<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.idlecorp.xyz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Imnotabot</id>
	<title>IdleCorp Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.idlecorp.xyz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Imnotabot"/>
	<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php/Special:Contributions/Imnotabot"/>
	<updated>2026-04-08T03:38:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Scrap&amp;diff=1655</id>
		<title>Scrap</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Scrap&amp;diff=1655"/>
		<updated>2021-11-18T16:56:50Z</updated>

		<summary type="html">&lt;p&gt;Imnotabot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrap]] is an asset used to Level your Factories, Mines, and Facilities at a rate of 1:1:1 meaning; 1 Scrappable Asset : 1 Scrap : 1xp. &lt;br /&gt;
&lt;br /&gt;
So you would need 100k of a Scrappable Asset to Level a Facility 1 time or 5M of a Scrappable Asset to Fully Level a building. &lt;br /&gt;
&lt;br /&gt;
The only purposes for [[Scrap]] are leveling your buildings, and Developing [[Reincorporation Computer]] for which you will need 100k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clothing factory is best for scrap because of its fast production of assets&lt;/div&gt;</summary>
		<author><name>Imnotabot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Clothing&amp;diff=1654</id>
		<title>Clothing</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Clothing&amp;diff=1654"/>
		<updated>2021-11-18T16:52:45Z</updated>

		<summary type="html">&lt;p&gt;Imnotabot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Asset]]&lt;br /&gt;
Clothing is an asset manufactured in the [[Clothing factory | Clothing factories ]] and is a product that can be sold for capital. Clothing (also known as clothes, apparel and attire) is items worn on the body. Clothing is typically made of fabrics or textiles. The wearing of clothing is mostly restricted to human beings and is a feature of all human societies. The amount and type of clothing worn depend on gender, body type, social, and geographic considerations. Clothing cannot be bought with the $$buy command.&lt;br /&gt;
Sustaining it requires use of 5/2 [[Cotton farm]] and 50/56 [[Polyester factory]].&lt;br /&gt;
To fully sustain it you need 5/2 [[Cotton farm]], 50/56 [[Polyester factory]] and 22/5 [[Oil well]].&lt;br /&gt;
&lt;br /&gt;
== Clothing Production ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name !! Cost !! Inputs !! Outputs !! Profit/Min !! Production &amp;lt;br/&amp;gt;interval (MM:SS)&lt;br /&gt;
|-&lt;br /&gt;
|[[Clothing factory]] || $160,000 || 10x [[cotton]], 20x [[polyester]] || 10x [[clothing]] || $315.00 || 0:40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Facilities that use Clothing ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[research facility]] || $11,000,000, 100,000 [[Steel]], 100,000 [[research chemical]], 600 [[Laptop]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
Clothing factory is best for scrap because of its fast production&lt;/div&gt;</summary>
		<author><name>Imnotabot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1643</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Market&amp;diff=1643"/>
		<updated>2021-11-18T13:19:59Z</updated>

		<summary type="html">&lt;p&gt;Imnotabot: /* NPC Market */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be split into 2 parts: The NPC market, where the players buy items and sell them for the base price seen in &amp;lt;code&amp;gt;$$price&amp;lt;/code&amp;gt;[[Category:Asset|the assets list]], and the player market. Just a quick reminder, what you can't buy in the NPC market, you can trade in the player market.&lt;br /&gt;
Note: Assets listed may have icons next to them. A scale icon indicates that the asset can only be bought from player market. A pink and yellow bag icon indicates that asset can be sold in retail stores.&lt;br /&gt;
&lt;br /&gt;
==NPC Market==&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
&lt;br /&gt;
The NPC Market is the original market for all your essential needs ever since [[Updates| Update 1.0.0]]. You can buy and sell there for the prices in the assets page($$&amp;quot;val,value,price&amp;quot;without asset name at end can be used to reach npc market prices).&lt;br /&gt;
Note - Buy price of assets is 2x the sell price .&lt;br /&gt;
&lt;br /&gt;
==Player Market ==&lt;br /&gt;
&lt;br /&gt;
=== Market access ===&lt;br /&gt;
Market access always requires a logistics center to be built.&lt;br /&gt;
&lt;br /&gt;
=== Usefulness ===&lt;br /&gt;
Ever since [[Updates#.2841.29_cea23d0:_Markets|Update 1.5.0]], the player market is a way for us to trade between corporations and keep the economy and playing field diverse. For example, one might need [[furniture]] for [[headquarters]] building but doesn't want to produce [[furniture]]. You can instead buy [[furniture]] from another player who is creating excess, say because they need retail shop and have ten [[furniture factory]]s which actually would produce more [[furniture]] than is needed.So at the end you buy your [[furniture]] and they get free capital for having ten [[furniture factory]]s.&lt;br /&gt;
&lt;br /&gt;
=== Selling prices ===&lt;br /&gt;
{{stub for sections}}&lt;br /&gt;
Here are some prices for assets (updated since v.1.11)&lt;br /&gt;
&lt;br /&gt;
==== Non-retail items ====&lt;br /&gt;
Oil: $0.20&lt;br /&gt;
&lt;br /&gt;
CPU: $410-$450&lt;br /&gt;
&lt;br /&gt;
STEEL: $17-$20&lt;br /&gt;
&lt;br /&gt;
GLASS: $65&lt;br /&gt;
&lt;br /&gt;
RUBBER: $17&lt;br /&gt;
&lt;br /&gt;
PLASTIC: $1.20-$2&lt;br /&gt;
&lt;br /&gt;
Furniture: $1.5k-$3k&lt;br /&gt;
&lt;br /&gt;
GAS ENGINE: $10.3k-11k&lt;br /&gt;
&lt;br /&gt;
Research Chemical: $150-$200&lt;br /&gt;
&lt;br /&gt;
Energy: $12-$13&lt;br /&gt;
&lt;br /&gt;
Energy+: $50-$70&lt;br /&gt;
&lt;br /&gt;
==== Retail Items ====&lt;br /&gt;
Cars: $30k&lt;br /&gt;
&lt;br /&gt;
Cars+: $100k&lt;br /&gt;
&lt;br /&gt;
Drugs: $700-$750&lt;br /&gt;
&lt;br /&gt;
Drugs+: $2k-$2.5k&lt;br /&gt;
&lt;br /&gt;
Laptops: $3k&lt;br /&gt;
&lt;br /&gt;
Laptops+: $11k&lt;br /&gt;
&lt;br /&gt;
Televisions:$6k-7k&lt;br /&gt;
&lt;br /&gt;
Televisions+:$20k-22k&lt;br /&gt;
&lt;br /&gt;
If nobody else is selling, supply and demand should tell you to sell for more. Likewise, a massively overproduced item is NOT worth selling for the prices above. This ranges a span of about 20% higher or lower.&lt;/div&gt;</summary>
		<author><name>Imnotabot</name></author>
		
	</entry>
</feed>