updated since v.1.11)&lt;br /&gt;
&lt;br /&gt;
==== Non-retail items ====&lt;br /&gt;
Oil: $0.20&lt;br /&gt;
CPU: $410-$450&lt;br /&gt;
STEEL: $17-$20&lt;br /&gt;
GLASS: $65&lt;br /&gt;
RUBBER: $17&lt;br /&gt;
PLASTIC: $1.20-$2&lt;br /&gt;
Furniture: $1.5k-$3k&lt;br /&gt;
GAS ENGINE: $10.3k-11k&lt;br /&gt;
Research Chemical: $150-$200&lt;br /&gt;
&lt;br /&gt;
==== Retail Items ====&lt;br /&gt;
Cars: $30k&lt;br /&gt;
Cars+: $100k&lt;br /&gt;
Drugs: $700-$750&lt;br /&gt;
Drugs+: $2k-$2.5k&lt;br /&gt;
:laptop: Laptops: $3k&lt;br /&gt;
:laptop: Laptops+: $11k&lt;br /&gt;
&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Solar_power_plant&amp;diff=1084</id>
		<title>Solar power plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Solar_power_plant&amp;diff=1084"/>
		<updated>2021-01-18T14:59:47Z</updated>

		<summary type="html">&lt;p&gt;Lance0: lol thanks, sometimes I have a stroke of being a 5head and sometimes it feels like I did it at 3am. Basically just ctrl+c/v&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 60x [[energy]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 1 minute and 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The solar power plant is a facility that creates 60x [[energy]] every 1 minute and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Coal v Solar: The debate ==&lt;br /&gt;
&lt;br /&gt;
There is also [[Coal power plant| another]] facility that creates energy! Coal power plants also exist, and there can be issues on picking which one you might want if you are a newbie. The question is: Which one do you pick? On one hand, you have the coal mine requirement for a coal power plant but it gets 45x more energy every 90s. On the other hand, solar has no inputs but it has less output than that of a coal power plant.&lt;br /&gt;
&lt;br /&gt;
Coal is better if you have a supplier of coal OR if you have the coal detector uu, as it's more efficient. However, not everyone can just buy coal, nor have uu tech, so solar is the best option for full idle, people who have no market connections or people who don't have uu.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Export&amp;diff=1079</id>
		<title>Export</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Export&amp;diff=1079"/>
		<updated>2021-01-18T02:10:54Z</updated>

		<summary type="html">&lt;p&gt;Lance0: code HQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exporting is the process of moving [[:Category:Asset|assets]] between [[Region|regions]]. In order to export assets, your corporation will need to have a [[logistics center]] built in both the region you wish to export from and the region you wish to export to. Exporting has a fee of 3.5% of the total value of assets being exported. Exporting can only be done once an hour.&lt;br /&gt;
== Discord Command ==&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;$$export(all) &amp;lt;region code&amp;gt; &amp;lt;asset&amp;gt; [amount=1]&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Example ===&lt;br /&gt;
This example exports 1,000 coal from the current region to the region with code &amp;lt;code&amp;gt;4KU-GZC-BYX-T6O&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$export 4KU-GZC-BYX-T6O coal 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example exports all laptops from the current region to region with code &amp;lt;code&amp;gt;4KU-GZC-BYX-T6O&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$exportall 4KU-GZC-BYX-T6O laptop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The IdleCorp HQ server (the official server owned by the dev himself, teemaw) has &amp;lt;code&amp;gt;HQ&amp;lt;/code&amp;gt; is its region code.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=1078</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=1078"/>
		<updated>2021-01-18T02:08:42Z</updated>

		<summary type="html">&lt;p&gt;Lance0: more grammar nazi and info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FAQ: =&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, how do I start? ===&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are &amp;lt;code&amp;gt;$$help&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$tutorial&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$faclist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$f&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$a&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$val&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;$$c&amp;lt;/code&amp;gt;. Newly added &amp;lt;code&amp;gt;$$wiki&amp;lt;/code&amp;gt; command is awesome!&lt;br /&gt;
&lt;br /&gt;
=== Q: I still have questions, what should I do? ===&lt;br /&gt;
&lt;br /&gt;
A: Go to &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#help&amp;lt;/b&amp;gt; in discord HQ and ping &amp;lt;b style=&amp;quot;color:green&amp;quot;&amp;gt;@helper&amp;lt;/b&amp;gt; with your question.&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, can I get advice on what facility I should focus on now? ===&lt;br /&gt;
&lt;br /&gt;
A: Your goal is to generate assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
There are multiple ways to get started:&lt;br /&gt;
Opt 1: As shown in the tutorial you can use [[Tree farm]]s and move into [[Furniture factory|Furniture factories]] to produce [[Wood]] and furniture to sell the assets for cash. Remember to keep a total of 250 furniture, however.&lt;br /&gt;
&lt;br /&gt;
Opt 2: Building [[oil well]]s and then Plastic factories to manufacture [[Plastic]] and sell it for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 3: Building [[Coal mine]]s and later replacing them silicon and [[Gold mine]]s to eventually start producing [[Laptop]]s.&lt;br /&gt;
&lt;br /&gt;
For options 2 and 3, you also need 1-5 [[Furniture factory|Furniture factories]]&lt;br /&gt;
&lt;br /&gt;
=== Q. Is there a storage capacity in Idle-Corp? ===&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
=== Q. Can I give money to my friends? ===&lt;br /&gt;
&lt;br /&gt;
A. The bot does have a $$give command to give any asset, but both of the players must have a Logistics center in the same region, and the person using the command must have one of the premium subscriptions.&lt;br /&gt;
&lt;br /&gt;
Without a premium subscription, the player market can be used if both players have a logistics center. This is done by selling (an) asset(s) to the player that's giving the money.&lt;br /&gt;
&lt;br /&gt;
Advanced Woodworking Technology is also commonly used as a &amp;quot;trading token&amp;quot; due to a lack of interest in the market. This makes it easier to trade without accidentally selling to/buying from the wrong person.&lt;br /&gt;
&lt;br /&gt;
=== Q. What is net worth? ===&lt;br /&gt;
&lt;br /&gt;
A. Your net worth is a total of everything your Corp owns. Land, factories, assets, developed tech, and money affects your net worth. Here is some info about the formula.&lt;br /&gt;
Land value at 40% buying price (The discounts from reincorporation tokens are considered too, so if you have land that would normally sell for $600 that has a -80% discount, it is calculated as $120)&lt;br /&gt;
&lt;br /&gt;
Factory value at 40% buying price (in terms of the total capital required to build, using capital required+ NPC market price for assets).&lt;br /&gt;
&lt;br /&gt;
Asset value at NPC market price.&lt;br /&gt;
&lt;br /&gt;
Developed Tech at a value of all materials needed to develop it.&lt;br /&gt;
&lt;br /&gt;
Money at your current cash level.&lt;br /&gt;
&lt;br /&gt;
=== Q. What does a logistics center do? ===&lt;br /&gt;
&lt;br /&gt;
A. It allows access to the player market and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is Jet fuel the same as rocket fuel? ===&lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
=== Q. What is a gratitude point, and what are they used for? ===&lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using &amp;lt;code&amp;gt;$$vote&amp;lt;/code&amp;gt;. The gratitude points can be spent to change your company name and motto or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I sell land or move to another server? ===&lt;br /&gt;
&lt;br /&gt;
A. You have to &amp;lt;code&amp;gt;$$liquidate&amp;lt;/code&amp;gt; the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
=== Q: How do I buy assets? ===&lt;br /&gt;
&lt;br /&gt;
A:  Type &amp;lt;code&amp;gt;$$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$$soffers &amp;lt;asset&amp;gt;&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;$$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt;. Buy command is mainly for buying raw materials (glass, cpu, iron, silicon, etc). Soffers (sell offers) is mainly used for buying end products (laptops, cell phones, cars, etc).&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I cancel a player market offer? ===&lt;br /&gt;
&lt;br /&gt;
A. Use the command &amp;lt;code&amp;gt;$$offers&amp;lt;/code&amp;gt;. It will show your current offers and which slot number they are in 1, 2 or 3.&amp;lt;br&amp;gt;Then use &amp;lt;code&amp;gt;$$canceloffer &amp;lt;1, 2 or 3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Q. What is a regional legislator, and how do I become one in my server? ===&lt;br /&gt;
&lt;br /&gt;
A. A regional legislator is an elected official, who has the ability to change policies in the region for a week. This has a few steps.&lt;br /&gt;
&lt;br /&gt;
First check &amp;lt;code&amp;gt;$$r&amp;lt;/code&amp;gt;, if a region office built (it costs 100m). Use &amp;lt;code&amp;gt;$$ds region office 100m&amp;lt;/code&amp;gt; to fully fund it.&lt;br /&gt;
&lt;br /&gt;
Now you can join the ballot. To join ballot use &amp;lt;code&amp;gt;$$joinballot&amp;lt;/code&amp;gt;. It costs 10m to join.&lt;br /&gt;
Vote for yourself using &amp;lt;code&amp;gt;$$voteballot &amp;lt;b style=&amp;quot;color:#677ebe&amp;quot;&amp;gt;@YourName&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you get an error while voting, you probably need voters boon. Use &amp;lt;code&amp;gt;$$vote&amp;lt;/code&amp;gt; and vote for the bot to get it. Then try and vote again. &lt;br /&gt;
&lt;br /&gt;
Now you need to wait for the election to end. Use &amp;lt;code&amp;gt;$$ballot&amp;lt;/code&amp;gt; to see when it ends. Once the ballot closes and you get elected, you can change the policies.&lt;br /&gt;
&lt;br /&gt;
Tip: A tie in votes will cause no one to win.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=1077</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=FAQ&amp;diff=1077"/>
		<updated>2021-01-18T02:02:17Z</updated>

		<summary type="html">&lt;p&gt;Lance0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FAQ: =&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, how do I start? ===&lt;br /&gt;
&lt;br /&gt;
A: Your company exists without a start command. Common commands are &amp;lt;code&amp;gt;$$help&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$tutorial&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$faclist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$f&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$a&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;$$val&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;$$c&amp;lt;/code&amp;gt;. Newly added &amp;lt;code&amp;gt;$$wiki&amp;lt;/code&amp;gt; command is awesome!&lt;br /&gt;
&lt;br /&gt;
=== Q: I still have questions, what should I do? ===&lt;br /&gt;
&lt;br /&gt;
A: Go to &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#help&amp;lt;/b&amp;gt; in discord HQ and ping &amp;lt;b style=&amp;quot;color:green&amp;quot;&amp;gt;@helper&amp;lt;/b&amp;gt; with your question.&lt;br /&gt;
&lt;br /&gt;
=== Q: I’m new, can I get advice on what facility I should focus on now? ===&lt;br /&gt;
&lt;br /&gt;
A: Your goal is to generate assets to sell for cash.&lt;br /&gt;
&lt;br /&gt;
There are multiple ways to get started:&lt;br /&gt;
Opt 1: As shown in the tutorial you can use [[Tree farm]](s) and move into [[Furniture factory]](ies) to produce [[Wood]] and furniture to sell the assets for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 2: Building [[oil well]]s and then Plastic factories to manufacture [[Plastic]] and sell it for cash.&lt;br /&gt;
&lt;br /&gt;
Opt 3: Building [[Coal mine]]s and later replacing them silicon and [[Gold mine]]s to eventually start producing [[Laptop]]s.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is there a storage capacity in Idle-Corp? ===&lt;br /&gt;
&lt;br /&gt;
A. No, you can store as many assets as you can build or buy.&lt;br /&gt;
&lt;br /&gt;
=== Q. Can I give money to my friends? ===&lt;br /&gt;
&lt;br /&gt;
A. The bot does have a $$Give command to give any asset, but both of the players must have a Logistics center in the same region, and the person using the command must have one of the premium subscriptions.&lt;br /&gt;
&lt;br /&gt;
Without a premium subscription, the player market can be used if both players have a logistics center. This is done by selling (an) asset(s) to the player that's giving the money.&lt;br /&gt;
&lt;br /&gt;
Advanced Woodworking Technology is also commonly used as a &amp;quot;trading token&amp;quot; due to a lack of interest on market. This makes it easier to trade without accidently selling to/buying from the wrong person.&lt;br /&gt;
&lt;br /&gt;
=== Q. What is net worth? ===&lt;br /&gt;
&lt;br /&gt;
A. Your net worth is a total of everything your Corp owns. Land, factories, assets, developed tech, and money affects your net worth. Here is some info about the formula.&lt;br /&gt;
Land value at 40% buy price.&lt;br /&gt;
Factory value at 40% buy price (in terms of the total capital required to build, using capital required+ NPC market price for assets)&lt;br /&gt;
Asset value at NPC market price.&lt;br /&gt;
Developed Tech at a value of all materials needed to develop it.&lt;br /&gt;
Money at current cash level.&lt;br /&gt;
&lt;br /&gt;
=== Q. What does a logistics center do? ===&lt;br /&gt;
&lt;br /&gt;
A. Allows access to the player market, and expands your hourly buy limit in the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Q. Is Jet fuel the same as rocket fuel? ===&lt;br /&gt;
&lt;br /&gt;
A. No, two different assets. &lt;br /&gt;
&lt;br /&gt;
=== Q. What is a gratitude point, and what are they used for? ===&lt;br /&gt;
&lt;br /&gt;
A. Gratitude points are earned by voting for the Idle-Corp bot, using &amp;lt;code&amp;gt;$$vote&amp;lt;/code&amp;gt;. The gratitude points can be spent to change your company name and motto, or to instantly finish a research project.&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I sell land or move to another server? ===&lt;br /&gt;
&lt;br /&gt;
A. You have to &amp;lt;code&amp;gt;$$liquidate&amp;lt;/code&amp;gt; the server, selling all land, facilities, and assets. You get back 40% of your land and facilities cost, assets sell at current NPC market value.&lt;br /&gt;
&lt;br /&gt;
=== Q: How do I buy assets? ===&lt;br /&gt;
&lt;br /&gt;
A:  Type &amp;lt;code&amp;gt;$$buy &amp;lt;asset&amp;gt; &amp;lt;max or number&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$$soffers &amp;lt;asset&amp;gt;&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;$$mbuy &amp;lt;asset&amp;gt; &amp;lt;how many&amp;gt; &amp;lt;price&amp;gt;&amp;lt;/code&amp;gt;. Buy command is mainly for buying raw materials (glass, cpu, iron, silicon, etc). Soffers (sell offers) is mainly used for buying end products (laptops, cell phones, cars, etc).&lt;br /&gt;
&lt;br /&gt;
=== Q. How do I cancel a player market offer? ===&lt;br /&gt;
&lt;br /&gt;
A. Use the command &amp;lt;code&amp;gt;$$offers&amp;lt;/code&amp;gt;. It will show your current offers and which slot number they are in 1, 2 or 3.&amp;lt;br&amp;gt;Then use &amp;lt;code&amp;gt;$$canceloffer &amp;lt;1, 2 or 3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Q. What is regional legislator, and how do I become one in my server? ===&lt;br /&gt;
&lt;br /&gt;
A. A regional legislator is an elected official, who has the ability to change policies in the region for a week. This has a few steps.&lt;br /&gt;
&lt;br /&gt;
First check &amp;lt;code&amp;gt;$$r&amp;lt;/code&amp;gt;, if a region office built (it costs 100m). Use &amp;lt;code&amp;gt;$$ds region office 100m&amp;lt;/code&amp;gt; to fully fund it.&lt;br /&gt;
&lt;br /&gt;
Now you can join the ballot. To join ballot use &amp;lt;code&amp;gt;$$joinballot&amp;lt;/code&amp;gt;. It costs 10m to join.&lt;br /&gt;
Vote for yourself using &amp;lt;code&amp;gt;$$voteballot &amp;lt;b style=&amp;quot;color:#677ebe&amp;quot;&amp;gt;@YourName&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you get an error while voting, you probably need voters boon. Use &amp;lt;code&amp;gt;$$vote&amp;lt;/code&amp;gt; and vote for the bot to get it. Then try and vote again. &lt;br /&gt;
&lt;br /&gt;
Now you need to wait for the election to end. Use &amp;lt;code&amp;gt;$$ballot&amp;lt;/code&amp;gt; to see when it ends. Once the ballot closes and you get elected, you can change the policies.&lt;br /&gt;
&lt;br /&gt;
Tip: A tie in votes will cause no one to win.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Cpu&amp;diff=1076</id>
		<title>Cpu</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Cpu&amp;diff=1076"/>
		<updated>2021-01-18T00:22:05Z</updated>

		<summary type="html">&lt;p&gt;Lance0: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[CPU]]&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Cotton_farm&amp;diff=1075</id>
		<title>Cotton farm</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Cotton_farm&amp;diff=1075"/>
		<updated>2021-01-18T00:18:39Z</updated>

		<summary type="html">&lt;p&gt;Lance0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $15,000, 100,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 4x [[cotton]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The cotton farm is a facility that produces 4x [[cotton]] every 20 seconds.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Lamp_factory&amp;diff=1074</id>
		<title>Lamp factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Lamp_factory&amp;diff=1074"/>
		<updated>2021-01-18T00:16:00Z</updated>

		<summary type="html">&lt;p&gt;Lance0: back on the factory changing grind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $10,250, 2,000x [[rubber]], 25,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 12x [[LED]], 6x [[plastic]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 2x [[lamp]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Lamp factory is a facility that creates 2x [[lamp]] every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 1x [[LED factory]] and 1/20x [[Plastic factory|Plastic factories]] to sustain this.&lt;br /&gt;
&lt;br /&gt;
To sustain all components in the tree, you need 1x[[LED factory]], 2x [[Silicon mine]]s, 1/25x of an [[Oil well]], and 1/20x [[Plastic factory|Plastic factories]] to function.&lt;br /&gt;
&lt;br /&gt;
The optimal ratio is 20:40:1:1.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Solar_power_plant&amp;diff=1073</id>
		<title>Solar power plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Solar_power_plant&amp;diff=1073"/>
		<updated>2021-01-18T00:14:15Z</updated>

		<summary type="html">&lt;p&gt;Lance0: Undo revision 1024 by Lance0 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 60x [[energy]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 1 minute and 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The solar power plant is a facility that creates 60x [[energy]] every 1 minute and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Coal v Solar: The debate ==&lt;br /&gt;
&lt;br /&gt;
There is also [[Coal power plant| another]] facility that creates energy! Coal power plants also exist, and there can be issues on picking which one you might want if you are a newbie. The question is: Which one do you pick? On one hand, you have the coal mine requirement for a coal power plant but it gets 45x more energy every 90s. On the other hand, solar has no inputs but it has less output than that of a coal power plant.&lt;br /&gt;
&lt;br /&gt;
Coal is better if you have a supplier of coal OR if you have the coal detector uu, as it's more efficient. However, not everyone can just buy coal, nor have uu tech, so solar is the best option for full idle, &amp;quot;I have no market connections&amp;quot;, I don't have uu type of people.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Coal_power_plant&amp;diff=1072</id>
		<title>Coal power plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Coal_power_plant&amp;diff=1072"/>
		<updated>2021-01-18T00:13:46Z</updated>

		<summary type="html">&lt;p&gt;Lance0: Undo revision 1023 by Lance0 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $500,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 50x [[coal]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 35x [[energy]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal power plant is a facility that produces 35x [[energy]] every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 25/12x [[Coal mine]]s to fully sustain the power plant.&lt;br /&gt;
&lt;br /&gt;
== Coal v Solar: The debate ==&lt;br /&gt;
&lt;br /&gt;
There is also [[Solar power plant| another]] facility that creates energy! Solar power plants also exist, and there can be issues on picking which one you might want if you are a newbie. The question is: Which one do you pick? On one hand, you have the coal mine requirement for a coal power plant but it gets 45x more energy every 90s. On the other hand, solar has no inputs but it has less output than that of coal power plant.&lt;br /&gt;
&lt;br /&gt;
Coal is better if you have a supplier of coal OR if you have the coal detector uu, as it's more efficient. However, not everyone can just buy coal, nor have uu tech, so solar is the best option for full idle, &amp;quot;I have no market connections&amp;quot;, I don't have uu type of people.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Coal_power_plant&amp;diff=1071</id>
		<title>Coal power plant</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Coal_power_plant&amp;diff=1071"/>
		<updated>2021-01-18T00:13:22Z</updated>

		<summary type="html">&lt;p&gt;Lance0: just undoing, I actually did a slip up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $500,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 50x [[coal]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 35x [[energy]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal power plant is a facility that produces 35x [[energy]] every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 25/12x [[Coal mine]]s to fully sustain the power plant.&lt;br /&gt;
&lt;br /&gt;
== Coal v Solar: The debate ==&lt;br /&gt;
&lt;br /&gt;
There is also [[Solar power plant| another]] facility that creates energy! Solar power plants also exist, and there can be issues with picking which one you might want if you are a newbie. The question is: Which one do you pick? On one hand, you have the coal mine requirement for a coal power plant but it gets 45x more energy every 90s. On the other hand, solar has no inputs but it has less output than that of the coal power plant.&lt;br /&gt;
&lt;br /&gt;
Coal is better if you have a supplier of coal. However, not everyone can just buy coal from the live market (Shortage of resources becomes a factor.) so solar is the best option for full idle, &amp;quot;I have no market connections&amp;quot; type of people.&lt;br /&gt;
&lt;br /&gt;
uu tech used to make coal better than Solar in terms of grabbing coal detector uu but for a self-sustain build, coal detector uu is slightly worse than just pure solar farm. This may change if an update makes + assets also usable like regular items.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1070</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1070"/>
		<updated>2021-01-17T13:55:50Z</updated>

		<summary type="html">&lt;p&gt;Lance0: I just did a ditto of the data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. &lt;br /&gt;
&lt;br /&gt;
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.&lt;br /&gt;
&lt;br /&gt;
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.&lt;br /&gt;
&lt;br /&gt;
==Rarity Table==&lt;br /&gt;
Below are the tables for each research facility count.&lt;br /&gt;
  		 	&lt;br /&gt;
=== 1 Facility ===	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 55%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 35%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 40%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 34%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 6%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 70%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 20%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 61%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 7 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 37%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 8 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 16%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Research_facility&amp;diff=1069</id>
		<title>Research facility</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Research_facility&amp;diff=1069"/>
		<updated>2021-01-17T13:54:13Z</updated>

		<summary type="html">&lt;p&gt;Lance0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $12,877,000, 100x [[clothing]], 100,000x [[steel]], &lt;br /&gt;
100,000x [[research chemical]], 600x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 1,000,000 [[energy]], $1,000,000, &lt;br /&gt;
500,000 [[energy]]+ per research facility past 6&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1 Blueprint&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 2-4 Hours&lt;br /&gt;
|}&lt;br /&gt;
The research facility allows corporations to perform [[research]]. The research facility must be built in the region in which research would be performed. Research is started and completed manually using the command &amp;lt;code&amp;gt;$$research&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$$res&amp;lt;/code&amp;gt;. Note that you can research multiple blueprints at once by building the research centers in different regions.&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points.   Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity Table==&lt;br /&gt;
Below are the tables for each research facility count.&lt;br /&gt;
  		 	&lt;br /&gt;
=== 1 Facility ===	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 55%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 35%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 40%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 34%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 6%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 70%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 20%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 61%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 7 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 37%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 8 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
It is the only facility in the game that has a cap in every region at 8 research facilities at maximum.&lt;br /&gt;
If you went over the limit, you would receive the message: &amp;quot;You can't have more than 8x of &amp;lt;code&amp;gt;research facility&amp;lt;/code&amp;gt; in a region!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Research_facility&amp;diff=1068</id>
		<title>Research facility</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Research_facility&amp;diff=1068"/>
		<updated>2021-01-17T13:53:44Z</updated>

		<summary type="html">&lt;p&gt;Lance0: gosh darn it I forgot to put a space so while I'm at it I added the cost thing too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $12,877,000, 100x [[clothing]], 100,000x [[steel]], &lt;br /&gt;
100,000x [[research chemical]], 600x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 1,000,000 [[energy]], $1,000,000, &lt;br /&gt;
500,000 [[energy]]+ per research facility past 6&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1 Blueprint&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 2-4 Hours&lt;br /&gt;
|}&lt;br /&gt;
The research facility allows corporations to perform [[research]]. The research facility must be built in the region in which research would be performed. Research is started and completed manually using the command &amp;lt;code&amp;gt;$$research&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$$res&amp;lt;/code&amp;gt;. Note that you can research multiple blueprints at once by building the research centers in different regions.&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000[[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points.   Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity Table==&lt;br /&gt;
Below are the tables for each research facility count.&lt;br /&gt;
  		 	&lt;br /&gt;
=== 1 Facility ===	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 55%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 35%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 40%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 34%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 6%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 70%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 20%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 61%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 7 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 37%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 8 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
It is the only facility in the game that has a cap in every region at 8 research facilities at maximum.&lt;br /&gt;
If you went over the limit, you would receive the message: &amp;quot;You can't have more than 8x of &amp;lt;code&amp;gt;research facility&amp;lt;/code&amp;gt; in a region!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Research_facility&amp;diff=1067</id>
		<title>Research facility</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Research_facility&amp;diff=1067"/>
		<updated>2021-01-17T13:52:31Z</updated>

		<summary type="html">&lt;p&gt;Lance0: Added to the research facility with the new stuff for research and new%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $25,000,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 1,000,000 [[energy]], $1,000,000, 500,000[[energy]]+ per research facility past 6&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1 Blueprint&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 2-4 Hours&lt;br /&gt;
|}&lt;br /&gt;
The research facility allows corporations to perform [[research]]. The research facility must be built in the region in which research would be performed. Research is started and completed manually using the command &amp;lt;code&amp;gt;$$research&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;$$res&amp;lt;/code&amp;gt;. Note that you can research multiple blueprints at once by building the research centers in different regions.&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000[[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points.   Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity Table==&lt;br /&gt;
Below are the tables for each research facility count.&lt;br /&gt;
  		 	&lt;br /&gt;
=== 1 Facility ===	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 55%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 35%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 40%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 34%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 6%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 70%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 20%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 61%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 7 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 37%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 8 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
It is the only facility in the game that has a cap in every region at 8 research facilities at maximum.&lt;br /&gt;
If you went over the limit, you would receive the message: &amp;quot;You can't have more than 8x of &amp;lt;code&amp;gt;research facility&amp;lt;/code&amp;gt; in a region!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1066</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1066"/>
		<updated>2021-01-17T13:46:22Z</updated>

		<summary type="html">&lt;p&gt;Lance0: fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]], which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. &lt;br /&gt;
&lt;br /&gt;
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.&lt;br /&gt;
&lt;br /&gt;
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.&lt;br /&gt;
&lt;br /&gt;
==Rarity Table==&lt;br /&gt;
Below are the tables for each research facility count.&lt;br /&gt;
  		 	&lt;br /&gt;
=== 1 Facility ===	&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 55%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 35%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 40%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 9%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 34%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 15%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 6%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 70%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 20%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 61%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 30%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 7 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 37%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 50%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 8 Facilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 1%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 23%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 60%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 16%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Customer_support_center&amp;diff=1065</id>
		<title>Customer support center</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Customer_support_center&amp;diff=1065"/>
		<updated>2021-01-17T13:44:18Z</updated>

		<summary type="html">&lt;p&gt;Lance0: can it like not break please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $43,300,000, 100,000x [[glass]], 100,000x [[aluminum]],&lt;br /&gt;
100,000x [[steel]], 5,000x [[furniture]], 1,000x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Customer Support Center (commonly called csc for short) is a facility created in the 1.7.0 [[Updates | Update]]. It is a support facility for your retail store(s). It directly affects your retail reputation, which affects your retail demand per hour. &lt;br /&gt;
&lt;br /&gt;
Customer support centers provide a range of customer services to assist customers in making cost-effective and correct use of a product. It includes assistance in planning, installation, training, troubleshooting, maintenance, upgrading, and disposal of a product.&lt;br /&gt;
&lt;br /&gt;
For more info on retail facilities, please see the [[Retail]] page.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Customer_support_center&amp;diff=1064</id>
		<title>Customer support center</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Customer_support_center&amp;diff=1064"/>
		<updated>2021-01-17T13:42:32Z</updated>

		<summary type="html">&lt;p&gt;Lance0: csc done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $43,300,000, 100,000x [[glass]], 100,000x [[aluminum]], 100,000x [[steel]], 5,000x [[furniture]], 1,000x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Customer Support Center (commonly called csc for short) is a facility created in the 1.7.0 [[Updates | Update]]. It is a support facility for your retail store(s). It directly affects your retail reputation, which affects your retail demand per hour. &lt;br /&gt;
&lt;br /&gt;
Customer support centers provide a range of customer services to assist customers in making cost-effective and correct use of a product. It includes assistance in planning, installation, training, troubleshooting, maintenance, upgrading, and disposal of a product.&lt;br /&gt;
&lt;br /&gt;
For more info on retail facilities, please see the [[Retail]] page.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1063</id>
		<title>HQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1063"/>
		<updated>2021-01-17T13:38:59Z</updated>

		<summary type="html">&lt;p&gt;Lance0: not again, apparently it's 17.6m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $17,600,000, 1x [[logistics expansion]], 100,000x [[glass]], &lt;br /&gt;
2,000x [[television]], 100,000x [[steel]], 10,000x [[furniture]], 20,000x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The HQ or retail headquarters is a facility created in the 1.7.0 [[Updates | Update]]. It is a support facility for your retail store(s). It provides the ability to use commands that work with your retail stores. For example; add/ remove retail products, adjust product sell price. Only one of this building type is required to manage retail stores, no matter what region the retail stores are in.&lt;br /&gt;
&lt;br /&gt;
Headquarters (commonly referred to as HQ) denotes the location where most, if not all, of the important functions of an organization are coordinated. In the United States, the corporate headquarters represents the entity at the center or the top of a corporation taking full responsibility for managing all business activities. In the United Kingdom, the term head office is most commonly used for the headquarters of large corporations.&lt;br /&gt;
&lt;br /&gt;
For more info on retail facilities, please see the [[Retail]] page.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1062</id>
		<title>HQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1062"/>
		<updated>2021-01-17T13:37:47Z</updated>

		<summary type="html">&lt;p&gt;Lance0: that should fit better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $32,600,000, 1x [[logistics expansion]], 100,000x [[glass]], &lt;br /&gt;
2,000x [[television]], 100,000x [[steel]], 10,000x [[furniture]], 20,000x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The HQ or retail headquarters is a facility created in the 1.7.0 [[Updates | Update]]. It is a support facility for your retail store(s). It provides the ability to use commands that work with your retail stores. For example; add/ remove retail products, adjust product sell price. Only one of this building type is required to manage retail stores, no matter what region the retail stores are in.&lt;br /&gt;
&lt;br /&gt;
Headquarters (commonly referred to as HQ) denotes the location where most, if not all, of the important functions of an organization are coordinated. In the United States, the corporate headquarters represents the entity at the center or the top of a corporation taking full responsibility for managing all business activities. In the United Kingdom, the term head office is most commonly used for the headquarters of large corporations.&lt;br /&gt;
&lt;br /&gt;
For more info on retail facilities, please see the [[Retail]] page.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1061</id>
		<title>HQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=HQ&amp;diff=1061"/>
		<updated>2021-01-17T13:36:51Z</updated>

		<summary type="html">&lt;p&gt;Lance0: teemaw lied about the req being a log expansion blueprint when it's the actual item (see Category:Facility page) but it's fine and w/e, just needs to be changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $32,600,000, 1x [[logistics expansion]], 100,000x [[glass]], 2,000x [[television]], 100,000x [[steel]], 10,000x [[furniture]], 20,000x [[laptop]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The HQ or retail headquarters is a facility created in the 1.7.0 [[Updates | Update]]. It is a support facility for your retail store(s). It provides the ability to use commands that work with your retail stores. For example; add/ remove retail products, adjust product sell price. Only one of this building type is required to manage retail stores, no matter what region the retail stores are in.&lt;br /&gt;
&lt;br /&gt;
Headquarters (commonly referred to as HQ) denotes the location where most, if not all, of the important functions of an organization are coordinated. In the United States, the corporate headquarters represents the entity at the center or the top of a corporation taking full responsibility for managing all business activities. In the United Kingdom, the term head office is most commonly used for the headquarters of large corporations.&lt;br /&gt;
&lt;br /&gt;
For more info on retail facilities, please see the [[Retail]] page.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Gold_mine&amp;diff=1060</id>
		<title>Gold mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Gold_mine&amp;diff=1060"/>
		<updated>2021-01-17T13:34:20Z</updated>

		<summary type="html">&lt;p&gt;Lance0: one of these times I might forget to make the assets clicky&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $4,500, 50,000x [[wood]], 1,000x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 4x [[gold]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 5 minutes&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Bicycle_factory&amp;diff=1059</id>
		<title>Bicycle factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Bicycle_factory&amp;diff=1059"/>
		<updated>2021-01-17T13:33:18Z</updated>

		<summary type="html">&lt;p&gt;Lance0: When a tumbleweed grows seeds, it actually commits die to get carried away by the wind, dropping seeds in the process and increasing their chance of survival.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $3,100, 200x [[rubber]], 10,000x [[wood]], 500x [[steel]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 12x [[steel]], 8x [[rubber]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[bicycle]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 1 minute and 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The bicycle factory is a facility that produces 1x [[bicycle]] every 1 minute and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 14/3 [[Steel mill]]s and 32/9 [[Rubber factory| Rubber factories]] to produce a bike, of which have components.&lt;br /&gt;
&lt;br /&gt;
To fully automate production, you need 2/3 of a [[Coal mine]], 28/9 of a [[Iron mine]], 14/3 [[Steel mill]]s, and 32/9 [[Rubber factory| Rubber factorie]]s to fully sustain 1 bicycle factory.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Silicon_mine&amp;diff=1058</id>
		<title>Silicon mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Silicon_mine&amp;diff=1058"/>
		<updated>2021-01-17T13:29:00Z</updated>

		<summary type="html">&lt;p&gt;Lance0: f(g(x))'=f'(g(x)g'(x)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $2,050, 400x [[steel]], 25,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 4x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 3:20 minutes&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Polyester_factory&amp;diff=1057</id>
		<title>Polyester factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Polyester_factory&amp;diff=1057"/>
		<updated>2021-01-17T13:26:32Z</updated>

		<summary type="html">&lt;p&gt;Lance0: however that 0.5% (actually 0.5-1%) is rigged again in the fact that the latest known cases (generally 4 days old) have a nearly 0% chance to die. It feels like it's actually 1%.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $500, 500x [[steel]], 10,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 110x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 14x [[polyester]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 25 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The polyester factory is a facility that produces 14x [[polyester]] every 25 seconds.&lt;br /&gt;
&lt;br /&gt;
It takes up the production of 22/5x [[Oil well]]s.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=LED_factory&amp;diff=1056</id>
		<title>LED factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=LED_factory&amp;diff=1056"/>
		<updated>2021-01-17T13:25:09Z</updated>

		<summary type="html">&lt;p&gt;Lance0: also it's not a 2% chance to die by COVID-19 since some cases aren't even accounted for unless you die, it's more like 0.5% of all cases are dead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $2,850, 200x [[steel]], 2,000x [[wood]], 10x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 2x [[silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 40x [[LED]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 50 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The LED factory is a facility that produces 40x [[LED]] every 50 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 2x [[Silicon mine]] to maintain this factory.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Aluminum_factory&amp;diff=1055</id>
		<title>Aluminum factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Aluminum_factory&amp;diff=1055"/>
		<updated>2021-01-17T13:23:49Z</updated>

		<summary type="html">&lt;p&gt;Lance0: where E= energy, m=mass, p=momentum, and c= speed of light. I guess you didn't need that however. *shrugs*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $450, 300x [[rubber]], 150x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 10x [[bauxite]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 3x [[aluminum]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 25 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The aluminum factory is a facility that produces 3x [[aluminum]] every 25 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 1/4 of a [[Bauxite mine]] to fully sustain this.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Furniture_factory&amp;diff=1054</id>
		<title>Furniture factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Furniture_factory&amp;diff=1054"/>
		<updated>2021-01-17T13:22:32Z</updated>

		<summary type="html">&lt;p&gt;Lance0: also E=mc^2 is a lie, it's actually E^2 = (mc)^2 + (pc)^2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $450, 5,000x [[wood]], 100x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 10x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 4 minutes&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The furniture factory is a facility that produces 1x [[furniture]] every 4 minutes.&lt;br /&gt;
&lt;br /&gt;
You need 5/36 of a [[Tree farm]] to sustain this. &lt;br /&gt;
&lt;br /&gt;
This factory is considered by many players to be a key factory. You NEED this factory to progress to getting a logistics center, which is where you can generally get aided by other players for resources. Want to get a good retail set-up? You need others to give you the resources. Want to be an end-product wholesaler? You need CPUs and other penultimate tier resources. The fact that a logistics center is pretty much necessary makes furniture factories also necessary. &lt;br /&gt;
&lt;br /&gt;
Later on, when mass reincorporating without the free [[logistics center]] from the season pass, the speed one can get the 250 furniture requirement to build the [[logistics center]] can make or break your tokens attained in a certain timeframe by a large margin.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Gas_station&amp;diff=1053</id>
		<title>Gas station</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Gas_station&amp;diff=1053"/>
		<updated>2021-01-17T13:20:37Z</updated>

		<summary type="html">&lt;p&gt;Lance0: I needed the links to be clicky so I wasted 5 minutes fixing it again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || 	$300, 100x [[rubber]], 100x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 2x [[gasoline]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || $15&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The gas station is a facility that produces $15 every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 4x [[Oil refinery| Oil refineries]] to sustain this.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Rubber_factory&amp;diff=1052</id>
		<title>Rubber factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Rubber_factory&amp;diff=1052"/>
		<updated>2021-01-17T13:19:14Z</updated>

		<summary type="html">&lt;p&gt;Lance0: and yeah, I think imma just give out random facts now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $325, 2,500x [[wood]], 100x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 8x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[rubber]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The rubber factory is a facility that produces 1x [[rubber]] every 40 seconds.&lt;br /&gt;
&lt;br /&gt;
You need the output of 1/5 of an [[Oil well]] to fully sustain this.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Bauxite_mine&amp;diff=1051</id>
		<title>Bauxite mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Bauxite_mine&amp;diff=1051"/>
		<updated>2021-01-17T13:18:25Z</updated>

		<summary type="html">&lt;p&gt;Lance0: btw if it's not obvious yet I'm just fixing the costs because they need to be the new one and not just the captial one from v.1.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $150, 5,000x [[wood]], 50x [[steel]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 40x [[bauxite]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 25 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Facility]]&lt;br /&gt;
The Bauxite mine is used to mine [[Bauxite]] which can be used in the production of [[Aluminum]].&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_refinery&amp;diff=1050</id>
		<title>Oil refinery</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_refinery&amp;diff=1050"/>
		<updated>2021-01-17T13:17:13Z</updated>

		<summary type="html">&lt;p&gt;Lance0: anyway I had to look up the answers in HQ because I didn't know how much gold detect u gives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $240, 200x [[iron]], 100x [[crude oil]], 50x [[steel]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 5x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[gasoline]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The oil refinery is a facility that produces 1x [[gasoline]] every 30 seconds. &lt;br /&gt;
&lt;br /&gt;
You only need the amount produced by 1/6th of an [[Oil well]] to support one of these refineries.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Iron_mine&amp;diff=1049</id>
		<title>Iron mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Iron_mine&amp;diff=1049"/>
		<updated>2021-01-17T13:15:57Z</updated>

		<summary type="html">&lt;p&gt;Lance0: some were hard, some easy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 2,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1048</id>
		<title>Coal mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1048"/>
		<updated>2021-01-17T13:15:16Z</updated>

		<summary type="html">&lt;p&gt;Lance0: mine was just solving these captchas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 1,000x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 8x [[coal]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2.133...%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2.133...% &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal mine is a facility that produces 8x [[coal]] every 10 seconds.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1047</id>
		<title>Oil well</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1047"/>
		<updated>2021-01-17T13:14:23Z</updated>

		<summary type="html">&lt;p&gt;Lance0: how's your day?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100, 100x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 10x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2% &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Oil Well is used to harvest crude oil from the ground. The base production is 10 units of oil per 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Building an Oil Well ==&lt;br /&gt;
To build an oil well you will need to use the `$$build oil well` command. Once you receive a message back front the bot click on the green checkmark reaction to confirm the build. &lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
[[Oil refinery]] - The oil refinery takes Crude oil as an input. In order to use it you will need Crude oil.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Gas_station&amp;diff=1046</id>
		<title>Gas station</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Gas_station&amp;diff=1046"/>
		<updated>2021-01-17T13:13:49Z</updated>

		<summary type="html">&lt;p&gt;Lance0: ok this is getting boring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || 	$300, 100x rubber, 100x steel&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 2x [[gasoline]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || $15&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The gas station is a facility that produces $15 every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
You need 4x [[Oil refinery| Oil refineries]] to sustain this.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Rubber_factory&amp;diff=1045</id>
		<title>Rubber factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Rubber_factory&amp;diff=1045"/>
		<updated>2021-01-17T13:13:21Z</updated>

		<summary type="html">&lt;p&gt;Lance0: police&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $325, 2,500x wood, 100x steel&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 8x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[rubber]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The rubber factory is a facility that produces 1x [[rubber]] every 40 seconds.&lt;br /&gt;
&lt;br /&gt;
You need the output of 1/5 of an [[Oil well]] to fully sustain this.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Bauxite_mine&amp;diff=1044</id>
		<title>Bauxite mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Bauxite_mine&amp;diff=1044"/>
		<updated>2021-01-17T12:07:04Z</updated>

		<summary type="html">&lt;p&gt;Lance0: thought&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $150, 5,000x wood, 50x steel&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 40x [[bauxite]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 25 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Facility]]&lt;br /&gt;
The Bauxite mine is used to mine [[Bauxite]] which can be used in the production of [[Aluminum]].&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_refinery&amp;diff=1043</id>
		<title>Oil refinery</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_refinery&amp;diff=1043"/>
		<updated>2021-01-17T12:06:22Z</updated>

		<summary type="html">&lt;p&gt;Lance0: the&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $240, 200x iron, 100x crude oil, 50x steel&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 5x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[gasoline]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The oil refinery is a facility that produces 1x [[gasoline]] every 30 seconds. &lt;br /&gt;
&lt;br /&gt;
You only need the amount produced by 1/6th of an [[Oil well]] to support one of these refineries.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Iron_mine&amp;diff=1042</id>
		<title>Iron mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Iron_mine&amp;diff=1042"/>
		<updated>2021-01-17T12:02:35Z</updated>

		<summary type="html">&lt;p&gt;Lance0: man just ditto is boring, so imma just say that this just needs any% speedrun polishing thx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 2,000x wood&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[iron]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1041</id>
		<title>Coal mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Coal_mine&amp;diff=1041"/>
		<updated>2021-01-17T12:01:22Z</updated>

		<summary type="html">&lt;p&gt;Lance0: ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $250, 1,000x wood&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 8x [[coal]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $9.60&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2.133...%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2.133...% &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The coal mine is a facility that produces 8x [[coal]] every 10 seconds.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1040</id>
		<title>Oil well</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Oil_well&amp;diff=1040"/>
		<updated>2021-01-17T12:00:47Z</updated>

		<summary type="html">&lt;p&gt;Lance0: edited for items in construction update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $100, 100x iron&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 10x [[crude oil]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|'''Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''True Profit/Min'''|| $6.00&lt;br /&gt;
|-&lt;br /&gt;
|'''Return of Investment/Min'''|| 2%&lt;br /&gt;
|-&lt;br /&gt;
|'''True Return of Investment/Min'''|| 2% &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Oil Well is used to harvest crude oil from the ground. The base production is 10 units of oil per 10 seconds.&lt;br /&gt;
&lt;br /&gt;
== Building an Oil Well ==&lt;br /&gt;
To build an oil well you will need to use the `$$build oil well` command. Once you receive a message back front the bot click on the green checkmark reaction to confirm the build. &lt;br /&gt;
&lt;br /&gt;
== Related Facilities ==&lt;br /&gt;
[[Oil refinery]] - The oil refinery takes Crude oil as an input. In order to use it you will need Crude oil.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Furniture_factory&amp;diff=1039</id>
		<title>Furniture factory</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Furniture_factory&amp;diff=1039"/>
		<updated>2021-01-17T11:58:44Z</updated>

		<summary type="html">&lt;p&gt;Lance0: Added how it is key to have furni fac at one stage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $2,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || 10x [[wood]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || 1x [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || 4 minutes&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The furniture factory is a facility that produces 1x [[furniture]] every 4 minutes.&lt;br /&gt;
&lt;br /&gt;
You need 5/36 of a [[Tree farm]] to sustain this. &lt;br /&gt;
&lt;br /&gt;
This factory is considered by many players to be a key factory. You NEED this factory to progress to getting a logistics center, which is where you can generally get aided by other players for resources. Want to get a good retail set-up? You need others to give you the resources. Want to be an end-product wholesaler? You need CPUs and other penultimate tier resources. The fact that a logistics center is pretty much necessary makes furniture factories also necessary. &lt;br /&gt;
&lt;br /&gt;
Later on, when mass reincorporating without the free [[logistics center]] from the season pass, the speed one can get the 250 furniture requirement to build the [[logistics center]] can make or break your tokens attained in a certain timeframe by a large margin.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Csc&amp;diff=1038</id>
		<title>Csc</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Csc&amp;diff=1038"/>
		<updated>2021-01-17T11:44:41Z</updated>

		<summary type="html">&lt;p&gt;Lance0: wow so top notch redirect I 10/10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Customer support center]]&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Csc&amp;diff=1037</id>
		<title>Csc</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Csc&amp;diff=1037"/>
		<updated>2021-01-17T11:43:41Z</updated>

		<summary type="html">&lt;p&gt;Lance0: redirect again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Customer Support Center]]&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Customer_support_center&amp;diff=1036</id>
		<title>Customer support center</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Customer_support_center&amp;diff=1036"/>
		<updated>2021-01-17T11:42:51Z</updated>

		<summary type="html">&lt;p&gt;Lance0: csc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|'''Cost''' || $50,000,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Inputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Outputs''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Production interval''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facility]]&lt;br /&gt;
&lt;br /&gt;
The Customer Support Center (commonly called csc for short) is a facility created in the 1.7.0 [[Updates | Update]]. It is a support facility for your retail store(s). It directly effects your retail reputation, which effects your retail demand per hour. &lt;br /&gt;
&lt;br /&gt;
Customer support center’s provide a range of customer services to assist customers in making cost effective and correct use of a product. It includes assistance in planning, installation, training, troubleshooting, maintenance, upgrading, and disposal of a product.&lt;br /&gt;
&lt;br /&gt;
For more info on retail facilities, please see the [[Retail]] page.&lt;/div&gt;</summary>
		<author><name>Lance0</name></author>
		
	</entry>
</feed>