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	<id>http://wiki.idlecorp.xyz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bencheung0422</id>
	<title>IdleCorp Wiki - User contributions [en]</title>
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	<updated>2026-04-08T03:38:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1718</id>
		<title>IdleCorp Profit/About</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1718"/>
		<updated>2022-04-08T08:08:41Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Add Github repo link at the top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
Github repo: https://github.com/IdleCorp-Profit/IdleCorp-Profit-project&lt;br /&gt;
&lt;br /&gt;
= About the IdleCorp Profit Project =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&amp;quot;Profit&amp;quot;, literally, it is used to calculate the profit on IdleCorp, but this project is a project that help people play IdleCorp, including the guides and assistant functions. This project has been founded since December, 2020, the actual appearance day is unclear. The bot has been released since February, 2021. This project including the Wiki, the facility information tables, the bot, @IdleCorp Profit Bot#1238, the calculation and assistance.&lt;br /&gt;
&lt;br /&gt;
== Bot limitation and future ==&lt;br /&gt;
Since the bot is on free host, there are some limitations, the limitations are including the database quality, the bot uptime, and the source code security. If I have enough budget, the bot will not longer be the free host, it will have more functions, like corporation and region query, customizations better uptime, etc.&lt;br /&gt;
&lt;br /&gt;
== The bot lite ==&lt;br /&gt;
The lite version can keep the unique of this server on IdleCorp Profit Bot, so I create @IdleCorp Profit Bot Lite#2343. Everyone can invite the bot to any server, the number of functions are fewer than the original. You can invite the bot by '''''&amp;lt;nowiki&amp;gt;[Spoiler]&amp;lt;/nowiki&amp;gt;'''''&amp;lt;!--I will put this if teemaw say I can--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Ending ==&lt;br /&gt;
The founder, I, thank the people that help me and support the project, include of the calculation fixing, and the bot suggestion. Special thanks: teemaw, XPARAD0X, Fishy, the HQ Moderators, me, and you!&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Download&amp;diff=1717</id>
		<title>IdleCorp Profit/Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Download&amp;diff=1717"/>
		<updated>2022-01-13T08:20:12Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: A download link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
== Download ==&lt;br /&gt;
If you want to download it, you can download them right [https://github.com/IdleCorp-Profit/IdleCorp-Profit-project-files here]&amp;lt;i&amp;gt;&amp;lt;sup&amp;gt;Github&amp;lt;/sup&amp;gt;&amp;lt;/i&amp;gt;.&lt;br /&gt;
== Released Note ==&lt;br /&gt;
IdleCorp origanal version(v.1.0)--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.1--Not Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.2--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3.1--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3.2--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.4.0--Released&amp;lt;br&amp;gt;&lt;br /&gt;
You can't download it in here too.&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Copyright_Notice&amp;diff=1716</id>
		<title>IdleCorp Profit/Copyright Notice</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Copyright_Notice&amp;diff=1716"/>
		<updated>2021-12-19T17:00:59Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Modify and expand the notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Copyright Notice ==&lt;br /&gt;
# Do not copy this website, including the whole Wiki subpage and the original website (which is on Google site).&lt;br /&gt;
# All the information about the IdleCorp Profit project is reserved.&lt;br /&gt;
# If anyone want the any part on the IdleCorp Profit project, please use the part privately. If you public the part, please show the source.&lt;br /&gt;
# All the arts within the IdleCorp profit project related to IdleCorp or include the art on IdleCorp are under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) https://creativecommons.org/licenses/by-nc-sa/4.0/.&lt;br /&gt;
# The products (the Discord bots) under this project are not open source, the source reserved.&lt;br /&gt;
&lt;br /&gt;
== Version Log ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| | 2021-12-19 || Modify and expand the notice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1715</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1715"/>
		<updated>2021-12-19T14:11:52Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* Rarity Table */  Add assets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points or [[relic of knowledge]]. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. &lt;br /&gt;
&lt;br /&gt;
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.&lt;br /&gt;
&lt;br /&gt;
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.&lt;br /&gt;
&lt;br /&gt;
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.&lt;br /&gt;
&lt;br /&gt;
The assets you can get from researching:&lt;br /&gt;
*[[Blueprint]]s&lt;br /&gt;
*[[Rocket]]&lt;br /&gt;
*[[Galactic coordinate]]s&lt;br /&gt;
&lt;br /&gt;
==Rarity Table==&lt;br /&gt;
Below are the tables for each research facility count.&lt;br /&gt;
  		 	&lt;br /&gt;
=== Base Rarity ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 55%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 37%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 7%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Detailed chances (per research facility)&lt;br /&gt;
! Asset/Technology || Type of asset !! Overall chance || Chance under the rarity || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Blueprint || 13.75% || 1/4 (25.00%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Blueprint || 13.75% || 1/4 (25.00%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Blueprint || 13.75% || 1/4 (25.00%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Galactic coordinates i]] || Asset ([[Galactic coordinate]]) || 13.75% || 1/4 (25.00%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Vacuum distillation]] || Blueprint || 5.29% || 1/7 (14.29%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Galactic coordinates ii]] || Asset ([[Galactic coordinate]]) || 5.29% || 1/7 (14.29%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Galactic coordinates iii]] || Asset ([[Galactic coordinate]]) || 5.29% || 1/7 (14.29%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Factory specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy specialization]] || Blueprint || 1.00% || 1/7 (14.29%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket]] || Asset || 1.00% || 1/7 (14.29%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Galactic coordinates iv]] || Asset ([[Galactic coordinate]]) || 1.00% || 1/7 (14.29%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Quality control]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Reincorporation computer]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum stabilization]] || Blueprint || 0.17% || 1/6 (16.67%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Galactic coordinates v]] || Asset ([[Galactic coordinate]]) || 0.17% || 1/6 (16.67%) || Superior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multiple Research Facilities ===&lt;br /&gt;
With multiple research facilities, the chance of your outcome containing at least once of some rarity is&lt;br /&gt;
&lt;br /&gt;
'''P(at least one of some rarity) = 1 - (1 - base chance for that rarity)^n'''&lt;br /&gt;
&lt;br /&gt;
where n is the number of research facilities you have. For example, the chance of having at least one Superior in your outcome with eight research facilities is&lt;br /&gt;
&lt;br /&gt;
'''1 - (1 - 0.01) ^ 8 = 0.0772553055720799 or 7.7%'''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1714</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1714"/>
		<updated>2021-12-19T11:12:44Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
__TOC__&lt;br /&gt;
== About this project ==&lt;br /&gt;
Please go to [[IdleCorp Profit/About]].&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
*Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
&lt;br /&gt;
*Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
&lt;br /&gt;
*Support (add by default, Lite only): The IdleCorp Profit support server invite link.&lt;br /&gt;
&lt;br /&gt;
*Invite (new, Lite only): The (Lite) bot invite link.&lt;br /&gt;
&lt;br /&gt;
*Wiki (add by default, both): The IdleCorp Wiki link. This command will be added to the main bot whenever the vote result is passed or not, and will be added into Lite when the vote is passed.&lt;br /&gt;
&lt;br /&gt;
*Remind (new, both): The reminder system, hense.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1713</id>
		<title>IdleCorp Profit/About</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1713"/>
		<updated>2021-12-19T11:11:11Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
= About the IdleCorp Profit Project =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&amp;quot;Profit&amp;quot;, literally, it is used to calculate the profit on IdleCorp, but this project is a project that help people play IdleCorp, including the guides and assistant functions. This project has been founded since December, 2020, the actual appearance day is unclear. The bot has been released since February, 2021. This project including the Wiki, the facility information tables, the bot, @IdleCorp Profit Bot#1238, the calculation and assistance.&lt;br /&gt;
&lt;br /&gt;
== Bot limitation and future ==&lt;br /&gt;
Since the bot is on free host, there are some limitations, the limitations are including the database quality, the bot uptime, and the source code security. If I have enough budget, the bot will not longer be the free host, it will have more functions, like corporation and region query, customizations better uptime, etc.&lt;br /&gt;
&lt;br /&gt;
== The bot lite ==&lt;br /&gt;
The lite version can keep the unique of this server on IdleCorp Profit Bot, so I create @IdleCorp Profit Bot Lite#2343. Everyone can invite the bot to any server, the number of functions are fewer than the original. You can invite the bot by '''''&amp;lt;nowiki&amp;gt;[Spoiler]&amp;lt;/nowiki&amp;gt;'''''&amp;lt;!--I will put this if teemaw say I can--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Ending ==&lt;br /&gt;
The founder, I, thank the people that help me and support the project, include of the calculation fixing, and the bot suggestion. Special thanks: teemaw, XPARAD0X, Fishy, the HQ Moderators, me, and you!&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Copyright_Notice&amp;diff=1712</id>
		<title>IdleCorp Profit/Copyright Notice</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Copyright_Notice&amp;diff=1712"/>
		<updated>2021-12-19T11:10:56Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Copyright Notice ==&lt;br /&gt;
# Please don't copy and paste this website&lt;br /&gt;
# If you want the parts in this website, just don't public the parts you copied&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
{| style=&amp;quot;border: 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-style: none  solid none none;&amp;quot; | 2020-12-15 || style=&amp;quot;border-style: none  solid none none;&amp;quot; | Began to transfer || Haven't version&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: none  solid none none;&amp;quot; | 2020-12-18 || style=&amp;quot;border-style: none  solid none none;&amp;quot; | Completed transfer and started regulating || Haven't version || --&amp;gt; || v.0.1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: none  solid none none;&amp;quot; | 2020-12-22 || style=&amp;quot;border-style: none  solid none none;&amp;quot; | Completed regulating || v.0.1 || --&amp;gt; || v.1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Download&amp;diff=1711</id>
		<title>IdleCorp Profit/Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Download&amp;diff=1711"/>
		<updated>2021-12-19T11:10:27Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
== Download ==&lt;br /&gt;
If you want to download it, you just can download them in the website in google site.&lt;br /&gt;
== Released Note ==&lt;br /&gt;
IdleCorp origanal version(v.1.0)--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.1--Not Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.2--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3.1--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3.2--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.4.0--Released&amp;lt;br&amp;gt;&lt;br /&gt;
You can't download it in here too.&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Profit&amp;diff=1710</id>
		<title>IdleCorp Profit/Profit</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Profit&amp;diff=1710"/>
		<updated>2021-12-19T11:10:11Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
__TOC__&lt;br /&gt;
= Profit =&lt;br /&gt;
This page contains data from the most current update.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
If you want to download it, go to [[IdleCorp Profit:Download|Download]].&lt;br /&gt;
== Notice ==&lt;br /&gt;
Before reading the Information, here are some things I would like you to know:&lt;br /&gt;
# This is to be used as a reference, it will be different for each region due to region modifiers and tech that is equipped. &lt;br /&gt;
# You may make a copy for yourself but please do not send it to others.&lt;br /&gt;
# The person who wrote the information on this page is not of the English language and may have made some grammatical errors. Please fix as necessary.&lt;br /&gt;
# You also can visit the website in google site, it maybe will more convenient.&lt;br /&gt;
&lt;br /&gt;
== Profit_v.1.5.0 ==&lt;br /&gt;
money IO (pre second)&lt;br /&gt;
=== tree farm ===&lt;br /&gt;
$100.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.06/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.06/fac&lt;br /&gt;
$0.06/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0006/level&lt;br /&gt;
Every 00:05&lt;br /&gt;
&lt;br /&gt;
=== oil well ===&lt;br /&gt;
$300.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.1/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.1/fac&lt;br /&gt;
$0.1/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.001/level&lt;br /&gt;
Every 00:10&lt;br /&gt;
&lt;br /&gt;
=== coal mine ===&lt;br /&gt;
$400.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.16/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.16/fac&lt;br /&gt;
$0.16/land&lt;br /&gt;
Asset+&lt;br /&gt;
+0.0016/level&lt;br /&gt;
Every 00:10&lt;br /&gt;
&lt;br /&gt;
=== iron mine ===&lt;br /&gt;
$550.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.1/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.1/fac&lt;br /&gt;
$0.1/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.001/level&lt;br /&gt;
Every 00:20&lt;br /&gt;
&lt;br /&gt;
=== oil refinery ===&lt;br /&gt;
$1,050.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.0166/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.1666/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.15/fac&lt;br /&gt;
1:6&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
land 2&lt;br /&gt;
$0.075/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.8333&lt;br /&gt;
--&lt;br /&gt;
$0.0833&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0015833/fac&lt;br /&gt;
+$0.00079166/land&lt;br /&gt;
Every 00:30&lt;br /&gt;
&lt;br /&gt;
=== steel mill ===&lt;br /&gt;
$1,200.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.057/fac&lt;br /&gt;
$0.0228/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.2285/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.148/fac&lt;br /&gt;
1:1:1((4:7, 1:1.75), (1:7))&lt;br /&gt;
First Fac&lt;br /&gt;
iron mine*1&lt;br /&gt;
coal mine*1&lt;br /&gt;
land 3&lt;br /&gt;
$0.0495/land&lt;br /&gt;
--&lt;br /&gt;
iron-0.0214&lt;br /&gt;
coal-0.6857&lt;br /&gt;
--&lt;br /&gt;
$0.0428&lt;br /&gt;
$0.137&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.001885/fac&lt;br /&gt;
+$0.000628/land&lt;br /&gt;
Every 00:35&lt;br /&gt;
&lt;br /&gt;
=== bauxite mine ===&lt;br /&gt;
$1,300.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.16/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.16/fac&lt;br /&gt;
$0.16/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0008/level&lt;br /&gt;
Every 00:25&lt;br /&gt;
&lt;br /&gt;
=== rubber factory ===&lt;br /&gt;
$1,500.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.02/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.175/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.155/fac&lt;br /&gt;
1:1(31:200, 1:6.4516)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
land 2&lt;br /&gt;
$0.0775/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.8&lt;br /&gt;
--&lt;br /&gt;
$0.08&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.33/fac&lt;br /&gt;
+$0.165/land&lt;br /&gt;
Every 00:40&lt;br /&gt;
&lt;br /&gt;
=== gas station ===&lt;br /&gt;
$1,800.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.666/fac&lt;br /&gt;
Produces&lt;br /&gt;
$1/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.333/fac&lt;br /&gt;
4:1(4:1)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
oil refinery*4&lt;br /&gt;
land 6&lt;br /&gt;
$0.0555/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.333&lt;br /&gt;
--&lt;br /&gt;
$0.0333&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
N/A(Product not Asset)&lt;br /&gt;
Every 00:15&lt;br /&gt;
&lt;br /&gt;
=== furniture factory ===&lt;br /&gt;
$2,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.00625/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.25/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.2437/fac&lt;br /&gt;
1:1(5:48, 1:9.6)&lt;br /&gt;
First Fac&lt;br /&gt;
tree farm*1&lt;br /&gt;
land 2&lt;br /&gt;
$0.1218/fac&lt;br /&gt;
--&lt;br /&gt;
wood-0.35833&lt;br /&gt;
--&lt;br /&gt;
$0.0537&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.002468/fac&lt;br /&gt;
+$0.00123/land&lt;br /&gt;
Every 04:00&lt;br /&gt;
&lt;br /&gt;
=== aluminum factory ===&lt;br /&gt;
$3,750.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.04/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.48/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.44/fac&lt;br /&gt;
1:4&lt;br /&gt;
First Fac&lt;br /&gt;
bauxite mine*1&lt;br /&gt;
land 2&lt;br /&gt;
$0.22/land&lt;br /&gt;
--&lt;br /&gt;
bauxite-1.2&lt;br /&gt;
--&lt;br /&gt;
$0.12&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0046/fac&lt;br /&gt;
+$0.0023/land&lt;br /&gt;
Every 00:25&lt;br /&gt;
&lt;br /&gt;
=== led factory ===&lt;br /&gt;
$5,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$1/fac&lt;br /&gt;
Produces&lt;br /&gt;
$1.6/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.6/fac&lt;br /&gt;
1:1&lt;br /&gt;
First Fac&lt;br /&gt;
silicon mine*2&lt;br /&gt;
land 3&lt;br /&gt;
$0.2/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.011/fac&lt;br /&gt;
+$0.00366/land&lt;br /&gt;
Every 00:50&lt;br /&gt;
&lt;br /&gt;
=== polyester factory ===&lt;br /&gt;
$6,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.44/fac&lt;br /&gt;
Produces&lt;br /&gt;
$1.12/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.68/fac&lt;br /&gt;
4.4:1(22:5, 4.4:1)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*5&lt;br /&gt;
land 6&lt;br /&gt;
$0.1133/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.6&lt;br /&gt;
--&lt;br /&gt;
$0.06&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.009/fac&lt;br /&gt;
+$0.0015/land&lt;br /&gt;
Every 00:25&lt;br /&gt;
&lt;br /&gt;
=== silicon mine ===&lt;br /&gt;
$9,000.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.5/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.5/fac&lt;br /&gt;
$0.5/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.005/level&lt;br /&gt;
Every 03:20&lt;br /&gt;
&lt;br /&gt;
=== bicycle factory ===&lt;br /&gt;
$10,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$1.0666/fac&lt;br /&gt;
$0.622/fac&lt;br /&gt;
Produces&lt;br /&gt;
$2.6666/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.9777/fac&lt;br /&gt;
4.6666:3.5555:1((14:3, 4.6666:1), (32:9, 3.5555:1))&lt;br /&gt;
First Fac&lt;br /&gt;
steel mill*5&lt;br /&gt;
rubber fac*4&lt;br /&gt;
land 10&lt;br /&gt;
$0.0977/land&lt;br /&gt;
--&lt;br /&gt;
steel-0.00952&lt;br /&gt;
rubber-0.0111&lt;br /&gt;
--&lt;br /&gt;
$0.07619&lt;br /&gt;
$0.0777&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.01822/fac&lt;br /&gt;
+$0.001822/land&lt;br /&gt;
Every 01:30&lt;br /&gt;
&lt;br /&gt;
=== gold mine ===&lt;br /&gt;
$20,000.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.8/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.8/fac&lt;br /&gt;
$0.8/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0008/level&lt;br /&gt;
Every 05:00&lt;br /&gt;
&lt;br /&gt;
=== lamp factory ===&lt;br /&gt;
$28,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.2/fac&lt;br /&gt;
$1.6/fac&lt;br /&gt;
Produces&lt;br /&gt;
$3.3333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$ 1.5333/fac&lt;br /&gt;
1:1:1((1:20), (1:1))&lt;br /&gt;
First Fac&lt;br /&gt;
plastic fac*1&lt;br /&gt;
led fac*1&lt;br /&gt;
land 3&lt;br /&gt;
$0.5111/land&lt;br /&gt;
--&lt;br /&gt;
plastic-7.6&lt;br /&gt;
--&lt;br /&gt;
$3.8&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.02433/fac&lt;br /&gt;
+$0.00811/land&lt;br /&gt;
Every 00:15&lt;br /&gt;
&lt;br /&gt;
=== cotton farm ===&lt;br /&gt;
$30,000.00&lt;br /&gt;
Produces&lt;br /&gt;
$1/fac&lt;br /&gt;
Profit&lt;br /&gt;
$1/fac&lt;br /&gt;
$1/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.005/level&lt;br /&gt;
Every 00:20&lt;br /&gt;
&lt;br /&gt;
=== plastic factory ===&lt;br /&gt;
$50,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.08/fac&lt;br /&gt;
Produces&lt;br /&gt;
$4/fac&lt;br /&gt;
Profit&lt;br /&gt;
$3.92/fac&lt;br /&gt;
1:1(4:5, 1:1.25)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
land 2&lt;br /&gt;
$1.96/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.2&lt;br /&gt;
--&lt;br /&gt;
$0.02&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0396/fac&lt;br /&gt;
+$0.0198/land&lt;br /&gt;
Every 00:25&lt;br /&gt;
&lt;br /&gt;
=== ccd factory ===&lt;br /&gt;
$69,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$2.307/fac&lt;br /&gt;
Produces&lt;br /&gt;
$7.6923/fac&lt;br /&gt;
Profit&lt;br /&gt;
$5.3846/fac&lt;br /&gt;
4.615:1(60:13, 4.615:1)&lt;br /&gt;
First Fac&lt;br /&gt;
silicon mine*5&lt;br /&gt;
land 6&lt;br /&gt;
$0.8974/land&lt;br /&gt;
--&lt;br /&gt;
silicon-0.00769&lt;br /&gt;
--&lt;br /&gt;
$0.1923&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.06538/fac&lt;br /&gt;
+$0.01089/land&lt;br /&gt;
Every 01:05&lt;br /&gt;
&lt;br /&gt;
=== glass factory ===&lt;br /&gt;
$80,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$1.4285/fac&lt;br /&gt;
Produces&lt;br /&gt;
$6.8571/fac&lt;br /&gt;
Profit&lt;br /&gt;
$5.4285/fac&lt;br /&gt;
2.857:1(20:7, 2.857:1)&lt;br /&gt;
First Fac&lt;br /&gt;
silicon mine*3&lt;br /&gt;
land 4&lt;br /&gt;
$1.3571/land&lt;br /&gt;
--&lt;br /&gt;
silicon-0.00285&lt;br /&gt;
--&lt;br /&gt;
$0.0714&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.06142/fac&lt;br /&gt;
+$0.01535/land&lt;br /&gt;
Every 00:35&lt;br /&gt;
&lt;br /&gt;
=== cpu factory ===&lt;br /&gt;
$100,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.5/fac&lt;br /&gt;
$1.6666/fac&lt;br /&gt;
Produces&lt;br /&gt;
$8.3333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$6.1666/fac&lt;br /&gt;
1:3.333:1((5:8, 1:1.6), (10:3,  3.333:1))&lt;br /&gt;
First Fac&lt;br /&gt;
gold mine*1&lt;br /&gt;
silicon mine*4&lt;br /&gt;
land 6&lt;br /&gt;
$1.0277/land&lt;br /&gt;
--&lt;br /&gt;
gold-0.005&lt;br /&gt;
silicon-0.0133&lt;br /&gt;
--&lt;br /&gt;
$0.3&lt;br /&gt;
$0.3333&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0725/fac&lt;br /&gt;
+$0.01208/land&lt;br /&gt;
Every 02:00&lt;br /&gt;
&lt;br /&gt;
=== clothing factory ===&lt;br /&gt;
$160,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$1/fac&lt;br /&gt;
$1.25/fac&lt;br /&gt;
Produces&lt;br /&gt;
$7.5/fac&lt;br /&gt;
Profit&lt;br /&gt;
$5.25/fac&lt;br /&gt;
1:1.25:1((25:28, 1:1.12), (5:4, 1.25:1))&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*5&lt;br /&gt;
polyester fac*1&lt;br /&gt;
cotton farm*2&lt;br /&gt;
land 4&lt;br /&gt;
$1.3125/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.6&lt;br /&gt;
polyester-0.06&lt;br /&gt;
cotton-0.15&lt;br /&gt;
--&lt;br /&gt;
$0.06&lt;br /&gt;
$0.12&lt;br /&gt;
$0.75&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.06375/fac&lt;br /&gt;
+$0.01593/land&lt;br /&gt;
Every 00:40&lt;br /&gt;
&lt;br /&gt;
=== cell phone factory ===&lt;br /&gt;
$400,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.0555/fac&lt;br /&gt;
$0.6666/fac&lt;br /&gt;
$4.4444/fac&lt;br /&gt;
Produces&lt;br /&gt;
$17.7777/fac&lt;br /&gt;
Profit&lt;br /&gt;
$12.6111/fac&lt;br /&gt;
1:1:1:1((1:72), (7:72, 1:10.2857), (8:15, 1:1.875))&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
silicon mine*7&lt;br /&gt;
gold mine*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
glass fac*1&lt;br /&gt;
cpu fac*1&lt;br /&gt;
land 13&lt;br /&gt;
$0.9700/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.2&lt;br /&gt;
silicon-0.0161&lt;br /&gt;
gold-0.005&lt;br /&gt;
plastic-7.8888&lt;br /&gt;
glass-0.2063&lt;br /&gt;
cpu-0.01944&lt;br /&gt;
--&lt;br /&gt;
$0.02&lt;br /&gt;
$0.4047&lt;br /&gt;
$0.3&lt;br /&gt;
$3.9444&lt;br /&gt;
$6.1904&lt;br /&gt;
$3.8888&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.151944/fac&lt;br /&gt;
+$0.01168/land&lt;br /&gt;
Every 00:45&lt;br /&gt;
&lt;br /&gt;
=== coal power plant ===&lt;br /&gt;
$500,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.3333/fac&lt;br /&gt;
Produces&lt;br /&gt;
$11.6666/fac&lt;br /&gt;
Profit&lt;br /&gt;
$11.3333/fac&lt;br /&gt;
2.0833:1(25:12, 2.0833:1)&lt;br /&gt;
First Fac&lt;br /&gt;
coal mine*3&lt;br /&gt;
land 4&lt;br /&gt;
$2.8333/land&lt;br /&gt;
--&lt;br /&gt;
coal-0.7333&lt;br /&gt;
--&lt;br /&gt;
$0.1466&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.115/fac&lt;br /&gt;
+$0.02875/land&lt;br /&gt;
Every 00:30&lt;br /&gt;
&lt;br /&gt;
=== laptop factory ===&lt;br /&gt;
$800,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.0444/fac&lt;br /&gt;
$0.6666/fac&lt;br /&gt;
$2.2222/fac&lt;br /&gt;
Produces&lt;br /&gt;
$22.2222/fac&lt;br /&gt;
Profit&lt;br /&gt;
$19.2888/fac&lt;br /&gt;
1:1:1:1((1:90), (7:72, 1:10.2857), (4:15, 1:3.75))&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
silicon mine*7&lt;br /&gt;
gold mine*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
glass fac*1&lt;br /&gt;
cpu fac*1&lt;br /&gt;
land 13&lt;br /&gt;
$1.4837/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.2&lt;br /&gt;
silicon-0.0161&lt;br /&gt;
gold-0.005&lt;br /&gt;
plastic-7.9111&lt;br /&gt;
glass-0.2063&lt;br /&gt;
cpu-0.03055&lt;br /&gt;
--&lt;br /&gt;
$0.02&lt;br /&gt;
$0.4047&lt;br /&gt;
$0.3&lt;br /&gt;
$3.9555&lt;br /&gt;
$6.1904&lt;br /&gt;
$6.1111&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.20755/fac&lt;br /&gt;
+$0.0159/land&lt;br /&gt;
Every 01:30&lt;br /&gt;
&lt;br /&gt;
=== research chemical factory ===&lt;br /&gt;
$800,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.0333/fac&lt;br /&gt;
Produces&lt;br /&gt;
$13.3333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$13.3/fac&lt;br /&gt;
1:3&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
land*2&lt;br /&gt;
$6.65/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.6666&lt;br /&gt;
--&lt;br /&gt;
$0.0666&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.133166/fac&lt;br /&gt;
+$0.0665833/land&lt;br /&gt;
Every 00:30&lt;br /&gt;
&lt;br /&gt;
=== solar power plant ===&lt;br /&gt;
$1,000,000.00&lt;br /&gt;
Produces&lt;br /&gt;
$6.6666/fac&lt;br /&gt;
Profit&lt;br /&gt;
$6.6666/fac&lt;br /&gt;
$6.6666/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0666/level&lt;br /&gt;
Every 01:30&lt;br /&gt;
&lt;br /&gt;
=== rocket fuel factory ===&lt;br /&gt;
$1,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.1111/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.1111/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0/fac&lt;br /&gt;
1:60&lt;br /&gt;
First Fac&lt;br /&gt;
solar power plant*1&lt;br /&gt;
land 2&lt;br /&gt;
$0/land&lt;br /&gt;
--&lt;br /&gt;
energy-0.6555&lt;br /&gt;
--&lt;br /&gt;
$6.5555&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
N/A(It haven't asset+)&lt;br /&gt;
Every 15:00&lt;br /&gt;
&lt;br /&gt;
=== digital camera factory ===&lt;br /&gt;
$1,400,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$6.25/fac&lt;br /&gt;
$0.625/fac&lt;br /&gt;
Produces&lt;br /&gt;
$25/fac&lt;br /&gt;
Profit&lt;br /&gt;
$18.125/fac&lt;br /&gt;
1:1:1((13:16, 1:1.2307), (5:32, 1:6.4))&lt;br /&gt;
First Fac&lt;br /&gt;
silicon mine*5&lt;br /&gt;
oil well*1&lt;br /&gt;
ccd fac*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
land 9&lt;br /&gt;
$2.01388/land&lt;br /&gt;
--&lt;br /&gt;
silicon-0.00769&lt;br /&gt;
oil-0.2&lt;br /&gt;
--&lt;br /&gt;
$0.1923&lt;br /&gt;
$0.02&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.2156/fac&lt;br /&gt;
+$0.02395833/land&lt;br /&gt;
Every 01:20&lt;br /&gt;
&lt;br /&gt;
=== television factory ===&lt;br /&gt;
$1,500,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.1/fac&lt;br /&gt;
$2/fac&lt;br /&gt;
$1.1111/fac&lt;br /&gt;
Produces&lt;br /&gt;
$22.2222/fac&lt;br /&gt;
Profit&lt;br /&gt;
$19.0111/fac&lt;br /&gt;
1:1:1:1((1:40), (7:24, 1:3.4285), (2:15, 1:7.5))&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
silicon mine*7&lt;br /&gt;
gold mine*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
glass fac*1&lt;br /&gt;
cpu fac*1&lt;br /&gt;
land 13&lt;br /&gt;
$1.4623/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.2&lt;br /&gt;
silicon-0.0161&lt;br /&gt;
gold-0.005&lt;br /&gt;
plastic-7.8&lt;br /&gt;
glass-0.1619&lt;br /&gt;
cpu-0.03611&lt;br /&gt;
--&lt;br /&gt;
$0.02&lt;br /&gt;
$0.4047&lt;br /&gt;
$0.3&lt;br /&gt;
$3.9&lt;br /&gt;
$4.8571&lt;br /&gt;
$7.2222&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.206166/fac&lt;br /&gt;
+$0.01585/land&lt;br /&gt;
Every 03:00&lt;br /&gt;
&lt;br /&gt;
=== gasoline engine factory ===&lt;br /&gt;
$2,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.4615/fac&lt;br /&gt;
$0.1615/fac&lt;br /&gt;
Produces&lt;br /&gt;
$19.2307/fac&lt;br /&gt;
Profit&lt;br /&gt;
$18.6076/fac&lt;br /&gt;
2.0192:1:1((105:52, 2.0192:1), (12:13, 1:1.0833))&lt;br /&gt;
First Fac&lt;br /&gt;
iron mine*2&lt;br /&gt;
coal mine*1&lt;br /&gt;
oil well*1&lt;br /&gt;
steel mill*3&lt;br /&gt;
rubber fac*1&lt;br /&gt;
land 9&lt;br /&gt;
$2.0675/land&lt;br /&gt;
--&lt;br /&gt;
coal-0.4571&lt;br /&gt;
oil-0.8&lt;br /&gt;
steel-0.0280&lt;br /&gt;
rubber-0.0019&lt;br /&gt;
--&lt;br /&gt;
$0.0914&lt;br /&gt;
$0.08&lt;br /&gt;
$0.2241&lt;br /&gt;
$0.0134&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.18919/fac&lt;br /&gt;
+$0.02102/land&lt;br /&gt;
Every 04:20&lt;br /&gt;
&lt;br /&gt;
=== car factory ===&lt;br /&gt;
$10,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$8.3333/fac&lt;br /&gt;
$0.8333/fac&lt;br /&gt;
$1.4/fac&lt;br /&gt;
$0.5333/fac&lt;br /&gt;
$0.3333/fac&lt;br /&gt;
$0.35/fac&lt;br /&gt;
Produces&lt;br /&gt;
$33.3333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$21.55/fac&lt;br /&gt;
1:1:1:2.3333:1:2:1((13:30, 1:2.3076), (5:24, 1:4.8), (49:240, 1:4.8979), (7:3, 2.3333:1), (1:25), (2:1))&lt;br /&gt;
First Fac&lt;br /&gt;
iron mine*4&lt;br /&gt;
coal mine*1&lt;br /&gt;
oil well*2&lt;br /&gt;
steel mill*3&lt;br /&gt;
rubber fac*1&lt;br /&gt;
silicon mine*7&lt;br /&gt;
gold mine*1&lt;br /&gt;
gasengine fac*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
glass fac*1&lt;br /&gt;
steel mill*3&lt;br /&gt;
cpu fac*1&lt;br /&gt;
rubber fac*2&lt;br /&gt;
land 28&lt;br /&gt;
$0.7696/land&lt;br /&gt;
--&lt;br /&gt;
coal-0.1142&lt;br /&gt;
steel-0.0280&lt;br /&gt;
rubber-0.0019&lt;br /&gt;
silicon-0.0161&lt;br /&gt;
gold-0.005&lt;br /&gt;
oil-0.6&lt;br /&gt;
gasengine-0.0021&lt;br /&gt;
plastic-6.3333&lt;br /&gt;
glass-0.1819&lt;br /&gt;
steel-0.0190&lt;br /&gt;
cpu-0.04&lt;br /&gt;
--&lt;br /&gt;
$0.0228&lt;br /&gt;
$0.2241&lt;br /&gt;
$0.0134&lt;br /&gt;
$0.4047&lt;br /&gt;
$0.3&lt;br /&gt;
$0.06&lt;br /&gt;
$10.8974&lt;br /&gt;
$0.3166&lt;br /&gt;
$5.4571&lt;br /&gt;
$0.1523&lt;br /&gt;
$8&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.27441/fac&lt;br /&gt;
+$0.00980/land&lt;br /&gt;
Every 10:00&lt;br /&gt;
&lt;br /&gt;
=== prescription drug factory ===&lt;br /&gt;
$15,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$2/fac&lt;br /&gt;
Produces&lt;br /&gt;
$20/fac&lt;br /&gt;
Profit&lt;br /&gt;
$18/fac&lt;br /&gt;
1:1(3:20, 1:6.666)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
res chem fac*1&lt;br /&gt;
land 3&lt;br /&gt;
$6/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.6666&lt;br /&gt;
res chem-0.1133&lt;br /&gt;
--&lt;br /&gt;
$0.0666&lt;br /&gt;
$11.33&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.19/fac&lt;br /&gt;
+$0.0633/land&lt;br /&gt;
Every 00:50&lt;br /&gt;
&lt;br /&gt;
=== airport ===&lt;br /&gt;
$20,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.8333-1.6666/fac&lt;br /&gt;
$4.1666-3.3333/fac&lt;br /&gt;
Produces&lt;br /&gt;
$16.666-33.333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$11.666-23.333/fac(Avar. $15.555/fac)&lt;br /&gt;
1:1((N/A, jet fuel from market), (5:8-5:4, 1:1.6-1.25:1)(Avar. 5:6, 1:1.2))&lt;br /&gt;
First Fac[logistics center(can more than one), air traffic control(just one)]&lt;br /&gt;
solar power plant*1&lt;br /&gt;
land 3/2&lt;br /&gt;
$3.888-7.777/land(Avar. $5.185185/land)/&lt;br /&gt;
$5.833-11.666/land(Avar. $7.777/land)&lt;br /&gt;
--&lt;br /&gt;
jet fuel-N/A(Can't calculate)&lt;br /&gt;
energy-0.25--0.1666(This is negative)(Avar. 0.111)&lt;br /&gt;
--&lt;br /&gt;
jet fuel-N/A(Can't calculate)&lt;br /&gt;
energy-2.5--1.6666(This is negative)(Avar. 1.111)&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
N/A(It haven't asset+)&lt;br /&gt;
Every 01:00 to 00:30(Avar. 00:45)&lt;br /&gt;
&lt;br /&gt;
== Copyright Notice_v.1.1 ==&lt;br /&gt;
----&lt;br /&gt;
# You may post this page anywhere you would like, including &amp;quot;IdleCorp HQ&amp;quot;(The Discord Server of IdleCorp).&lt;br /&gt;
# You may modify the page but not the &amp;quot;Copyright_Notice&amp;quot;. (** NOTE: This page has no true copyright law or reference number, the author of the page has no ability to take any user to court nor stop any user from editing the page.) &lt;br /&gt;
# You may also refer to &amp;quot;Profit.txt&amp;quot; but should just be used as a reference.&lt;br /&gt;
# You are more then welcome to notify the author of any inconsistencies in the information and for any questions please contact me in &amp;quot;IdleCorp HQ&amp;quot;.&lt;br /&gt;
----&lt;br /&gt;
Just can download it in the website in google site&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:Profit&amp;diff=1709</id>
		<title>IdleCorp Profit:Profit</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:Profit&amp;diff=1709"/>
		<updated>2021-12-19T11:09:45Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:Profit to IdleCorp Profit/Profit: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IdleCorp Profit/Profit]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Profit&amp;diff=1708</id>
		<title>IdleCorp Profit/Profit</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Profit&amp;diff=1708"/>
		<updated>2021-12-19T11:09:45Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:Profit to IdleCorp Profit/Profit: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Home|{{clickable button|Home}}]]          [[Main Page|{{clickable button|About IdleCorp}}]]          [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
= Profit =&lt;br /&gt;
This page contains data from the most current update.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
If you want to download it, go to [[IdleCorp Profit:Download|Download]].&lt;br /&gt;
== Notice ==&lt;br /&gt;
Before reading the Information, here are some things I would like you to know:&lt;br /&gt;
# This is to be used as a reference, it will be different for each region due to region modifiers and tech that is equipped. &lt;br /&gt;
# You may make a copy for yourself but please do not send it to others.&lt;br /&gt;
# The person who wrote the information on this page is not of the English language and may have made some grammatical errors. Please fix as necessary.&lt;br /&gt;
# You also can visit the website in google site, it maybe will more convenient.&lt;br /&gt;
&lt;br /&gt;
== Profit_v.1.5.0 ==&lt;br /&gt;
money IO (pre second)&lt;br /&gt;
=== tree farm ===&lt;br /&gt;
$100.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.06/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.06/fac&lt;br /&gt;
$0.06/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0006/level&lt;br /&gt;
Every 00:05&lt;br /&gt;
&lt;br /&gt;
=== oil well ===&lt;br /&gt;
$300.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.1/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.1/fac&lt;br /&gt;
$0.1/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.001/level&lt;br /&gt;
Every 00:10&lt;br /&gt;
&lt;br /&gt;
=== coal mine ===&lt;br /&gt;
$400.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.16/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.16/fac&lt;br /&gt;
$0.16/land&lt;br /&gt;
Asset+&lt;br /&gt;
+0.0016/level&lt;br /&gt;
Every 00:10&lt;br /&gt;
&lt;br /&gt;
=== iron mine ===&lt;br /&gt;
$550.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.1/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.1/fac&lt;br /&gt;
$0.1/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.001/level&lt;br /&gt;
Every 00:20&lt;br /&gt;
&lt;br /&gt;
=== oil refinery ===&lt;br /&gt;
$1,050.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.0166/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.1666/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.15/fac&lt;br /&gt;
1:6&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
land 2&lt;br /&gt;
$0.075/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.8333&lt;br /&gt;
--&lt;br /&gt;
$0.0833&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0015833/fac&lt;br /&gt;
+$0.00079166/land&lt;br /&gt;
Every 00:30&lt;br /&gt;
&lt;br /&gt;
=== steel mill ===&lt;br /&gt;
$1,200.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.057/fac&lt;br /&gt;
$0.0228/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.2285/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.148/fac&lt;br /&gt;
1:1:1((4:7, 1:1.75), (1:7))&lt;br /&gt;
First Fac&lt;br /&gt;
iron mine*1&lt;br /&gt;
coal mine*1&lt;br /&gt;
land 3&lt;br /&gt;
$0.0495/land&lt;br /&gt;
--&lt;br /&gt;
iron-0.0214&lt;br /&gt;
coal-0.6857&lt;br /&gt;
--&lt;br /&gt;
$0.0428&lt;br /&gt;
$0.137&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.001885/fac&lt;br /&gt;
+$0.000628/land&lt;br /&gt;
Every 00:35&lt;br /&gt;
&lt;br /&gt;
=== bauxite mine ===&lt;br /&gt;
$1,300.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.16/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.16/fac&lt;br /&gt;
$0.16/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0008/level&lt;br /&gt;
Every 00:25&lt;br /&gt;
&lt;br /&gt;
=== rubber factory ===&lt;br /&gt;
$1,500.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.02/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.175/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.155/fac&lt;br /&gt;
1:1(31:200, 1:6.4516)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
land 2&lt;br /&gt;
$0.0775/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.8&lt;br /&gt;
--&lt;br /&gt;
$0.08&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.33/fac&lt;br /&gt;
+$0.165/land&lt;br /&gt;
Every 00:40&lt;br /&gt;
&lt;br /&gt;
=== gas station ===&lt;br /&gt;
$1,800.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.666/fac&lt;br /&gt;
Produces&lt;br /&gt;
$1/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.333/fac&lt;br /&gt;
4:1(4:1)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
oil refinery*4&lt;br /&gt;
land 6&lt;br /&gt;
$0.0555/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.333&lt;br /&gt;
--&lt;br /&gt;
$0.0333&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
N/A(Product not Asset)&lt;br /&gt;
Every 00:15&lt;br /&gt;
&lt;br /&gt;
=== furniture factory ===&lt;br /&gt;
$2,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.00625/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.25/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.2437/fac&lt;br /&gt;
1:1(5:48, 1:9.6)&lt;br /&gt;
First Fac&lt;br /&gt;
tree farm*1&lt;br /&gt;
land 2&lt;br /&gt;
$0.1218/fac&lt;br /&gt;
--&lt;br /&gt;
wood-0.35833&lt;br /&gt;
--&lt;br /&gt;
$0.0537&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.002468/fac&lt;br /&gt;
+$0.00123/land&lt;br /&gt;
Every 04:00&lt;br /&gt;
&lt;br /&gt;
=== aluminum factory ===&lt;br /&gt;
$3,750.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.04/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.48/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.44/fac&lt;br /&gt;
1:4&lt;br /&gt;
First Fac&lt;br /&gt;
bauxite mine*1&lt;br /&gt;
land 2&lt;br /&gt;
$0.22/land&lt;br /&gt;
--&lt;br /&gt;
bauxite-1.2&lt;br /&gt;
--&lt;br /&gt;
$0.12&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0046/fac&lt;br /&gt;
+$0.0023/land&lt;br /&gt;
Every 00:25&lt;br /&gt;
&lt;br /&gt;
=== led factory ===&lt;br /&gt;
$5,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$1/fac&lt;br /&gt;
Produces&lt;br /&gt;
$1.6/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.6/fac&lt;br /&gt;
1:1&lt;br /&gt;
First Fac&lt;br /&gt;
silicon mine*2&lt;br /&gt;
land 3&lt;br /&gt;
$0.2/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.011/fac&lt;br /&gt;
+$0.00366/land&lt;br /&gt;
Every 00:50&lt;br /&gt;
&lt;br /&gt;
=== polyester factory ===&lt;br /&gt;
$6,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.44/fac&lt;br /&gt;
Produces&lt;br /&gt;
$1.12/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.68/fac&lt;br /&gt;
4.4:1(22:5, 4.4:1)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*5&lt;br /&gt;
land 6&lt;br /&gt;
$0.1133/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.6&lt;br /&gt;
--&lt;br /&gt;
$0.06&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.009/fac&lt;br /&gt;
+$0.0015/land&lt;br /&gt;
Every 00:25&lt;br /&gt;
&lt;br /&gt;
=== silicon mine ===&lt;br /&gt;
$9,000.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.5/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.5/fac&lt;br /&gt;
$0.5/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.005/level&lt;br /&gt;
Every 03:20&lt;br /&gt;
&lt;br /&gt;
=== bicycle factory ===&lt;br /&gt;
$10,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$1.0666/fac&lt;br /&gt;
$0.622/fac&lt;br /&gt;
Produces&lt;br /&gt;
$2.6666/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.9777/fac&lt;br /&gt;
4.6666:3.5555:1((14:3, 4.6666:1), (32:9, 3.5555:1))&lt;br /&gt;
First Fac&lt;br /&gt;
steel mill*5&lt;br /&gt;
rubber fac*4&lt;br /&gt;
land 10&lt;br /&gt;
$0.0977/land&lt;br /&gt;
--&lt;br /&gt;
steel-0.00952&lt;br /&gt;
rubber-0.0111&lt;br /&gt;
--&lt;br /&gt;
$0.07619&lt;br /&gt;
$0.0777&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.01822/fac&lt;br /&gt;
+$0.001822/land&lt;br /&gt;
Every 01:30&lt;br /&gt;
&lt;br /&gt;
=== gold mine ===&lt;br /&gt;
$20,000.00&lt;br /&gt;
Produces&lt;br /&gt;
$0.8/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0.8/fac&lt;br /&gt;
$0.8/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0008/level&lt;br /&gt;
Every 05:00&lt;br /&gt;
&lt;br /&gt;
=== lamp factory ===&lt;br /&gt;
$28,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.2/fac&lt;br /&gt;
$1.6/fac&lt;br /&gt;
Produces&lt;br /&gt;
$3.3333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$ 1.5333/fac&lt;br /&gt;
1:1:1((1:20), (1:1))&lt;br /&gt;
First Fac&lt;br /&gt;
plastic fac*1&lt;br /&gt;
led fac*1&lt;br /&gt;
land 3&lt;br /&gt;
$0.5111/land&lt;br /&gt;
--&lt;br /&gt;
plastic-7.6&lt;br /&gt;
--&lt;br /&gt;
$3.8&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.02433/fac&lt;br /&gt;
+$0.00811/land&lt;br /&gt;
Every 00:15&lt;br /&gt;
&lt;br /&gt;
=== cotton farm ===&lt;br /&gt;
$30,000.00&lt;br /&gt;
Produces&lt;br /&gt;
$1/fac&lt;br /&gt;
Profit&lt;br /&gt;
$1/fac&lt;br /&gt;
$1/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.005/level&lt;br /&gt;
Every 00:20&lt;br /&gt;
&lt;br /&gt;
=== plastic factory ===&lt;br /&gt;
$50,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.08/fac&lt;br /&gt;
Produces&lt;br /&gt;
$4/fac&lt;br /&gt;
Profit&lt;br /&gt;
$3.92/fac&lt;br /&gt;
1:1(4:5, 1:1.25)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
land 2&lt;br /&gt;
$1.96/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.2&lt;br /&gt;
--&lt;br /&gt;
$0.02&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0396/fac&lt;br /&gt;
+$0.0198/land&lt;br /&gt;
Every 00:25&lt;br /&gt;
&lt;br /&gt;
=== ccd factory ===&lt;br /&gt;
$69,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$2.307/fac&lt;br /&gt;
Produces&lt;br /&gt;
$7.6923/fac&lt;br /&gt;
Profit&lt;br /&gt;
$5.3846/fac&lt;br /&gt;
4.615:1(60:13, 4.615:1)&lt;br /&gt;
First Fac&lt;br /&gt;
silicon mine*5&lt;br /&gt;
land 6&lt;br /&gt;
$0.8974/land&lt;br /&gt;
--&lt;br /&gt;
silicon-0.00769&lt;br /&gt;
--&lt;br /&gt;
$0.1923&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.06538/fac&lt;br /&gt;
+$0.01089/land&lt;br /&gt;
Every 01:05&lt;br /&gt;
&lt;br /&gt;
=== glass factory ===&lt;br /&gt;
$80,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$1.4285/fac&lt;br /&gt;
Produces&lt;br /&gt;
$6.8571/fac&lt;br /&gt;
Profit&lt;br /&gt;
$5.4285/fac&lt;br /&gt;
2.857:1(20:7, 2.857:1)&lt;br /&gt;
First Fac&lt;br /&gt;
silicon mine*3&lt;br /&gt;
land 4&lt;br /&gt;
$1.3571/land&lt;br /&gt;
--&lt;br /&gt;
silicon-0.00285&lt;br /&gt;
--&lt;br /&gt;
$0.0714&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.06142/fac&lt;br /&gt;
+$0.01535/land&lt;br /&gt;
Every 00:35&lt;br /&gt;
&lt;br /&gt;
=== cpu factory ===&lt;br /&gt;
$100,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.5/fac&lt;br /&gt;
$1.6666/fac&lt;br /&gt;
Produces&lt;br /&gt;
$8.3333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$6.1666/fac&lt;br /&gt;
1:3.333:1((5:8, 1:1.6), (10:3,  3.333:1))&lt;br /&gt;
First Fac&lt;br /&gt;
gold mine*1&lt;br /&gt;
silicon mine*4&lt;br /&gt;
land 6&lt;br /&gt;
$1.0277/land&lt;br /&gt;
--&lt;br /&gt;
gold-0.005&lt;br /&gt;
silicon-0.0133&lt;br /&gt;
--&lt;br /&gt;
$0.3&lt;br /&gt;
$0.3333&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0725/fac&lt;br /&gt;
+$0.01208/land&lt;br /&gt;
Every 02:00&lt;br /&gt;
&lt;br /&gt;
=== clothing factory ===&lt;br /&gt;
$160,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$1/fac&lt;br /&gt;
$1.25/fac&lt;br /&gt;
Produces&lt;br /&gt;
$7.5/fac&lt;br /&gt;
Profit&lt;br /&gt;
$5.25/fac&lt;br /&gt;
1:1.25:1((25:28, 1:1.12), (5:4, 1.25:1))&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*5&lt;br /&gt;
polyester fac*1&lt;br /&gt;
cotton farm*2&lt;br /&gt;
land 4&lt;br /&gt;
$1.3125/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.6&lt;br /&gt;
polyester-0.06&lt;br /&gt;
cotton-0.15&lt;br /&gt;
--&lt;br /&gt;
$0.06&lt;br /&gt;
$0.12&lt;br /&gt;
$0.75&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.06375/fac&lt;br /&gt;
+$0.01593/land&lt;br /&gt;
Every 00:40&lt;br /&gt;
&lt;br /&gt;
=== cell phone factory ===&lt;br /&gt;
$400,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.0555/fac&lt;br /&gt;
$0.6666/fac&lt;br /&gt;
$4.4444/fac&lt;br /&gt;
Produces&lt;br /&gt;
$17.7777/fac&lt;br /&gt;
Profit&lt;br /&gt;
$12.6111/fac&lt;br /&gt;
1:1:1:1((1:72), (7:72, 1:10.2857), (8:15, 1:1.875))&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
silicon mine*7&lt;br /&gt;
gold mine*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
glass fac*1&lt;br /&gt;
cpu fac*1&lt;br /&gt;
land 13&lt;br /&gt;
$0.9700/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.2&lt;br /&gt;
silicon-0.0161&lt;br /&gt;
gold-0.005&lt;br /&gt;
plastic-7.8888&lt;br /&gt;
glass-0.2063&lt;br /&gt;
cpu-0.01944&lt;br /&gt;
--&lt;br /&gt;
$0.02&lt;br /&gt;
$0.4047&lt;br /&gt;
$0.3&lt;br /&gt;
$3.9444&lt;br /&gt;
$6.1904&lt;br /&gt;
$3.8888&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.151944/fac&lt;br /&gt;
+$0.01168/land&lt;br /&gt;
Every 00:45&lt;br /&gt;
&lt;br /&gt;
=== coal power plant ===&lt;br /&gt;
$500,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.3333/fac&lt;br /&gt;
Produces&lt;br /&gt;
$11.6666/fac&lt;br /&gt;
Profit&lt;br /&gt;
$11.3333/fac&lt;br /&gt;
2.0833:1(25:12, 2.0833:1)&lt;br /&gt;
First Fac&lt;br /&gt;
coal mine*3&lt;br /&gt;
land 4&lt;br /&gt;
$2.8333/land&lt;br /&gt;
--&lt;br /&gt;
coal-0.7333&lt;br /&gt;
--&lt;br /&gt;
$0.1466&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.115/fac&lt;br /&gt;
+$0.02875/land&lt;br /&gt;
Every 00:30&lt;br /&gt;
&lt;br /&gt;
=== laptop factory ===&lt;br /&gt;
$800,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.0444/fac&lt;br /&gt;
$0.6666/fac&lt;br /&gt;
$2.2222/fac&lt;br /&gt;
Produces&lt;br /&gt;
$22.2222/fac&lt;br /&gt;
Profit&lt;br /&gt;
$19.2888/fac&lt;br /&gt;
1:1:1:1((1:90), (7:72, 1:10.2857), (4:15, 1:3.75))&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
silicon mine*7&lt;br /&gt;
gold mine*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
glass fac*1&lt;br /&gt;
cpu fac*1&lt;br /&gt;
land 13&lt;br /&gt;
$1.4837/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.2&lt;br /&gt;
silicon-0.0161&lt;br /&gt;
gold-0.005&lt;br /&gt;
plastic-7.9111&lt;br /&gt;
glass-0.2063&lt;br /&gt;
cpu-0.03055&lt;br /&gt;
--&lt;br /&gt;
$0.02&lt;br /&gt;
$0.4047&lt;br /&gt;
$0.3&lt;br /&gt;
$3.9555&lt;br /&gt;
$6.1904&lt;br /&gt;
$6.1111&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.20755/fac&lt;br /&gt;
+$0.0159/land&lt;br /&gt;
Every 01:30&lt;br /&gt;
&lt;br /&gt;
=== research chemical factory ===&lt;br /&gt;
$800,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.0333/fac&lt;br /&gt;
Produces&lt;br /&gt;
$13.3333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$13.3/fac&lt;br /&gt;
1:3&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
land*2&lt;br /&gt;
$6.65/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.6666&lt;br /&gt;
--&lt;br /&gt;
$0.0666&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.133166/fac&lt;br /&gt;
+$0.0665833/land&lt;br /&gt;
Every 00:30&lt;br /&gt;
&lt;br /&gt;
=== solar power plant ===&lt;br /&gt;
$1,000,000.00&lt;br /&gt;
Produces&lt;br /&gt;
$6.6666/fac&lt;br /&gt;
Profit&lt;br /&gt;
$6.6666/fac&lt;br /&gt;
$6.6666/land&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.0666/level&lt;br /&gt;
Every 01:30&lt;br /&gt;
&lt;br /&gt;
=== rocket fuel factory ===&lt;br /&gt;
$1,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.1111/fac&lt;br /&gt;
Produces&lt;br /&gt;
$0.1111/fac&lt;br /&gt;
Profit&lt;br /&gt;
$0/fac&lt;br /&gt;
1:60&lt;br /&gt;
First Fac&lt;br /&gt;
solar power plant*1&lt;br /&gt;
land 2&lt;br /&gt;
$0/land&lt;br /&gt;
--&lt;br /&gt;
energy-0.6555&lt;br /&gt;
--&lt;br /&gt;
$6.5555&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
N/A(It haven't asset+)&lt;br /&gt;
Every 15:00&lt;br /&gt;
&lt;br /&gt;
=== digital camera factory ===&lt;br /&gt;
$1,400,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$6.25/fac&lt;br /&gt;
$0.625/fac&lt;br /&gt;
Produces&lt;br /&gt;
$25/fac&lt;br /&gt;
Profit&lt;br /&gt;
$18.125/fac&lt;br /&gt;
1:1:1((13:16, 1:1.2307), (5:32, 1:6.4))&lt;br /&gt;
First Fac&lt;br /&gt;
silicon mine*5&lt;br /&gt;
oil well*1&lt;br /&gt;
ccd fac*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
land 9&lt;br /&gt;
$2.01388/land&lt;br /&gt;
--&lt;br /&gt;
silicon-0.00769&lt;br /&gt;
oil-0.2&lt;br /&gt;
--&lt;br /&gt;
$0.1923&lt;br /&gt;
$0.02&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.2156/fac&lt;br /&gt;
+$0.02395833/land&lt;br /&gt;
Every 01:20&lt;br /&gt;
&lt;br /&gt;
=== television factory ===&lt;br /&gt;
$1,500,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.1/fac&lt;br /&gt;
$2/fac&lt;br /&gt;
$1.1111/fac&lt;br /&gt;
Produces&lt;br /&gt;
$22.2222/fac&lt;br /&gt;
Profit&lt;br /&gt;
$19.0111/fac&lt;br /&gt;
1:1:1:1((1:40), (7:24, 1:3.4285), (2:15, 1:7.5))&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
silicon mine*7&lt;br /&gt;
gold mine*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
glass fac*1&lt;br /&gt;
cpu fac*1&lt;br /&gt;
land 13&lt;br /&gt;
$1.4623/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.2&lt;br /&gt;
silicon-0.0161&lt;br /&gt;
gold-0.005&lt;br /&gt;
plastic-7.8&lt;br /&gt;
glass-0.1619&lt;br /&gt;
cpu-0.03611&lt;br /&gt;
--&lt;br /&gt;
$0.02&lt;br /&gt;
$0.4047&lt;br /&gt;
$0.3&lt;br /&gt;
$3.9&lt;br /&gt;
$4.8571&lt;br /&gt;
$7.2222&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.206166/fac&lt;br /&gt;
+$0.01585/land&lt;br /&gt;
Every 03:00&lt;br /&gt;
&lt;br /&gt;
=== gasoline engine factory ===&lt;br /&gt;
$2,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.4615/fac&lt;br /&gt;
$0.1615/fac&lt;br /&gt;
Produces&lt;br /&gt;
$19.2307/fac&lt;br /&gt;
Profit&lt;br /&gt;
$18.6076/fac&lt;br /&gt;
2.0192:1:1((105:52, 2.0192:1), (12:13, 1:1.0833))&lt;br /&gt;
First Fac&lt;br /&gt;
iron mine*2&lt;br /&gt;
coal mine*1&lt;br /&gt;
oil well*1&lt;br /&gt;
steel mill*3&lt;br /&gt;
rubber fac*1&lt;br /&gt;
land 9&lt;br /&gt;
$2.0675/land&lt;br /&gt;
--&lt;br /&gt;
coal-0.4571&lt;br /&gt;
oil-0.8&lt;br /&gt;
steel-0.0280&lt;br /&gt;
rubber-0.0019&lt;br /&gt;
--&lt;br /&gt;
$0.0914&lt;br /&gt;
$0.08&lt;br /&gt;
$0.2241&lt;br /&gt;
$0.0134&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.18919/fac&lt;br /&gt;
+$0.02102/land&lt;br /&gt;
Every 04:20&lt;br /&gt;
&lt;br /&gt;
=== car factory ===&lt;br /&gt;
$10,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$8.3333/fac&lt;br /&gt;
$0.8333/fac&lt;br /&gt;
$1.4/fac&lt;br /&gt;
$0.5333/fac&lt;br /&gt;
$0.3333/fac&lt;br /&gt;
$0.35/fac&lt;br /&gt;
Produces&lt;br /&gt;
$33.3333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$21.55/fac&lt;br /&gt;
1:1:1:2.3333:1:2:1((13:30, 1:2.3076), (5:24, 1:4.8), (49:240, 1:4.8979), (7:3, 2.3333:1), (1:25), (2:1))&lt;br /&gt;
First Fac&lt;br /&gt;
iron mine*4&lt;br /&gt;
coal mine*1&lt;br /&gt;
oil well*2&lt;br /&gt;
steel mill*3&lt;br /&gt;
rubber fac*1&lt;br /&gt;
silicon mine*7&lt;br /&gt;
gold mine*1&lt;br /&gt;
gasengine fac*1&lt;br /&gt;
plastic fac*1&lt;br /&gt;
glass fac*1&lt;br /&gt;
steel mill*3&lt;br /&gt;
cpu fac*1&lt;br /&gt;
rubber fac*2&lt;br /&gt;
land 28&lt;br /&gt;
$0.7696/land&lt;br /&gt;
--&lt;br /&gt;
coal-0.1142&lt;br /&gt;
steel-0.0280&lt;br /&gt;
rubber-0.0019&lt;br /&gt;
silicon-0.0161&lt;br /&gt;
gold-0.005&lt;br /&gt;
oil-0.6&lt;br /&gt;
gasengine-0.0021&lt;br /&gt;
plastic-6.3333&lt;br /&gt;
glass-0.1819&lt;br /&gt;
steel-0.0190&lt;br /&gt;
cpu-0.04&lt;br /&gt;
--&lt;br /&gt;
$0.0228&lt;br /&gt;
$0.2241&lt;br /&gt;
$0.0134&lt;br /&gt;
$0.4047&lt;br /&gt;
$0.3&lt;br /&gt;
$0.06&lt;br /&gt;
$10.8974&lt;br /&gt;
$0.3166&lt;br /&gt;
$5.4571&lt;br /&gt;
$0.1523&lt;br /&gt;
$8&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.27441/fac&lt;br /&gt;
+$0.00980/land&lt;br /&gt;
Every 10:00&lt;br /&gt;
&lt;br /&gt;
=== prescription drug factory ===&lt;br /&gt;
$15,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$2/fac&lt;br /&gt;
Produces&lt;br /&gt;
$20/fac&lt;br /&gt;
Profit&lt;br /&gt;
$18/fac&lt;br /&gt;
1:1(3:20, 1:6.666)&lt;br /&gt;
First Fac&lt;br /&gt;
oil well*1&lt;br /&gt;
res chem fac*1&lt;br /&gt;
land 3&lt;br /&gt;
$6/land&lt;br /&gt;
--&lt;br /&gt;
oil-0.6666&lt;br /&gt;
res chem-0.1133&lt;br /&gt;
--&lt;br /&gt;
$0.0666&lt;br /&gt;
$11.33&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
+$0.19/fac&lt;br /&gt;
+$0.0633/land&lt;br /&gt;
Every 00:50&lt;br /&gt;
&lt;br /&gt;
=== airport ===&lt;br /&gt;
$20,000,000.00&lt;br /&gt;
Consumes&lt;br /&gt;
$0.8333-1.6666/fac&lt;br /&gt;
$4.1666-3.3333/fac&lt;br /&gt;
Produces&lt;br /&gt;
$16.666-33.333/fac&lt;br /&gt;
Profit&lt;br /&gt;
$11.666-23.333/fac(Avar. $15.555/fac)&lt;br /&gt;
1:1((N/A, jet fuel from market), (5:8-5:4, 1:1.6-1.25:1)(Avar. 5:6, 1:1.2))&lt;br /&gt;
First Fac[logistics center(can more than one), air traffic control(just one)]&lt;br /&gt;
solar power plant*1&lt;br /&gt;
land 3/2&lt;br /&gt;
$3.888-7.777/land(Avar. $5.185185/land)/&lt;br /&gt;
$5.833-11.666/land(Avar. $7.777/land)&lt;br /&gt;
--&lt;br /&gt;
jet fuel-N/A(Can't calculate)&lt;br /&gt;
energy-0.25--0.1666(This is negative)(Avar. 0.111)&lt;br /&gt;
--&lt;br /&gt;
jet fuel-N/A(Can't calculate)&lt;br /&gt;
energy-2.5--1.6666(This is negative)(Avar. 1.111)&lt;br /&gt;
--&lt;br /&gt;
Asset+&lt;br /&gt;
N/A(It haven't asset+)&lt;br /&gt;
Every 01:00 to 00:30(Avar. 00:45)&lt;br /&gt;
&lt;br /&gt;
== Copyright Notice_v.1.1 ==&lt;br /&gt;
----&lt;br /&gt;
# You may post this page anywhere you would like, including &amp;quot;IdleCorp HQ&amp;quot;(The Discord Server of IdleCorp).&lt;br /&gt;
# You may modify the page but not the &amp;quot;Copyright_Notice&amp;quot;. (** NOTE: This page has no true copyright law or reference number, the author of the page has no ability to take any user to court nor stop any user from editing the page.) &lt;br /&gt;
# You may also refer to &amp;quot;Profit.txt&amp;quot; but should just be used as a reference.&lt;br /&gt;
# You are more then welcome to notify the author of any inconsistencies in the information and for any questions please contact me in &amp;quot;IdleCorp HQ&amp;quot;.&lt;br /&gt;
----&lt;br /&gt;
Just can download it in the website in google site&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1707</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1707"/>
		<updated>2021-12-19T11:08:55Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IdleCorp Profit/Home|{{clickable button|Home}}]][[IdleCorp Profit/Profit|{{clickable button|Profit}}]][[IdleCorp Profit/Download|{{clickable button|Download}}]][[IdleCorp Profit/Copyright Notice|{{clickable button|Copyright Notice}}]][[IdleCorp Profit/About|{{clickable button|About this project}}]][[Project:About|{{clickable button|About IdleCorp}}]]&lt;br /&gt;
__TOC__&lt;br /&gt;
== About this project ==&lt;br /&gt;
Please go to [[IdleCorp Profit/About]].&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
*Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
&lt;br /&gt;
*Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
&lt;br /&gt;
*Support (add by default, Lite only): The IdleCorp Profit support server invite link.&lt;br /&gt;
&lt;br /&gt;
*Invite (new, Lite only): The (Lite) bot invite link.&lt;br /&gt;
&lt;br /&gt;
*Wiki (add by default, both): The IdleCorp Wiki link. This command will be added to the main bot whenever the vote result is passed or not, and will be added into Lite when the vote is passed.&lt;br /&gt;
&lt;br /&gt;
*Remind (new, both): The reminder system, hense.&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
If someone add &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; in Profit of [[IdleCorp Profit:Profit|Profit]], I'll happy.&amp;lt;br&amp;gt;&lt;br /&gt;
And you also can suggest and feedback in &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt;, and you can mark it as [ICP] or [IdleCorp Profit]. P.S. also can in ICP Discord Server.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit&amp;diff=1706</id>
		<title>IdleCorp Profit</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit&amp;diff=1706"/>
		<updated>2021-12-19T11:04:01Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Changed redirect target from IdleCorp Profit:About to IdleCorp Profit/Home&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IdleCorp Profit/Home]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Download&amp;diff=1704</id>
		<title>IdleCorp Profit/Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Download&amp;diff=1704"/>
		<updated>2021-12-19T11:02:56Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:Download to IdleCorp Profit/Download: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Home|{{clickable button|Home}}]]          [[IdleCorp Profit:Profit|{{clickable button|Profit}}]]          [[Main Page|{{clickable button|About IdleCorp}}]]          [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
== Download ==&lt;br /&gt;
If you want to download it, you just can download them in the website in google site.&lt;br /&gt;
== Released Note ==&lt;br /&gt;
IdleCorp origanal version(v.1.0)--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.1--Not Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.2--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3.1--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.3.2--Released&amp;lt;br&amp;gt;&lt;br /&gt;
IdleCorp V1.4.0--Released&amp;lt;br&amp;gt;&lt;br /&gt;
You can't download it in here too.&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:Download&amp;diff=1705</id>
		<title>IdleCorp Profit:Download</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:Download&amp;diff=1705"/>
		<updated>2021-12-19T11:02:56Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:Download to IdleCorp Profit/Download: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IdleCorp Profit/Download]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Copyright_Notice&amp;diff=1702</id>
		<title>IdleCorp Profit/Copyright Notice</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Copyright_Notice&amp;diff=1702"/>
		<updated>2021-12-19T11:02:38Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:Copyright Notice to IdleCorp Profit/Copyright Notice: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Copyright Notice ==&lt;br /&gt;
# Please don't copy and paste this website&lt;br /&gt;
# If you want the parts in this website, just don't public the parts you copied&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
{| style=&amp;quot;border: 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-style: none  solid none none;&amp;quot; | 2020-12-15 || style=&amp;quot;border-style: none  solid none none;&amp;quot; | Began to transfer || Haven't version&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: none  solid none none;&amp;quot; | 2020-12-18 || style=&amp;quot;border-style: none  solid none none;&amp;quot; | Completed transfer and started regulating || Haven't version || --&amp;gt; || v.0.1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-style: none  solid none none;&amp;quot; | 2020-12-22 || style=&amp;quot;border-style: none  solid none none;&amp;quot; | Completed regulating || v.0.1 || --&amp;gt; || v.1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:Copyright_Notice&amp;diff=1703</id>
		<title>IdleCorp Profit:Copyright Notice</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:Copyright_Notice&amp;diff=1703"/>
		<updated>2021-12-19T11:02:38Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:Copyright Notice to IdleCorp Profit/Copyright Notice: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IdleCorp Profit/Copyright Notice]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1701</id>
		<title>IdleCorp Profit/About</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1701"/>
		<updated>2021-12-19T11:02:02Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Copy the &amp;quot;about&amp;quot; article from the discord server to here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the IdleCorp Profit Project =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&amp;quot;Profit&amp;quot;, literally, it is used to calculate the profit on IdleCorp, but this project is a project that help people play IdleCorp, including the guides and assistant functions. This project has been founded since December, 2020, the actual appearance day is unclear. The bot has been released since February, 2021. This project including the Wiki, the facility information tables, the bot, @IdleCorp Profit Bot#1238, the calculation and assistance.&lt;br /&gt;
&lt;br /&gt;
== Bot limitation and future ==&lt;br /&gt;
Since the bot is on free host, there are some limitations, the limitations are including the database quality, the bot uptime, and the source code security. If I have enough budget, the bot will not longer be the free host, it will have more functions, like corporation and region query, customizations better uptime, etc.&lt;br /&gt;
&lt;br /&gt;
== The bot lite ==&lt;br /&gt;
The lite version can keep the unique of this server on IdleCorp Profit Bot, so I create @IdleCorp Profit Bot Lite#2343. Everyone can invite the bot to any server, the number of functions are fewer than the original. You can invite the bot by '''''&amp;lt;nowiki&amp;gt;[Spoiler]&amp;lt;/nowiki&amp;gt;'''''&amp;lt;!--I will put this if teemaw say I can--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Ending ==&lt;br /&gt;
The founder, I, thank the people that help me and support the project, include of the calculation fixing, and the bot suggestion. Special thanks: teemaw, XPARAD0X, Fishy, the HQ Moderators, me, and you!&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1699</id>
		<title>IdleCorp Profit/About</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1699"/>
		<updated>2021-12-19T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:About to IdleCorp Profit/About: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About that ==&lt;br /&gt;
&lt;br /&gt;
That website is use make of google site, if you want to if find it, you can go to [[FAQ#Q:_How_to_I_go_to_IdleCorp_Profit.3F|FAQ]], it will give some you can more convenient to play IdleCorp. Also, now have a wiki site is IdleCorp Profit, [[IdleCorp Profit:Home|go there]].&lt;br /&gt;
&lt;br /&gt;
== Cause ==&lt;br /&gt;
&lt;br /&gt;
Setting that websites because it maybe can lets some peoples can more helpful to refer it to plays IdleCorps Bots.&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:About&amp;diff=1700</id>
		<title>IdleCorp Profit:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:About&amp;diff=1700"/>
		<updated>2021-12-19T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:About to IdleCorp Profit/About: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IdleCorp Profit/About]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1698</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1698"/>
		<updated>2021-12-19T10:59:12Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Deleting unnecessary contents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Profit|{{clickable button|Profit}}]]               [[Main Page|{{clickable button|About IdleCorp}}]]               [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== About this project ==&lt;br /&gt;
Please go to [[IdleCorp Profit/About]].&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
*Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
&lt;br /&gt;
*Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
&lt;br /&gt;
*Support (add by default, Lite only): The IdleCorp Profit support server invite link.&lt;br /&gt;
&lt;br /&gt;
*Invite (new, Lite only): The (Lite) bot invite link.&lt;br /&gt;
&lt;br /&gt;
*Wiki (add by default, both): The IdleCorp Wiki link. This command will be added to the main bot whenever the vote result is passed or not, and will be added into Lite when the vote is passed.&lt;br /&gt;
&lt;br /&gt;
*Remind (new, both): The reminder system, hense.&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
If someone add &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; in Profit of [[IdleCorp Profit:Profit|Profit]], I'll happy.&amp;lt;br&amp;gt;&lt;br /&gt;
And you also can suggest and feedback in &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt;, and you can mark it as [ICP] or [IdleCorp Profit]. P.S. also can in ICP Discord Server.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1696</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1696"/>
		<updated>2021-12-19T10:55:10Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:Home to IdleCorp Profit/Home: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Profit|{{clickable button|Profit}}]]               [[Main Page|{{clickable button|About IdleCorp}}]]               [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== IdleCorp ==&lt;br /&gt;
Here is the profit of IdleCorp, it is used to referring, and it usually used by the people play IdleCorp.&lt;br /&gt;
If you don't know what is IdleCorp, you can go to [[Main Page]]. &amp;lt;sub&amp;gt;&amp;lt;del&amp;gt;But you are already here, you should have seen that...&amp;lt;/del&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;!--that really needed?--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Intro ===&lt;br /&gt;
==== Of ICP Discord Servser ====&lt;br /&gt;
ICP Server has ICP Bot, now can invite some people in, you can click the invite link with in the page footer.&lt;br /&gt;
&lt;br /&gt;
== Profit ==&lt;br /&gt;
You can go to [[IdleCorp Profit:Profit|Profit]] to watch the profit, also, you can download it too.&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
*Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
&lt;br /&gt;
*Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
&lt;br /&gt;
*Support (add by default, Lite only): The IdleCorp Profit support server invite link.&lt;br /&gt;
&lt;br /&gt;
*Invite (new, Lite only): The (Lite) bot invite link.&lt;br /&gt;
&lt;br /&gt;
*Wiki (add by default, both): The IdleCorp Wiki link. This command will be added to the main bot whenever the vote result is passed or not, and will be added into Lite when the vote is passed.&lt;br /&gt;
&lt;br /&gt;
*Remind (new, both): The reminder system, hense.&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
If someone add &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; in Profit of [[IdleCorp Profit:Profit|Profit]], I'll happy.&amp;lt;br&amp;gt;&lt;br /&gt;
And you also can suggest and feedback in &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt;, and you can mark it as [ICP] or [IdleCorp Profit]. P.S. also can in ICP Discord Server.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:Home&amp;diff=1697</id>
		<title>IdleCorp Profit:Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit:Home&amp;diff=1697"/>
		<updated>2021-12-19T10:55:10Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Bencheung0422 moved page IdleCorp Profit:Home to IdleCorp Profit/Home: United&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IdleCorp Profit/Home]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1695</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1695"/>
		<updated>2021-12-19T10:22:44Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points or [[relic of knowledge]]. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. &lt;br /&gt;
&lt;br /&gt;
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.&lt;br /&gt;
&lt;br /&gt;
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.&lt;br /&gt;
&lt;br /&gt;
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.&lt;br /&gt;
&lt;br /&gt;
The assets you can get from researching:&lt;br /&gt;
*[[Blueprint]]s&lt;br /&gt;
*[[Rocket]]&lt;br /&gt;
*[[Galactic coordinate]]s&lt;br /&gt;
&lt;br /&gt;
==Rarity Table==&lt;br /&gt;
Below are the tables for each research facility count.&lt;br /&gt;
  		 	&lt;br /&gt;
=== Base Rarity ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 55%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 37%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 7%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Detailed chances (per research facility)&lt;br /&gt;
! Technology !! Overall chance || Chance under the rarity || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || 18.33% || 1/3 (33.33%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || 18.33%  || 1/3 (33.33%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || 18.33% || 1/3 (33.33%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Vacuum distillation]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Factory specialization]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining specialization]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil specialization]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy specialization]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Quality control]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Reincorporation computer]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum stabilization]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multiple Research Facilities ===&lt;br /&gt;
With multiple research facilities, the chance of your outcome containing at least once of some rarity is&lt;br /&gt;
&lt;br /&gt;
'''P(at least one of some rarity) = 1 - (1 - base chance for that rarity)^n'''&lt;br /&gt;
&lt;br /&gt;
where n is the number of research facilities you have. For example, the chance of having at least one Superior in your outcome with eight research facilities is&lt;br /&gt;
&lt;br /&gt;
'''1 - (1 - 0.01) ^ 8 = 0.0772553055720799 or 7.7%'''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Quantum_vault&amp;diff=1694</id>
		<title>Quantum vault</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Quantum_vault&amp;diff=1694"/>
		<updated>2021-12-19T10:00:29Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Quantum vault&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each vaulted asset has a 50% chance of being kept during reincorporation. You can install [[quantum stabilization]] to increase the chance to 75%.&lt;br /&gt;
&lt;br /&gt;
When you have not built a [[space station]], it shows &amp;quot;''You need to build a space station in &amp;lt;code&amp;gt;$$[[orbit]]&amp;lt;/code&amp;gt; to access your quantum vault.''&amp;quot; when you do &amp;lt;code&amp;gt;$$vault&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can use &amp;lt;code&amp;gt;$$vaultall&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;$$vaultremove&amp;lt;/code&amp;gt; to add and remove assets on quantum vault.&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Space_station&amp;diff=1693</id>
		<title>Space station</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Space_station&amp;diff=1693"/>
		<updated>2021-12-19T09:53:40Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Underconstruction}}&lt;br /&gt;
&lt;br /&gt;
Once you have built space station, you are allowed to access the [[quantum vault]] and do [[Galactic Expedition#Galactic Expedition|galactic expedition]]s.&lt;br /&gt;
&lt;br /&gt;
Before you build space station, you need [[rocket launch pad]] to unlock the ability to build it and lots of materials to build.&lt;br /&gt;
&lt;br /&gt;
You need [[space station parts]] when you want to deal with the damage that received from the galactic expeditions{{Guess|''&amp;lt;nowiki&amp;gt;[Guess]&amp;lt;/nowiki&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
When you want to level up the space station, you need to get the Expedition Points from the galactic expeditions. You can view it by [[orbit]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Facility]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=1692</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Blueprint&amp;diff=1692"/>
		<updated>2021-12-19T09:51:27Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* Blueprint types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueprints are acquired through [[research]] and can be developed into [[Technologies]]. Blueprints are consumed when they are developed.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
You can check what assets are required to develop a blueprint with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to view required assets for the oil mapping blueprint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$blueprint oil mapping&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blueprints can be developed with the following command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$$develop &amp;lt;blueprint name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint types==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name !! Rarity !! Affected Facility/Value !! Development cost !! Installment boost !! Tech u boost!! Tech uu boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || Common || [[Oil well]] || 1,000x [[CPU]], 10,000x [[Steel]] || 14 || 18|| 100 &lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || Common || [[Coal mine]] || 10,000x [[Coal]], 1,000,000x [[Steel]] || 12 || 16 || 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || Common || [[Tree farm]] || 100,000x [[Rubber]], 1,000,000x [[Steel]] || -1 Sec || -2 Sec || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || Uncommon || [[Furniture factory]] || 50,000x [[Steel]], 50,000x [[Plastic]] || -40 Sec || -1:20 Sec || -3:30 Sec&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || Uncommon || [[Bauxite mine]] || 800,000x [[Aluminum]], 1,000,000x [[Steel]], 50,000 [[Bauxite]] || 50 || 60 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || Uncommon || [[Oil refinery]] || 100,000x [[Aluminum]], 1,000,000x [[Steel]], 100,000 [[Rubber]] || [[Jet fuel]] || -22 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || Uncommon || [[Gold mine]] || 50,000x [[Gold]], 100,000x [[Steel]] || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Vacuum distillation]] || Uncommon || [[Oil refinery]] || 1,000,000x [[Steel]], 800x [[Rubber]], 800,000x [[Aluminum]], || -15sec || -22sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || Rare || All Facilities || 1,000,000x [[Aluminum]], 10,000x [[CPU]], 1,000,000x [[Steel]], 500,000 [[Rubber]], 5,000,000x [[Plastic]] || 2.5% || 4% || 6%&lt;br /&gt;
|-&lt;br /&gt;
|[[Factory specialization]] || Rare || All Factories || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || +4 levels || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining specialization]] || Rare || All Mines || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || +4 levels || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil specialization]] || Rare || [[Oil well]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || +4 levels || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy specialization]] || Rare || All Energy Plants || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || +4 levels || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || Superior ||[[Logistics center]] || 100,000x [[Gold]], 10,000x [[CPU]], 400,000x [[Steel]], 1,000,000 [[Plastic]] || 2x || 2.5x || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || Superior || [[Airport]] || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 500,000 [[Rubber]] || -4 Sec || -8 Sec || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Quality control]] || Superior || All Facilities || 1,000,000x [[Aluminum]], 1,000,000x [[Steel]], 200,000 [[Silicon]] || +2 levels || +4 levels|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Reincorporation computer]] || Superior || Reincorporation cooldown || 100,000x [[Scrap]], 10,000x [[CPU]] || Decreased to 2 hours || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum stabilization]] || Superior || [[Quantum vault]] assets keeping chance || 100,000x [[Energy]], 100x [[CPU]] || Increased to 75% || N/A || N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1691</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Research&amp;diff=1691"/>
		<updated>2021-12-19T09:46:40Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* Base Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research allows [[corporation|corporations]] to discover [[blueprint|blueprints]] by spending 1,000,000 [[energy]] and $1,000,000, with an additional expense of 500,000 [[energy]]+ for every research facility beyond 6 in the region, which can then be instantly finished with 4x gratitude points. Corporations need to have a [[research facility]] built in the region to perform research.  Blueprints can be developed into their respective [[:Category:Asset#Technology|technologies]] to be installed in a region. &lt;br /&gt;
&lt;br /&gt;
3 of the same tech can be upgraded for increased power. Losing some of the original power to save 2 slots helps when you have other tech that can fit the other spots. When the tech is already u, sometimes the 3 techs are actually better off combined to uu as they give more than 3x benefit. Any non-stackable tech one wishes to keep should ALWAYS be upgraded to maximum capacity ASAP.&lt;br /&gt;
&lt;br /&gt;
Upgraded tech becomes (tech name)u. Upgrading consumes 3 of the original tech to build the tech u. Some tech can be upgraded to another level, creating a (tech name)uu. Use the examine command to view each tech. Note: Tech installed into a region tech slot can not be upgraded, uninstall the tech to upgrade.&lt;br /&gt;
&lt;br /&gt;
Multiple research projects can occur simultaneously as long as they are started in separate regions. [[Research facility]] is the only building that has a cap, at 8 buildings per region.&lt;br /&gt;
&lt;br /&gt;
The assets you can get from researching:&lt;br /&gt;
*[[Blueprint]]s&lt;br /&gt;
*[[Rocket]]&lt;br /&gt;
*[[Galactic coordinate]]s&lt;br /&gt;
&lt;br /&gt;
==Rarity Table==&lt;br /&gt;
Below are the tables for each research facility count.&lt;br /&gt;
  		 	&lt;br /&gt;
=== Base Rarity ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;0&amp;quot; | Common || 55%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot; | Uncommon || 37%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot; | Rare || 7%&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot; | Superior || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Detailed chances (per research facility)&lt;br /&gt;
! Technology !! Overall chance || Chance under the rarity || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil mapping]] || 18.33% || 1/3 (33.33%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Coal detector]] || 18.33%  || 1/3 (33.33%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Log loader]] || 18.33% || 1/3 (33.33%) || Common&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced woodworking]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite detector]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet fuel refining]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold detector]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Vacuum distillation]] || 7.40% || 1/5 (20.00%) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotic automation]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Factory specialization]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining specialization]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Oil specialization]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy specialization]] || 1.40% || 1/5 (20.00%) || Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Logistics expansion]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Airport tram]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Quality control]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Reincorporation computer]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum stabilization]] || 0.20% || 1/5 (20.00%) || Superior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multiple Research Facilities ===&lt;br /&gt;
With multiple research facilities, the chance of your outcome containing at least once of some rarity is&lt;br /&gt;
&lt;br /&gt;
'''P(at least one of some rarity) = 1 - (1 - base chance for that rarity)^n'''&lt;br /&gt;
&lt;br /&gt;
where n is the number of research facilities you have. For example, the chance of having at least one Superior in your outcome with eight research facilities is&lt;br /&gt;
&lt;br /&gt;
'''1 - (1 - 0.01) ^ 8 = 0.0772553055720799 or 7.7%'''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Category:Technology&amp;diff=1690</id>
		<title>Category:Technology</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Category:Technology&amp;diff=1690"/>
		<updated>2021-12-19T09:37:14Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* List of Techonologies */  Add a technology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technologies are Acquired from developing [[Blueprint]](s) into their respective Technology using the Commands seen on the [[Blueprint]] page. &lt;br /&gt;
&lt;br /&gt;
Technologies can be installed using `$$install &amp;lt;Tech&amp;gt;` and will cost $500,000. Tech can be uninstalled using the same format with `$$uninstall` free of charge.&lt;br /&gt;
&lt;br /&gt;
==List of Techonologies==&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*[[Oil mapping]]&lt;br /&gt;
*[[Coal detector]]&lt;br /&gt;
*[[Log loader]]&lt;br /&gt;
&lt;br /&gt;
===Uncommon===&lt;br /&gt;
*[[Advanced woodworking]]&lt;br /&gt;
*[[Bauxite detector]]&lt;br /&gt;
*[[Jet fuel refining]]&lt;br /&gt;
*[[Gold detector]]&lt;br /&gt;
*[[Vacuum distillation]]&lt;br /&gt;
&lt;br /&gt;
===Rare===&lt;br /&gt;
*[[Robotic automation]]&lt;br /&gt;
*[[Factory specialization]]&lt;br /&gt;
*[[Mining specialization]]&lt;br /&gt;
*[[Oil specialization]]&lt;br /&gt;
*[[Energy specialization]]&lt;br /&gt;
&lt;br /&gt;
===Superior===&lt;br /&gt;
*[[Logistics expansion]]&lt;br /&gt;
*[[Airport tram]]&lt;br /&gt;
*[[Quality control]]&lt;br /&gt;
*[[Reincorporation computer]]&lt;br /&gt;
*[[Quantum stabilization]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Quantum_stabilization&amp;diff=1689</id>
		<title>Quantum stabilization</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Quantum_stabilization&amp;diff=1689"/>
		<updated>2021-12-19T09:35:33Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Quantum stabilization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
!Blueprint Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 100,000x [[Energy]], 100x [[CPU]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have installed in the region, assets in your [[quantum vault]] have a 75% chance of being kept instead.&lt;br /&gt;
&lt;br /&gt;
The u version and uu version is not available at this time. &lt;br /&gt;
&lt;br /&gt;
[[Category:Asset]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1688</id>
		<title>Project:Main Page editing suggestion</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1688"/>
		<updated>2021-12-06T08:21:38Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Add Galactic Expedition?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the IdleCorp Wiki!'''&lt;br /&gt;
&lt;br /&gt;
IdleCorp is an industry themed idle tycoon game served by a Discord bot.&lt;br /&gt;
&lt;br /&gt;
You can '''join our community Discord''' server by '''[https://discord.gg/N9CH9wV accepting this invite]'''.&lt;br /&gt;
&lt;br /&gt;
You can also '''invite the bot''' to your own Discord server by '''[https://discordapp.com/api/oauth2/authorize?client_id=601241235474350122&amp;amp;permissions=354368&amp;amp;scope=bot clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can contribute directly to this project on '''Premium''' by '''[https://idlecorp.xyz/#/premium clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can view our market stats on '''MarketView''' by '''[https://market.idlecorp.xyz clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Add these?&lt;br /&gt;
* [[Newcomer guide]]&lt;br /&gt;
* [[Help:How to play]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Command list]]&lt;br /&gt;
* [[:Category:Asset|Assets]]&lt;br /&gt;
** [[:Category:Technology|Technologies]]&lt;br /&gt;
* [[:Category:Facility|Facilities]]&lt;br /&gt;
* [[Land]]&lt;br /&gt;
* [[Region|Regions]]&lt;br /&gt;
** [[Export|Exporting assets to other regions]]&lt;br /&gt;
** [[Population]]&lt;br /&gt;
** [[:Category:Service|Services]]&lt;br /&gt;
** [[:Category:Policy|Policies]]&lt;br /&gt;
&amp;lt;!--Add this?&lt;br /&gt;
** [[Logistics]]--&amp;gt;&lt;br /&gt;
* [[Season|Seasons]]&lt;br /&gt;
** [[Season pass]]&lt;br /&gt;
* [[Reincorporation]]&lt;br /&gt;
* [[Liquidation]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
** [[Blueprint|Blueprints]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Retail]]&lt;br /&gt;
* [[Voting]]&lt;br /&gt;
* [[Galactic Expedition]]&lt;br /&gt;
* [[Premium]]&lt;br /&gt;
* [[Updates|Updates log]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1687</id>
		<title>Project:Main Page editing suggestion</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1687"/>
		<updated>2021-12-06T08:18:19Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the IdleCorp Wiki!'''&lt;br /&gt;
&lt;br /&gt;
IdleCorp is an industry themed idle tycoon game served by a Discord bot.&lt;br /&gt;
&lt;br /&gt;
You can '''join our community Discord''' server by '''[https://discord.gg/N9CH9wV accepting this invite]'''.&lt;br /&gt;
&lt;br /&gt;
You can also '''invite the bot''' to your own Discord server by '''[https://discordapp.com/api/oauth2/authorize?client_id=601241235474350122&amp;amp;permissions=354368&amp;amp;scope=bot clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can contribute directly to this project on '''Premium''' by '''[https://idlecorp.xyz/#/premium clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can view our market stats on '''MarketView''' by '''[https://market.idlecorp.xyz clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Add these?&lt;br /&gt;
* [[Newcomer guide]]&lt;br /&gt;
* [[Help:How to play]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Command list]]&lt;br /&gt;
* [[:Category:Asset|Assets]]&lt;br /&gt;
** [[:Category:Technology|Technologies]]&lt;br /&gt;
* [[:Category:Facility|Facilities]]&lt;br /&gt;
* [[Land]]&lt;br /&gt;
* [[Region|Regions]]&lt;br /&gt;
** [[Export|Exporting assets to other regions]]&lt;br /&gt;
** [[Population]]&lt;br /&gt;
** [[:Category:Service|Services]]&lt;br /&gt;
** [[:Category:Policy|Policies]]&lt;br /&gt;
&amp;lt;!--Add this?&lt;br /&gt;
** [[Logistics]]--&amp;gt;&lt;br /&gt;
* [[Season|Seasons]]&lt;br /&gt;
** [[Season pass]]&lt;br /&gt;
* [[Reincorporation]]&lt;br /&gt;
* [[Liquidation]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
** [[Blueprint|Blueprints]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Retail]]&lt;br /&gt;
* [[Voting]]&lt;br /&gt;
* [[Premium]]&lt;br /&gt;
* [[Updates|Updates log]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1686</id>
		<title>Project:Main Page editing suggestion</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1686"/>
		<updated>2021-12-06T08:06:54Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Add more links?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the IdleCorp Wiki!'''&lt;br /&gt;
&lt;br /&gt;
IdleCorp is an industry themed idle tycoon game served by a Discord bot.&lt;br /&gt;
&lt;br /&gt;
You can '''join our community Discord''' server by '''[https://discord.gg/N9CH9wV accepting this invite]'''.&lt;br /&gt;
&lt;br /&gt;
You can also '''invite the bot''' to your own Discord server by '''[https://discordapp.com/api/oauth2/authorize?client_id=601241235474350122&amp;amp;permissions=354368&amp;amp;scope=bot clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can contribute directly to this project on '''Premium''' by '''[https://idlecorp.xyz/#/premium clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can view our market stats on '''MarketView''' by '''[https://market.idlecorp.xyz clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[Newcomer guide]]&lt;br /&gt;
* [[Help:How to play]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Command list]]&lt;br /&gt;
* [[:Category:Asset|Assets]]&lt;br /&gt;
** [[:Category:Technology|Technologies]]&lt;br /&gt;
* [[:Category:Facility|Facilities]]&lt;br /&gt;
* [[Land]]&lt;br /&gt;
* [[Region|Regions]]&lt;br /&gt;
** [[Export|Exporting assets to other regions]]&lt;br /&gt;
** [[Population]]&lt;br /&gt;
** [[:Category:Service|Services]]&lt;br /&gt;
** [[:Category:Policy|Policies]]&lt;br /&gt;
&amp;lt;!--** [[Logistics]]--&amp;gt;&lt;br /&gt;
* [[Season|Seasons]]&lt;br /&gt;
** [[Season pass]]&lt;br /&gt;
* [[Reincorporation]]&lt;br /&gt;
* [[Liquidation]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
** [[Blueprint|Blueprints]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Retail]]&lt;br /&gt;
* [[Voting]]&lt;br /&gt;
* [[Premium]]&lt;br /&gt;
* [[Updates|Updates log]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1685</id>
		<title>Project:Main Page editing suggestion</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1685"/>
		<updated>2021-12-06T08:03:38Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Regional&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the IdleCorp Wiki!'''&lt;br /&gt;
&lt;br /&gt;
IdleCorp is an industry themed idle tycoon game served by a Discord bot.&lt;br /&gt;
&lt;br /&gt;
You can '''join our community Discord''' server by '''[https://discord.gg/N9CH9wV accepting this invite]'''.&lt;br /&gt;
&lt;br /&gt;
You can also '''invite the bot''' to your own Discord server by '''[https://discordapp.com/api/oauth2/authorize?client_id=601241235474350122&amp;amp;permissions=354368&amp;amp;scope=bot clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can contribute directly to this project on '''Premium''' by '''[https://idlecorp.xyz/#/premium clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can view our market stats on '''MarketView''' by '''[https://market.idlecorp.xyz clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Command list]]&lt;br /&gt;
* [[:Category:Asset|Assets]]&lt;br /&gt;
** [[Technology|Technologies]]&lt;br /&gt;
* [[:Category:Facility|Facilities]]&lt;br /&gt;
* [[Land]]&lt;br /&gt;
* [[Region|Regions]]&lt;br /&gt;
** [[Export|Exporting assets to other regions]]&lt;br /&gt;
** [[Population]]&lt;br /&gt;
** [[:Category:Service|Services]]&lt;br /&gt;
** [[:Category:Policy|Policies]]&lt;br /&gt;
&amp;lt;!--** [[Logistics]]--&amp;gt;&lt;br /&gt;
* [[Season|Seasons]]&lt;br /&gt;
** [[Season pass]]&lt;br /&gt;
* [[Reincorporation]]&lt;br /&gt;
* [[Liquidation]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
** [[Blueprint|Blueprints]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Retail]]&lt;br /&gt;
* [[Voting]]&lt;br /&gt;
* [[Premium]]&lt;br /&gt;
* [[Updates|Updates log]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1684</id>
		<title>Project:Main Page editing suggestion</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1684"/>
		<updated>2021-12-06T07:59:59Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the IdleCorp Wiki!'''&lt;br /&gt;
&lt;br /&gt;
IdleCorp is an industry themed idle tycoon game served by a Discord bot.&lt;br /&gt;
&lt;br /&gt;
You can '''join our community Discord''' server by '''[https://discord.gg/N9CH9wV accepting this invite]'''.&lt;br /&gt;
&lt;br /&gt;
You can also '''invite the bot''' to your own Discord server by '''[https://discordapp.com/api/oauth2/authorize?client_id=601241235474350122&amp;amp;permissions=354368&amp;amp;scope=bot clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can contribute directly to this project on '''Premium''' by '''[https://idlecorp.xyz/#/premium clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can view our market stats on '''MarketView''' by '''[https://market.idlecorp.xyz clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Command list]]&lt;br /&gt;
* [[:Category:Asset|Assets]]&lt;br /&gt;
** [[Technology|Technologies]]&lt;br /&gt;
* [[:Category:Facility|Facilities]]&lt;br /&gt;
* [[Land]]&lt;br /&gt;
* [[Region|Regions]]&lt;br /&gt;
** [[Export|Exporting assets to other regions]]&lt;br /&gt;
** [[Population]]&lt;br /&gt;
** [[:Category:Service|Services]]&lt;br /&gt;
* [[Season|Seasons]]&lt;br /&gt;
** [[Season pass]]&lt;br /&gt;
* [[Reincorporation]]&lt;br /&gt;
* [[Liquidation]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
** [[Blueprint|Blueprints]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Retail]]&lt;br /&gt;
* [[:Category:Policy|Policies]]&lt;br /&gt;
* [[Voting]]&lt;br /&gt;
* [[Premium]]&lt;br /&gt;
* [[Updates|Updates log]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1683</id>
		<title>Project:Main Page editing suggestion</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Project:Main_Page_editing_suggestion&amp;diff=1683"/>
		<updated>2021-12-06T07:59:17Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Give a suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the IdleCorp Wiki!'''&lt;br /&gt;
&lt;br /&gt;
IdleCorp is an industry themed idle tycoon game served by a Discord bot.&lt;br /&gt;
&lt;br /&gt;
You can '''join our community Discord''' server by '''[https://discord.gg/N9CH9wV accepting this invite]'''.&lt;br /&gt;
&lt;br /&gt;
You can also '''invite the bot''' to your own Discord server by '''[https://discordapp.com/api/oauth2/authorize?client_id=601241235474350122&amp;amp;permissions=354368&amp;amp;scope=bot clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can contribute directly to this project on '’’Premium''' by '''[https://idlecorp.xyz/#/premium clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
You can view our market stats on '''MarketView''' by '''[https://market.idlecorp.xyz clicking here]'''.&lt;br /&gt;
&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Command list]]&lt;br /&gt;
* [[:Category:Asset|Assets]]&lt;br /&gt;
** [[Technology|Technologies]]&lt;br /&gt;
* [[:Category:Facility|Facilities]]&lt;br /&gt;
* [[Land]]&lt;br /&gt;
* [[Region|Regions]]&lt;br /&gt;
** [[Export|Exporting assets to other regions]]&lt;br /&gt;
** [[Population]]&lt;br /&gt;
** [[:Category:Service|Services]]&lt;br /&gt;
* [[Season|Seasons]]&lt;br /&gt;
** [[Season pass]]&lt;br /&gt;
* [[Reincorporation]]&lt;br /&gt;
* [[Liquidation]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
** [[Blueprint|Blueprints]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Retail]]&lt;br /&gt;
* [[:Category:Policy|Policies]]&lt;br /&gt;
* [[Voting]]&lt;br /&gt;
* [[Premium]]&lt;br /&gt;
* [[Updates|Updates log]]&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1682</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1682"/>
		<updated>2021-12-04T08:32:49Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* IdleCorp Profit Bot Lite Voting */ add default adding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Profit|{{clickable button|Profit}}]]               [[Main Page|{{clickable button|About IdleCorp}}]]               [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== IdleCorp ==&lt;br /&gt;
Here is the profit of IdleCorp, it is used to referring, and it usually used by the people play IdleCorp.&lt;br /&gt;
If you don't know what is IdleCorp, you can go to [[Main Page]]. &amp;lt;sub&amp;gt;&amp;lt;del&amp;gt;But you are already here, you should have seen that...&amp;lt;/del&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;!--that really needed?--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Intro ===&lt;br /&gt;
==== Of ICP Discord Servser ====&lt;br /&gt;
ICP Server has ICP Bot, now can invite some people in, you can click the invite link with in the page footer.&lt;br /&gt;
&lt;br /&gt;
== Profit ==&lt;br /&gt;
You can go to [[IdleCorp Profit:Profit|Profit]] to watch the profit, also, you can download it too.&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
*Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
&lt;br /&gt;
*Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
&lt;br /&gt;
*Support (add by default, Lite only): The IdleCorp Profit support server invite link.&lt;br /&gt;
&lt;br /&gt;
*Invite (new, Lite only): The (Lite) bot invite link.&lt;br /&gt;
&lt;br /&gt;
*Wiki (add by default, both): The IdleCorp Wiki link. This command will be added to the main bot whenever the vote result is passed or not, and will be added into Lite when the vote is passed.&lt;br /&gt;
&lt;br /&gt;
*Remind (new, both): The reminder system, hense.&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
If someone add &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; in Profit of [[IdleCorp Profit:Profit|Profit]], I'll happy.&amp;lt;br&amp;gt;&lt;br /&gt;
And you also can suggest and feedback in &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt;, and you can mark it as [ICP] or [IdleCorp Profit]. P.S. also can in ICP Discord Server.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1681</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1681"/>
		<updated>2021-12-04T07:07:07Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* IdleCorp Profit Bot Lite Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Profit|{{clickable button|Profit}}]]               [[Main Page|{{clickable button|About IdleCorp}}]]               [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== IdleCorp ==&lt;br /&gt;
Here is the profit of IdleCorp, it is used to referring, and it usually used by the people play IdleCorp.&lt;br /&gt;
If you don't know what is IdleCorp, you can go to [[Main Page]]. &amp;lt;sub&amp;gt;&amp;lt;del&amp;gt;But you are already here, you should have seen that...&amp;lt;/del&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;!--that really needed?--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Intro ===&lt;br /&gt;
==== Of ICP Discord Servser ====&lt;br /&gt;
ICP Server has ICP Bot, now can invite some people in, you can click the invite link with in the page footer.&lt;br /&gt;
&lt;br /&gt;
== Profit ==&lt;br /&gt;
You can go to [[IdleCorp Profit:Profit|Profit]] to watch the profit, also, you can download it too.&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
*Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
&lt;br /&gt;
*Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
&lt;br /&gt;
*Support (new, Lite only): The IdleCorp Profit support server invite link.&lt;br /&gt;
&lt;br /&gt;
*Invite (new, Lite only): The (Lite) bot invite link.&lt;br /&gt;
&lt;br /&gt;
*Wiki (new, both): The IdleCorp Wiki link. This command will be added to the main bot whenever the vote result is passed or not, and will be added into Lite when the vote is passed.&lt;br /&gt;
&lt;br /&gt;
*Remind (new, both): The reminder system, hense.&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
If someone add &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; in Profit of [[IdleCorp Profit:Profit|Profit]], I'll happy.&amp;lt;br&amp;gt;&lt;br /&gt;
And you also can suggest and feedback in &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt;, and you can mark it as [ICP] or [IdleCorp Profit]. P.S. also can in ICP Discord Server.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1680</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1680"/>
		<updated>2021-12-04T05:02:13Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* IdleCorp Profit Bot Lite Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Profit|{{clickable button|Profit}}]]               [[Main Page|{{clickable button|About IdleCorp}}]]               [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== IdleCorp ==&lt;br /&gt;
Here is the profit of IdleCorp, it is used to referring, and it usually used by the people play IdleCorp.&lt;br /&gt;
If you don't know what is IdleCorp, you can go to [[Main Page]]. &amp;lt;sub&amp;gt;&amp;lt;del&amp;gt;But you are already here, you should have seen that...&amp;lt;/del&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;!--that really needed?--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Intro ===&lt;br /&gt;
==== Of ICP Discord Servser ====&lt;br /&gt;
ICP Server has ICP Bot, now can invite some people in, you can click the invite link with in the page footer.&lt;br /&gt;
&lt;br /&gt;
== Profit ==&lt;br /&gt;
You can go to [[IdleCorp Profit:Profit|Profit]] to watch the profit, also, you can download it too.&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
*Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
&lt;br /&gt;
*Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
&lt;br /&gt;
*Support (new, Lite only): The IdleCorp Profit support server invite link.&lt;br /&gt;
&lt;br /&gt;
*Invite (new, Lite only): The (Lite) bot invite link.&lt;br /&gt;
&lt;br /&gt;
*Wiki (new, both): The IdleCorp Wiki link. This command will be added to the main bot whenever the vote result is passed or not, and will be added into Lite when the vote is passed.&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
If someone add &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; in Profit of [[IdleCorp Profit:Profit|Profit]], I'll happy.&amp;lt;br&amp;gt;&lt;br /&gt;
And you also can suggest and feedback in &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt;, and you can mark it as [ICP] or [IdleCorp Profit]. P.S. also can in ICP Discord Server.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1679</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1679"/>
		<updated>2021-12-04T05:01:50Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* IdleCorp Profit Bot Lite Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Profit|{{clickable button|Profit}}]]               [[Main Page|{{clickable button|About IdleCorp}}]]               [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== IdleCorp ==&lt;br /&gt;
Here is the profit of IdleCorp, it is used to referring, and it usually used by the people play IdleCorp.&lt;br /&gt;
If you don't know what is IdleCorp, you can go to [[Main Page]]. &amp;lt;sub&amp;gt;&amp;lt;del&amp;gt;But you are already here, you should have seen that...&amp;lt;/del&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;!--that really needed?--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Intro ===&lt;br /&gt;
==== Of ICP Discord Servser ====&lt;br /&gt;
ICP Server has ICP Bot, now can invite some people in, you can click the invite link with in the page footer.&lt;br /&gt;
&lt;br /&gt;
== Profit ==&lt;br /&gt;
You can go to [[IdleCorp Profit:Profit|Profit]] to watch the profit, also, you can download it too.&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
&lt;br /&gt;
Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
&lt;br /&gt;
Support (new, Lite only): The IdleCorp Profit support server invite link.&lt;br /&gt;
&lt;br /&gt;
Invite (new, Lite only): The (Lite) bot invite link.&lt;br /&gt;
&lt;br /&gt;
Wiki (new, both): The IdleCorp Wiki link. This command will be added to the main bot whenever the vote result is passed or not, and will be added into Lite when the vote is passed.&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
If someone add &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; in Profit of [[IdleCorp Profit:Profit|Profit]], I'll happy.&amp;lt;br&amp;gt;&lt;br /&gt;
And you also can suggest and feedback in &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt;, and you can mark it as [ICP] or [IdleCorp Profit]. P.S. also can in ICP Discord Server.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1678</id>
		<title>IdleCorp Profit/Home</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/Home&amp;diff=1678"/>
		<updated>2021-12-03T15:49:55Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: The extra information about the voting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[IdleCorp Profit:Profit|{{clickable button|Profit}}]]               [[Main Page|{{clickable button|About IdleCorp}}]]               [[IdleCorp Profit:Updates|{{clickable button|Updates}}]]&amp;lt;/center&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== IdleCorp ==&lt;br /&gt;
Here is the profit of IdleCorp, it is used to referring, and it usually used by the people play IdleCorp.&lt;br /&gt;
If you don't know what is IdleCorp, you can go to [[Main Page]]. &amp;lt;sub&amp;gt;&amp;lt;del&amp;gt;But you are already here, you should have seen that...&amp;lt;/del&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;!--that really needed?--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Intro ===&lt;br /&gt;
==== Of ICP Discord Servser ====&lt;br /&gt;
ICP Server has ICP Bot, now can invite some people in, you can click the invite link with in the page footer.&lt;br /&gt;
&lt;br /&gt;
== Profit ==&lt;br /&gt;
You can go to [[IdleCorp Profit:Profit|Profit]] to watch the profit, also, you can download it too.&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Some small updates won't show in wiki.&lt;br /&gt;
== Bot Update Blogs ==&lt;br /&gt;
=== Update v.1.1.0 ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;The Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The update separates into 2 times, v.1.1.0 and v.1.1.1. There is some potential bug fixes and bot rewrite, which can improve the command execution speed, most of them were updated at v.1.1.0.&amp;lt;br&amp;gt;Then what about v.1.1.1? There will be some new commands and some command changes, you will see what's the changes.&amp;lt;br&amp;gt;Also, you can see some updates about v.1.1.0. the help command has rewritten in the data, the system as rewritten too. There is a new guide system too! But not for newcomer guide, it is for the unique, just in the bot. You can expand the guide too! There are just a few guides but you still can read them. Now to can wait for the next awesome update!&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Small updates which not shown in the bot update log (partial) ====&lt;br /&gt;
For version v.1.1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Note: The update log is already too long, so some of them on here and some small updates still do not shown.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;suggest info&amp;quot; -- The create date has changed into a timestamp, which can shown the date and the time localize and still in UTC/GMT+0(GT) timezone&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;guide&amp;quot; -- More -- The guide still very few, if you want to expand the guide, you are welcome. There are basic and advanced, the basic are some information that you should know; the advanced are some advanced information you can know, and some can let you more understand the works.&amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;quot;help&amp;quot; -- The commands have categoried in the command list.&amp;lt;br&amp;gt;&lt;br /&gt;
And More...&lt;br /&gt;
&lt;br /&gt;
=== Update v.1.1.1 ===&lt;br /&gt;
The mainly changes of the &amp;lt;b&amp;gt;Major Bot Rewrites with Efficiency Improvements&amp;lt;/b&amp;gt;, are the syntax changes, command changed too, they are listed on the following:&lt;br /&gt;
*Help command has more detailed, each detail and description of specific command has increased parameter part, the description of each parameter&lt;br /&gt;
*Expanded guide, the guide has expanded with more detail and, the guide of the Galactic Expedition! Although it is not confirmed, it will be changed as more the information has provided&lt;br /&gt;
*Error codes have rewritten, the descriptions and the categories are also improved, they have clearer&lt;br /&gt;
*Production calculation, there is a new command that can calculate the time and the assets are needed when you want to know how many assets and how much time are needed when producing for a specific amount of the assets&lt;br /&gt;
&lt;br /&gt;
== IdleCorp Profit Bot Lite Voting ==&lt;br /&gt;
This section is used for the extra descriptions of the voting items.&lt;br /&gt;
&lt;br /&gt;
Suggest: suggest the suggestions, the suggestion ids can only be seen at the IdleCorp Profit support server channel.&lt;br /&gt;
Idea: Only &amp;lt;code&amp;gt;idea info&amp;lt;/code&amp;gt; will be added.&lt;br /&gt;
Support: The IdleCorp Profit support server invite link.&lt;br /&gt;
Invite: The (Lite) bot invite link.&lt;br /&gt;
Wiki: The IdleCorp Wiki link.&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
If someone add &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt; in Profit of [[IdleCorp Profit:Profit|Profit]], I'll happy.&amp;lt;br&amp;gt;&lt;br /&gt;
And you also can suggest and feedback in &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;#suggestions-feedback&amp;lt;/b&amp;gt;, and you can mark it as [ICP] or [IdleCorp Profit]. P.S. also can in ICP Discord Server.&lt;br /&gt;
&lt;br /&gt;
{{IdleCorp Profit Page Footer}}&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1677</id>
		<title>IdleCorp Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1677"/>
		<updated>2021-11-26T14:35:20Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This is a bot-generated guide that is copied from the [[IdleCorp Profit]] Bot''&lt;br /&gt;
This can be seen by using &amp;lt;code&amp;gt;+guide&amp;lt;/code&amp;gt; command on the bot. All the page update operations are done by using Bot. Everyone can suggest any change on this guide in the wiki channel (or the IdleCorp Profit suggest channel) or just edit by yourself&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
:*Hourly asset buy limit -- It is 1 million for the base, you can get more 10% by voting. Get more 2 million for each logistics center, more 4 million for each logistics expansion installed.&lt;br /&gt;
:*Export -- You can use truck+ for faster speed, 15 minutes, it's 30 minutes for truck, default with truck.&lt;br /&gt;
:*Inbox -- The Global inbox just for capital it may used `$$give` or `$$msell` with capity to be given, otherwise, Regional index. The resourses will arrived to the region inbox the region you did the player market buy and sell.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
:*Limitation -- They cannot be sold and transported until you are liquidating or reincorporating, they are the only way to sell land.&lt;br /&gt;
:*Collect -- You can buy lands from using `$$buy land`, the prices of land are exponential. You also can get them by using tokens.&lt;br /&gt;
&lt;br /&gt;
=== Retail ===&lt;br /&gt;
&lt;br /&gt;
:*Customer support center -- 1 customer support center can affort 10 retail stores, also can get the most efficiency in them.&lt;br /&gt;
:*Good thing -- It is more efficiency to use retail store instead of selling them to the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Region ===&lt;br /&gt;
&lt;br /&gt;
:*Regional modifiers -- Regional modifiers affect the production times (reset every week), asset prices (reset every hour), also the retail. They are different in each region (servers).&lt;br /&gt;
:*Individual -- All regions are unique, have different modifiers, prices and corporations.&lt;br /&gt;
:*Service -- Most of the region services can increase the happiness of the region, you can donate money for them.&lt;br /&gt;
:*Happiness -- The region happiness affect the production time, and the retail ranking.&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Production time -- All facilities need time to do production, not in a static speed. They only consume and produce assets or money when the time has ended, you can see the time left and the production time by doing `$$facility`.&lt;br /&gt;
:*Passive -- The passive efficiency means that you are getting the needed resources for all the factories. 100% passive efficiency means you will never stop running, 0% passive efficiency means you are not getting any resources for the factory passively, if its in between, you are not getting enough resources for 100%. When you are not enough for 100% passive efficiency, the value of the assets which are the input of facility will decrease. You will need to make sure the passive efficiency is 100% or always make sure the assets is enough to do the productions. And levels will affect the passive efficiency too. When facilities is level 1, it is 0.5% asset+ chance, if level 50, 25% asset+ chance, another 75% is normal asset, also if not facility+, it will need more facilities to keep it passive.&lt;br /&gt;
:*Efficiency -- Low passive production of materials that the factory needs makes it have extreme low efficiency.&lt;br /&gt;
:*Profit per hour -- Your net profit per hour is an estimate of if you sold everything you make in the hour. For example, you make plastic but not selling it. When you haven’t get the money from it, that’s mean assets, you will need to sell assets to get the money.&lt;br /&gt;
:*Research -- The maximum amount of research facility you can build is 8, and start from 7th research facility, research consumes energy+. They produce the number of blueprints as same as the amount of research facilities.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- Blueprints can be sold in NPC market for 4 million each, they cannot be sold in the player market until they are developed, you can sell them for higher price, like 50 million.&lt;br /&gt;
:*Maximum -- The slots can be 6 for the maximum by using tokens.&lt;br /&gt;
:*Stackable -- Some technologies don't take multiple effect when they are stacked, you will needed to check if they are worth to stack the technologies to take higher, even multiple effect.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Price -- The prices of the assets which can be checked by using `$$examine`, are unstable, meaning they are affected by the regional modifiers, you can sell them when they are expensive.&lt;br /&gt;
:*Scrap -- Scrap is mostly gained through `$$scrap` (end product). Most end products yield different amounts. You can also scrap developed tech, if you wanted to do such things.&lt;br /&gt;
&lt;br /&gt;
=== Reincorporation ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Reincorporation will reset all you stuff without some permanent additions, and reincorporate in the server you used the command with at least 10 lands and some money, like the stuff is just started to play&lt;br /&gt;
:*Suggest -- Always rebirth when you have at least 10b net worth on your corporation to get better return.&lt;br /&gt;
:*Before reincorporation -- Make sure you sold all your installed technologies if you have any before reincorporation.&lt;br /&gt;
:*Someone's advice -- Playing on multiple servers is expensive for newer players... trucks and gas needed for exporting. My advice is to play on one server with fully funded regional bonuses. So growing is faster and it eliminates the need/costs for exporting.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Access requirement -- Market access always requires a logistics center to be built.&lt;br /&gt;
:*Use -- You can buy the assets from, and sell to them with the market. It is realtime.&lt;br /&gt;
:*Types -- There are two types of markets, one is the NPC which is limited to your hourly asset buy limit, and the player market where the resources/assets may be finite but the buying limit is not reduced when you buy them from other players.&lt;br /&gt;
:*Check market -- If you want to buy an asset, check sell offers, if you want to sell an asset, check buy offers.&lt;br /&gt;
:*When offering -- When you place buy offers &amp;gt; lowest sell offers. You'll get your resources immediately. But if you place buy offer &amp;lt; lowest sell offers, you need to wait until someone fill your offers by creating sell offers with &amp;lt;= your buy offers.&lt;br /&gt;
:*Market view -- In home page, it have asset and broken line chart, &amp;quot;bids&amp;quot; mean buy offers, &amp;quot;asks&amp;quot; mean sell offers. Then click into it or click on bottom assets list, will go to a page, same meaning and can see the price of the market offers.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Each technology has its effect to affect the facilities and the reincorporation, also the galatic expedition.&lt;br /&gt;
:*Stackability -- To determine a technology is stackable or not, depends on the effect of the technology it does. If the technology is affect the affected with fixed and specific number instead of increase or reduce with a number, it is not stackable.&lt;br /&gt;
&lt;br /&gt;
=== Corporation ===&lt;br /&gt;
&lt;br /&gt;
:*Liquidation -- Liquidation will demolish all the facilities, sell all lands the assets to the npc market in the server you used the command `$$liquidate`. If you had bought lands in the server, you can begin on that server, if not, buy lands in the new server.&lt;br /&gt;
:*Voters boon -- Voters Boon is a boost in production gained from doing $$vote. The only loss here is if you don't $$vote you lose out on gratitude points which helps speed up research production. (If you're into that). Also the vote reward of $1k is tripled to $3k&lt;br /&gt;
&lt;br /&gt;
=== Galactic expedition ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Galactic Expedition can give you raw materials and relics.&lt;br /&gt;
:*Setup -- You need to build a space station and rocket launch pad to start any galactic expedition. In order to build them, you need mainly a lot of scraps, rocket fuel, space station parts, aluminum, money, energy and logistics specialization technologies each 1 and other materials.&lt;br /&gt;
:*Before starting expedition -- When you done these setup, you need galactic coordinates to start your galactic expedition. To get them, you need to do researches, also rockets.&lt;br /&gt;
:*Start expedition -- You need to use `$$galaticexpedition` with deficulty, they have rarity with their dificulty.&lt;br /&gt;
:*Reward -- Rewards include raw materials to exclusive relics.&lt;br /&gt;
:*Space station -- Space station needs rocket launch pad to unlocks the ability to be built. Space station unlocks galactic expeditions and quantum vault.&lt;br /&gt;
:*Orbit -- Use $$orbit to moniter your global orbital presence.&lt;br /&gt;
:*Relics -- Relics have some global effect on your corporation when placed in your quantum vault.&lt;br /&gt;
:*Quantum vault -- Items in your vault have a 50% chance of being kept through reincorporation.&lt;br /&gt;
:*Quantum stabilization -- If `quantum stabilization` is installed in the region you reincorporate in, assets in your quantum vault have a `75%` chance of being kept instead.&lt;br /&gt;
:*Userelic -- `$$userelic` is used to use `relic of knowlege`.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- You can make more high efficiency facilites to faster to the end-game facilities.&lt;br /&gt;
:*Levels -- The facility levels affect the asset+ produce chances, which more expensive than the normal one.&lt;br /&gt;
:*Asset+ chances -- Each level of the facility takes more 0.5% of producing asset+.&lt;br /&gt;
:*Suggest -- Do not make the levels of non-endgame facilities raise too fast, unless you use facility+ for the facilities.&lt;br /&gt;
:*Setconsumeplus -- It has a greater value than its non+ counterpart, if sold to the NPC market. Or you can tell your factories to only use materials+ for a higher chance of making a plus laptop for example.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Asset+ -- The asset+ can be sold more expensive in NPC market, which means you can make more money for them.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Some people use rare asset to exchange given capital. So you trade with normal price and then use rare asset to returns the rest of the change.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
''The information in this guide may not true at all, if there is any information and detail is false, all follow to the developer.&amp;lt;br&amp;gt;All the information has not been corrected by any long-time player or the developer.''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1676</id>
		<title>IdleCorp Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1676"/>
		<updated>2021-11-26T14:32:44Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Update the guide with corrected information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This is a bot-generated guide that is copied from the [[IdleCorp Profit]] Bot''&lt;br /&gt;
This can be seen by using &amp;lt;code&amp;gt;+guide&amp;lt;/code&amp;gt; command on the bot. All the page update operations are done by using Bot.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
:*Hourly asset buy limit -- It is 1 million for the base, you can get more 10% by voting. Get more 2 million for each logistics center, more 4 million for each logistics expansion installed.&lt;br /&gt;
:*Export -- You can use truck+ for faster speed, 15 minutes, it's 30 minutes for truck, default with truck.&lt;br /&gt;
:*Inbox -- The Global inbox just for capital it may used `$$give` or `$$msell` with capity to be given, otherwise, Regional index. The resourses will arrived to the region inbox the region you did the player market buy and sell.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
:*Limitation -- They cannot be sold and transported until you are liquidating or reincorporating, they are the only way to sell land.&lt;br /&gt;
:*Collect -- You can buy lands from using `$$buy land`, the prices of land are exponential. You also can get them by using tokens.&lt;br /&gt;
&lt;br /&gt;
=== Retail ===&lt;br /&gt;
&lt;br /&gt;
:*Customer support center -- 1 customer support center can affort 10 retail stores, also can get the most efficiency in them.&lt;br /&gt;
:*Good thing -- It is more efficiency to use retail store instead of selling them to the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Region ===&lt;br /&gt;
&lt;br /&gt;
:*Regional modifiers -- Regional modifiers affect the production times (reset every week), asset prices (reset every hour), also the retail. They are different in each region (servers).&lt;br /&gt;
:*Individual -- All regions are unique, have different modifiers, prices and corporations.&lt;br /&gt;
:*Service -- Most of the region services can increase the happiness of the region, you can donate money for them.&lt;br /&gt;
:*Happiness -- The region happiness affect the production time, and the retail ranking.&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Production time -- All facilities need time to do production, not in a static speed. They only consume and produce assets or money when the time has ended, you can see the time left and the production time by doing `$$facility`.&lt;br /&gt;
:*Passive -- The passive efficiency means that you are getting the needed resources for all the factories. 100% passive efficiency means you will never stop running, 0% passive efficiency means you are not getting any resources for the factory passively, if its in between, you are not getting enough resources for 100%. When you are not enough for 100% passive efficiency, the value of the assets which are the input of facility will decrease. You will need to make sure the passive efficiency is 100% or always make sure the assets is enough to do the productions. And levels will affect the passive efficiency too. When facilities is level 1, it is 0.5% asset+ chance, if level 50, 25% asset+ chance, another 75% is normal asset, also if not facility+, it will need more facilities to keep it passive.&lt;br /&gt;
:*Efficiency -- Low passive production of materials that the factory needs makes it have extreme low efficiency.&lt;br /&gt;
:*Profit per hour -- Your net profit per hour is an estimate of if you sold everything you make in the hour. For example, you make plastic but not selling it. When you haven’t get the money from it, that’s mean assets, you will need to sell assets to get the money.&lt;br /&gt;
:*Research -- The maximum amount of research facility you can build is 8, and start from 7th research facility, research consumes energy+. They produce the number of blueprints as same as the amount of research facilities.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- Blueprints can be sold in NPC market for 4 million each, they cannot be sold in the player market until they are developed, you can sell them for higher price, like 50 million.&lt;br /&gt;
:*Maximum -- The slots can be 6 for the maximum by using tokens.&lt;br /&gt;
:*Stackable -- Some technologies don't take multiple effect when they are stacked, you will needed to check if they are worth to stack the technologies to take higher, even multiple effect.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Price -- The prices of the assets which can be checked by using `$$examine`, are unstable, meaning they are affected by the regional modifiers, you can sell them when they are expensive.&lt;br /&gt;
:*Scrap -- Scrap is mostly gained through `$$scrap` (end product). Most end products yield different amounts. You can also scrap developed tech, if you wanted to do such things.&lt;br /&gt;
&lt;br /&gt;
=== Reincorporation ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Reincorporation will reset all you stuff without some permanent additions, and reincorporate in the server you used the command with at least 10 lands and some money, like the stuff is just started to play&lt;br /&gt;
:*Suggest -- Always rebirth when you have at least 10b net worth on your corporation to get better return.&lt;br /&gt;
:*Before reincorporation -- Make sure you sold all your installed technologies if you have any before reincorporation.&lt;br /&gt;
:*Someone's advice -- Playing on multiple servers is expensive for newer players... trucks and gas needed for exporting. My advice is to play on one server with fully funded regional bonuses. So growing is faster and it eliminates the need/costs for exporting.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Access requirement -- Market access always requires a logistics center to be built.&lt;br /&gt;
:*Use -- You can buy the assets from, and sell to them with the market. It is realtime.&lt;br /&gt;
:*Types -- There are two types of markets, one is the NPC which is limited to your hourly asset buy limit, and the player market where the resources/assets may be finite but the buying limit is not reduced when you buy them from other players.&lt;br /&gt;
:*Check market -- If you want to buy an asset, check sell offers, if you want to sell an asset, check buy offers.&lt;br /&gt;
:*When offering -- When you place buy offers &amp;gt; lowest sell offers. You'll get your resources immediately. But if you place buy offer &amp;lt; lowest sell offers, you need to wait until someone fill your offers by creating sell offers with &amp;lt;= your buy offers.&lt;br /&gt;
:*Market view -- In home page, it have asset and broken line chart, &amp;quot;bids&amp;quot; mean buy offers, &amp;quot;asks&amp;quot; mean sell offers. Then click into it or click on bottom assets list, will go to a page, same meaning and can see the price of the market offers.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Each technology has its effect to affect the facilities and the reincorporation, also the galatic expedition.&lt;br /&gt;
:*Stackability -- To determine a technology is stackable or not, depends on the effect of the technology it does. If the technology is affect the affected with fixed and specific number instead of increase or reduce with a number, it is not stackable.&lt;br /&gt;
&lt;br /&gt;
=== Corporation ===&lt;br /&gt;
&lt;br /&gt;
:*Liquidation -- Liquidation will demolish all the facilities, sell all lands the assets to the npc market in the server you used the command `$$liquidate`. If you had bought lands in the server, you can begin on that server, if not, buy lands in the new server.&lt;br /&gt;
:*Voters boon -- Voters Boon is a boost in production gained from doing $$vote. The only loss here is if you don't $$vote you lose out on gratitude points which helps speed up research production. (If you're into that). Also the vote reward of $1k is tripled to $3k&lt;br /&gt;
&lt;br /&gt;
=== Galactic expedition ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Galactic Expedition can give you raw materials and relics.&lt;br /&gt;
:*Setup -- You need to build a space station and rocket launch pad to start any galactic expedition. In order to build them, you need mainly a lot of scraps, rocket fuel, space station parts, aluminum, money, energy and logistics specialization technologies each 1 and other materials.&lt;br /&gt;
:*Before starting expedition -- When you done these setup, you need galactic coordinates to start your galactic expedition. To get them, you need to do researches, also rockets.&lt;br /&gt;
:*Start expedition -- You need to use `$$galaticexpedition` with deficulty, they have rarity with their dificulty.&lt;br /&gt;
:*Reward -- Rewards include raw materials to exclusive relics.&lt;br /&gt;
:*Space station -- Space station needs rocket launch pad to unlocks the ability to be built. Space station unlocks galactic expeditions and quantum vault.&lt;br /&gt;
:*Orbit -- Use $$orbit to moniter your global orbital presence.&lt;br /&gt;
:*Relics -- Relics have some global effect on your corporation when placed in your quantum vault.&lt;br /&gt;
:*Quantum vault -- Items in your vault have a 50% chance of being kept through reincorporation.&lt;br /&gt;
:*Quantum stabilization -- If `quantum stabilization` is installed in the region you reincorporate in, assets in your quantum vault have a `75%` chance of being kept instead.&lt;br /&gt;
:*Userelic -- `$$userelic` is used to use `relic of knowlege`.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- You can make more high efficiency facilites to faster to the end-game facilities.&lt;br /&gt;
:*Levels -- The facility levels affect the asset+ produce chances, which more expensive than the normal one.&lt;br /&gt;
:*Asset+ chances -- Each level of the facility takes more 0.5% of producing asset+.&lt;br /&gt;
:*Suggest -- Do not make the levels of non-endgame facilities raise too fast, unless you use facility+ for the facilities.&lt;br /&gt;
:*Setconsumeplus -- It has a greater value than its non+ counterpart, if sold to the NPC market. Or you can tell your factories to only use materials+ for a higher chance of making a plus laptop for example.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Asset+ -- The asset+ can be sold more expensive in NPC market, which means you can make more money for them.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Some people use rare asset to exchange given capital. So you trade with normal price and then use rare asset to returns the rest of the change.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
''The information in this guide may not true at all, if there is any information and detail is false, all follow to the developer.&amp;lt;br&amp;gt;All the information has not been corrected by any long-time player or the developer.''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1674</id>
		<title>IdleCorp Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1674"/>
		<updated>2021-11-26T12:53:28Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This is a bot-generated guide that is copied from the [[IdleCorp Profit]] Bot''&lt;br /&gt;
This can be seen by using &amp;lt;code&amp;gt;+guide&amp;lt;/code&amp;gt; command on the bot. All the page update operations are done by using Bot. Everyone can suggest any change on this guide in the wiki channel (or the IdleCorp Profit suggest channel) or just edit by yourself&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
:*Hourly asset buy limit -- It is 1 million for the base, you can get more 10% by voting. Get more 2 million for each logistics center, more 4 million for each logistics expansion installed.&lt;br /&gt;
:*Export -- You can use truck+ for faster speed, 15 minutes, it's 30 minutes for truck, default with truck.&lt;br /&gt;
:*Inbox -- The Global inbox just for capital it may used `$$give` or `$$msell` with capity to be given, otherwise, Regional index. The resourses will arrived to the region inbox the region you did the player market buy and sell.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
:*Limitation -- They cannot be sold and transported until you are liquidating or reincorporating, they are the only way to sell land.&lt;br /&gt;
:*Collect -- You can buy lands from using `$$buy land`, the prices of land are exponential. You also can get them by using tokens.&lt;br /&gt;
&lt;br /&gt;
=== Retail ===&lt;br /&gt;
&lt;br /&gt;
:*Customer support center -- 1 customer support center can affort 15 retail stores, also can get the most efficiency in them.&lt;br /&gt;
:*Good thing -- It is more efficiency to use retail store instead of selling them to the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Region ===&lt;br /&gt;
&lt;br /&gt;
:*Regional modifiers -- Regional modifiers affect the production times (reset every week), asset prices (reset every hour), also the retail. They are difference in differet regions (servers).&lt;br /&gt;
:*Individual -- All regions are unique, have different modifiers, prices and corporations.&lt;br /&gt;
:*Service -- Most of the region services can increase the happiness of the region, you can donate money for them.&lt;br /&gt;
:*Happiness -- The region happiness affect the production time, and the retail ranking.&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Production time -- All facilities need time to do production, not in a static speed. They only consume and produce assets or money when the time has ended, you can see the time left and the production time by doing `$$facility`.&lt;br /&gt;
:*Passive -- The passive efficiency means that you are getting the needed resources for all the factories. 100% passive efficiency means you will never stop running, 0% passive efficiency means you are not getting any resources for the factory passively, if its in between, you are not getting enough resources for 100%. When you are not enough for 100% passive efficiency, the value of the assets which are the input of facility will decrease. You will need to make sure the passive efficiency is 100% or always make sure the assets is enough to do the productions. And levels will affect the passive efficiency too. When facilities is level 1, it is 0.5% asset+ chance, if level 50, 25% asset+ chance, another 75% is normal asset, also if not facility+, it will need more facilities to keep it passive.&lt;br /&gt;
:*Efficiency -- Low passive production of materials that the factory needs makes it have extreme low efficiency.&lt;br /&gt;
:*Profit per hour -- Your net profit per hour is an estimate of if you sold everything you make in the hour. For example, you make plastic but not selling it. When you haven’t get the money from it, that’s mean assets, you will need to sell assets to get the money.&lt;br /&gt;
:*Research -- The maximum amount of research facility you can build is 8, and start from 7th research facility, research consumes energy+. They produce the number of blueprints as same as the amount of research facilities.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- Blueprints can be sold in NPC market for 4 million each, they cannot be sold in the player market until they are developed, you can sell them for higher price, like 50 million.&lt;br /&gt;
:*Maximum -- The slots can be 6 for the maximum by using tokens.&lt;br /&gt;
:*Stackable -- Some technologies don't take multiple effect when they are stacked, you will needed to check if they are worth to stack the technologies to take higher, even multiple effect.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Price -- The prices of the assets which can be checked by using `$$examine`, are unstable, meaning they are affected by the regional modifiers, you can sell them when they are expensive.&lt;br /&gt;
:*Scrap -- Scrap is mostly gained through `$$scrap` (end product). Most end products yield different amounts. You can also scrap developed tech, if you wanted to do such things.&lt;br /&gt;
&lt;br /&gt;
=== Reincorporation ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Reincorporation will reset all you stuff without some permanent additions, and reincorporate in the server you used the command with at least 10 lands and some money, like the stuff is just started to play&lt;br /&gt;
:*Suggest -- Always rebirth when you have at least 10b net worth on your corporation to get better return.&lt;br /&gt;
:*Before reincorporation -- Make sure you sold all your installed technologies if you have any before reincorporation.&lt;br /&gt;
:*Someone's advice -- Playing on multiple servers is expensive for newer players... trucks and gas needed for exporting. My advice is to play on one server with fully funded regional bonuses. So growing is faster and it eliminates the need/costs for exporting.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Access requirement -- Market access always requires a logistics center to be built.&lt;br /&gt;
:*Use -- You can buy the assets from, and sell to them with the market. It is realtime.&lt;br /&gt;
:*Types -- There are two types of markets, one is the NPC which is limited to your hourly asset buy limit, and the player market where the resources/assets may be finite but the buying limit is not reduced when you buy them from other players.&lt;br /&gt;
:*Check market -- If you want to buy an asset, check sell offers, if you want to sell an asset, check buy offers.&lt;br /&gt;
:*When offering -- When you place buy offers &amp;gt; lowest sell offers. You'll get your resources immediately. But if you place buy offer &amp;lt; lowest sell offers, you need to wait until someone fill your offers by creating sell offers with &amp;lt;= your buy offers.&lt;br /&gt;
:*Market view -- In home page, it have asset and broken line chart, &amp;quot;bids&amp;quot; mean buy offers, &amp;quot;asks&amp;quot; mean sell offers. Then click into it or click on bottom assets list, will go to a page, same meaning and can see the price of the market offers.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Each technology has its effect to affect the facilities and the reincorporation, also the galatic expedition.&lt;br /&gt;
:*Stackability -- To determine a technology is stackable or not, depends on the effect of the technology it does. If the technology is affect the affected with fixed and specific number instead of increase or reduce with a number, it is not stackable.&lt;br /&gt;
&lt;br /&gt;
=== Corporation ===&lt;br /&gt;
&lt;br /&gt;
:*Liquidation -- Liquidation will demolish all the facilities, sell all lands the assets to the npc market in the server you used the command `$$liquidate`. If you had bought lands in the server, you can begin on that server, if not, buy lands in the new server.&lt;br /&gt;
:*Voters boon -- Voters Boon is a boost in production gained from doing $$vote. The only loss here is if you don't $$vote you lose out on gratitude points which helps speed up research production. (If you're into that). Also the vote reward of $1k is tripled to $3k&lt;br /&gt;
&lt;br /&gt;
=== Galactic expedition ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Galactic Expedition can give you raw materials and relics.&lt;br /&gt;
:*Setup -- You need to build a space station and rocket launch pad to start any galactic expedition. In order to build them, you need mainly a lot of scraps, rocket fuel, space station parts, aluminum, money, energy and logistics specialization technologies each 1 and other materials.&lt;br /&gt;
:*Before starting expedition -- When you done these setup, you need galactic coordinates to start your galactic expedition. To get them, you need to do researches, also rockets.&lt;br /&gt;
:*Start expedition -- You need to use `$$galaticexpedition` with deficulty, they have rarity with their dificulty.&lt;br /&gt;
:*Reward -- Rewards include raw materials to exclusive relics.&lt;br /&gt;
:*Space station -- Space station needs rocket launch pad to unlocks the ability to be built. Space station unlocks galactic expeditions and quantum vault.&lt;br /&gt;
:*Orbit -- Use $$orbit to moniter your global orbital presence.&lt;br /&gt;
:*Relics -- Relics have some global effect on your corporation when placed in your quantum vault.&lt;br /&gt;
:*Quantum vault -- Items in your vault have a 50% chance of being kept through reincorporation.&lt;br /&gt;
:*Quantum stabilization -- If `quantum stabilization` is installed in the region you reincorporate in, assets in your quantum vault have a `75%` chance of being kept instead.&lt;br /&gt;
:*Userelic -- `$$userelic` is used to use `relic of knowlege`.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- You can make more high efficiency facilites to faster to the end-game facilities.&lt;br /&gt;
:*Levels -- The facility levels affect the asset+ produce chances, which more expensive than the normal one.&lt;br /&gt;
:*Asset+ chances -- Each level of the facility takes more 0.5% of producing asset+.&lt;br /&gt;
:*Suggest -- Do not make the levels of non-endgame facilities raise too fast, unless you use facility+ for the facilities.&lt;br /&gt;
:*Setconsumeplus -- It has a greater value than its non+ counterpart, if sold to the NPC market. Or you can tell your factories to only use materials+ for a higher chance of making a plus laptop for example.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Asset+ -- The asset+ can be sold more expensive in NPC market, which means you can make more money for them.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Some people use rare asset to exchange given capital. So you trade with normal price and then use rare asset to returns the rest of the change.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
''The information in this guide may not true at all, if there is any information and detail is false, all follow to the developer.&amp;lt;br&amp;gt;All the information has not been corrected by any long-time player or the developer.''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1673</id>
		<title>IdleCorp Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1673"/>
		<updated>2021-11-26T12:52:59Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This is a bot-generated guide that is copied from the [[IdleCorp Profit]] Bot''&lt;br /&gt;
This can be seen by using &amp;lt;code&amp;gt;+guide&amp;lt;/code&amp;gt; command on the bot. All the page update operations are done by using Bot. Anyone can suggest any change on this guide in the wiki channel (or the IdleCorp Profit suggest channel) or just edit by yourself&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
:*Hourly asset buy limit -- It is 1 million for the base, you can get more 10% by voting. Get more 2 million for each logistics center, more 4 million for each logistics expansion installed.&lt;br /&gt;
:*Export -- You can use truck+ for faster speed, 15 minutes, it's 30 minutes for truck, default with truck.&lt;br /&gt;
:*Inbox -- The Global inbox just for capital it may used `$$give` or `$$msell` with capity to be given, otherwise, Regional index. The resourses will arrived to the region inbox the region you did the player market buy and sell.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
:*Limitation -- They cannot be sold and transported until you are liquidating or reincorporating, they are the only way to sell land.&lt;br /&gt;
:*Collect -- You can buy lands from using `$$buy land`, the prices of land are exponential. You also can get them by using tokens.&lt;br /&gt;
&lt;br /&gt;
=== Retail ===&lt;br /&gt;
&lt;br /&gt;
:*Customer support center -- 1 customer support center can affort 15 retail stores, also can get the most efficiency in them.&lt;br /&gt;
:*Good thing -- It is more efficiency to use retail store instead of selling them to the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Region ===&lt;br /&gt;
&lt;br /&gt;
:*Regional modifiers -- Regional modifiers affect the production times (reset every week), asset prices (reset every hour), also the retail. They are difference in differet regions (servers).&lt;br /&gt;
:*Individual -- All regions are unique, have different modifiers, prices and corporations.&lt;br /&gt;
:*Service -- Most of the region services can increase the happiness of the region, you can donate money for them.&lt;br /&gt;
:*Happiness -- The region happiness affect the production time, and the retail ranking.&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Production time -- All facilities need time to do production, not in a static speed. They only consume and produce assets or money when the time has ended, you can see the time left and the production time by doing `$$facility`.&lt;br /&gt;
:*Passive -- The passive efficiency means that you are getting the needed resources for all the factories. 100% passive efficiency means you will never stop running, 0% passive efficiency means you are not getting any resources for the factory passively, if its in between, you are not getting enough resources for 100%. When you are not enough for 100% passive efficiency, the value of the assets which are the input of facility will decrease. You will need to make sure the passive efficiency is 100% or always make sure the assets is enough to do the productions. And levels will affect the passive efficiency too. When facilities is level 1, it is 0.5% asset+ chance, if level 50, 25% asset+ chance, another 75% is normal asset, also if not facility+, it will need more facilities to keep it passive.&lt;br /&gt;
:*Efficiency -- Low passive production of materials that the factory needs makes it have extreme low efficiency.&lt;br /&gt;
:*Profit per hour -- Your net profit per hour is an estimate of if you sold everything you make in the hour. For example, you make plastic but not selling it. When you haven’t get the money from it, that’s mean assets, you will need to sell assets to get the money.&lt;br /&gt;
:*Research -- The maximum amount of research facility you can build is 8, and start from 7th research facility, research consumes energy+. They produce the number of blueprints as same as the amount of research facilities.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- Blueprints can be sold in NPC market for 4 million each, they cannot be sold in the player market until they are developed, you can sell them for higher price, like 50 million.&lt;br /&gt;
:*Maximum -- The slots can be 6 for the maximum by using tokens.&lt;br /&gt;
:*Stackable -- Some technologies don't take multiple effect when they are stacked, you will needed to check if they are worth to stack the technologies to take higher, even multiple effect.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Price -- The prices of the assets which can be checked by using `$$examine`, are unstable, meaning they are affected by the regional modifiers, you can sell them when they are expensive.&lt;br /&gt;
:*Scrap -- Scrap is mostly gained through `$$scrap` (end product). Most end products yield different amounts. You can also scrap developed tech, if you wanted to do such things.&lt;br /&gt;
&lt;br /&gt;
=== Reincorporation ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Reincorporation will reset all you stuff without some permanent additions, and reincorporate in the server you used the command with at least 10 lands and some money, like the stuff is just started to play&lt;br /&gt;
:*Suggest -- Always rebirth when you have at least 10b net worth on your corporation to get better return.&lt;br /&gt;
:*Before reincorporation -- Make sure you sold all your installed technologies if you have any before reincorporation.&lt;br /&gt;
:*Someone's advice -- Playing on multiple servers is expensive for newer players... trucks and gas needed for exporting. My advice is to play on one server with fully funded regional bonuses. So growing is faster and it eliminates the need/costs for exporting.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Access requirement -- Market access always requires a logistics center to be built.&lt;br /&gt;
:*Use -- You can buy the assets from, and sell to them with the market. It is realtime.&lt;br /&gt;
:*Types -- There are two types of markets, one is the NPC which is limited to your hourly asset buy limit, and the player market where the resources/assets may be finite but the buying limit is not reduced when you buy them from other players.&lt;br /&gt;
:*Check market -- If you want to buy an asset, check sell offers, if you want to sell an asset, check buy offers.&lt;br /&gt;
:*When offering -- When you place buy offers &amp;gt; lowest sell offers. You'll get your resources immediately. But if you place buy offer &amp;lt; lowest sell offers, you need to wait until someone fill your offers by creating sell offers with &amp;lt;= your buy offers.&lt;br /&gt;
:*Market view -- In home page, it have asset and broken line chart, &amp;quot;bids&amp;quot; mean buy offers, &amp;quot;asks&amp;quot; mean sell offers. Then click into it or click on bottom assets list, will go to a page, same meaning and can see the price of the market offers.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Each technology has its effect to affect the facilities and the reincorporation, also the galatic expedition.&lt;br /&gt;
:*Stackability -- To determine a technology is stackable or not, depends on the effect of the technology it does. If the technology is affect the affected with fixed and specific number instead of increase or reduce with a number, it is not stackable.&lt;br /&gt;
&lt;br /&gt;
=== Corporation ===&lt;br /&gt;
&lt;br /&gt;
:*Liquidation -- Liquidation will demolish all the facilities, sell all lands the assets to the npc market in the server you used the command `$$liquidate`. If you had bought lands in the server, you can begin on that server, if not, buy lands in the new server.&lt;br /&gt;
:*Voters boon -- Voters Boon is a boost in production gained from doing $$vote. The only loss here is if you don't $$vote you lose out on gratitude points which helps speed up research production. (If you're into that). Also the vote reward of $1k is tripled to $3k&lt;br /&gt;
&lt;br /&gt;
=== Galactic expedition ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Galactic Expedition can give you raw materials and relics.&lt;br /&gt;
:*Setup -- You need to build a space station and rocket launch pad to start any galactic expedition. In order to build them, you need mainly a lot of scraps, rocket fuel, space station parts, aluminum, money, energy and logistics specialization technologies each 1 and other materials.&lt;br /&gt;
:*Before starting expedition -- When you done these setup, you need galactic coordinates to start your galactic expedition. To get them, you need to do researches, also rockets.&lt;br /&gt;
:*Start expedition -- You need to use `$$galaticexpedition` with deficulty, they have rarity with their dificulty.&lt;br /&gt;
:*Reward -- Rewards include raw materials to exclusive relics.&lt;br /&gt;
:*Space station -- Space station needs rocket launch pad to unlocks the ability to be built. Space station unlocks galactic expeditions and quantum vault.&lt;br /&gt;
:*Orbit -- Use $$orbit to moniter your global orbital presence.&lt;br /&gt;
:*Relics -- Relics have some global effect on your corporation when placed in your quantum vault.&lt;br /&gt;
:*Quantum vault -- Items in your vault have a 50% chance of being kept through reincorporation.&lt;br /&gt;
:*Quantum stabilization -- If `quantum stabilization` is installed in the region you reincorporate in, assets in your quantum vault have a `75%` chance of being kept instead.&lt;br /&gt;
:*Userelic -- `$$userelic` is used to use `relic of knowlege`.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- You can make more high efficiency facilites to faster to the end-game facilities.&lt;br /&gt;
:*Levels -- The facility levels affect the asset+ produce chances, which more expensive than the normal one.&lt;br /&gt;
:*Asset+ chances -- Each level of the facility takes more 0.5% of producing asset+.&lt;br /&gt;
:*Suggest -- Do not make the levels of non-endgame facilities raise too fast, unless you use facility+ for the facilities.&lt;br /&gt;
:*Setconsumeplus -- It has a greater value than its non+ counterpart, if sold to the NPC market. Or you can tell your factories to only use materials+ for a higher chance of making a plus laptop for example.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Asset+ -- The asset+ can be sold more expensive in NPC market, which means you can make more money for them.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Some people use rare asset to exchange given capital. So you trade with normal price and then use rare asset to returns the rest of the change.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
''The information in this guide may not true at all, if there is any information and detail is false, all follow to the developer.&amp;lt;br&amp;gt;All the information has not been corrected by any long-time player or the developer.''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1672</id>
		<title>IdleCorp Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1672"/>
		<updated>2021-11-26T12:49:18Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Update the guide with capitalized words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This is a bot-generated guide that is copied from the [[IdleCorp Profit]] Bot''&lt;br /&gt;
This can be seen by using &amp;lt;code&amp;gt;+guide&amp;lt;/code&amp;gt; command on the bot. All the page update operations are done by using Bot.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
:*Hourly asset buy limit -- It is 1 million for the base, you can get more 10% by voting. Get more 2 million for each logistics center, more 4 million for each logistics expansion installed.&lt;br /&gt;
:*Export -- You can use truck+ for faster speed, 15 minutes, it's 30 minutes for truck, default with truck.&lt;br /&gt;
:*Inbox -- The Global inbox just for capital it may used `$$give` or `$$msell` with capity to be given, otherwise, Regional index. The resourses will arrived to the region inbox the region you did the player market buy and sell.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
:*Limitation -- They cannot be sold and transported until you are liquidating or reincorporating, they are the only way to sell land.&lt;br /&gt;
:*Collect -- You can buy lands from using `$$buy land`, the prices of land are exponential. You also can get them by using tokens.&lt;br /&gt;
&lt;br /&gt;
=== Retail ===&lt;br /&gt;
&lt;br /&gt;
:*Customer support center -- 1 customer support center can affort 15 retail stores, also can get the most efficiency in them.&lt;br /&gt;
:*Good thing -- It is more efficiency to use retail store instead of selling them to the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Region ===&lt;br /&gt;
&lt;br /&gt;
:*Regional modifiers -- Regional modifiers affect the production times (reset every week), asset prices (reset every hour), also the retail. They are difference in differet regions (servers).&lt;br /&gt;
:*Individual -- All regions are unique, have different modifiers, prices and corporations.&lt;br /&gt;
:*Service -- Most of the region services can increase the happiness of the region, you can donate money for them.&lt;br /&gt;
:*Happiness -- The region happiness affect the production time, and the retail ranking.&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Production time -- All facilities need time to do production, not in a static speed. They only consume and produce assets or money when the time has ended, you can see the time left and the production time by doing `$$facility`.&lt;br /&gt;
:*Passive -- The passive efficiency means that you are getting the needed resources for all the factories. 100% passive efficiency means you will never stop running, 0% passive efficiency means you are not getting any resources for the factory passively, if its in between, you are not getting enough resources for 100%. When you are not enough for 100% passive efficiency, the value of the assets which are the input of facility will decrease. You will need to make sure the passive efficiency is 100% or always make sure the assets is enough to do the productions. And levels will affect the passive efficiency too. When facilities is level 1, it is 0.5% asset+ chance, if level 50, 25% asset+ chance, another 75% is normal asset, also if not facility+, it will need more facilities to keep it passive.&lt;br /&gt;
:*Efficiency -- Low passive production of materials that the factory needs makes it have extreme low efficiency.&lt;br /&gt;
:*Profit per hour -- Your net profit per hour is an estimate of if you sold everything you make in the hour. For example, you make plastic but not selling it. When you haven’t get the money from it, that’s mean assets, you will need to sell assets to get the money.&lt;br /&gt;
:*Research -- The maximum amount of research facility you can build is 8, and start from 7th research facility, research consumes energy+. They produce the number of blueprints as same as the amount of research facilities.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- Blueprints can be sold in NPC market for 4 million each, they cannot be sold in the player market until they are developed, you can sell them for higher price, like 50 million.&lt;br /&gt;
:*Maximum -- The slots can be 6 for the maximum by using tokens.&lt;br /&gt;
:*Stackable -- Some technologies don't take multiple effect when they are stacked, you will needed to check if they are worth to stack the technologies to take higher, even multiple effect.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Price -- The prices of the assets which can be checked by using `$$examine`, are unstable, meaning they are affected by the regional modifiers, you can sell them when they are expensive.&lt;br /&gt;
:*Scrap -- Scrap is mostly gained through `$$scrap` (end product). Most end products yield different amounts. You can also scrap developed tech, if you wanted to do such things.&lt;br /&gt;
&lt;br /&gt;
=== Reincorporation ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Reincorporation will reset all you stuff without some permanent additions, and reincorporate in the server you used the command with at least 10 lands and some money, like the stuff is just started to play&lt;br /&gt;
:*Suggest -- Always rebirth when you have at least 10b net worth on your corporation to get better return.&lt;br /&gt;
:*Before reincorporation -- Make sure you sold all your installed technologies if you have any before reincorporation.&lt;br /&gt;
:*Someone's advice -- Playing on multiple servers is expensive for newer players... trucks and gas needed for exporting. My advice is to play on one server with fully funded regional bonuses. So growing is faster and it eliminates the need/costs for exporting.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Access requirement -- Market access always requires a logistics center to be built.&lt;br /&gt;
:*Use -- You can buy the assets from, and sell to them with the market. It is realtime.&lt;br /&gt;
:*Types -- There are two types of markets, one is the NPC which is limited to your hourly asset buy limit, and the player market where the resources/assets may be finite but the buying limit is not reduced when you buy them from other players.&lt;br /&gt;
:*Check market -- If you want to buy an asset, check sell offers, if you want to sell an asset, check buy offers.&lt;br /&gt;
:*When offering -- When you place buy offers &amp;gt; lowest sell offers. You'll get your resources immediately. But if you place buy offer &amp;lt; lowest sell offers, you need to wait until someone fill your offers by creating sell offers with &amp;lt;= your buy offers.&lt;br /&gt;
:*Market view -- In home page, it have asset and broken line chart, &amp;quot;bids&amp;quot; mean buy offers, &amp;quot;asks&amp;quot; mean sell offers. Then click into it or click on bottom assets list, will go to a page, same meaning and can see the price of the market offers.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Each technology has its effect to affect the facilities and the reincorporation, also the galatic expedition.&lt;br /&gt;
:*Stackability -- To determine a technology is stackable or not, depends on the effect of the technology it does. If the technology is affect the affected with fixed and specific number instead of increase or reduce with a number, it is not stackable.&lt;br /&gt;
&lt;br /&gt;
=== Corporation ===&lt;br /&gt;
&lt;br /&gt;
:*Liquidation -- Liquidation will demolish all the facilities, sell all lands the assets to the npc market in the server you used the command `$$liquidate`. If you had bought lands in the server, you can begin on that server, if not, buy lands in the new server.&lt;br /&gt;
:*Voters boon -- Voters Boon is a boost in production gained from doing $$vote. The only loss here is if you don't $$vote you lose out on gratitude points which helps speed up research production. (If you're into that). Also the vote reward of $1k is tripled to $3k&lt;br /&gt;
&lt;br /&gt;
=== Galactic expedition ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Galactic Expedition can give you raw materials and relics.&lt;br /&gt;
:*Setup -- You need to build a space station and rocket launch pad to start any galactic expedition. In order to build them, you need mainly a lot of scraps, rocket fuel, space station parts, aluminum, money, energy and logistics specialization technologies each 1 and other materials.&lt;br /&gt;
:*Before starting expedition -- When you done these setup, you need galactic coordinates to start your galactic expedition. To get them, you need to do researches, also rockets.&lt;br /&gt;
:*Start expedition -- You need to use `$$galaticexpedition` with deficulty, they have rarity with their dificulty.&lt;br /&gt;
:*Reward -- Rewards include raw materials to exclusive relics.&lt;br /&gt;
:*Space station -- Space station needs rocket launch pad to unlocks the ability to be built. Space station unlocks galactic expeditions and quantum vault.&lt;br /&gt;
:*Orbit -- Use $$orbit to moniter your global orbital presence.&lt;br /&gt;
:*Relics -- Relics have some global effect on your corporation when placed in your quantum vault.&lt;br /&gt;
:*Quantum vault -- Items in your vault have a 50% chance of being kept through reincorporation.&lt;br /&gt;
:*Quantum stabilization -- If `quantum stabilization` is installed in the region you reincorporate in, assets in your quantum vault have a `75%` chance of being kept instead.&lt;br /&gt;
:*Userelic -- `$$userelic` is used to use `relic of knowlege`.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*Efficiency -- You can make more high efficiency facilites to faster to the end-game facilities.&lt;br /&gt;
:*Levels -- The facility levels affect the asset+ produce chances, which more expensive than the normal one.&lt;br /&gt;
:*Asset+ chances -- Each level of the facility takes more 0.5% of producing asset+.&lt;br /&gt;
:*Suggest -- Do not make the levels of non-endgame facilities raise too fast, unless you use facility+ for the facilities.&lt;br /&gt;
:*Setconsumeplus -- It has a greater value than its non+ counterpart, if sold to the NPC market. Or you can tell your factories to only use materials+ for a higher chance of making a plus laptop for example.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*Asset+ -- The asset+ can be sold more expensive in NPC market, which means you can make more money for them.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*Use -- Some people use rare asset to exchange given capital. So you trade with normal price and then use rare asset to returns the rest of the change.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
''The information in this guide may not true at all, if there is any information and detail is false, all follow to the developer.&amp;lt;br&amp;gt;All the information has not been corrected by any long-time player or the developer.''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1671</id>
		<title>IdleCorp Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1671"/>
		<updated>2021-11-26T12:46:49Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Update the guide with capitalized headers and add more details about this guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This is a bot-generated guide that is copied from the [[IdleCorp Profit]] Bot''&amp;lt;br&amp;gt;This can be seen by using &amp;lt;code&amp;gt;+guide&amp;lt;/code&amp;gt; command on the bot. All the page update operations are done by using Bot.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
:*hourly asset buy limit -- It is 1 million for the base, you can get more 10% by voting. Get more 2 million for each logistics center, more 4 million for each logistics expansion installed.&lt;br /&gt;
:*export -- You can use truck+ for faster speed, 15 minutes, it's 30 minutes for truck, default with truck.&lt;br /&gt;
:*inbox -- The Global inbox just for capital it may used `$$give` or `$$msell` with capity to be given, otherwise, Regional index. The resourses will arrived to the region inbox the region you did the player market buy and sell.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
:*limitation -- They cannot be sold and transported until you are liquidating or reincorporating, they are the only way to sell land.&lt;br /&gt;
:*collect -- You can buy lands from using `$$buy land`, the prices of land are exponential. You also can get them by using tokens.&lt;br /&gt;
&lt;br /&gt;
=== Retail ===&lt;br /&gt;
&lt;br /&gt;
:*customer support center -- 1 customer support center can affort 15 retail stores, also can get the most efficiency in them.&lt;br /&gt;
:*good thing -- It is more efficiency to use retail store instead of selling them to the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== Region ===&lt;br /&gt;
&lt;br /&gt;
:*regional modifiers -- Regional modifiers affect the production times (reset every week), asset prices (reset every hour), also the retail. They are difference in differet regions (servers).&lt;br /&gt;
:*individual -- All regions are unique, have different modifiers, prices and corporations.&lt;br /&gt;
:*service -- Most of the region services can increase the happiness of the region, you can donate money for them.&lt;br /&gt;
:*happiness -- The region happiness affect the production time, and the retail ranking.&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*production time -- All facilities need time to do production, not in a static speed. They only consume and produce assets or money when the time has ended, you can see the time left and the production time by doing `$$facility`.&lt;br /&gt;
:*passive -- The passive efficiency means that you are getting the needed resources for all the factories. 100% passive efficiency means you will never stop running, 0% passive efficiency means you are not getting any resources for the factory passively, if its in between, you are not getting enough resources for 100%. When you are not enough for 100% passive efficiency, the value of the assets which are the input of facility will decrease. You will need to make sure the passive efficiency is 100% or always make sure the assets is enough to do the productions. And levels will affect the passive efficiency too. When facilities is level 1, it is 0.5% asset+ chance, if level 50, 25% asset+ chance, another 75% is normal asset, also if not facility+, it will need more facilities to keep it passive.&lt;br /&gt;
:*efficiency -- Low passive production of materials that the factory needs makes it have extreme low efficiency.&lt;br /&gt;
:*profit per hour -- Your net profit per hour is an estimate of if you sold everything you make in the hour. For example, you make plastic but not selling it. When you haven’t get the money from it, that’s mean assets, you will need to sell assets to get the money.&lt;br /&gt;
:*research -- The maximum amount of research facility you can build is 8, and start from 7th research facility, research consumes energy+. They produce the number of blueprints as same as the amount of research facilities.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
:*efficiency -- Blueprints can be sold in NPC market for 4 million each, they cannot be sold in the player market until they are developed, you can sell them for higher price, like 50 million.&lt;br /&gt;
:*maximum -- The slots can be 6 for the maximum by using tokens.&lt;br /&gt;
:*stackable -- Some technologies don't take multiple effect when they are stacked, you will needed to check if they are worth to stack the technologies to take higher, even multiple effect.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*price -- The prices of the assets which can be checked by using `$$examine`, are unstable, meaning they are affected by the regional modifiers, you can sell them when they are expensive.&lt;br /&gt;
:*scrap -- Scrap is mostly gained through `$$scrap` (end product). Most end products yield different amounts. You can also scrap developed tech, if you wanted to do such things.&lt;br /&gt;
&lt;br /&gt;
=== Reincorporation ===&lt;br /&gt;
&lt;br /&gt;
:*use -- Reincorporation will reset all you stuff without some permanent additions, and reincorporate in the server you used the command with at least 10 lands and some money, like the stuff is just started to play&lt;br /&gt;
:*suggest -- Always rebirth when you have at least 10b net worth on your corporation to get better return.&lt;br /&gt;
:*before reincorporation -- Make sure you sold all your installed technologies if you have any before reincorporation.&lt;br /&gt;
:*someone's advice -- Playing on multiple servers is expensive for newer players... trucks and gas needed for exporting. My advice is to play on one server with fully funded regional bonuses. So growing is faster and it eliminates the need/costs for exporting.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*access requirement -- Market access always requires a logistics center to be built.&lt;br /&gt;
:*use -- You can buy the assets from, and sell to them with the market. It is realtime.&lt;br /&gt;
:*types -- There are two types of markets, one is the NPC which is limited to your hourly asset buy limit, and the player market where the resources/assets may be finite but the buying limit is not reduced when you buy them from other players.&lt;br /&gt;
:*check market -- If you want to buy an asset, check sell offers, if you want to sell an asset, check buy offers.&lt;br /&gt;
:*when offering -- When you place buy offers &amp;gt; lowest sell offers. You'll get your resources immediately. But if you place buy offer &amp;lt; lowest sell offers, you need to wait until someone fill your offers by creating sell offers with &amp;lt;= your buy offers.&lt;br /&gt;
:*market view -- In home page, it have asset and broken line chart, &amp;quot;bids&amp;quot; mean buy offers, &amp;quot;asks&amp;quot; mean sell offers. Then click into it or click on bottom assets list, will go to a page, same meaning and can see the price of the market offers.&lt;br /&gt;
&lt;br /&gt;
=== Technology ===&lt;br /&gt;
&lt;br /&gt;
:*use -- Each technology has its effect to affect the facilities and the reincorporation, also the galatic expedition.&lt;br /&gt;
:*stackability -- To determine a technology is stackable or not, depends on the effect of the technology it does. If the technology is affect the affected with fixed and specific number instead of increase or reduce with a number, it is not stackable.&lt;br /&gt;
&lt;br /&gt;
=== Corporation ===&lt;br /&gt;
&lt;br /&gt;
:*liquidation -- Liquidation will demolish all the facilities, sell all lands the assets to the npc market in the server you used the command `$$liquidate`. If you had bought lands in the server, you can begin on that server, if not, buy lands in the new server.&lt;br /&gt;
:*voters boon -- Voters Boon is a boost in production gained from doing $$vote. The only loss here is if you don't $$vote you lose out on gratitude points which helps speed up research production. (If you're into that). Also the vote reward of $1k is tripled to $3k&lt;br /&gt;
&lt;br /&gt;
=== Galactic expedition ===&lt;br /&gt;
&lt;br /&gt;
:*use -- Galactic Expedition can give you raw materials and relics.&lt;br /&gt;
:*setup -- You need to build a space station and rocket launch pad to start any galactic expedition. In order to build them, you need mainly a lot of scraps, rocket fuel, space station parts, aluminum, money, energy and logistics specialization technologies each 1 and other materials.&lt;br /&gt;
:*before starting expedition -- When you done these setup, you need galactic coordinates to start your galactic expedition. To get them, you need to do researches, also rockets.&lt;br /&gt;
:*start expedition -- You need to use `$$galaticexpedition` with deficulty, they have rarity with their dificulty.&lt;br /&gt;
:*reward -- Rewards include raw materials to exclusive relics.&lt;br /&gt;
:*space station -- Space station needs rocket launch pad to unlocks the ability to be built. Space station unlocks galactic expeditions and quantum vault.&lt;br /&gt;
:*orbit -- Use $$orbit to moniter your global orbital presence.&lt;br /&gt;
:*relics -- Relics have some global effect on your corporation when placed in your quantum vault.&lt;br /&gt;
:*quantum vault -- Items in your vault have a 50% chance of being kept through reincorporation.&lt;br /&gt;
:*quantum stabilization -- If `quantum stabilization` is installed in the region you reincorporate in, assets in your quantum vault have a `75%` chance of being kept instead.&lt;br /&gt;
:*userelic -- `$$userelic` is used to use `relic of knowlege`.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Facility ===&lt;br /&gt;
&lt;br /&gt;
:*efficiency -- You can make more high efficiency facilites to faster to the end-game facilities.&lt;br /&gt;
:*levels -- The facility levels affect the asset+ produce chances, which more expensive than the normal one.&lt;br /&gt;
:*asset+ chances -- Each level of the facility takes more 0.5% of producing asset+.&lt;br /&gt;
:*suggest -- Do not make the levels of non-endgame facilities raise too fast, unless you use facility+ for the facilities.&lt;br /&gt;
:*setconsumeplus -- It has a greater value than its non+ counterpart, if sold to the NPC market. Or you can tell your factories to only use materials+ for a higher chance of making a plus laptop for example.&lt;br /&gt;
&lt;br /&gt;
=== Asset ===&lt;br /&gt;
&lt;br /&gt;
:*asset+ -- The asset+ can be sold more expensive in NPC market, which means you can make more money for them.&lt;br /&gt;
&lt;br /&gt;
=== Market ===&lt;br /&gt;
&lt;br /&gt;
:*use -- Some people use rare asset to exchange given capital. So you trade with normal price and then use rare asset to returns the rest of the change.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
''The information in this guide may not true at all, if there is any information and detail is false, all follow to the developer.&amp;lt;br&amp;gt;All the information has not been corrected by any long-time player or the developer.''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1670</id>
		<title>IdleCorp Profit/About</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Profit/About&amp;diff=1670"/>
		<updated>2021-11-26T12:28:43Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: /* Cause */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About that ==&lt;br /&gt;
&lt;br /&gt;
That website is use make of google site, if you want to if find it, you can go to [[FAQ#Q:_How_to_I_go_to_IdleCorp_Profit.3F|FAQ]], it will give some you can more convenient to play IdleCorp. Also, now have a wiki site is IdleCorp Profit, [[IdleCorp Profit:Home|go there]].&lt;br /&gt;
&lt;br /&gt;
== Cause ==&lt;br /&gt;
&lt;br /&gt;
Setting that websites because it maybe can lets some peoples can more helpful to refer it to plays IdleCorps Bots.&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1669</id>
		<title>IdleCorp Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=IdleCorp_Guide&amp;diff=1669"/>
		<updated>2021-11-26T12:22:03Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Create the clone page with the guide from the IdleCorp Profit Bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This is a bot-generated guide that is copied from the [[IdleCorp Profit]] Bot''&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
=== logistics ===&lt;br /&gt;
&lt;br /&gt;
:*hourly asset buy limit -- It is 1 million for the base, you can get more 10% by voting. Get more 2 million for each logistics center, more 4 million for each logistics expansion installed.&lt;br /&gt;
:*export -- You can use truck+ for faster speed, 15 minutes, it's 30 minutes for truck, default with truck.&lt;br /&gt;
:*inbox -- The Global inbox just for capital it may used `$$give` or `$$msell` with capity to be given, otherwise, Regional index. The resourses will arrived to the region inbox the region you did the player market buy and sell.&lt;br /&gt;
&lt;br /&gt;
=== land ===&lt;br /&gt;
&lt;br /&gt;
:*limitation -- They cannot be sold and transported until you are liquidating or reincorporating, they are the only way to sell land.&lt;br /&gt;
:*collect -- You can buy lands from using `$$buy land`, the prices of land are exponential. You also can get them by using tokens.&lt;br /&gt;
&lt;br /&gt;
=== retail ===&lt;br /&gt;
&lt;br /&gt;
:*customer support center -- 1 customer support center can affort 15 retail stores, also can get the most efficiency in them.&lt;br /&gt;
:*good thing -- It is more efficiency to use retail store instead of selling them to the NPC market.&lt;br /&gt;
&lt;br /&gt;
=== region ===&lt;br /&gt;
&lt;br /&gt;
:*regional modifiers -- Regional modifiers affect the production times (reset every week), asset prices (reset every hour), also the retail. They are difference in differet regions (servers).&lt;br /&gt;
:*individual -- All regions are unique, have different modifiers, prices and corporations.&lt;br /&gt;
:*service -- Most of the region services can increase the happiness of the region, you can donate money for them.&lt;br /&gt;
:*happiness -- The region happiness affect the production time, and the retail ranking.&lt;br /&gt;
&lt;br /&gt;
=== facility ===&lt;br /&gt;
&lt;br /&gt;
:*production time -- All facilities need time to do production, not in a static speed. They only consume and produce assets or money when the time has ended, you can see the time left and the production time by doing `$$facility`.&lt;br /&gt;
:*passive -- The passive efficiency means that you are getting the needed resources for all the factories. 100% passive efficiency means you will never stop running, 0% passive efficiency means you are not getting any resources for the factory passively, if its in between, you are not getting enough resources for 100%. When you are not enough for 100% passive efficiency, the value of the assets which are the input of facility will decrease. You will need to make sure the passive efficiency is 100% or always make sure the assets is enough to do the productions. And levels will affect the passive efficiency too. When facilities is level 1, it is 0.5% asset+ chance, if level 50, 25% asset+ chance, another 75% is normal asset, also if not facility+, it will need more facilities to keep it passive.&lt;br /&gt;
:*efficiency -- Low passive production of materials that the factory needs makes it have extreme low efficiency.&lt;br /&gt;
:*profit per hour -- Your net profit per hour is an estimate of if you sold everything you make in the hour. For example, you make plastic but not selling it. When you haven’t get the money from it, that’s mean assets, you will need to sell assets to get the money.&lt;br /&gt;
:*research -- The maximum amount of research facility you can build is 8, and start from 7th research facility, research consumes energy+. They produce the number of blueprints as same as the amount of research facilities.&lt;br /&gt;
&lt;br /&gt;
=== research ===&lt;br /&gt;
&lt;br /&gt;
:*efficiency -- Blueprints can be sold in NPC market for 4 million each, they cannot be sold in the player market until they are developed, you can sell them for higher price, like 50 million.&lt;br /&gt;
:*maximum -- The slots can be 6 for the maximum by using tokens.&lt;br /&gt;
:*stackable -- Some technologies don't take multiple effect when they are stacked, you will needed to check if they are worth to stack the technologies to take higher, even multiple effect.&lt;br /&gt;
&lt;br /&gt;
=== asset ===&lt;br /&gt;
&lt;br /&gt;
:*price -- The prices of the assets which can be checked by using `$$examine`, are unstable, meaning they are affected by the regional modifiers, you can sell them when they are expensive.&lt;br /&gt;
:*scrap -- Scrap is mostly gained through `$$scrap` (end product). Most end products yield different amounts. You can also scrap developed tech, if you wanted to do such things.&lt;br /&gt;
&lt;br /&gt;
=== reincorporation ===&lt;br /&gt;
&lt;br /&gt;
:*use -- Reincorporation will reset all you stuff without some permanent additions, and reincorporate in the server you used the command with at least 10 lands and some money, like the stuff is just started to play&lt;br /&gt;
:*suggest -- Always rebirth when you have at least 10b net worth on your corporation to get better return.&lt;br /&gt;
:*before reincorporation -- Make sure you sold all your installed technologies if you have any before reincorporation.&lt;br /&gt;
:*someone's advice -- Playing on multiple servers is expensive for newer players... trucks and gas needed for exporting. My advice is to play on one server with fully funded regional bonuses. So growing is faster and it eliminates the need/costs for exporting.&lt;br /&gt;
&lt;br /&gt;
=== market ===&lt;br /&gt;
&lt;br /&gt;
:*access requirement -- Market access always requires a logistics center to be built.&lt;br /&gt;
:*use -- You can buy the assets from, and sell to them with the market. It is realtime.&lt;br /&gt;
:*types -- There are two types of markets, one is the NPC which is limited to your hourly asset buy limit, and the player market where the resources/assets may be finite but the buying limit is not reduced when you buy them from other players.&lt;br /&gt;
:*check market -- If you want to buy an asset, check sell offers, if you want to sell an asset, check buy offers.&lt;br /&gt;
:*when offering -- When you place buy offers &amp;gt; lowest sell offers. You'll get your resources immediately. But if you place buy offer &amp;lt; lowest sell offers, you need to wait until someone fill your offers by creating sell offers with &amp;lt;= your buy offers.&lt;br /&gt;
:*market view -- In home page, it have asset and broken line chart, &amp;quot;bids&amp;quot; mean buy offers, &amp;quot;asks&amp;quot; mean sell offers. Then click into it or click on bottom assets list, will go to a page, same meaning and can see the price of the market offers.&lt;br /&gt;
&lt;br /&gt;
=== technology ===&lt;br /&gt;
&lt;br /&gt;
:*use -- Each technology has its effect to affect the facilities and the reincorporation, also the galatic expedition.&lt;br /&gt;
:*stackability -- To determine a technology is stackable or not, depends on the effect of the technology it does. If the technology is affect the affected with fixed and specific number instead of increase or reduce with a number, it is not stackable.&lt;br /&gt;
&lt;br /&gt;
=== corporation ===&lt;br /&gt;
&lt;br /&gt;
:*liquidation -- Liquidation will demolish all the facilities, sell all lands the assets to the npc market in the server you used the command `$$liquidate`. If you had bought lands in the server, you can begin on that server, if not, buy lands in the new server.&lt;br /&gt;
:*voters boon -- Voters Boon is a boost in production gained from doing $$vote. The only loss here is if you don't $$vote you lose out on gratitude points which helps speed up research production. (If you're into that). Also the vote reward of $1k is tripled to $3k&lt;br /&gt;
&lt;br /&gt;
=== galactic expedition ===&lt;br /&gt;
&lt;br /&gt;
:*use -- Galactic Expedition can give you raw materials and relics.&lt;br /&gt;
:*setup -- You need to build a space station and rocket launch pad to start any galactic expedition. In order to build them, you need mainly a lot of scraps, rocket fuel, space station parts, aluminum, money, energy and logistics specialization technologies each 1 and other materials.&lt;br /&gt;
:*before starting expedition -- When you done these setup, you need galactic coordinates to start your galactic expedition. To get them, you need to do researches, also rockets.&lt;br /&gt;
:*start expedition -- You need to use `$$galaticexpedition` with deficulty, they have rarity with their dificulty.&lt;br /&gt;
:*reward -- Rewards include raw materials to exclusive relics.&lt;br /&gt;
:*space station -- Space station needs rocket launch pad to unlocks the ability to be built. Space station unlocks galactic expeditions and quantum vault.&lt;br /&gt;
:*orbit -- Use $$orbit to moniter your global orbital presence.&lt;br /&gt;
:*relics -- Relics have some global effect on your corporation when placed in your quantum vault.&lt;br /&gt;
:*quantum vault -- Items in your vault have a 50% chance of being kept through reincorporation.&lt;br /&gt;
:*quantum stabilization -- If `quantum stabilization` is installed in the region you reincorporate in, assets in your quantum vault have a `75%` chance of being kept instead.&lt;br /&gt;
:*userelic -- `$$userelic` is used to use `relic of knowlege`.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== facility ===&lt;br /&gt;
&lt;br /&gt;
:*efficiency -- You can make more high efficiency facilites to faster to the end-game facilities.&lt;br /&gt;
:*levels -- The facility levels affect the asset+ produce chances, which more expensive than the normal one.&lt;br /&gt;
:*asset+ chances -- Each level of the facility takes more 0.5% of producing asset+.&lt;br /&gt;
:*suggest -- Do not make the levels of non-endgame facilities raise too fast, unless you use facility+ for the facilities.&lt;br /&gt;
:*setconsumeplus -- It has a greater value than its non+ counterpart, if sold to the NPC market. Or you can tell your factories to only use materials+ for a higher chance of making a plus laptop for example.&lt;br /&gt;
&lt;br /&gt;
=== asset ===&lt;br /&gt;
&lt;br /&gt;
:*asset+ -- The asset+ can be sold more expensive in NPC market, which means you can make more money for them.&lt;br /&gt;
&lt;br /&gt;
=== market ===&lt;br /&gt;
&lt;br /&gt;
:*use -- Some people use rare asset to exchange given capital. So you trade with normal price and then use rare asset to returns the rest of the change.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
''The information in this guide may not true at all, if there is any information and detail is false, all follow to the developer.&amp;lt;br&amp;gt;All the information has not been corrected by any long-time player or the developer.''&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.idlecorp.xyz/index.php?title=Galactic_coordinate&amp;diff=1667</id>
		<title>Galactic coordinate</title>
		<link rel="alternate" type="text/html" href="http://wiki.idlecorp.xyz/index.php?title=Galactic_coordinate&amp;diff=1667"/>
		<updated>2021-11-23T11:02:54Z</updated>

		<summary type="html">&lt;p&gt;Bencheung0422: Add information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Galactic coordinate includes few ranks: [[galactic coordinate i|I]], [[galactic coordinate ii|II]], [[galactic coordinate iii|III]], [[galactic coordinate iv|IV]] and [[galactic coordinate v|V]].&lt;br /&gt;
&lt;br /&gt;
You cost this when you go on [[Galactic Expedition|galactic expedition]]s. This can be collected by [[research]]ing.&lt;br /&gt;
&lt;br /&gt;
Different difficulty on the galactic expeditions has different value, all shown in the table below.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Galactic Coordinate&lt;br /&gt;
! [[Rocket fuel]]&lt;br /&gt;
! Success chance -- Base value&lt;br /&gt;
! Damage on Failure ([[Space station parts]])&lt;br /&gt;
|-&lt;br /&gt;
| I (1) || [[galactic coordinate i|Galactic Coordinate I]] || 100 || 80% || 100&lt;br /&gt;
|-&lt;br /&gt;
| II (2) || [[galactic coordinate ii|Galactic Coordinate II]] || 200 || 60% || 200&lt;br /&gt;
|-&lt;br /&gt;
| III (3) || [[galactic coordinate iii|Galactic Coordinate III]] || 300 || 40% || 300&lt;br /&gt;
|-&lt;br /&gt;
| IV (4) || [[galactic coordinate iv|Galactic Coordinate IV]] || 400 || 20% || 400&lt;br /&gt;
|-&lt;br /&gt;
| V (5) || [[galactic coordinate v|Galactic Coordinate V]] || 500 || 0% || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every level of expeditions all cost same value of coordinate (1) and [[rocket]] (1).&lt;/div&gt;</summary>
		<author><name>Bencheung0422</name></author>
		
	</entry>
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